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7:58 AM
@Ieuan interface with crafting card, tell it to keep X in stock and connect a storage bus on the other end
 
 
1 hour later…
9:24 AM
@ratchetfreak don't unfulfilled interfaces cause lag?
as in, they keep trying to request the item, AE keeps having to figure out it can't produce the item.
 
10:13 AM
@ratchetfreak I have that for stuff I need to keep stocked like baked potatoes for my generators
But it doesn't really work well for say one ultimate solar you want to craft
 
Go get some damn beef wellington =p
 
@Ieuan It does, you just remove the stock-keeping before you pull the crafted item out. Your AE system will just keep trying to craft the item (and failing) over and over and over until you have the required resources.
like I said though, I think it causes lag (or used to at least)
 
10:34 AM
@KevinvanderVelden Shh
@Jochem yeah but I'd need to have the interface be easily accessible and remember and stuff, AE autocrafting just crafts as many times as you wants then stops
 
@Ieuan almost 8x the power at almost 3x the speed, comparing beef wellington to baked potatoes...
 
@Jochem y'all know how much I care about efficiency lol
 
10:53 AM
 
@Jochem someone should make like a big collection of NEI addons/NEI-like mods
 
it's a bit late for that... there's no NEI for the newer versions of minecraft, and I think infinity expert is kindof 1.7's swansong
 
11:16 AM
@Jochem well yeah but I mean just overall those kinds of mods that you'd have to manually add everytime
I'm sure JEI will have the same kinds of addons right
 
@Ieuan probably, though it'll need fewer of them, as far as I can tell
it's apparently a lot easier for devs to add their own handlers
 
11:51 AM
fml... so apparently, one of the most important components in Gendustry is only produced by a bee...
that's all the cross breeding you need to do to get to gendustry, excluding some basic stuff like getting the cultivated drones
 
wait that is what you need to do before you can get guaranteed mutations?
 
 
1 hour later…
1:03 PM
@ratchetfreak yes
I'm not really looking forward to that
 
I'd just skip that
you don't need anything from bees in general right?
 
it's a way to get some stuff more easily, as usual... and there's an achievement for crafting a gendustry machine
which locks away the "get all achiements" achievement
so yeah, no biggie, just surprising and annoying
 
 
1 hour later…
2:42 PM
Should be able to craft some things with this right
 
how many coprocessors do you have per CPU?
 
@ratchetfreak 4 but 2-4 of them shared
Aim to spread things out so that the same crafting process won't be clogged up though
 
interfaces will only use multiple adjacent assemblers if the CPU dispatching the craft has multiple coprocessors
 
@ratchetfreak all my CPUs have like at least 8 or so coprocessors
 
will interfaces have a prefered assembler, or will they pick an available one if they tried one that's in use first?
 
2:55 PM
@Jochem pretty sure they should spread out
However
I had 4 pressers going and it was only using 2
 
they only have a fixed assembler if you wrench them to point to it
 
All 4 of them had an interface and everything with the same recipes (1 material and then 1 item from that material) and it wasn't using the extra 2
I think AE just picks the first one it can find and kinda remembers them or something
 
@Ieuan it might only start using more once the input buffer of the first is full?
 
@Jochem unless the buffer is massive (like diamond chest massive) didn't seem like it
 
usually if you want to use multiple machines, you'd just put the interface on a chest, and then round-robin the materials yourself
 
2:57 PM
@Jochem Yeah that's a way better idea
 
it's cheaper in channels too
I need to redo my crafter setup, and probably use something like the configuration you're using.
usually I go for maximum number of interfaces per assembler, but with all the large volume crafting that this pack needs it's probably better to go for a 1-1 interface-assembler setup
I mean like that grid you made
 
@Jochem I tested it when I had my massive basement below my floaty base like 2-3 packs ago, right before I got the massive base with @JeffreyLin with the infinite ultimate solars that were 100% legit; doing them in lines where every interface has 1 dedicated assembler and 1 shared is faster than having 4 shared if you're crafting tons of stuff at once but really you won't notice the difference
Unless you're crafting a stack of ultimate solars while also crafting a stack of each type of 64k AE cells and using AE autocrafting to (de)compress items continuously
 
right now, I have a line of assembler-interface-assembler with three of the other faces of the assembler also having interfaces on them, so 5 interfaces per assembler... it's a big of a pain sometimes
 
@Ieuan have you looked at that modlist I've made?
I mean into setting up the solder pack.
No need to speed it up if you haven't, just curious :)
 
3:13 PM
@Arperum haven't had the time yet, sorry
I can give you access to Solder if you want to do it yourself though but I was more planning to look into automating most of it
 
@Ieuan No problem, no need for it right now :)
@Ieuan I have no idea how I would start on that :p
 
@Arperum well it's quite simple, just have a template directory with the right structure, put the mod jar in it, get the mod ID and version from the mod jar, zip the directory to modid-modversion.zip, put the generated zip in the modiddirectory in the repo, clean up the template directory
 
@Ieuan When do you expect to have time? For now I'm fine waiting until you have time, but I might ask to see if I can figure it out at some point.
 
@Arperum no idea, might get around to it today if nothing else comes up
 
I currently have four overly large hollow statues I want to build at some point.
 
3:36 PM
SO if anyone wants to help me gather stuff to build them in the landscape that'd be nice.
Those are the four projects I've planned. Need to figure out what sorts of matrials I'm going to use though, start with cobble and then later on replace it with something else.
wandcore of equal trade is convenient
bunny render is a wrong one. actual bunny is bigger :p
fox, wolf and bunny should be ~150-160 blocks high. Snake only 60.
 
or build a turtle program to build them
 
3:53 PM
@ratchetfreak That would be cheating. Although then again, still semi-acceptable.
I could export MC edit schematics if I wanted :p
 
layer by layer, line by line run length encoding
 
4:18 PM
@Arperum you should make them colossus-style
make them look like actual animal shaped mountain beings
 
@Ieuan Like stone/dirt/gras like?
 
@Arperum yeah mix up some cobblestone, smoothstone, stone bricks even
 
and trees and such
make them feel ancient
 
Sounds like a good idea for the design of the rabbit or so.
 
@Arperum both rabbit and snale would work really well
 
4:21 PM
Would also work for the snake
 
snake with the mossy stone at the bottom and stuff
making it look more slippery than the others
Not sure about the top two, they might be too skinny to look really good that way
 
the others have way too big open areas at the bottom for it.
 
@Arperum the top left one could work really well as more of a tree/vine-like thing
Make the tail actual leaf blocks and vines, have vines hanging off the stomach
 
if you find a sitting wolf/fox 3d model in one of those formats: Wavefront OBJ, Geomview OFF, Autocad DXF, PLY and STL, if they contain polygons only
we could do that too.
Hmmm, the tree idea might look good indeed.
 
Just the top right one.. no idea what you could do with that
 
4:26 PM
Yea. That one is the lowest quality to work with too. I might see if I find a better wolf model.
 
@Arperum oh that's supposed to be a wolf?
What about the top left one?
 
@Ieuan fox. Arctic fox actually.
 
@Arperum oh lol that's not what I'd have guessed at all
 
Maximum overrip
 
DH.
Dahell is happening there?
 
4:36 PM
Withers
Soooo many withers
 
DH.
Any reason as to why kill them in nether?
 
Do you want a thousand withers in the overworld?
(correction: current count of deaded withers: 2000)
 
DH.
Hm... the irritating sound and the withers are escaping, I see
 
@KevinvanderVelden how many & how are you spawning them?
 
14 mins ago, by Kevin van der Velden
user image
Formation planes clearly visible =p
 
4:50 PM
@KevinvanderVelden I don't recognize those m8
 
@KevinvanderVelden whaen was the last time someone declared you crazy? because it needs repeating.
 
@Arperum speaking of, what do I do with my redstone and lapis? My compacting drawers are filled up
 
5:06 PM
@KevinvanderVelden Feed it to the withers?
 
DH.
Make that ball thing that stores energy from DE
It will use some redstone
 
Yeah, 200 or so blocks
I have 0.8 million redstone
 
DH.
Fuck
Now I know why you still use a compacting drawer for that and not ME drives
 
@KevinvanderVelden lapis = fluid AE stuff
Maybe get some 64k fluid cells and start stocking up on UU matter
Automate replicator crafting
 
5:14 PM
@Ieuan 1 million
I'm just gonna make some DSUs
 
@KevinvanderVelden well that's a lot of 64k drives then
 
@Ieuan correction: 1.5 million, LP does some weird rounding
(1,556,373 and counting)
 
@KevinvanderVelden that's even more 64k drives then :D
Oh
Fluid storage goes up to 4096k
Nice
 
So does regular =p
 
@KevinvanderVelden Really?
 
DH.
5:18 PM
Yeah, it's Extra Cells fault
 
I found a dragon model that looks nice :D
 
DH.
"Vanilla AE2" goes up to 64k
 
This render is only 100 blocks high though, but it's already 510 wide and 332 long
 
DH.
But you know, Extra Cells is the same thing ExtraTiC is to TiC
 
Nah, it's way more broken
What's the vanilla method of getting villagers again?
 
5:22 PM
@Arperum that looks nice
@KevinvanderVelden make a village with insane amounts of doors underground
 
@Ieuan do they spawn randomly?
I don't think so
 
@KevinvanderVelden nope the initial one you need to grab from somewhere
 
The world got a bit destroyed and/or we're all living in space
No villagers
 
DH.
The Zombie with golden apple?
 
@DH. Oh yeah
Get a zombie villager
 
5:24 PM
And some potion
 
Give it a weakness potion
Then apple it up
 
DH.
I mean, zombified villager > splash weakness potion > golden apple
the ingot version, not the notch apple
 
@Ieuan Yea. I trying to see if I get the blender project of this thing figured out so I can change its pose.
 
Thinking I might have to get some more inscribers going
 
6:12 PM
blender project given up for now. I am terrible at art
but I think replacing the wolf for that dragon might not be a bad idea.
 
Dragons are always a good thing
 
DH.
Except when they are your enemies and you're not in TES Skyrim
Because Skyrim's dragons are bs when you play as mage
 
6:46 PM
This is true
 
6:57 PM
I remember having added a mod at some poitn that made the dragons a lot less of a pushover. First dragon fight was bad Like an hour of being in the tower dodging flames and shooting in between attacks bad.
 
 
3 hours later…
10:17 PM
as awesome as thaumic energistics is, that's client crash number 2 because of the arcane crafting terminal
 
10:27 PM
Seeing this is so strange now
GGWP
 
10:41 PM
Village :D
 

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