So now I'm totally on free infinite power between the radioisotope generators and the advanced solar cells. The geothermal generators just kick in when needed, which is very rarely, and have a huge amount of lava supply from the nether, I've got 4 nether lava pumps going in 4 different huge lava oceans with endertanks.
I have to say, that was a delightful month and a half or so of play. I really enjoyed making all of that and designing the system that I have. Now it's time to build some really big railroads, and a municipal power grid.
Okay, I'm getting the rest of the mods in and tested now. What remains is, do we want a totally new world, or do you want to be able to pick up with (basically) what you had when you left off before the other server went away because bankruptcy?
Yep. The x-ray mod enables flight in survival (that's the chief reason why I installed it, because at the time, there was no other working flight mechanic in 1.7.2)
Can take that out, though.
The other 'cheaty-ish' mod is the finder mod, which lets you hone in on specific blocks. I put it in because it also has waypoints, and I like my waypoints.
and finding where the stupid enderman is in my base
That's a client side mod anyway so .. moot point
A little warning about DungeonPack - there are a lot of extra dungeons added to the game, they are fun, and they will quickly kill you without full enchanted diamond armor. Slightly safer than the nether to get blazes, but only slightly.
oh yeah gravestones, let me see if that's been ported
You won't find a wither anywhere in the overworld, though - so to get three skulls you still need to take a trip to hell. But, by the time you're looking for that, you've got quantum armor and basically nothing can kill you while it's charged.
And don't worry about digging in when you spawn, worry about making torches and a couple of doors. The walled city generator mod spawns walls with 2 level towers every hundred or so blocks, they make excellent starting bases.
Might have to evict a villager or two (every 5th one has a random chance of having a testificate spawner inside)