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12:00 AM
you ever play hotline miami?
 
oh btw every sound there is a small C++ program except the drums, which is just a small handful of samples, so it's a perfect candidate for procedural hyjinx
@jgallant is that the racing game in the arcades?
 
I like the song at 4 minutes
 
You have my attention
 
12:11 AM
@jgallant I'm not sure but I think this might be a bad thing.
It's sorta like titties, except not ok
 
UNPOSSIBLE!
 
gofundthefuckoutofme
 
12:31 AM
go fund yourself, you moneyfunding entrepreneur piece of inspiration
 
@MickLH Thanks
 
12:49 AM
Thanks or tanks?
 
WORLD.
OF.
THANKS.
 
a big thank you to the face
 
(announcer voice) BECOME THE BEST THANK ONLINE IN THIS NEW FREE TO PLAY MMORPG!
 
f2p hugging simulator
 
get thanked son!
 
12:51 AM
lol
 
competitive gratitude sounds entertaining for at least a few moments
 
1:14 AM
@jgallant I'm dying
STABILIZE YOU SONOVABITCH!
 
 
8 hours later…
user92578
9:49 AM
 
user92578
outerwordly mockup skills
 
user92578
would a better layout be 2-1-3?
 
user92578
or maybe players in order by ID, always?
 
does somewhere here know php well enough to answer my question ?
0
Q: PHP - using gettext() on windows 10 and xamp server

Uri PopovI've been trying to use this gettext functionality to add localization functionality to my website. Please keep in mind I'm not a webdev and this field is rather unknow to me. After following several tutorials I have installed the extension and have enabled it in the php.ini. I'm also using PoEdi...

 
10:43 AM
Preview of a popup dialog that I'm working on to show more information about a particular city.
 
11:03 AM
how do you unbind an event delegation that no longer exists?
SteamworksHelper.OnQueryLevels -= SteamworksHelper_OnQueryLevels;
does not remove, as the SteamworksHelper_OnQueryLevels is gone.
 
You need 1.21 jigawatts and a horribly underpowered stainless steel vehicle.
 
user92578
I'd say that you need to do that before the thing ceases to exist
 
11:32 AM
I prefer the time machine solution but if you want to go the totally lame way ...
 
user92578
I have to admit, I did not get the reference at first
 
To be fair I don't think the stainless steel-ness of the delorean mattered much
Though who knows, maybe it works with magnets!
 
user92578
And who knows how magnets work
 
They do say in the movie it had to be stainless steel
 
Really? Huh, been a while since I watched them
(heck at least I watched them, I was -4 when they came out =p)
 
11:35 AM
it cuts off halfway through the stainless steel part tho :(
 
Could have been just it not being plastic
 
ah right, it's because the car was popping back into existence
There weren't that many plastic cars in 1985
And I don't see anyone reaching 88mph in a Reliant Robin
 
Maybe downhill
Where by hill I mean cliff
 
3/4 of the movie is just them driving to the grand canyon and trying not to flip over
 
I'd watch it
 
11:46 AM
lots of dicks submitted overnight on PT
YOu'd think there would be a way to just delete the delegate..
ITS FUCKEN BULLSHIT
 
12:13 PM
ha got the fucking php working.
fucking multi locale shit
 
1:09 PM
Yay, automatic recoloring of textures for players
 
user92578
cool!
 
(basically everything of the same hue as an ugly purple get's colorized at runtime to the appropriate thing, keeping changes in HSV from that colour)
 
1:57 PM
I think I've almost got a way to do my rumor system in a way that's actually fairly easy.
 
2:26 PM
so much php that I just ended a question to my gf in chat with ?>
@KevinvanderVelden Why are your players vegetable stands ?
 
They're also dudes with swords but I hadn't found a model yet
 
ah sweet
 
user4704
2:54 PM
@Tyyppi_77 Has anybody already pointed out that you might want to have a confirmation prompt on clearing a save?
 
user92578
uuh no, that's a great idea though
 
user4704
I accidentally deleted my first save already :P
 
user92578
:(
 
user4704
It was only after the first level, so not a big deal.
 
DH.
I think none of us had thought of deleting our saves so far lol
Also, Tyyppi, how is going your marketing?
 
user92578
2:59 PM
it's not great but I'm working on it :)
 
Hmmm, can anyone guess what the problem is here?
    remainingTime -= Time.fixedDeltaTime;
    if (remainingTime < 0 ) {
        remainingTime += Time.fixedDeltaTime;
        DoSpawnObject();
    }
queue apocalypse of everything spawning
 
Because every frame you're resetting remainingTime by the frame delta time so it also triggers on the next frame?
 
<--- currently working on animation code, neck deep in delta_time variables
 
Sweet, units are spawning properly \o/
 
HAHAHA I right-button-dragged the screenshot globe to rotate it
WHY IS IT NOT TURNING?
spherical movement's gonna be fun to implement ...
 
You mean units? Already in =p
 
3:37 PM
 
Sie
4:10 PM
The Vertex Whisperer - Rebirth :: elysrealm.com/blog/the-vertex-whisperer-rebirth
 
 
2 hours later…
6:05 PM
I can now order dudes to go to places!
2
 
AKA Male escorts?
2
 
@StephaneHockenhull I mean, they do wield a mighty sword
 
 
1 hour later…
7:17 PM
Nice
 
8:06 PM
where would be a apropriate place to ask abouta PhpED theme ?
 
superuser maybe?
 
 
3 hours later…
11:21 PM
is there anywhere procedural generation specific chatroom?
I wanna listen to opinions if roads should spawn houses around them or should houses spawn roads
or should I better start a post on Reddit? or gamedev stackexchange com?
 
Depends. IRL
Villages spawned houses around the one Main road, and maybe Church Rd.
Modern development divides plots with roads as dense as possible.
it's not gamedev specific tho. Might go into computer graphics.
even if it's for a game, it's not specific to games. And most of that tech is used in 3D software like Houdini.
 
Sie
@Nakilon There is this: reddit.com/r/proceduralgeneration in the sidebar there is an IRC chat room.
 
@Nakilon Old cities like Paris would develop by having all the roads radiate out of the castle, then the inner citadel, etc, with inter-connecting roads like a spider web.
More recently developed cities like NYC, Montreal, have a regular grid pattern within the confines of the land.
 
Sie
Wow. Looking back at my old code feels weird.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class InventoryManager : MonoBehaviour
{

    public Rigidbody Cube;
    public Rigidbody RectangularPrism;
    public Rigidbody TriangularPrism;
    public Rigidbody Cone;
    public Rigidbody Tourus;
    public Rigidbody Token;

    public int CubesAmount;
    public int RectangularPrismsAmount;
    public int TriangularPrismsAmount;
    public int ConesAmount;
    public int TourusesAmount;

    public Text CubesAmountCountText;
 
[ "" + ]
why?
 
Sie
11:31 PM
I don't remember? lol.
 
LOL
I wish I still had my old QBasic breakout clone.
I had 1 variable per brick, per level.
aa1 aa2 aa3
I didn't know about arrays
Make an entire breakout clone without arrays
 
Sie
It gets worse lol.
using UnityEngine;
using System.Collections;

public class PickUpSystem : MonoBehaviour
{

    public int ShapeValue1; //Value of shape.
    public int ShapeValue2;
    public int ShapeValue3;
    public int ShapeValue4;
    public int ShapeValue5;

    public int ShapeValue1Uses; //Amount of uses before it will disappear.
    public int ShapeValue2Uses;
    public int ShapeValue3Uses;
    public int ShapeValue4Uses;
    public int ShapeValue5Uses;

    private int oldShapeValue1;
    private int oldShapeValue2;
 
OMG GameObject.Find("InventoryManager").GetComponent<InventoryManager>().
6 times a frame
HAHAHA
Beautiful
 
Sie
I don't know. On one hand I really should optimize this old code but on the other who really cares? I doubt it will cause any significant performance impact.
 
Depend how many objects it has to run through before finding it.
GameObject.Find is slower than it should be.
 

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