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10:19 AM
Heh, someone tried to say my solver didn't work
named a puzzle that said was impossible
Wasn't impossible -- just ridiculously hard.
 
DH.
"Just"
 
yeah try it for yourself
7-4 Squirtle in the 10x10 workshop puzzles
I beat it without guessing... and it was pretty good
 
11:05 AM
Sometimes, coding stuff for the hell of it ends up in ... surprising results. I'm not sure they are useful results, but it's something I really didn't expect. Specifically, the "stuff" was "running Lloyd's relaxation algorithm on a set of 10k random points in a square 20 times, then rendering the resulting Voronoi diagram."
I might just have created a very expensive algorithm for skin or leather texture.
 
DH.
Staring at it for more than 10 seconds makes me dizzy, 10/10
 
11:25 AM
@MartinSojka yes, very very expensive =p
 
user92578
rekt :P
 
Shut that down
 
12:46 PM
"How to not present a technology tree."
 
@jgallant but you remained polite with him. :)
 
This is from FreeCiv's Wiki, by the way. To be fair, it is a free, open-source game; not a commercial one.
 
:)
 
what do you think of this autosize thing?
 
DH.
Really?
 
12:57 PM
its for the editor
 
DH.
Work proxy doesn't block reddit but its blocking stack's imgur
 
lol, so its basically blocking reddit.
 
DH.
Blocking imgur is okish, but blocking even the stack subdomain is dumb
 
user92578
hmm, on the other hand that's quite cool
 
DH.
Half SE won't make sense without images
 
1:02 PM
@jgallant imgur is banned in turkey, hence Reddit is not popular at all in turkey.
 
DH.
Wut
 
Reddit is introducing their own image hosting service though, so yeah, it might get more popular
 
DH.
Why ban an image hosting site?
 
images are evil
 
user92578
but that's also a little distracting
 
1:04 PM
@DH. why ban 114264 sites (list of banned sites in turkey - some most links there are nsfw, so I don't recommend checking the list at a workplace)?
Basically github was recently banned too. Archive.org is still banned.
 
DH.
Doesn't make sense, reddit isn't blocked but imgur is, wtf
 
reddit was banned for a few days last year anyways
 
DH.
Ah OK, then they really hate the internet
I'll make sure to never visit Turkey even after everything has been settled up
 
whatever I'm going way too paranoid while reading this book and might ditch windows anyways. I'll use vpn 7/24 if that's the case.
@DH. nah turkey is an amazing place, make sure to visit it before you die, but yeah, I'd recommend waiting for stuff to settle a bit more
 
I can only agree. Turkey is awesome. Fuck the current political climate there though.
 
DH.
1:13 PM
AHHH how will I procrastinate without being able to see imgur images?
 
@DH. glorious vpn master race
 
DH.
OK so the only link that still works is direct access to the images i.imgur/whatever.png
 
user92578
"Go upvote me, mine's the longest!" gamedev.stackexchange.com/questions/132091/…
 
DH.
i.stack.imgur and imgur itself don't work anymore
 
user92578
there was someone here a while back who has complaining because I was uploading using imgur and not stack.imgur
 
user92578
1:17 PM
he said that direct imgur was blocked but stack wasnt
 
user92578
oh it was the nice guy shaun
 
@Tyyppi_77 that's the case in turkey too
 
1:40 PM
You know what the best part about being able to code?
I am going to be supporting a bunch of custom sizes -- so I needed to have preview images like this of various widths and heights...
So instead of doing every permutation -- I just coded it
 
user92578
yes!
 
user92578
dynamic code ftw
 
@jgallant looks nice
 
144 permutations possible
 
Coding definitely makes things like that easier:-)
I remember doing tedious math calculations in college. I wrote a simple program to do them for me, it was nice!
(I should have made it show it's work, which would have gotten me more points, but...)
 
1:55 PM
coding makes life easier
but sleeping harder
^ the ludum dare 35 week. No data = no sleep.
 
DH.
Almost 11 hours sleeping, heaven
 
Simple coding makes life easier.
Complex coding,well, not so much...
 
@DH. I have to agree
I'm not getting much sleep since school started, unfortunately. Sleeping a lot on weekends and on wednesdays (I'm taking a third weekend day as constant stress doesn't go well with a person trying to get used to antidepressants), but not much on other days.
 
 
1 hour later…
user92578
3:18 PM
Marshal! Whoo!
 
gah... someone do a quick sanity check for me
i have a unity 2d project, on start i have this
this._orbitDistance = (this.transform.parent.localPosition - this.transform.localPosition).magnitude;
this._orbitAngle = Mathf.Rad2Deg * Mathf.Atan2(this.transform.localPosition.y - this.transform.parent.localPosition.y, this.transform.localPosition.x - this.transform.parent.localPosition.y);
oh.. you cant do code tags in chat? lol
 
user4704
Yes you can.
 
ah better
 
user4704
@Tyyppi_77 Nice.
 
user92578
yeah those code marks are for inline code
 
user92578
3:21 PM
Yes, probably the last gold badge I'll get though. The others seem a lot harder to get
 
user4704
Yeah.
 
user4704
I mean eventually you'll probably end up with gold tag badges.
 
but then when i do
Vector2 newV2 = new Vector2(this._orbitDistance*Mathf.Sin(this._orbitAngle), this._orbitDistance*Mathf.Cos(this._orbitAngle));
this.transform.localPosition = newV2;
the object moves even though it shouldnt... is my math flawed or what?
 
user92578
I think it's an angle unit issue
 
user92578
_orbitAngle is in degrees, and I'd expect Sin and Cos to take in radians
 
3:23 PM
ah... yeah you might be right on that one
even when i remove the
Mathf.Rad2Deg *
it still moves
Although, it looks like its moving by exactly 0.5*Pi, which seems a bit coincidental..
 
user92578
Shouldn't sin and cos be the other way around?
 
Ah scratch that last comment, only that when it the exact position it was in...
I can try flipping them, i didnt think the order made a difference
 
user92578
cos for x and sin for y? currently you have them the other way
 
yup
you nailed it
thanks :)
Out of interest, does anyone know the reason sin/cos have to be in that order?
 
user92578
that's how they work
 
user92578
3:33 PM
how's your trig math?
 
bad apparently
 
user92578
 
ah
yeah wasn't thinking of it like that
 
user92578
unit circle is the key to almost all rotation stuff
 
pretty obvious now you've put it visually lol
 
user92578
3:35 PM
I've fought with this stuff a lot lately, as for some reason I've been coming up with all sorts of spinning contraptions
 
@Tyyppi_77 so technically you're a cryptosoufi
 
user92578
I have no idea what that means
 
Soufi's are all about spinning
(stupid joke)
It's where "Whirling Dervishes" come from
 
DH.
It still didn't make sense, but whatever...
 
3:40 PM
cause he's obsessed with spinning things at the moment? (I did say it was a stupid joke.)
But I bet a game based on whirling Dervishes would be pretty sweet. Tasmanian devil meets bumper cars
only instead of getting bumped into the edge of the ring, you get bumped into lava or something
 
0
Q: Unity VR / Shader / How to get current PixelPosition in VR through Depth-Buffer

OC_RaizWIn Unity you can access the Depth-Buffer in the Pixel Shader. With that Depth-Buffer and the Nearplane, Farplane, CamToWorldMatrix and FOV you can calculate every pixel position of the objects the camera is seeing. Like this: int y = id.x / int(_ScreenWidth); int x = id.x % int(_ScreenWidth); /...

 
 
3 hours later…
6:31 PM
 
user92578
Awesome!
 
workshop browser pre-alpha
seems like a lot on screen at once, but I think 50 is acceptable.
I also added ban support, hehe
might make it 40
 
DH.
I can't see anything so IDK if you already did that but
A random button would be nice, if possible
 
meh.
Random Unplayed Level ... i guess I can do that
 
DH.
6:47 PM
You know, for those moments you can't care for searching for a level
 
@jgallant I think it's a good idea
So fuckin do it. :)
 
gonna have to
 
7:03 PM
yeah DH will DDoS your app if you don't
 
7:17 PM
He would have to DDoS steam
 
7:30 PM
he knows how to target just your app
 
DH.
lol
 
7:56 PM
Hey @Almo -- thanks for the heads up on Cameron Browne. Reading his paper on Elegance in Game Design as we type
 
@DukeZhou Got a link?
 
Cheers
 
It's quite good
(I hope to one day write a paper on "Balanced Asymmetry" in game design but I gotta get some cred first
 
ooo :)
 
8:01 PM
Tallowmere looks pretty fun btw
 
aww thanks :) yeah a few people seem to like it!
 
@DukeZhou sure :)
 
Was it difficult setting up the server-side for mutiplayer?
 
@DukeZhou my publiushed boardgame is asymmetric
 
@Almo link?
 
8:11 PM
that's the deluxe version
 
Is Nestor an Odyssey reference?
 
only one exists, I have it. :)
no it's his actual name
 
It is a sweet looking prototype though
 
not a proto
deluxe edition. just so expensive nobody has bought one
I got mine at cost.
 
@DukeZhou hmm, is that question aimed at me or Almo? My game only has local co-op atm... the sequel I've shown off, been using TNet which comes with its own exe you run as a server, not much setup involved
Networking prototypes is easy, but full-scale networking stuff is hard >_<
 
8:15 PM
Ok, less confused now. :)
 
I just ramble on and hope I covered something useful somewhere lol
 
@ChrisMcFarland at you. How are you doing the local?
Is it bluetooth or wifi?
 
Well, "local" for me means shared/split-screen, not networked
 
ic
My game is going to be head-to-head on the same tablet initially (or vs. AI)
 
But the sequel I'm toying with, yeah wifi or network, netsockets too, haven't tried bluetooth but I know that's a thing for people that just wanna play in the same room on the go
Cool
 
8:18 PM
My programmer is giving me a timeframe of between 6 mos. to a year for the networked multiplayer
 
full time?
 
He
 
Li
 
He's a college student, so only part-time for now
partly also depends on the response to the pre-Alpha teaser
 
depending on the complexity of the game, 6 months to a year sounds reasonable
networking is a nightmare
 
8:20 PM
Game is super simple, but, yeah, the network infrastructure side seems to be the hurdle
 
on one computer, all your code and classes and references are linked up nicely
but then networking, giving everything an ID of sorts and passing messages to try and make things happen as if it's all linked up properly, even though it's technically not
and having to deal with disconnects, lag, let alone testing, router issues, firewalls/ports, just the complexity of it all, ugh :)
 
but at least it's been done many times before, so we won't have to go re-inventing any wheels.
 
I have no plans to do a networked game as a home project
just too damned much work
 
makes sense
 
at Steam Dev Days recently, one of the talks was about large-scale networking servers and handling everything... the stuff you have to deal with for MMOs and Counter-Strike, Battlerite, other games, DDoS attacks, do you use a VPS, or buy existing racks, or install your own hardware, just absolutely insane how much stuff is involved on any level
I'd be happy enough getting a LAN-only version going lol
 
8:24 PM
Luckily, our game is the soul of elegance and efficiency. Each move can be sent with a single byte, and there are max 81 moves for the base game
It seems like the main server load will be related to matchfinding
Combinatorial game, so very simple
 
turn-based?
turn-based is way easier than real-time
i've written a few turn-based networked games
 
Yup. Turn-based. (or "sequential" in fancy CGT jargon)
 
just saying that makes me miss playing moonbase commander :(
 
lol :(
 
8:26 PM
my favorite turn-based strategy game I think
shame the AI is so horrible and the network code so shitty
 
I programmed the prototype myself, but when I started looking into the network architecture, I decided it would be a good idea to get a real programmer who is pursuing a Computer Science degree
 
they used Microsoft Direct Play
which needs a couple million ports open to work
 
Stategy game AIs are so unsatisfying in general
 
agreed
 
@Almo hahaha. what was about about the netcode though?
 
8:27 PM
I've gotten several people to install the game and we just couldn't get it to connect
it can work, but if you're not on a LAN it's quite tricky
 
re: moonbase commander -- my programmer wanted me to try Planetary Annihilation. Great vision, but the game is buggy as hell and the AI laughable
 
even one place it didn't work on a lan because it was a startup without a pro network tech and they gave each computer a different workgroup.
PA looks like more TA or Supreme Commander, which I never liked.
Just don't agree with Chris Taylor on RTS design
 
The interaction of multiple planets is really cool, but the game can't really handle that scope
 
I recall reading that Total Annihilation, the game contains 3D models, but renders them into sprites during the initial load
 
8:29 PM
(at least not on my processor/GPU, which exceeds the minimum requirements.)
 
@ChrisMcFarland wouldn't surprise me
 
Warcraft was about as RTSy as I ever got back in the day
I am not good at multitasking lol
 
The real problem with RTS is the interface imo
Fine for PvP when both players have the same burden, but problematic vs a AI, which doesn't have to dick around with keyboard and mouse
Much prefer Turn-Based Strategy
 
haha yeah totally
can be painful
 
8:45 PM
I believe there will be a way to bring real balance to an RTS sim in the future by expanding the scope with ridiculously large gameboards, but it seems like the technology for something like is always 5-10 years away, sort of like fusion power
One of my favorite things about Minecraft is how ridiculously large the worlds are
Nothing better than wandering off and getting truly lost in a virtual world
 
that's why I bought Cube World
but then it never got updated again
reading that Elegance paper, I like this Shibui term :)
 
Too bad. Cube World looks really good. (hard to compete with the Minecraft juggernaut though)
Yeah. Shibui!
 
Yavalath I think is the first game to come from his AI, but I don't like it much. It works, but it's too much trying to manipulate your opponent into making a move that allows you to win.
Just a personal thing I find annoying in abstracts.
 
Minecraft never appealed to me because I don't like mining and crafting lol
but Cube World has/had RPG fighting elements (classes, weapons, no need to mine things) which appealed to me ultimately
 
His game generating AI is a cool concept, but I'm guessing it can only tweak existing mechanics with other existing mechanics.
Still pretty impressive that it generated something some people actually really like.
On my game, 2p version, I always play the second, disadvantaged player
 
8:53 PM
more challenge?
 
I can't beat myself as P2, but I've only lost a few times with players I coached up
I hate it
Every move is a potential zugzwqang until the opponent makes a suboptimal move
We have ways to balance it out, but it was important to test the core game with the fewest rules first
But the overall complexity is great enough with 81 moves max, most people don't even realize Player 2 is disadvantaged
It's also not "all or nothing" so in tournaments of matched sets between players of comparable skill, it will be all about getting a tiny edge over the course of multiple games.
Like, if you realize your losing, you can switch to a defensive strategy to minimize your loss
Nobody does that-they go all out-but it's a workable strategy
 
haha :)
turtling is boring
 
it is, it is
On larger order gameboards however, it won't be quite as workeable
to turtle
the main advantage to the basic game is the ~10 min play time for Chess-level complexity
but I assume the player base will dictate which of the wide array of variations are most heavily adopted
 
9:20 PM
 
Good looking pooch
(I love when dogs wear hats or sunglasses, although the Xmas antlers are my favorite
 
@jgallant I see you finally got it ;)
 
9:37 PM
That's a lot of dosh
 
I want one tho...
(does it come with that song pre-loaded?)
Wow. A Facebook fake post actually yielded an interesting article: mentalfloss.com/uk/technology/32106/…
(On the underlying purpose of the free Windows games such as Solitaire and Minesweeper
 
10:02 PM
 
what else should I add here?
meh this is fine for now.
 
 
1 hour later…
11:07 PM
@JoshPetrie Is it ok to flag comments such as this one (gamedev.stackexchange.com/questions/131838/…) as obsolete?
 

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