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DH.
12:01 AM
I need at least part of them because it's a platformer
So I want to make sure that all the colliders and stuff will be OK
 
Yeah, maybe that's why I've never had any wish to do a platformer...
You really only need the shapes of the artwork though, right?
 
DH.
Yeah at least it's mask
For me the hardest part is the animation... I can make it don't feel robotic, but it looks ugly and I restart the animation
 
Free 3-d mechanim animations, at least for a while. mixamo.com/store/#
 
DH.
My game is actually 2D, don't think bones is a good idea..
 
Yeah, I didn't think so, but it still might be useful to someone, so...
 
 
2 hours later…
2:01 AM
played Overwatch today
good shit
 
Sie
@Almo Great minds think alike. Quick match of LoL?
I am best Zilean NA.
 
have to work tomorrow and sunday
so nto sure
 
Sie
ok :(
Also if you feel like OW I got it too. Planning on buying it.
SilentStorm / #: 146951
 
 
5 hours later…
Sie
7:20 AM
Finally got some kind of fog/cloud thingy-ma-bob working. Looks decent so far but can barely maintain 60FPS...
 
8:02 AM
Procedural?
 
Sie
8:20 AM
Ya.
This is the asset (it's free): assetstore.unity3d.com/en/#!/content/35559
 
 
2 hours later…
 
1 hour later…
11:03 AM
anyone know if these have a name?
the ui element with the arrows on each side is what I'm referring to
 
"Angle brackets"?
dunno
"left/right arrows"
 
yeah I didn't know the the entire element on the right side there had a more general name. I guess probably not
 
Maybe you could ask over the ux stack chat :P
 
good point :)
 
Jon
12:02 PM
Yeah
They are called Spin Control
idiots :P
 
Jon
12:19 PM
 
thanks Jon :)
 
Jon
np
 
 
2 hours later…
Jon
1:58 PM
Just finished setting up a folley studio
foley
 
user92578
cool!
 
Jon
i need to fabricate a Puh removing filter
Yeah, haha, me and my son were laying down rap tracks
I showed him how to layer beats and melodies together
my limited knowledge on the subject, but we turned out some pretty hot hits
 
user92578
:D
 
Jon
my rap on doing groceries was pretty damn good
 
user92578
I'm whoring likes on twitter with my video
 
user92578
2:03 PM
and procrastinating on doing any actual work
 
Jon
i need to get back into gorb
i took a break from it, and wrote two games
my next big step is going to be adding all the sounds and music to gorb.
I have been putting it off, because once I start doing that I know that I am gonna be doing that for a while.
 
user92578
yeah
 
user92578
gunhero is currently looking really good, music is the thing missing
 
Jon
good sound design is crucial
you need to reward the senses.
 
2:26 PM
@Jon yeah
will make a huge fuckin difference
I've just decided how much of Cognizer to put in the free web version
standard mode with all three difficulties.
that's actually 40% of the game. If tons of people play and don't buy the full version because they can already play most of it free, fuck it. People are playing my game and that's what matters. :)
 
Jon
2:46 PM
spoken like a true game developer
you think the guy working at activision wanted to make a ET game no one played? NO, he wanted everyone to play his shitty ET game.
 
GUYS the gtx 1080 came out
I'm so glad I didn't buy the 980ti yet
 
Jon
performs better than two 980ti slid
 
I'm reading the article rn, thats amazing
I'm so glad to be building my pc at the perfect time
Haven't bought any parts yet so im even more lucky :D
 
Jon
you realize a 1080 is gonna be like 1000
 
So? It's well worth it
I was going to buy the 980ti before
 
Jon
2:55 PM
apparently 600$ USD
 
Jon I'm a bit worried
Do u think the stock will disappear instantly?
 
Jon
yes
 
I could never bring myself to buy cutting edge hardware for my desktop PC. :P
Buying something so expensive that will be two thirds the price in half a year ...
 
Jon
i'm considering buying this
which is pretty ridiculous, however, I want the monitor lol
 
lol
I have an Amiga 500, but it doesn't have a monitor, only a cable to hook it up to a TV.
 
Jon
3:03 PM
yeah i don't need the monitor, but having it would help complete my set
it looks like it is in rough shape though
 
I've been toying with the idea of creating an adapter so I can use my XBox360 controllers with it, since the original ones are in a pretty bad state.
 
Jon
hard to come by nowadays too
that shit is all 30+ years old
 
I could try and fix them. I think the problem is with the cables, and those could be swapped.
 
Jon
hell yeah you can fix that shit
 
I've looked at the specs and they're pretty simple. A dsub9 connector and then each pin is used for input and a few for supply.
 
Jon
3:05 PM
those old joysticks, the PCB was literally a CM thick trace lines
 
Yeah :P
 
Jon
as long as the mechanical parts are functional
and the connector is still usable
wanna see my homeade guitar hero controller?
its just a prototype, lol
 
@Jon ET was made by Atari, not Activision, but i get your point. He only had 5 weeks to make it. :)
 
Jon
It was Greed
Atari lost touch with their entire market
 
yeah, pretty much
 
Jon
3:10 PM
The "who gives a fuck about quality games when they will buy anything" attitude
People say "the fall of gaming" ... there was no decline in gaming
It was just that Atari fucked up -- gamers kept playing games
Instead of calling it the fall of gaming, they should call it the great atari fuck up
They did the same thing with PacMan too.
the same damn year
8 months before releasing ET
 
@Jon Definitely!
 
Jon
i'm glad you're with me man, let's do this
 
DH.
3:36 PM
 
user92578
Aight I finally fixed the website images in Edge and I also added the dev video to the website
 
user92578
I'll publish those changes tomorrow along with the weekly update I'll write tomorrow
 
user92578
A video is much cooler than a gif :)
 
DH.
A video can play dubstep, definitely the way to sell more your game
 
user92578
No music in the video though yet :(
 
DH.
3:49 PM
Well at least you downloaded from that freesounds . xyz a bunch of stuff right?
Could find just a placeholder if you want something original
 
user92578
I have sounds in
 
user92578
I want to make my own songs
 
user92578
But I think the video does fine without any TBH
 
i've been noticing how a lot of artists I listen to slowly use fewer (and sometimes eventually none) beats. But then I hit a guy whose first album has no beats, but every one after does. I guess it's just people trying new things.
 
DH.
Well musics are cool, specially to give the feel of epic or frantic
WOW that new battlefield is overpriced
 
3:57 PM
how much
does it include server access
 
DH.
IDK in USD, but it's probably something around 129$
Oh nvm
EA isn't being as cool as Steam and keeping a low rate of exchanging USD -> BRL
So, to me it's expensive as fuck
But it's actually 60$ the version without fancy stuff
 
Just imagine when you get a game on steam, and start making USD from it, how rich you will be;-)
 
cause to me, if I pay $60 for Overwatch and I don't have to pay for network access, that's not a bad deal.
 
4:09 PM
my first session with Overwatch was pretty fun. I played about 45 min. Even got an epic like once. At the end of a match, there are 4-5 acheivements by players listed, and everyone votes on which they like.
 
DH.
@PearsonArtPhoto And that's why Steam blocked that games bought from Brazil can only be activated in South America countries :P
 
if you get 6 or 7 likes, you get an epic for it
I had like 27 direct rocket hits, and they liked that.
skipped training, jumped right in
man, sniper's hard to play
disturbing stuff about nintendo and miitomo
 
4:26 PM
@ChromeSlice Really underlines how little JRPGs differ :P
 
@MickLH kill it with fire flag needed
0
Q: Play sound in c++

Michael EbensteinI just build a Neural Network and want to train it to make music. I cant figure out how to output sound. I need a function where you can pass a value or array of ints,doubles or whatever. Thanks for your help

 
4:43 PM
Now using realtime pathfinding.
 
@PearsonArtPhoto Neat
 
Will do a few tweaks with color and such later, but... It's progress!
 
user92578
looks good, nice job dude!
 
Next week I'm going to try and add in some graphics to make the path look a bit more natural.
 
Jon
i'm sure we are gonna hear alllllll about it in your blog
so what did you do throw out the winds?
 
Jon
5:10 PM
@ChromeSlice interesting article
 
Wind is still a part of it, but the wind patterns have a pattern to them for now, two rotating rings in opposite directions.
That's not the final design, but it's a lot more interesting than what it was before.
 
 
1 hour later…
6:25 PM
I'm holding out for the GTX1070 lol
It's still faster than the Titan X except it's only $380 instead of >$1,000
 
Sie
I should have... I got a 980 (at a great price albeit) last month for Vive development. Should I try to sell it and put that towards a GTX1070?
 
I don't know lol, picking a graphics card frustrates me almost as much as trying to get the shower temperature perfect
 
Sie
Same here but from what I heard the price point on the new GPU's aren't insane.
 
Well one easy rule of thumb is that if you can sell it for more than its value to you, do it
 
Sie
Even my soul? It's worth like $3.50 on the black market currently.
 
6:30 PM
Hell yes! shit dude selling your soul is always worth it
The buyers are fools, you can sell it to them and then not even give it to them, they literally never notice
 
DH.
The GPU are expensive as fuck, the difference of performance between a GTX 970 and a 980 aren't that much, but the price almost doubles
Same thing for the new 1000 series
 
ugh I don't want to spend another day coding as hard as I fucking can growing more frustrated that I'm struggling to type out the code at the speed I think and overflowing the buffer so often that I end up thinking through the problem n times to write n chunks of code
I'm starting to get really mad at you guys and all programmers in general for not working on my projects with me in parallel
 
Sie
The life of a Programmer: 50% work and 50% complaining about said work
 
Except I spend literally every waking second at this machine coding, and don't get enough sleep because I'm too busy coding
You can take 24 hours, subtract the time spent on this chat, and have a good approximation of how long I spend coding each day :P
 
Sie
6:46 PM
I know. Speaking of did anyone here about the KSP controversy?
 
tbh I never liked KSP, the game idea is great really, but the execution felt so sloppy
the quality of the implementation felt like a "fuck you, gamer" to me, not because of sloppiness alone, but because of inconsistency. Some parts were good enough to show that their team could possibly have done a good job if they cared or were given time or whatever...
I only read the headline from your link... but I'm not outraged or even surprised
1. It's the developer's fault for working 16-hour days for < $2400/year...
If you worked 16 hours straight, and at the end of the day you got $5 for it... You are fucking up if you come back tomorrow. You should mow the neighbor's lawn tomorrow.
 
DH.
7:34 PM
The problem with a game like KSP is that after you sold a lot, you won't be getting more money just because you're giving away more content
You're just making a customer happy
It's not like it will be a second minecraft that sells even nowadays
 
Sie
@DH. That's what I don't get about that model. Sure you can float around for a bit on Early Access and then on stable release but after a certain point you're going to reach a peak, right?
Pretty much DLC is the only way to continue it. Unless you have some sort of other revenue model.
 
Sie
7:48 PM
Here's that fog asset I got a few days ago in action...
 
DH.
8:28 PM
WoW nice, looks like a view from above sky
 
guys, which are the main challenges in creating a font from scratch? I cannot find any useful-to-a-beginner info online
 
Sie
@DH. Ya. The setting is on top of a mountain.
 
8:43 PM
@ChromeSlice thank you, will look into it!
 
Okay, might take next week as well until I have the basic stuff somewhat-done.
The fun when you do it from scratchâ„¢
 
Sie
"fun"
 
8:59 PM
I heard about the controversy, and that makes me sad. I feel KSP was a very well done game. Some of the sloppiness, in particular with the physics, adds a bit to it in some ways.
I didn't realize that Squad was based in Mexico, that seems odd to me... But hey, it worked, so...
I fully agree, if they think they could do better for a salary, then they have the right to seek out employment elsewhere, and should do so.
 
@Sie fun.
 
9:18 PM
Anyone know how to use a class public member function as another public member function of the same class parameter in c++?
class foo { public : int fooer(); int foo(foo::fooer);};
as an example ^^
 
You mean inheritance?
 
Well without using a derived class : ) so just the same class with interacting public member functions .
 
Wait, C++. Sigh.
 
Id like to call a base opengl drawn window and give it a inner window and center it too that base window
But I can't do that in the same class without using interacting public memeber functions.
 
DH.
It's that named overload?
Like, same method name, but different signatures
 
9:24 PM
UI::BaseGraphicBoard(UI::GraphicBoard object, int xsize , intysize , intzlayer);
int ysize, int z layer*
forget the typo fix lol
What do you think ? DH.
 
what the heck are you trying to achieve?
What is int foo(foo::fooer); supposed to mean? A function that takes another member function as argument is pure nonsense
 
I am trying to contain and position a opengl drawn window inside a base opengl drawn window container without using 2 seperate classes for each type of window .

So I would like to base opengl drawn window too contain a opengl drawn window .
NaCi : it's a class that has 2 public member functions that interact with each other.
Id like to do that at least.
 
Why do you want to keep those in the same class in first place? And btw my name is NaCL not NaCi, that would be too similar to Nazi for me :P
What do you mean by 'interarct'?
 
:P soo NaCL .
Because it's part of the same UI system why the heck would I seperate it.

Logical Interactions in a c++ sense.
 
That is?
 
9:32 PM
can anyone comment on List.Last()?
 
If you want to call fooer inside foo just do that
 
you think off c++ and you think interactions with c++ their you go
 
like
 
I think it's time finally to start procedural generation for my game...
 
is it better to use than list[list.Count - 1]?
 
9:33 PM
I tried that and got errors I'll do it again ..
 
Starting in minor ways, but building them up slowly.
 
class A{public: void foo(){}; void bar(){foo();}}; perfectly fine
 
interesting .. so you can use a public member function of the same class inside the same class of another public member function definition.
 
you can use it inside a private function, too
 
Lovely where did you learn this by the way : ) ?
 
9:35 PM
books and internet
 
Which books , Bjarne's ?
 
user92578
Programming 101 prob.
 
It's probably a common problem but lol
 
user92578
Calling methods from methods is really basic stuff
 
Some poor german introductory book I can't even remember anymore
Most of the stuff I learned came from the internet
 
user92578
9:37 PM
How have you managed to get here without that?
 
What?
 
Tyyppi : Because I didn't ever need it : ).
but now I do <3
 
user92578
You never ever had to call a method from another?
 
user92578
wonders what your codebase looks like
 
Not directly no believe it or not lol
Don't worry my code is getting better !
 
user92578
9:39 PM
Well apparently...
 
I guess it doesn't matter whether your code is "good" or "bad" if only you look at it
 
user92578
You've called methods of other classes from methods, right?
 
user92578
And methods from functions like main?
 
user92578
I'm sorry but I just can't believe this is happening
 
Sorry this is really confusing...

I've made a class before and used methods from opengl inside of it ...

I have not made my own class and within the same class used two public member functions that both interact with each other directly also if I make a window inside the base definition that kinda defeats the purpose of being able too give my ui system several windows since I'll only have defined one in the base ... dam this is gunna get annoying.
 
9:41 PM
....what
 
All I want to do is have two public member functions in the same class interacting within the same class .
-__-
 
user92578
That doesnt make much sense to me. Got a code example? What do you think is not wprking?
 
my gosh allmighty hold on
 
pls no
Reduce it to the minimum
 
user92578
^
 
user92578
9:45 PM
TBH after having to explain double to float casting here three times to a single person before giving up nothing should surprise me
 
lol
 
user92578
Yeah, that was an absurd moment
 
user92578
"This API gives me doubles, how can I create an Unity vector (uses floats) with them?"
 
Oh, I thought he did stuff like double a = 0.; float b = *reinterpret_cast<float*>(&a);
 
user92578
No, solution was literally Vector2 result = new Vector2((float)x, (float)y);
 
user92578
9:50 PM
He did not get that at all
 
Nice.
 
their hope that makes more sense
 
I'm scared to click on that
oh ok
 
I'm not a shit programmer people this is rather complex task imo.
 
user92578
Umm
 
9:53 PM
I might have to look in to making custom Unity editors...
 
user92578
base_window should just take in int
 
What purpose has the global ui_system variable?
 
user92578
And your method naming is awful
 
oh now I see what you try
 
user92578
@NaCl it's not actually global, it's probaböy just example usage here
 
9:54 PM
@Tyyppi_77 But he doesn't use it
 
user92578
Not yet
 
so I should have a public member parameter that holds the entire public member function as an int value rather then the public member function I'm asking for.
 
user92578
That depends on who you want to have ownership
 
the same class I do not want 2 seperate classes two slightly different opengl drawn windows.
 
user92578
@DominicHughes I think your naming is making you confuse instances and methods
 
9:56 PM
for***
 
@DominicHughes Make a seperate class that is just there for creating a window. Really, much cleaner. This class then can have several methods to modify the window before creation
 
Tyyppi: so you are saying that I should use camel case?
 
user92578
No.
 
BaseWindow ...
then what?
 
user92578
Meaninful names
 
user92578
9:57 PM
I don't care at all if it's camelcase or all caps
 
BaseGraphicBoard
GraphicBoard those are meaningful names for me.
 
user92578
CreateCenteredWindow();
 
all caps, go for it
 
NaCL , I want a window inside a window without having to manually set it on the usage side ... I want it inside the definition urgh.. nevermind I'll figure it out.
 
user92578
Or even WindowHandle win = CreateWindow(CENTER); or WindowHandle win = CreateWindow(); CenterWindow(win);
 
user92578
9:59 PM
This might be an XY problem
 
user92578
@DominicHughes Behind all this you just want a parent-child relationship?
 
user92578
But really, you are naming methods like they are classes
 
Woah wtf people need to be exact with their thoughts god damn
 
user92578
What's up Mick?
 
Coding extra hard today I think
Having a pastry and going online for a moment, because I guess I need to breathe sometimes
I have mechanical re-factor labor to do and I'm like fuuuuuck hurrrryyyy uppp I want to work on algorithms
ah well </pastry>
bbl </milk>
 
10:32 PM
hahah
 
Go watch Captain America?
 
Jon
11:41 PM
I'd rather eat dog shit
 
Sie
Why not both?
 
Jon
Ok. Actually no I wouldn't
 
Sie
The shityness will cancel each other out.
 
Jon
11:53 PM
i rather just not do anything to be honest
hoping battlefield 1 is good... but my gut says its gonna be stupid
 
DH.
If the same studio that made the rebooted Battlefront makes Battlefield 1, then yes, it will be shit
Because the Battlefront 2 from over 10 years ago is way better than the new one
 

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