yeah, I turned down the ambient and directional lights to test the effect.
I've already tested the technique with 70,000 point light sources in 1080p 60fps on my GTX 560M :P
But the previous code was just a hacky prototype. Cleaning it up a bit so I can render multiple cameras.
I've already tested the technique with 70,000 point light sources in 1080p 60fps on my GTX 560M :P
But the previous code was just a hacky prototype. Cleaning it up a bit so I can render multiple cameras.