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12:48 PM
@Ieuan It'd be better to do it on the server, or you don't uncover bugs due to the player doing something with something being different than the player that actually placed the block
That was a resounding theme in the 1.7.2 pack I put together that we played a while back. Telepads and AE2 in particular were problematic, didn't know it because I tested it entirely in single player
 
@TimPost Yeah but we need the pack ready first
 
So interim server .. agrarian skies, anyone?
 
Yes please
 
We'll limit it to say .. 21 days, that's a feasible enough challenge given everyone's schedules
 
user43095
1:12 PM
@Ieuan is the pack still exploding?
 
@JeffreyLin Didn't do anything with it anymore
 
user43095
Do we still have dependency issues?
 
user43095
Never mind, of course we do.
 
Yeah
Version shit
Think we'll have to version match vs ftb infinity or something
 
user43095
The one where we have Forestry 3.5 but it needs 3+ is hilarious.
 
1:18 PM
Ikr
Forestry					3.5.34.13
Magic bees					2.3.0
Genetics
Binnie's mods				2.0-pre8
Buildcraft 					6.4.14
Buildcraftcompat			6.4.2
Logistics pipes				0.8.3.118
iChun Util					4.2.2
Morph
AromaCore					1.0.2.13
Dimensional worlds
The empty ones are not in Infinity
 
user43095
How can it have Bonnie's but not Genetics?
 
Idk?
It has Gendustry
 
user43095
Ugh I don't know what we're going to do with this pack.
 
Change the versions for what we have to those
Remove genetics and dimensional worlds for now
Add aromabackup
If that all works we can check genetics and morph
 
1:48 PM
Mob farms may be one of the most satisfying things of playing a skyblock game
 
@KevinvanderVelden Properly working mob farms
@TimPost AS2 server up yet?
 
@KevinvanderVelden That's like saying "Stalkers are the most rewarding outcome of blind dates"
 
I have a mob farm that works pretty good, it's basically the one pahimar always builds (water to send them down a pit where they die combined with slabs to prevent spiders) except mine is modular
The bottom has water and 9 iron spikes to kill the zombies via spikes and not have to worry about fall damage
And the spawn place is 8 levels tall
 
@KevinvanderVelden That work on infernal mobs also? Seems like it should.
 
They should, they kill witches at least
 
1:52 PM
@KevinvanderVelden Don't get in the bottom of the tower though or you get baby zombies with spawners on their head chasing you
 
@Ieuan it's not AS2 so I don't have to worry about that
(Also I just have a thing that collects the items so they can't get to me)
 
@KevinvanderVelden What is it then? AS1 or just modded skyblock?
 
Modded skyfactory
(As in, the modpack skyfactory + some extra mods)
<3 logistic pipes
(Also projecte)
 
Can you get that onto the server so we don't have to wait until @TimPost gets something working :D?
 
There's no questing
It's mostly me building insane things
 
1:54 PM
We don't need questing
 
I'm good with ^^^^ that
Just backup the existing world / home directory to /root somewhere
 
We just need something to keep us all busy until @JeffreyLin and I get the pack in a working state
 
I can do that
 
And giving @TimPost more work isn't gonna help us :P
 
Where's the thing stored again?
 
1:55 PM
Promotions are rough :P
 
Also compact drawers + AE is the best thing ever
 
2:09 PM
@KevinvanderVelden can you send me a zip of your client so I can make a technic pack of it?
 
Sure
You're on curse right? I think you added me to your friendslist
 
I didn't add anyone but I have like 30 people on curse lol
 
Oh wait
Wrong window
 
Yeah except you said "No, Not me" in it =p
 
2:12 PM
Yeah
 
2:30 PM
Testing..
What the fireworks
Waiting for my tree to grow in singleplayer
 
Hmmm, maybe I should've checked if anyone was playing before stopping the server
Is anyone playing?
 
2:46 PM
Only seen @Jochem and @Vandammetje even talk about the server
Just make a backup and stop the server for now
 
Yeah I already stopped it, I'm making a new directory for the skyfactory map
 
You're gonna have to hop on and chop the first tree so we have an island more than one person can stand on
 
Yeah, I'm currently starting the base skyfactory version for testing
 
I haven't been on in weeks :)
 
Extracting the extra mods and such
Startering
removes clientside mods oh jeah that might be a good idea
Stuff is taking over the world bla bla
It's hanging on my end @Ieuan
Can you log in?
(I mean, I see that you just did but)
 
3:12 PM
@KevinvanderVelden Just did
I had one freeze in the main menu but that fixed itself
and now is running alright
 
I blame the technic pack
s/pack/launcher
Oh yeah, I hadn't opped anyone
 
We whitelisting this?
Because then might as well copy the whitelist and ops file from the other pack
 
Lagging a bit so I'm going to stay flying until my FPS goes up
No idea how I could lag on this massive world lol
 
Aah I was wondering
 
3:17 PM
I was doing fine then started lagging and almost fell off the island
 
 
3 hours later…
user43095
Values are hard coded?
 
In projectE yes
 
user43095
That means that if mods update or we change item IDs the results could be amusing.
 
Nah, it's not dumb
It's coded by name
 
user43095
6:30 PM
Oh that makes sense.
 
6:40 PM
It also has a few different mapping things
Probably does a lot of calculating from the base resources
 
 
3 hours later…
9:50 PM
Damnit @KevinvanderVelden your smeltery doesn't work >:(
 
10:12 PM
Got enderium, making a jetpack now
 

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