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12:01 AM
h and k should be the position of the center of the ellipse
except there it uses = instead of <= so it represents the border instead of border and area
 
got it :) implementing it now
 
why is my bounding sphere not triggering collisions with my other objects with rigidbodies on them? >_>
lol it might help to include the script in the objects
well, it didn't help
ffs manual says it works, but when I try it it does not work
 
Pip
12:16 AM
mmm apple cake
 
@IcyDefiance hmm getting interesting result
 
not my fault D:
actually I'm leaving for the next half hour or so, so you're on your own now
 
its okay the math can't be wrong its my draw function :)
i trust the math lol
 
12:53 AM
I ve done it! I finally sent POST request to server and received back confirmation that my id and password is correct
now what I am thinking is, since I can automate log in process, would I be able to "hack" my own account? Write something that tries combination over and over till I get the log in message?
 
yes, as long as you know your own password
OR if SE uses some really bad authentication code and you can inject the site with some JS, you will be able to get the cookie that you can use to log in without password
I did that once on one browser game website, I discovered I could inject some javascript through profile information and then send links to other users so they go to my profile and I got their auth hashes which I used to log in
 
Pip
um
 
holy shit
 
Pip
Unhandled exception at 0x6E0D1494 (msvcp120.dll) in GDSE_JAM.exe: 0xC0000005: Access violation writing location 0x10B3246E.
anyone know what has happened here?
 
you could do that? that sounds so cool though it doesn't seem to be the most benevolent act to do.
for now all I can do is just automate signing in process, just keep trying different password combination.
 
1:01 AM
It can be taken further, if I wanted to I could make it self-replicating so that whenever my javascript got the hash, it would send it to my server and the server would then log in and infect the user's profile and send more links to all their friends list on the website
instant botnet there
 
Pip
anyone?
 
@Pip it says you are writing to a memory which you should not be writing to
 
Pip
yeah
can't figure out why this would be happening :/
 
that sounds so badass man.... I am super excited now. I ve done basic web stuff but nothing like this... It's so intriguing to me.
 
the website's admin was my friend, and I sent him a link to my profile that had a code that changed his profile to say "Lasse was here", and he said "lol wtf, whatever"
it does not exist any more, the website did not produce enough cash
 
1:04 AM
awwww
ur friend should have kept that website as like great education purpose material.
 
lol yeah
 
"change this profile here, if you are good enough"
 
well I'm sure there are tons of websites like that, he bought the code from somewhere
 
Pip
Alright, taking a break for now
 
Gah, why are my colliders not detecting collisions?
 
Pip
1:06 AM
can't figure out how to fix this, will work more later/tomorrow
 
@Pip Break from what?
 
Pip
@BlueBug game jam <3
@JohnMcDonald good question
 
@Pip you can output some strings to pinpoint the exact location before the crash
 
oh oh oh oh game jam.
 
Pip
@Lasse good idea
will put that on the todo list
 
1:07 AM
@JohnMcDonald I just had the exact same problem, and got it working with the last combination of settings
I have no idea why the other combinations would not work
 
@Pip I have "Box Collider 2D" attached to both sides, and "Rigid Body 2D" attached to both sides, in the scripts on both halves, I have: void OnCollisionEnter() and void OnTriggerEnter() that are never being triggered
 
Pip
huh, idk
sorry :(
sounds like it should work
 
one of the colliders need to have isTrigger enabled for the triggers to work
but collision detection should work anyway
 
@Lasse tried, and no success
 
also at one point I figured I hadn't added the scripts with the collision code to the colliding objects
but that didn't really fix it for me
 
1:11 AM
I have existing scripts attached to both sides
 
I have always found unity colliders and triggers being a huge hassle
 
Are you using the Unity Beta (20)?
 
yeah
gotta go sleep, laters
 
1:34 AM
Finally! I could NOT get the Box Collider 2D things to work, so I started with the 3D versions, and those work
 
@JohnMcDonald This tells us that moar Ds is bettar!
 
thinks twice Uhh, no
 
@JohnMcDonald Why no?
If 3D works but 2D doesn't?
 
lol, "More D's"
Common
 
What?
@JohnMcDonald Are we on the same page here?
 
1:45 AM
 
@JohnMcDonald Yeah, we're definitely not on the same page.
 
lol, anyway, yeah, 3D fixed the issue THIS time
 
@JohnMcDonald Mind telling me what your benchmark score is here?
I got 717.
 
833 in FF, 451 in Chrome
 
Well I got 717 in chrome.
He he.
Just kidding, it was FF.
@JohnMcDonald Is your computer a "gaming computer"? Or is it pretty average?
 
1:53 AM
It's a gaming computer. Nothing crazy, no OC, a 3.5 year old quad-core CPU, 8GB of ram, an SSD, and a brand new GTX 970
 
2:15 AM
:) Woot! You can send cows to the mill to increase your cow power.
 
Joe
2:44 AM
so whos winning the jam right now
 
I suggested Puzzling.SE have a button you need to push to show the answers, so you can look at a puzzle and try to solve it without seeing the answers.
and boom the "IT'S FINE THE WAY IT IS" brigade shows up.
they're still in beta even
I won't peruse the site and give good puzzles upvotes because I hate having to try not to see the answers while reading the puzzles
"Oh use a greasemonkey script"
like I should have to dl and install a plug to fix bad site design
fuck that
 
3:28 AM
@JohnMcDonald apt-get has super cow powers.
 
heh, apparently it does:
124
Q: What's the story behind Super Cow Powers?

derobertAs we know, apt-get has Super Cow Powers and aptitude does not: $ apt-get --help | grep -i cow This APT has Super Cow Powers. $ aptitude --help | grep -i cow This aptitude does not have Super Cow Powers. and of course, APT has an Easter egg to go with i...

 
4:09 AM
@JohnMcDonald aptitude moo -v: There really are no easter eggs in this program.
 
 
1 hour later…
5:19 AM
I like the Lua logo:
You know, because lua means "moon" in Portuguese.
 
@Almo at a quick glance at the meta post, comments made, and questions the site is getting - that SE site has an identity crisis and is overall just stupid. In my opinion of course.
 
5:41 AM
any one recommend a good keyboard
getting so annoyed with wireless ones now
 
 
1 hour later…
6:52 AM
now that I'm thinking, what is an air lifter? :P
I mean the first day I searched I found something else
 
MLM
@Ali.S Cargo plane
 
they why do I find pictures of air jacks? when I search for it?
 
MLM
@Ali.S idk, it is in the also known sentence at the top: en.wikipedia.org/wiki/Cargo_aircraft
 
k
 
planes don't lift air
they lift them selves on air or in air =/ which ever is technically the right way to phrase it
 
MLM
6:59 AM
I didn't name it that... Cargo plane makes more sense to me
 
maybe through air =/
sounds better
 
user92578
7:19 AM
Morning!
 
7:31 AM
I am trying to run native ios code in unity
but I am getting this error in xcode project
please see this and give me some solution
@Tyyppi_77 please help me
 
user92578
@Siddharth Sorry, I don't know anything about XCode or Unity or iOS
 
okay no problem
 
 
1 hour later…
8:57 AM
 
 
2 hours later…
10:51 AM
> If you’ve already hunted aliens in XCOM on Steam, you can now install Evolve Big Alpha with no registration code required (PC only).
> Check your Steam games library to install Evolve, and join the hunt!
apparantly I also own XCOM
oh, right, I got it for free from the games award stuff
so I guess that's two free games then
 
well that was .... interesting
got to the point now where the bulk of my cpu time is wasted pushing buffers to the gpu
~I think i'm generating too many verts :(
 
11:12 AM
voxels?
 
yeah
mesh gen is something i never quite cracked
I guess now I should really take a load of time to create a proper mesh gen
 
Here's something I found helpful in that matter when I did my voxel renderer:
I'm also wondering if that could be done on GPU with geometry shaders
or maybe even tessellation shaders
 
I have a cube mesh gen
that's simple enough
I struggle with smooth meshing
don't fully understand the math behind the smoothing algos
 
so you generate a lot of cubes? does it take in to account that some of the faces are not seen?
 
well I get the idea ... just not exactly how the code works
I only generate faces that are visible
but I always output whole faces
 
11:19 AM
okay
 
so a set of 4 verts
then their indexes
 
you can compress that further by figuring out if the adjacent faces have same texture, so you can combine them
 
only if they have the same normals ... smooth meshing is a bit more complex in that the next voxel could show the same face but have a different weight
 
so that could reposition the verts
also its more about the cell than the individual voxel at that point
 
11:21 AM
yeah, smoothing out the cubes is a lot harder
 
I've started working on my game :P
so far, one of the scenes is complete :D
 
I'm thinking about taking a step back from the rendering side and focusing on a web app for setting up noise stacks
Maybe get someone else to do the meshing bit ... i'm not that interested in it ... dealing with verts is my idea of a nightmare
I'm tempted to go look at the unreal engine
people say it has voxel support already so I can focus on the generation side
that interests me a lot more :)
 
it's indirect illumination works with voxels, and voxels are nowdays pretty basic building block in games
 
yeh i thought it was a done deal when i started out making my game
I picked up unity bought a couple of voxel components on top of unity and my plan was to then start building my game
the problem is ... I couldn't find anything that would do what I wanted for the performance point I needed
 
so you're pushing vertices to the gpu with unity? :P
if you are using unity, then it's not a surprise you are hitting a limit there
that thing can't even instance stuff properly
 
11:30 AM
tell me about it
so I fired up my dx code
that has a load of threaded buffer generation stuff in it
but I can't help but feel I messed up
the bus should be able to keep both gpu and cpu at a reasonable load surely
but I guess it doesnt :(
maybe i'm expecting too much
 
user92578
I'm trying to write an epic intro-dialog for my game
 
@Tyyppi_77 what ya got so far ?
 
user92578
It's so WIP that I'll show it a bit later
 
Jon
i thinks im gonna pay for a xamarin droid license
I wish they would revise their pricing
 
am i right in understanding the UE engine runs in the browser ?
 
Jon
11:38 AM
i don't think so
If you access the source code, you'll see that there is early work on other platforms, including HTML5 and Linux. You are welcome to extend and modify this code, and also build and ship games for these platforms.
So, you cuold build to HTML5, but it is not officially supported yet
I don't get why Xamarin released Mono for UE
 
@Wardy have you calculated your actual bandwidth requirement?
 
Jon
oh... I think I get it now -- they don't plan on releasing the droid/ios ports.. they will charge for that.
 
@Lasse no ... maybe I should
I like your idea though
use the gpu to figure it out
just spit the raw voxels at it
but that might be pricey
 
Jon
I want to publish to android, but regardless of the route it is going to cost money
25$/month for a xamarin droid license seems to be my best bet
unity sucks balls for one.. and i would require rendertargets
 
@Jon yeh ... the irony ... microsoft seem to have the only free anything these days
 
Jon
11:45 AM
because developers are not creating apps for the winphone, lol
they need to encourage the market to grow
 
yeh its just ironic because people bash microsoft for being expensive lol
 
user92578
guys name some heroes, I need some good ones for my dialog?
 
Jon
well fuck if xamarin works out, i might just convert to linux
since the VS support for xamarin is way too expensive
 
@Tyyppi_77 Lasse the GOD
I think that's a really good one
 
user92578
lol :D
 
12:00 PM
hi, I am trying to execute ios native code in unity
and I am getting this error in xcode
 
Jon
my guess, is your _sampleMethod is not defined
 
1 min, I am providing code for my.h and .mm file
those I have put in /plugin/ios folder in unity
 
user92578
You're missing a definition
 
user92578
You only have a declaration
 
in script file I have define like this
[DllImport("__Internal")]
private static extern void sampleMethod();
 
user92578
12:04 PM
that's what it seems to me, but I don't know Obj-C
 
Jon
that is exactly the problem
 
but i have added both .h and .mm file in unity
and you can see in paste bin
but I found strange that I can't find .h file in xcode project
what I have to do?
 
user92578
Hmm, text scrolling one pixel a frame (actually 3 because of resolution) is too fast to read, but 0.5 pixels is not smooth
 
user92578
(because the text doesn't scroll every other frame)
 
although @Jon I can able to write A* path finding algorithm correctly that we discuss last time
I found help from here
good explanation given in this article
now back to current problem
 
Jon
12:13 PM
ok, so this monogame / xamarin stuff is really fucken retarded
you need a fucken business license 1000$ just to be able to compile
You can use the free one.. oh but as soon as you reference the monogame DLL from their IDE, it will fail because you are over the limit
So you need to fork 25$ minimum, to get a 1 month license, just to try it
without VS support.
well fuck.... i guess i might have to find another alternative, fucken shit
 
please help me friend, what is your suggestion for my question?
 
@Siddharth if you are not getting an answer here, that probably means nobody present at the moment has not done or knows nothing about what you are asking
and using objective-c inside unity seems kind of exotic to me
 
okay, though knowledge purpose, I want to implement common sharing feature provided by iOS
 
@Jon expensive !!
 
I have similar code for iOS
but at start I am stuck
okay no problem
 
Jon
12:25 PM
so annoyed right now
they make is sound like you just have to pay 300$ and be able to deploy to android, but then when you get into the details, it is pretty pathetic
 
doesn't monogame run on android ?
 
it does, through xamarin
 
Jon
you need to use their IDE... or you can use VS if you pay 1000$
then another 1000 if you want to deploy to ios
 
so you can't just deploy mono to an android device and then start writing c# on it ?
 
Jon
no
Mono needs to go through xamarin
if i select Mono for android project type, and try to build, it prompts me to enter my xamarin license
 
12:28 PM
well thats gay
I thought the whole point to mono was that it ran on linux and android is basically just a linux distro
so what's the big deal ?
 
have xamarin really removed the ability to build for android from their free version?
 
sounds like it
 
Jon
not really, but its its catch22 problem
 
they advertise it here: store.xamarin.com
 
Jon
if you reference the monogame dll, you are over the app size
 
12:30 PM
lol okay
 
Jon
you can create small app sizes with just their stuff, like forms and shit
but as soon as you try to create a monogame app, you have to pay, you can't even try
 
can you build .net subset version of it? that's what unity does on mobile
 
so ref the system dll then load the monogame dll using reflection
then there is no direct ref to monogame
:)
 
Jon
also, try to find me a website that explains how to compile monogame on xamarin studio
 
What is the worst / oldest smartphone that you support when making a game? Or dont u try to optimize like that?
 
Pip
12:36 PM
I has no inspiratoinz :/
 
user92578
@Pip I had that yesterday :(
 
Pip
I am going to take an hour break, take a shower and whatnot, and then return
ttyl
@Tyyppi_77 and you're playing Dota :P
 
user92578
yeah :D
 
I lost my inspiration too today
and now I made some pea soup, it's goooood
 
Jon
ugh...
I just wanted to test xamarin droid.. fuck you xamarin
blank app, with a monogame ref -- too large
like, seriously.. fuck off
looks like i'm gonna have to fork over 25$ just to see
people are saying, develop for windows phone first
I don't own a damn windows phone
 
user92578
12:48 PM
@Lasse does it have meat in it?
 
@Tyyppi_77 oh yes, pork
 
user92578
goooood :)
 
with some mustard
 

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