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00:00 - 21:0021:00 - 00:00

Sie
12:16 AM
Why must IP cameras be such a pita to install and configure?
 
12:44 AM
Spot the bug
 
2 on the 3rd left column isn't marked as completed while bottom one is
 
it shouldn't be graying out that bottom 2 at all
 
it should be graying out the middle one
 
not based on my code
it grays from the sides in
there is a gap
TECHNICALLY, it shouldn't be doing this.
all three should be black
this is the only configuration that it happens with -- you can't just reproduce it
like, if you filled that column exactly like that it doesn't gray
anyways.... just a bug i need to look into.
looking for developer - c# c++ java sql asp
 
Sie
1:15 AM
Are you still here @Mick?
Did Mick get banned guys?
Also.
@jgallant
 
A roach
Mick got banned
 
@Sie yeah.
 
Sie
What'd you do?
@jgallant Yes.
 
If you didn't get banned from the chat yet you are lame
I got banned like 8 times
Twice for posting a gif
 
Sie
I've been banned like maybe 2-3 times. 1 was intentional.
 
1:22 AM
Guys don't make it look suspicious over here, I'm trying to be a narc now
 
damn. I'm lame
 
Sie
How do you mean?
 
@StephaneHockenhull Yeah you overtly skipped lol what does that say?
 
Sie
Are you some kind of SE informant now? lol.
 
@Sie Are you asking questions?
 
Sie
1:23 AM
No.
I'm talking to Jon.
 
Then why are you on SE?
 
Offensive
 
Sie
To shit post and avoid doing my programming home work.
 
flagged
 
Triggeretronomy
 
1:24 AM
Dude the unreal announcer guy should say that if you kill the same person 3 times in a row
 
I'm not your dude bro
 
Well excuse the fuck outta me then.
 
altho I may have been temp banned while I was AFK and didn't notice...
 
I challenge you to a duel sir
 
Ok first person to propose a dual we automatically accept wins. Good game
 
1:27 AM
Toast and butter
 
How long without explicitly rejecting that does it take to automatically count as accepted?
 
45 minutes
 
Well I think it's looking like a safe bet, so I get to blame you for the game taking forever now right?
I'm 100% not at fault in any way because of that
 
Of course
I'm a bot
 
Fucking gamedev bot is taking forever to generate games for me
@jgallant Sincerely, can you please workload the fuck lighten or something and have the time to work on the car thing again?
 
I did work on the car thing
I'm gonna be playing Zelda for a while
Starting next Friday
 
You're long term planning to play Zelda?
 
Yeah 100 hours probably
 
lol gl
 
Take a break from gamedev
 
Sie
1:37 AM
I've been on break since like October :/.
 
BotW looks like it may be the game of the decade
 
I mean it's good, gaming is good for your soul, but I think it's silly anyone would do 100 hours+ of anything other than CS
 
I can't stop now, I'm on fire
 
Sie
I get the feeling Nintendo Switch is going to flop.
 
I got it for the wiiu
Switch is sold out everywhere
 
Sie
1:39 AM
Oh. I thought they ditched it for the Switch exclusively.
 
@jgallant Have you considered trying Real Gamesâ„¢ like cs or nazi zombies with me?
 
I have cs
Wanna play 1v1
 
1.6 or source?
 
I dunno
Csgo
 
cringe2deth
 
Sie
1:40 AM
I want to like Battlefield 4 but it is so fucking buggy.
 
You have to buy me csgo
 
Ok
 
lol srsly? I'd feel bad, the new one felt like CoD so I didn't buy it
 
When it goes on sale
17$ geesh
 
how much is the oldest one?
it's sortof the most pure in a way, though source has an addictive smoothness
I mean tbh we can just connect with the sketchy russian copies found on torrent sites for a 1v1 lol
I can't find just cs by itself, the smallest bundle has cs and cz
 
1:46 AM
Whatever lol
 
I mean... Valve themself charges 75% less for csgo than source
I'm pretty sure they know they made a steaming pile of shit of a game
Took a fine game and loosened up all the critical components and duct taped it all back together
but if you want to play cs I'm down lol
 
They make a killing off skins
 
that's cool if you're all about the wrong reasons to play!
I personally don't really feel cool bragging about how my gun looks in CS, I'd rather try to win the game
but I guess everyone just wants to be friends and feel cool without working at anything these days
 
I don't have the game
What's this Nazi zombie one
 
It's the original nazi zombies minigame that was included as an easter egg in the call of duty 5 campaign
They accidentally made something great lol
 
1:56 AM
Hehe
 
Evening
 
Basically you just try to abuse CoD universe to prolong death by zombies for as long as possible
hi dave
Some custom maps have a whole story bullshit and you can earn your way to the end of the story or w/e but that's getting away from the point
Like an easy way out, you know that's not the real win. That's the convenient suicide option
Actually there are well designed custom maps that are awesome and beating them feels like an accomplishment
the original guys only put out like 3 official maps before the whole shit got warped for mass consumption in black ops
and pls don't get on my case for trashing black ops, I was ready to love it but they increased the movement speed to where you outrun all zombies comfortably at a walk
 
There are so many versions I have no idea what game you are talking about
 
...
 
8 pages of call of duty
 
2:04 AM
magnet:?xt=urn:btih:0231d8734762c93b529c0cf6890403965bf59af3&dn=Nazi%20Zombie%20‌​Edition.rar&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fze‌​r0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.cop‌​persurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
It's the same version as you will find in this scientific sample
That's what you should buy
Also take note that in that purely scientific sample (which thankfully is rendered harmless without the "CoD5 v1.7 LANFix" patch) , they have unlocked nazi zombies minigame already. I think you have to beat the campaign or use a cheat code on a fresh install
@jgallant I trust you enough to ask, aren't there new games out? Isn't there some new better virtual place to shoot each other in by now?
Or cooperatively shoot at things in?
 
Ugh I can't buy a game now
Just dropped 90 on Zelda
 
... but
I tried. not my fault anymore
Don't come crying to me when you're all not virtually shooting realistic guns at realistic friends and stuff!
because I'll just be there, like pick up a gun, friend
I think I botched the emotional appeal
 
2:20 AM
Zelda - waiting to see if the Wii U version is gimped or not
not sure if I wanna buy a Switch right away
 
same
Twilight princess was fine on both
 
2:36 AM
Supposed to be exactly the same except for 720p vs 900p
And switch has better SfX too apparently
 
why would the switch have better sound effects?
 
dat audio processing
probably just has more sfx in the world
playing at once
 
2:51 AM
Or they derped the sounds on purpose
there is also some footage of the 900p docked version, playing alongside the 720p undocked
and the 900p has some slight framedrops
but anyways from what I have seen the game looks amazing.
im' hyped
 
 
6 hours later…
8:57 AM
2017 being hyped for a nintendo game
 
9:46 AM
@UriPopov which one ?
 
10:39 AM
@Riva Probably the new Zelda
 
user92578
I had a more productive week than I remembered! Weekly write-up #48! blog.gunherogame.com/2017/02/26/…
 
#48, dayum
 
user92578
Looks like I started on Feb 28 last year
 
user92578
So I've only missed, what, 4 weeks or something
 
good stuff
 
11:12 AM
hello guys, im new to game dev and im making an game for android whats the best way for me to save data in the device, data like what levels did he passed and what levels are unlocked, coins and other stuff
 
user92578
PlayerPrefs? IDK
 
Using Unity?
 
yes im using unity
 
You can use PlayerPrefs, but that will cause some issues if you ever plan on shipping the game on steam
 
i found something about player prefs but people say that can be easly edited by other people
 
user92578
11:14 AM
is your game single player?
 
user92578
then who cares?
 
but it has the coins part and other stuff
that i dont want that can be editable
 
user92578
again, if the player wants to cheat and get those, why disallow him?
 
user92578
11:16 AM
if someone wants to, they'll break anything you come up with
 
There is no way to prevent cheating in SP
 
hmm k thanks
 
Do you guys ever draw stuff out on paper? I noticed it helps me a ton
 
user92578
like what stuff?
 
To figure out gameplay, pathfinding and stuff
 
user92578
11:25 AM
well occasionally I draw something in GIMP but not very often
 
user92578
that might be because I have a level editor that allows for very quick iteration
 
user92578
so I can just open it up and test
 
Thats great! I havent gotten to the point yet because I still need to figure out if my """""art style""""" is working for the game.
 
user92578
that character looks awesome though
 
You think so? :D I really like that style haha
 
user92578
11:27 AM
lol yeah, kinda reminds me of castle crashers
 
Yeah I was thinking that too after I made him haha! I had an old drawing I have been trying to re-do into something that I would be capable of animating
 
user92578
are you gonna go for bone animations or just draw frames?
 
Frames I think. Because performance / ease. This is a one person project and I really gotta cut corners where I know I don't excel. For now at least
 
user92578
sounds reasonable
 
I picked this style also because I then only have to draw left / right sides. Instead of 4 or 8 versions
I am gonna flip him but I want the arms to be on the correct side
 
user92578
11:32 AM
right
 
So right now I am testing it out on paper, just to see if it would look horrible if I attack diagonally or upwards
I think he needs to do a short movement in that direction while attacking.
 
12:11 PM
Hello
 
is it something wrong with my tint function or i understand tinting in wrong way ?
tint by 255,0,0
 
What is tint
 
user92578
how are you tinting?
 
tinting
 
user92578
there are multiple ways of shading
 
12:12 PM
Surface Graphics::TintSurface(const Surface & surf, Color tint, bool alfa)
{
	Surface result(surf.GetWidth(), surf.GetHeight());
	result.Copy(surf);
	int yend = result.GetHeight();
	int xend = result.GetWidth();
	if (!alfa)
	{
		for (int y = 0; y < yend; y++)
		{
			for (int x = 0; x < xend; x++)
			{
				Color cl = result.GetPixel(x, y);
				cl.SetR(std::min(255, cl.GetR() + (255 - cl.GetR()) * tint.GetR()));
				cl.SetG(std::min(255, cl.GetG() + (255 - cl.GetG()) * tint.GetG()));
				cl.SetB(std::min(255, cl.GetB() + (255 - cl.GetB()) * tint.GetB()));
 
user92578
I think what you're looking for is just multiply shading
 
yea i was hoping if i am tinting by pure red it would be red not a pink
also one thing i made this function with alfa and was calling without and still it tint only visible pixel not a transparent once so i guess i should not care about alfa right ?
 
user92578
you want Color = (A * B) / 255
 
ok lets try this , what about alpha do i need to add to counting ? or just forget it ?
i mean those pixels who are fully transparent if i tint them it will still be fully transparent so there is no point to worry about alpha i guess
 
user92578
yeah, in image editors alpha affects the result though
 
12:28 PM
What are you all up to?
 
user92578
I'll probably continue working on my content "obfuscation" system
 
user92578
Awesome!
 
user92578
damn I'm sure I had something to ask you Chris
 
got lobby client and lobby server connections going at least today too
 
12:30 PM
Niiiiiice
 
user92578
wtf was it
 
Hey Chris how do you move your entities?
 
user92578
this wasn't it but did you add Steam DRM to TM?
 
@Hjorthenify like creatures?
 
12:30 PM
Yeah, using force or what?
 
@Tyyppi_77 nah. I added a check that, if the game isn't connected to Steam for some reason, just displays a warning message that leaderboards and achievements won't be triggered
@Hjorthenify I generally alter transform.position directly
 
Tyyppi tnx works just fine :D
 
user92578
So you weren't "worried" about people just copying the executable around?
 
user92578
np, happy to help
 
@ChrisMcFarland Aha.. I've been doing that as well, but this is a space game so direct force manipulation might be better..
 
12:32 PM
what about  this is more for shading ? or what i found this formula on google

cl.SetR(std::min(255, cl.GetR() + (255 - cl.GetR()) * tint.GetR()));
 
@Tyyppi_77 for a $5 singleplayer game... meh lol
just go buy the DRM-free copy anyway
@Hjorthenify mmm yeah depends on the movement you're trying to achieve
 
Yeah.. I like that you have to "accelerate" first, but then again force is hard for very precise movements(which I need)
I guess acceleration can be achieved using lerp as well
 
user92578
hmm all right yeah I don't think I'll bother either then
 
Im CPU bound, what do I do?
 
1:24 PM
Cry
 
I have a feeling my calculations are going to be horrible wrong
 
column done :D
 
user92578
cool!
 
now need to marge with database
 
Why does it change colors like that
 
1:29 PM
its based on population
 
user92578
I added a navbar to my website and threw the old awful social icons out
 
Ahh
 
i made player to be able to know how many people of specific country are playing on each of regions so they would be able to play with they own country players
and of its low then just will be green if avarage will be blue and if alot red
 
1:52 PM
It works... Kinda
Fixed the flying to nowhere bug
 
2:09 PM
Have you guys checked out the Crystal programming language? Worth a peek.
 
2:28 PM
You should interpolate the color change
 
Cristal. Yet another language ...
 
No one said it's a standard tho. Just a neat language.
 
cat xkcd | sed s/standard/language/g
 
3:32 PM
It's getting ridiculous the number of languages out there that are invented almost exclusively for creating web services.
And most of them with horrible language designs.
 
user92578
3:44 PM
All right it seems like I have all my content loading from a zip file all nice and clean
 
user92578
That was way easier than I anticipated, all though part of that is definitely the fact that I already did most of it earlier and now I just had to fix some issues
 
I both look forward and dread reaching that stage :P
 
user92578
This is something that I probably wouldn't have known how to do like a year ago, but for slightly more mature Tyyppi this wasn't extremely difficult :)
 
user92578
3:48 PM
heavy emphasis on "slightly"
 
vec3 points[4];
points[1] = points[0] = selection_points[0];
points[3] = points[2] = selection_points[1];
Swap(points[3][0], points[1][0]);
I am not proud but neither am I ashamed :D
lazy way of turning 2 points into a rect poly :P
 
user92578
that's actually pretty cool but it does require some thinking
 
user92578
Just put it into a neatly named method and then it's something that you should be proud of
 
I should probably make a template, or make a DebugRect function instead of using DebugPoly ...
or both
...
later
WHY WAIT WHEN YOU CAN PROCRASTINATE TODAY!!!
START PUTTING OFF THINGS FOR LATER NOW!!!
 
user92578
lol
 
user92578
3:54 PM
a dude was asking how to implement a cache for a facebook profile pic that can be used in his game
 
furk I forgot DebugPoly works in UI space and I'm dragging in world space.
 
user92578
I commented "what's preventing you from just loading the image like you are right now and sticking it into something that is accessible from everywhere that needs the image"
 
user92578
he replied "haha I guess nothing" and deleted the question
 
globals are fine if they're actually for global concepts.
I had a global array of gamepad input structs so player AIs could read each player's input and one for the local gamepad.
Worked fine for 3 years until some dude fresh out of school was all "Globals are bad mkay?" and decided to replace it all with callbacks that had to be registered for each buttons with separate callbacks for press and release.
 
user92578
ouch
 
user92578
4:00 PM
my input system is a global mapping thingy and sometimes it's really nice and sometimes a huge pain
 
So rather than just check a bitfield every AI that wanted to read inputs had to register 2 callbacks PER BUTTON and not forget to unregister them.
And all they did in their callbacks was to update/reconstructing their own private bitfield
And the old system had automatic key repeats, and double taps, and time since last tap, and key logging for exact replay during debug session, and secret code/fireball processing.
New system had none of that.
But the new system didn't have a publicly accessible global! Progress!
it just took about 100x the amount of memory (on a Nintendo DS mind you), and had none of the features of the old one.
Good luck debugging a networked game when you can't run it in offline replay mode anymore.
 
Why is this vector reflection thing giving me so many problems..
 
Because it hates you.
You shouldn't have hooked up with vector reflection's sister.
3D vector-plane reflection?
 
2D
I "fixed" it, problem were whenever my reflection vector were pointing opposite the normal vecetor
Which I still haven't fixed, but made kindof a workaround which is fine imo
 
4:29 PM
FIXED
After lots of trial and error I figured out that I need to reflect the vector twice :P
 
wut? Isn't that just negating the direction?
 
Yes it is, which is exactly was I was doing by my "fix"
So now that I've come to this conclusion I will go back to my "fix"
 
nice
I got lasso selection going for points
Don't mind the green overlay, it's so I can see the whole object's hit box
 
4:50 PM
Fixed it properly now.. Was quite simple, really. Just had to draw the problem on paper :P
Its barely noticeable, but oh well
 
5:18 PM
My kid just saw the screencast on youtube in my other browser window: PAPA! YOU MADE A YOUTUBE VIDEO?!?
Daddy makes videogames and friggin robots: whatever.
Daddy makes youtube video: OMG!
 
5:53 PM
SE used to be my favorite site on the internet, but now that Politics.SE has opened it's also the most disgusting site, surpassing even 4chan by a large margin.
See with regular shitposting sites, it's just kinda funny... but when the people making shitposts are actually just regular people thinking they are making useful contributions, it's a really scary and depressing commentary on society.
 
And a waste of time. Politicians don't care about politics.SE. It doesn't line their pockets.
 
I personally consider it another pure clickbait SE site. The only utility of it is to host flamewars and circlejerks, and help people procrastinate from actual useful tasks so they can do themselves minor emotional trauma instead.
 
Question: I have 5 regions and 5 columns with maximum height 200px how to calculate height of each of them so they wont extend the limit of 200 like if total population of whole 5 regions is 50k
each of region have different ammount of population but i think i need to calculate from total
 
@yahoo5000 By definition something with maximum height 200 will not extend past the limit of 200. You're welcome.
 
6:02 PM
divide each regions by the total, put that into a float (0.0f .. 1.0f) and use that float to scale to your 200px
 
if i have 5 regions with : 10k 8k 6k 15k 12k , dividing them from 200 wont give me right result ? or i got u wrong
 
are you only trying to show relative levels? or absolute?
 
relative
 
Then take the largest one as x, now multiply all of them by 200, and divide all of them by x
If x is zero then skip the divide step
The most populated bar will always be 100%
(The rest will scale with it relatively)
 
yea i think thats what i want would be good enough i guess
 
6:07 PM
float height[5];
float max = 0;
float regions[5] = { ...};
for(int i=0; i < 5; ++i){
max = max > regions[i] ? max : regions[i];
}
if(max == 0) max = 1;
for(int i=0; i < 5; ++i){
height[i] = regions[i] / max * 200;
}
find the max, divide everything by that max and multiply by your max height (200).
 
^ and if you have a good guess at how much population you need for any of them to get "full" then you can pre-load the max with that value
 
hmm its oposide then Mick told or its the same result ?
 
It's the same
 
ah yea sorr :D
ok guys tnx will do this
 
Note that I'm forcing max to 1 if it is zero, that means all regions are zero so it doesn't matter that we're dividing by 1 it'll still give zero.
 
6:09 PM
I should explain that last part better, I mean that if you want them to require 1k population before any of them get full, then you can inject 1k into the max calculation.
If the max is "too high" it's fine, it'll just mean that no bars are 100%
 
ok tnx a lot
 
7:05 PM
@MickLH YES?!
 
<3
 
Column col[5];
col{
("..\\data\\textures\\column\\"),
("..\\data\\textures\\column\\"),
("..\\data\\textures\\column\\"),
("..\\data\\textures\\column\\"),
("..\\data\\textures\\column\\")
}
any better way to initialize them ?
 
8:14 PM
You can rocket jump and fly in the air and throw rockets and blow stuff
Also you can fly in the air somewhat like no-clip for 5 seconds, 12 seconds cooldown.
I worked somewhat extensively on movement control. It feels good.
 
if it has netcode I will 1v1 you right now
 
coming soon~~~~ (does have net code but not ready for 1vs 1 test :( )
 
I'm not judging if I should run it in a debugger :P
I have vs on win7 and gdb on linux / mac but the mac has a shitty gpu
 
Dang mick, your enthusiasm to help me test my game is so moving. U know what? I will get it ready for 1 vs 1 by... next week!!!!!!! yes!!
 
I'm glad lol, though you don't have to change your whole schedule if you were working on something else first
but still... catch me in game tho
 
8:27 PM
I am godlike when it comes to FPS games. adds cheat button shhh...
 
lol it's fair if you also tell me the cheat buttons
though I consider map-knowledge based one-way damage flow scenarios that are grossly beyond the nominal advantage factor over the playable map surface as essentially equivalent to "cheat buttons" also
 
That sounds more like good map awareness or something more like "defense vs offense maps" where defense team has spacial advantage.
 
In that case I'd assume the map design that sets a large advantage over a path to a defense area, will also leave another path that eventually compromises the advantage of the first path
 
@StephaneHockenhull click "fixed font" when posting code
keeps the formatting
helps everyone :)
 
8:43 PM
I am not good at map design. I don't think I am. But I know I can tell bad designs from good ones .
 
@Almo I don't see that button.
There's "Send" and "Upload", that's it
 
it shows up when you enter a 2nd line
 
Unity fucking me in the ass yet again
updated to unity 5.5 and now people's save location just randomly changed locations in the registry.
 
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