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1:02 AM
@jon approved, but tax form issues
will update when I get this resolved
 
Jon
1:20 AM
ok
 
1:36 AM
Let's see, which task to work on now...
Is it normal to have test scenes that I have no intent on ever including when making a build?
 
Jon
yes of course.
or... does a bear shit in the woods?
 
Okay, I figured as much, but...
I have a scene dedicated to figuring out my procedural generation, which of course isn't a part of my game. It's purely to test stuff out. Just trying to understand best practices a bit more, that's all.
 
Jon
basically, do what you gotta do
 
Well, I know that, but I often find that sometimes pounding a screw in with a nail doesn't work so well.
 
Jon
it really depends on what you are doing specifically -- but creating scenes to test and create is normal
 
1:42 AM
If all you know how to use is a hammer, well, it will work, but it's a lot better to learn how to use a drill.
 
Jon
if you can't afford to buy a drill you make the hammer work
 
That too.
Or at least buy a screwdriver and make it work.
 
Jon
i personally hate analogies
 
2:39 AM
@PearsonArtPhoto I thought this was an alcohol joke for the last hour until I re-read it
 
LOL. I don't do that kind of joke, so...
 
"so..." like the awkward "so... <awkward pause>" or "so..." like [I wouldn't say that on "s"tack "o"verflow"..."]
no I'm just fucking with you at this point lol sorry
 
Don't worry, I was just going to ignore that statement anyways.
 
3:37 AM
@jon hmm
they seem to have cleared it for sale after i put in the US tax info
 
 
1 hour later…
4:57 AM
 
 
1 hour later…
6:05 AM
That moment when you are talking to yourself out loud, and someone is listening.
 
 
3 hours later…
user92578
8:56 AM
 
user92578
WIP thumbnail previewing
 
user92578
10:19 AM
@Xriuk What happened to your rotation question?
 
Jon
11:17 AM
Cool it is alive
Why does it require ios7?
Why is your name under the app name?
Redeem code doesnt let you review?
I don't like that tour name is there like it is you made it that rubs me the wrong way
Even when you share the link it says picross Touch by Ethan Larson
Sharing to my friends and they think you made it.
 
11:48 AM
@jon @Almo Grats on the iOS version!
 
user92578
yeah grats guys
 
user92578
Hey @Chris, now that you're here, I have a question for you. At what point of the development did you put Tallowmere on Greenlight?
 
was like, 6 months into development
 
user92578
so quite soon?
 
and was shortly after I added in local co-op from memory
yeah. I had my bosses in, and pretty much the majority of the game, so made a trailer, gameplay vid, gifs, etc. enough content to show off
my trailer is pretty bad though haha
 
user92578
11:52 AM
aight, thanks
 
user92578
I've been trying to decide what to do with GunHero
 
user92578
now I'm thinking about making a list of must-do stuff that needs to get done before I can put the game to greenlight
 
user92578
and then working on those and nothing but those
 
people want to see gameplay
people want to see varying enemies, weapons, and environments
people want to know what the story is about (briefly)
like if you were to make a 30-second trailer
 
user92578
yeah basically I'm lacking content for a trailer
 
user92578
11:54 AM
there's very few sound effects in
 
user92578
I'd need to add more environments
 
user92578
I have a vague idea of the story
 
I really have no idea what to do with my game...
 
go for it, make characters/enemies talk with dialogue, even if it's cheesy lol
if it makes your game more entertaining, add it in
 
user92578
Basically I'm looking forward to putting the game on Greenlight... but I'm scared that it will not succeed and I'll feel devastated and stop the development
 
user92578
11:56 AM
oh yeah I need dialogue boxes
 
I could take a couple of different approaches. I guess I could try for Greenlight, but...
Look at is as a challenge. If you succeed, great. If not, you've learned something.
 
@Tyyppi_77 yeah, it took me 6 months to get greenlit. I was rather fed up with the slow UnityScript language at the time which didn't help
 
What's the fee to submit a game for Greenlight?
 
user92578
100$
 
user92578
(or 90€)
 
11:58 AM
Hmmm.
 
user92578
I think it's definitely worth it if I'll get greenlit
 
Yeah, that's enough that I'd want to think carefully about it.
 
user92578
yeah, it's low enough to be able to afford it, but then it's not 10$ that you could just easily throw in
 
user92578
I'd really like to integrate steamworks stuff later to the game
 
user92578
(mostly level sharing)
 
11:59 AM
It's a pretty good amount to set it at really.
 
user92578
yeah I think I'll start composing a list of stuff that needs to be done for a good trailer
 
Well, considering I've got a total of 2 people on my mailing list...
I might have to wait a bit.
 
user92578
:)
 
user92578
yeah marketing stuff is definitely not a strenght of mine
 
user92578
I have 70 something followers on twitter
 
user92578
12:01 PM
and you guys
 
user92578
that's it :)
 
I actually have a decent number of followers on twitter.
 
slow and steady is all good
like anything, marketing comes with experience, you get better the more you practice
 
I'm going to have to decide when I want to put the work into graphics. I might not do anything until I've actually finished the game.
I am getting better, slowly.
 
when in doubt, look at what other big successful and cool developers/publishers do
find the best website, trailer, whatever that you can draw inspiration from
Yeah, piece by piece. nothing wrong with placeholders
 
user92578
12:05 PM
oh right I probably should have a website up before greenlight?
 
nothing is required
but if you want the biggest impact, you want to make the most exciting and comprehensive first impression you can
I mean, I assume the average greenlight voter just looks at the trailer, a couple screenshots, and clicks Yes or No
you don't have to have anything outside of your game
but typically you might have a website with a blog.. youtube account, twitter, indiedb, tigsource forum thread, facebook
I've been making good progress on my menu systems the past few days
wife's been in hospital for early labour (so I've been sitting with her a lot, and coding a bit on the laptop hah)
daughter born 24 hours ago finally
but my sleep is all whacked, I've had like five one-hour naps today lol
 
user92578
12:25 PM
@Chris congrats!
 
1:41 PM
@Chris thanks :)
@Jon I have no choice about the name. You must publish to the store under the name they pay the money to. The only way to change that is for you to register as an apple developer. If you do that, I can transfer the app to your account.
when I tweet about it, or post on facebook, I always say that it's your production.
 
user92578
2:04 PM
Working on a desert environment:
 
user92578
 
cool
 
user92578
looks horrible so far
 
user92578
but the systems for these things are quite nice, and I got the stuff in pretty fast
 
:D
 
2:32 PM
holy shit just put the select sounds in to cognizer... they're awesome!
 
2:47 PM
Adding the appropriate sounds to a game makes a huge difference!
Great!
 
yeah it really does
 
user92578
The backgrounds still need a ton of work, but I like the sand:
 
user92578
 
user92578
maybe a little bright still
 
lookin cool
 
user92578
2:59 PM
Those background layers tough...
 
user92578
what should there be?
 
3:10 PM
Is it meant to be sand dunes or like a town in somewhere like Egypt ?
 
user92578
no idea, currently it seems like both :D
 
I guess you could have like sand dunes (flatter more rounded mounds of sand) then every so often put like a small hut or something on one in the distance
You could be smart about it and match how built up the foreground is with how built up the background is ... I'm assuming of course that you have some sort of tiling mechanism for both
 
user92578
The parallax layers are made of 320 pixels wide pieces that just tile as much as necessary
 
Ok so it's possible then :)
 
4:05 PM
Morning folks
 
4:15 PM
hay
looks like Cognizer will come in at 245 MB, unless I start compressing the sound effects.
will have to see about that
woops
 
Jon
5:09 PM
wonder why my new pc keeps rebooting
i bet people would love to have a tutorial on how to do this shit..
 
user92578
really cool
 
6:05 PM
@Almo If you can't bear to compromise quality, libFLAC has a free license
 
Jon
6:45 PM
@Almo can you add a video for the listing?
@Almo send me more codes.. I want to also publish to /r/ios
and I want 50 codes
 
@Tyyppi_77 The foreground of the parallax is too dark. It's not that dark in a desert. You should also make the back layer of the parallax lower, since deserts are very flat.
 
user92578
Good points
 
I think you should get rid of the spikey things in the background too.
Even egypt doesn't have that many pyramids :)
 
user92578
yeah there's only one pyramid anymore
 
The top soil in the foreground looks a bit gold. You know what I'm saying?
 
user92578
6:54 PM
Yeah, definitely, and I actually already turned the saturation down
 
Now I'm not sure how it is else where, but in my dessert, the sand goes quite a ways down. It doesn't just cover the surface.
 
user92578
I think the bad guys like sweeping a lot, so they only have a thin layer of sand
 
I think it would look great of you replaced the dirt with a sort of cracked hardened sand texture, like minecraft's sand stone.
Haha.
 
user92578
Yeah I probably should tweak the base dirt more
 
user92578
Currently I just changed the color a bit
 
6:57 PM
Cool.
BTW, the dessert as a hole does already look pretty good.
 
user92578
Yeah it kinda surprised me how just quickly throwing content in made it look okayish.
 
What kind of dessert are you going for?
Because google images has a lot of very very different images for desert.
 
user92578
Well I like ice cream
 
user92578
more seriously just sand, not going for those "canyon" style deserts
 
I take it that that means any desert during night time + cows
 
7:04 PM
Does the game have any explanation why you are in the desert?
 
user92578
Basically there's an evil master mind that is taking over the world, so you kinda chase him trough the "world", destroying his local enemy camps while doing so
 
user92578
Really original, I know
 
Nobody cares, it just needs to be fun.
@Tyyppi_77 I would say that the majority of desserts aren't massive rolling dunes, so yeah; I would go for a flatter look. Now one way you could make it look flatter, is by dropping all of the tiles in the map itself down one block.
 
Jon
7:28 PM
my mom reviewed my game
2 stars
 
Play this for her as a response
 
Jon
sound is broken on this laptop... sometimes it works.. then if i plug in headphones, it stops for a random set amount of time
but if I don't plug in headphones it is fine
i plugged in headphones yesterday
 
oh well the song basically goes "weee ooooo melodicssssssssssss ss lessssss melllooodddiiiccccssssssss click click bitch! WHAT? WUBWUBWUBWUBWUBWUB... etc"
 
Jon
cool
 
but it wubs hecka hard tho!
it's so far over the top, it's more like a raspy shredding sound not much vocal quality left
 
Jon
7:32 PM
needs more bacon
 
I recently read the book of a movie that I had watched. They were essentially the same story. So no, the book is not always better than the movie.
 
Jon
they need to make a movie of this trilogy
at least caramon's storyline
However, there is that love story between the dark mage and the paladin
dark mage manipulates the shit out of her
the movie script should follow caramon -- and make the paladin chick his sister -- and you would go through the story through his eyes
oh wait.. the wizard is his bro.. forgot about that
 
That's fine these days
 
Jon
8:02 PM
so am i
 
8:21 PM
@jon 50 moar codes sent to your email
@Jon mail me about video details
 
8:49 PM
@Jon Picross? Why 2 stars?
Wait, Picross is almo.
What game?
 
Jon
9:07 PM
thanks
my mom rated me 5 stars, i was joking
my mom bitches
 
I call corruption! JON USES BIASED/INCENTIVIZED REVIEWERS!
He has people play his game before reviewing, how could you expect a fair review after being wooed like that?
 
9:47 PM
@MickLH That's nepotism, not corruption.
 
I'd say nepotism is a form of corrupt behaviour, so why not both?
 
Jon
got like 12 sales today
 
Sigh, trying to come up with a clever way to make this work is proving to be a pain.
12 sales, nice.
I don't think I've ever had 12 online sales in the same day...
 
Jon
all friends.
 
Still...
 
Jon
10:00 PM
i got like 20 sales in one day on christmas of 2013
sorry 1024
2014
 
LOL, I was going to ask how you got sales in 1024.
 
Jon
the week of xmas.. is my highest sales
because of gift cards
 
Interesting.
 
Jon
my kid is playing rust
its awesome lol
 
headin out for dinner talk later. let me know about the video thing you were talking about
 
Jon
10:10 PM
i put a video up for android
but I think I need to show the gameplay immediately
i dunno..
i start with the options, and I think most people probably just close the video
took him a while, but he met 2 guys
they are now building a fort
he is still completely naked
holy shit
he just recruited two strangers
ok now he is dead
 
10:43 PM
What an emotional rollercoaster
 
Jon
man, this game is fun lol
he is currently is a 5 man tribe
i should be recording him
4 or 5 things he said.. holy shit i was pissming myself laughing
he would be a youtube star
 
Does Champ play rust?
 

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