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00:00 - 19:0019:00 - 00:00

12:28 AM
@Jon appears not
 
1:23 AM
haha
11foot8.com
 
hahaha
 
DH.
2:07 AM
@Jon completed 3-17 with 4 moves, don't know if you want to adjust the par
 
2:57 AM
Resources for learning Unity, Game Design, and Graphics for Games. completeunitydeveloper.com/blog/…
 
 
5 hours later…
user92578
8:04 AM
 
8:28 AM
@Tyyppi_77 nice
 
Jon
9:05 AM
@DH. Thanks
 
 
1 hour later…
10:07 AM
Hello
 
hi
I'm so mad I missed the hats tag discussion :D
 
But now how will I talk about my many types of virtual hats
Rimworld is alright but it sure wears its DF influence
 
DH.
10:39 AM
@Jon Level 6-14 says 15 to Par, but there are 16 static orange blocks
 
Jon
10:54 AM
Ah yeah that is a bug
 
DH.
That's all I have to report though, everything is fine :)
 
Jon
Thanks man you are my best tester right now
Only tester
 
DH.
You put some hard work on it, and the game is cool, so I'm having some fun while reporting bugs to you to make sure you have the game as best as possible
Have you already started advertising about it anywhere?
 
Jon
Yeah but now I am waiting on almo
I can't really push marketing until ios is out
 
DH.
Oh I though it was already been done
 
11:15 AM
guys what does mean pinebound?
made of pine wood?
 
Jon
11:29 AM
Probably some bullshit hash tag about trees
 
The threat map
v. threatening
Might look better with the sprite on top
 
@Slereah what algorithm you use to determine this?
 
Running away
 
Looks like a limited level of A*
 
Also maybe choosing a path, yes
Might be a good idea to avoid threateny regions
Oh, the one I use
A dumb one
Basically A* yeah
Open nodes and closed nodes and neighbours
Except limited to a range
 
11:37 AM
ah
Man, I want to work on this one idea I have, but I have 2 jam games I promised to update :/
 
Hm, jam games
thinks about "I am bread" and getting covered in jam
 
My jam games' code base sucks, lol. I usually rush and develop a base to develop on, then I change the idea and because I don't want to waste time, I keep developing on that base, resulting in a terrible codebase.
@ChrisMcFarland have any plans for 3DS?
I think I'll work on cleaning up the code for today
 
I should maybe weight the tiles that the sprite has seen over invisible ones in the pathfinding
(There is the assumption that any unseen sprite is free of obstacle, so it leads to a few dead ends if the map is a bit complicated)
 
Jon
11:58 AM
Now your coding awwww yeah
DAT data
 
12:32 PM
Also perhaps I should do a fancy pathfinding cost function
Where I can input various weights on things
Like whether I want to avoid dangerous areas or remain unseen or whatever
 
1:26 PM
Every time I am making a big decision about tools to use, Xamarin is always lacking linux support for it's editor which is always why it gets excluded. It's a shame really
I really want to use it but they don't let me to
 
Jon
Wait isn't their editor a port of mono develop?
 
yeah but they don't support developing anything on linux
they do support mac and windows
 
Hi
 
> To clarify, the Xamarin product range is not available on Linux (Xamarin Studio, Xamarin.iOS and Xamarin.Android) but MonoDevelop, the foundation of Xamarin Studio, and Mono, the cross-platform .NET runtime, definitely is.
@sn0k3 hi
 
Haven't written here for a long time hehe
What's up guys?
 
1:33 PM
I'm trying to decide on tools to use to make a mobile engine
 
Jon
Interesting
 
Java
:D
 
No java
 
Oh yeah..Almost everyone here is a java hater
Why don't you pick C++?
 
Jon
GORB was written in c#
 
1:34 PM
C++ is an option
I'm just trying to pick the tool best suited for us
 
Jon
Us?
 
A team of game developers
 
Jon
Rev share?
 
We're using Unity right now and everyone is so fed up of it
 
Jon
There was a Rev share post on reddit. Fucken 13 people and nothing to show
 
1:36 PM
Got a question..Around month and half I poured my laptop with frappe (coffe) and spacebar button stopped wokring, so I decided to bind right alt key as a spacebar..I wonder to buy a new keyboard for the laptop or to buy new keyboard in general.Keyboard for the laptop costs 40 lv, which means 20 euro
 
Jon
Idiots
Try cleaning it
 
I tryed
but it is packed
Here it is
 
Jon
These grapes tastes like alcohol
 
:D
 
Jon
Ah that would be hard to clean
Dip it in a vat of isoprobic alcohol
 
1:38 PM
As I said it is packed..So there are 2 options
Hm
 
Jon
Isopropyl
It might melt the plastic
It should be fine
 
the thing is that if I peel back the foil it will be really hard to gum it up
hm, maybe I will just buy a new one
 
hey
My a, w, q, 1, F1, esc, tab and ` keys are broken on laptop keyboard, I bought a normal usb keyboard and am using that
 
DH.
Laptop keyboards suck
 
That's the second option @arda
 
1:43 PM
However: I'll still buy a laptop replacement keyboard
Carrying a full-size keyboard ain't easy
writing code or gaming with a broken laptop keyboard ain't fun
 
Well, didn't you buy usb keyboard?
or you are going to buy other too
 
I bought a USB keyboard and am happy
but carrying it around isn't easy, that solved only a part of my issues, like it is great at home but doesn't help when I take my pc to starbucks etc
 
Jon
2:11 PM
You take your pc to Starbucks?
When I see people hanging out at Starbucks working on a word document I silently laugh
 
Jon
There is something about people working in a public coffee shop that makes me wonder
 
Free wifi, plenty of coffee, away from the kids and husband/wife/gf/bf/other home distractions... I see some advantages!
 
i think outrageous price of starbux coughee is due to this. people buy ONE coughee, then sit at a table for hours.
yes i'm in a homophone mooed two day
 
Jon
One time this guy at Starbucks video taped my girl friend
 
2:16 PM
wow
Oh, I learned something new last night in a LoL game. I'm ugly and have a pathetic life.
 
Jon
Like he videod her ass
 
because I have over 600 ranked games and I'm silver 3
 
Jon
You fucken loser lol ;)
 
did you hack dat guy's phone and shit?
 
Jon
I told her and she thought I was joking at the time.
 
2:17 PM
Odd people...
 
wow
 
Jon
I probably should have videod him
 
what's this shit about curved screens
 
Jon
It is not against the law to video someone in public so what can you do
 
yeah
 
2:19 PM
If the person is in public, and you are in public or on private property you have permission to use, then it is allowed.
Using that video, however, can be problematic.
Also, that's according to US law, other areas might be different.
 
@Jon if he does that often at that starbucks you can report him to management and they can forbid him entry..
 
yeah you need a release to use it for public performance
 
@Almo I don't know, man, I saw one at BestBuy the other day, and, well.. using windows 10 to display stuff on it did not sell it...
 
:D
 
The screen is wide, but the the pixel count is low... looks fugly
 
Jon
2:22 PM
More than likely he jerked off to it
The guy was weird as fuck
 
2:38 PM
yeah
 
Starbucks is pretty good about that, you could just report him.
 
Jon
The new street fighter game. If you want to unlock all characters without paying it would take you about 2000 hours with a 50% win percentage
Fuck games that lock content
 
wow
 
nobody ever wants to use UDP
 
DH.
You pay a game to pay even more
 
2:47 PM
@Jon my next game will probably lock content, though it won't take thousdands of hours to unlock everything
 
DH.
Someone is learning from Blizzard's WoW
 
it will be much faster
and the unlock mechanic will still be worth points, so it's not a wasted mechanic once everything is unlocked
 
Jon
That is fine as long as I don't have to grind more than what is necessary. Some games take this too far
 
yeah
agreed
 
DH.
I'm feeling like that in Heroes of the Storm, after liking a bit of LoL I decided to give it a try and well...
 
2:50 PM
But HotS isn't a game you buy. unlocking is its whole mechanic
 
DH.
You receive too little gold to actually buy anything, takes hundreds of games to buy a new character
But goddammit, even LoL has less grind than that
 
Street Fighter is a premium game, but then wants you to grind to unlock content
I thought HotS wasn't that bad for unlocking stuff
if you level each character the level 5, you end up with a lot of gold
this is to encourage everyone to have at least passing knowledge of each hero
very, very smart
 
DH.
To unlock ranked you need lvl10 with at least 5 characters too
 
it's a bit slower than lol, but I didn't find it so slow it annoyed me
to unlock ranked in lol you need 16 champs
and level 30 (which is easier now, they lowered the XP req by 1/2)
that's because 6 bans, 9 picks must leave you someone to pick
they're considering upping the bans to 10, which would mean you'd need 20 champs for ranked
 
DH.
Which if you get tristana for free, plus buy all 450 champs except singed because he is not that useful, you are almost 10, not that bad
 
2:54 PM
Singed is not useful?
 
DH.
He is a distraction, a splitpusher
 
he won that game
sure he's only 4/4/20. but he was instrumental in the team fights
if you know how to play him properly, he's really dangerous
 
DH.
He has his utilities, even more in ganks since he can throw you and make a snare if you're fast enough
 
he has zone control as well with the gas
and he's nearly unkillable
 
DH.
Rylai + W is kinda cancer, there's little you can do unless you have some hard CC like Ekko or Morgana
 
3:07 PM
Ekko has no hard CC. Maybe Lux, Morgana, Lissandra, Nautilus, Alistar do.
 
Ekko has hard CC. If he gets in his circle with you, you're stunned momentarily
 
Yes, try to get singed inside of the circle...
 
AOE hard CC no less.
You said "Ekko has no hard CC" that is false.
You didn't say "Ekko's hard CC is difficult to use against Singed in particular." :)
 
Well, yeah, I assumed we had a context. My bad.
 
Epistory has a demo now. try it on steam (if you like typing... I do)
 
3:43 PM
Hi everyone, new to SE chat here. I have a question I feel would be too broad (I need ideas for player inputs) for an actual post, so I came here. Is this the right place/anyone here willing to help ?
 
Sure, ask away
 
I'd love an Iron Man (flying) game, almost a simulator, the kind that's a bit hard to master, but I can't think of what inputs would be given to move. I want more than just the classic "one key for each direction", it should capture the feeling and difficulty of a real armor (turning arms, something like that)
so more something where physics are involved, with actual force coming from the palms
(thought that was obvious, but I'm talking about 3D environment)
 
That's gonna be difficult with mouse/keyboard or controller
 
Yeah; you could go with a xbox/ps/logitech controller, or a set of joysticks, but that's not everyone that has such devices....
 
Best I could think of was WASD to turn left arm on 2 planes, IJKL for right arm, shift right and shift left to activate either arms and space for feet activation. Legs don't move. That's enough to take off from laying on the ground, but it's near impossible to do anything more than trying to stabilize horizontally
Best would be VR I guess :D
 
3:56 PM
VR is another option, you're right.
 
Jon
I want to make a game that uses every single key on a keyboard
 
Epistory
 
I need to find a middle ground between realism and playable
 
pretty close anyway
or typing of the dead
 
@Almo I was about to say that!
 
Jon
3:58 PM
Typing game is too easy
A platformer
Game will be called "holy fuck why"
 
:D
@LogicalKip have you played QWOP?
it might have some good information for you about developing this kind of control system
 
Jon
Qwop2 is out
 
that thing with the awkward legs ? Yeah
That's 2D and not in the air, the system can be much more simpler
 
Hmmm, if you have two thumbsticks you could potentially use them to move the arm angle?
Force feedback is off the table unless you use some kind of custom thing
 
but the point is that making people control the most basic things in a game might not be as universally appealing as you think
I remember the guy who came in here and wanted to make a soccer game where each analog stick was a foot
I'm not saying you can't make it work :)
just that you have to be very careful or you may end up with QWOP :)
 
4:03 PM
@LogicalKip I guess that you could use the keyboard configuration that you suggested, but make your time go slow instead of 'realtime' to give the users the feeling of analogue controls instead of binary...
@Almo I loled.. :P
 
not everything. there can be an AI behind stabilizing, moving, whatever. At an extreme level, it would mean calculating a path and angles to go somewhere. With 0 AI, it would mean giving control over everything. I want something in-between.
And it's more for me than anything :P
 
:)
 
@AlexandreVaillancourt I had a hard time finding a nice speed for the arms rotations (with real-time otherwise). Both too fast and too slow fail spectacularly. Still didn't find a good value :P
 
BTW I like stuff like QWOP. I played it quite a bit longer than most goofy flash gmaes
also tried CLOP, which was pretty hard
 
@LogicalKip Lots of tuning to do!
 
4:15 PM
They got it right with web swinging in Spiderman 3 if any of you played it, it felt nice and realistic, the curve and speed depended on where the web had hit, and you could control height and speed by pressing buttons more or less at the right time. That's the kind of feeling I'm aiming for. Forcing the user to click where the web goes, or letting an algorithm do it, is another example of way to navigate between the two extremes : full/no control over the character.
 
Jon
4:30 PM
No more GORB sales. Fml
Not a single reply from all media I contacted either.
Another failure.
 
DH.
Well, in the middle of the bloated section of games in Play Store is hard for something without advertising being sold
 
Did you try Google Play directly? They might even feature it...
 
Jon
Can't get sales if I can't get exposure. Can't get exposure cuz no one cares.
Google play? It's on google play
Google play new games are all old games too
I'll just suck it up and call it another failure I guess.
Literally every sale I made was me selling it.
 
DH.
You're being a bit pessimist
IMO you need to keep on searching for people that can advertise about your game
 
Jon
I have been non stop since I launched
No one cares.
/r/indiegaming deleted my post. I messaged the mods and they didn't reply
Followed their guides and everything
 
4:42 PM
So, does my problem deserve a post or is it too broad/subjective ?
 
DH.
@Jon It's probably because of advertising no? Reddit is kinda harsh about that
 
DH.
But I must admit that the way you want to earn money is hard on mobile
I remember reading a GDC paper that the most income comes from IAP, next it's ads then it comes direct sales
 
Jon
Yes I know people do not buy games on mobile
 
@LogicalKip I'm not sure it's quite clear what you're after.. you need suggestions?
 
4:47 PM
@AlexandreVaillancourt I guess. What would be fun inputs ? What should be left to the player and what would be left for the "AI" ?
 
DH.
It's too broad, you should narrow down your problem, what you want to achieve
 
Yeah, that's too broad... game companies spend months on stuff like that, a lot of tuning and testing to see what's fun and works well..
 
DH.
Saying "I want my controller to be as good as X game" isn't enough
 
You could always ask, it can't hurt to ask Google, can it?
I've heard of people asking Apple to feature their game, and found it worked, so...
 
ok then, being to able to take off from standing up and land the same way (probably automatic, with a single button), fly horizontally, do loopings, stop suddenly all power, then trying to recover after the character falls and has started to spin. Theses are things I would like to be able to do.
 
Jon
5:19 PM
@Almo fixed.
That bug is every single box style button
Also a bug for the world and level select buttons. I'd you spam them. Fixed that too.
Not sure why though since no one is playing it lol
 
@Jon what? why?
 
Jon
No one wants to help me with getting the word out
I emailed like 30 sites no one cares
Not even a single reply. I sent follow ups too
Same shit happened with picross Touch, I feel like they just don't do anything unless you offer money or something. It's frustrating
I'm thinking it could be my shitty lack of trailer
Well sorry I can't afford to pay someone 1000$ for a basic video
 
that's practically the same problem I had with MergeIt
when released on Microsoft store
 
DH.
Mobile is probably the hardest to spread the word
PC gaming is a lot easier since there tons of communities and sites for you to start from somewhere
 
Jon
I'm losing hope. I need almo to get me the ios build so I can try to get the word out on that side
 
5:32 PM
it was even worst when I started that (programming) puzzle site... not even people in the room felt excited :(
 
Jon
Hopefully Someone will look at it...
I made another sale. But I made the sale physically
It's literally the only way for me to get attention. Showing people around me.
 
and hey... you are actually selling the game... I put the game on MS store for free
 
DH.
The demo got some attention, it had more than 100 downloads last time I checked
 
Jon
Yeah.... Just need to keep at it
 
Jon
5:47 PM
Just very frustrated.
 
@Jon MergeIt now has 155 acquisitions... after about 8 months
 
DH.
That's one of the reasons I will avoid mobile as my first game
Focus on PC gaming so I can use good platforms like Greenlight, Itch.io and everything I can remember if I ever release something
 
6:11 PM
@ton.yeung check jams on gamejolt for ideas
 
Jon
@Ali.S MergeIT is awesome.
 
@Jon didn't release android version in the end :D
 
VMs tend to be slow, so I prefer keeping stuff together
 
Jon
developing on a VM sucks
FYI
 
@Jon did you actually play the game?
 
Jon
6:13 PM
NO, Can i?
 
or are you just saying based on the pictures?
 
Jon
i just looked it up
 
few people in the room had access to windows phone devices
 
Jon
@ton.yeung slow
Yes, yes and yes
Video cards are typically not accelerated in a VM environment
 
hey... there is a game with same name on google play store :|
 
Jon
6:14 PM
i mean, used
Make sure your VM supports hardware gpu
otherwise, it will be really hard to work with -- and forget about optimizing
 
@ton.yeung both
 
Jon
If you are making games that don't require 30+fps
you should be fine :)
games like Dope Wars for example.
I mean, give it a try
 
however I did have a linux-windows dual boot for working/playing and lurking online at some point
 
Jon
it might be fine for you ... however, writing games in a VM is not something I would do
Yeah, just keep in mind that everything is virtualized...
I honestly never attempted this.
So my opinion is pretty bad.
So basically, you are running a virtual operating system inside of another operating system
It will share your cpu/gpu/ram
But a lot of functionality is also faked from my understanding, and will utilize your CPU
VMs have gotten a lot better though
what king of cpu do you have?
emulating device is a bad idea regardless.. ok for small tests.. but you are gonna want a physical device.
 
Sie
6:47 PM
Is it weird seeing other projects online motivates me more to work on my game? I don't know sometimes I don't feel motivated but when I see potential competition than it inspires me.
 
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