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12:00 AM
ok
since messing around FF is grinding my drive now
what the hell is it doing? Sorry; I'm annoyed right now.
 
lol
well, you have random copy-paste issues with your string
like, linebreaks with spaces in the middle of words
but that might be a pastebin issue
 
no, it's probably been mangled by the email client
i had a sneaking suspicion when i mailed it that this would happen
thanks for looking though
 
here's the cleaned up code
 
woa thanks
 
12:13 AM
boom thanks!
how you fixed it so fast?
 
regex
s/n ?u ?l ?l/null/g and s/t ?r ?u ?e/true/g
I can't guarantee that you'll not have some data missing from some rogue space somewhere else
 
right
thanks though :)
looking at the fucked up version, i don't see extra spaces except in the null true section
the one with all the little symbols in " doesn't seem to have added any spaces for some reason
 
12:34 AM
Hey I am having trouble with some player drawing stuff in my 2d platformer (coded in java). I was told to come here and discuss it, can someone help me?
 
1:16 AM
Someone who knows java may be able to help
attendance is a bit low in the evenings though
 
1:38 AM
-1
Q: Player movement shaking

BrandonPlayer movement is shaking a bit. I dont remember this happening when I first implemented the class. I removed the more memory comsuming bits of my game, and it still does it so I think it has something to do with the player's update method: //logic for the player public void update(GameContaine...

this was my question. I think I have provided enough info, but the video is pretty bad
when my player moves, his texture (just a primitive square) shakes back and forth (up and down when jumping).
idk how to fix it!
 
1:50 AM
Are your positions ints?
 
Ah ha! Java! Good to hear I'm not alone :D
Quick question: did you make that code?
 
also, (delta/10) does integer math. I trying to remember which parameter needs to be float for it to implicitly convert the other, but 1/10 = 0 and 1.0/10.0 = 0.1
 
((float)delta/(float)10)
 
I think you might be able to get away with only converting one of the two, but yeah, it's better to just do them both. And "10f" should convert it to a float. So: ((float)delta/10f)
 
Good point John
 
 
3 hours later…
4:58 AM
0
Q: Can we have MathJax on gamedev.SE?

Nathan ReedOther sites like math.SE, physics.SE and chemistry.SE already have it. We get enough questions about math that it would come in handy here as well, though probably not as often as on those sites. For example, here's an answer where I would've liked to use a math formula if possible. I wrote ps...

0
Q: No color change when code snippets used inside links

Nathan ReedI enjoy using backticks to format names of code symbols, like gluPerspective, in monospace font even in the flow of normal text. I also enjoy linking the names of such functions to some documentation about them, like gluPerspective. Unfortunately, when I do both at once, the result doesn't chan...

 
 
4 hours later…
9:24 AM
Hello) what version of windows now most used by game developers?(xp,7,8)
 
7 probably
since for dx 11 you need win 7 :)
 
win8 early use now?)
 
i dont think it really matters what os you use :)
as long as it supports technology you are using for game devleopment of course :)
 
@Kikaimaru thanks)
 
 
1 hour later…
Jon
10:48 AM
first day of summer
 
11:25 AM
@Jimmy @JohnMcDonald @Almo @Kikaimaru I did finish that game, it simply restarted the game!
 
11:43 AM
thats sad
but on the other side i finally added floating names over my bots
but it has to be awfully inefficient
 
12:09 PM
Hiya all!
 
hi
 
whats up @Kikaimaru ? @Busata ?
 
struggling with making my fbm function smoother :-(
 
it's like a bunny on crack!
 
12:16 PM
no, no. it IS a bunny on crack
 
Jon
Stealing that for my game.
 
only if it uses jQuery
hey Jon
 
i was doing bot names
:)
 
if anyone has the time to look at pastie.org/8066270 ? evaluate(x) is the noise function, fbm is the fractal, followed the scratchpixel tutorial
but the values jump way too much
 
12:36 PM
evening :)
 
morning :)
@MattD at least for me :D
whats up, everyone?
 
im watching home story cup! :D
 
why? :P
 
because its live starcraft2 :) www.twitch.tv/TakeTV .. and im about to go to bed. you?
 
i got up a few hours ago :P in the us though
'gonna play some League of Legends later, program some
 
12:44 PM
im working sunday. so no code for me tomorrow :) i am in the future though. so
 
friday is over. its almost the weekend :)
 
oh... you live way far away from me.... Asia?
 
australia :)
 
ahh
cool, an aussie
friday just started for me :D
 
1:12 PM
sm4 is rocking GDSE today.... 3 questions already
 
im new to this stack exchange thing
 
good stuff
 
but the overuse of the word "pattern" scares me
 
requires a bit of learning to use it right
but it's worth the investment
 
especially markdown!
 
1:18 PM
:P
@Almo so... im at 80 people right now..... :D

GO WASTE YOUR TIME!!!! adarkroom.doublespeakgames.com
oops
hey todders
 
Happy Friday!
Election links got unpinned :(
 
Happy first day of summer!
:P
 
Well I think I know what 3 people I have to vote for... meta.gamedev.stackexchange.com/questions/1192/…
 
@ToddersLegrande Same!

.....except i need more rep to vote......
:P
 
@PythonInProgress I was going to go upvote some stuff for you but you've only got one question :P
 
1:25 PM
ahh
@ToddersLegrande i can ask another right now, was gonna ask Code when he gets on
but i can post it
 
2 isn't enough either unless you get a lot of votes from other people as well
6 reputation isn't exactly a good starting point when you need 150 :P
 
ik :P
i have a whole ton, im trying to make a platformer game, and have never done that before
 
hehe, i know j petrie from #gamedev. he knows his shit
what toolset are you using @PythonInProgress
 
im using Python as my language, with the Pygame library

also, im using Wing IDE 4.1 Student
nothing else yet
 
@MattD no doubt, Josh is a smart guy
 
1:31 PM
yeah
a bit bossy sometimes, but smart
he knows his stuff
 
aye. i havent met him in person yet. I've met a few of the #gamedev peeps. there's only a few of us who are, or were professional game devs tho :)
 
Yeah most gamedev sites are mostly hobbyists it seems
I am
 
I'm certainly happy to try and help out around here, its sort of my long slow re-introduction to getting back into the gamedev programming saddle after a long time off after being waaaay burnt out ;)
most programming sites are hobbyists, period. at least it seems.
and hell, even though i've been doing this for a long time, i still get lots of things wrong ;)
 
:D
will u look at my question in a sec, im writing it now
not really about programming, more design
 
sure, although I've not done any python :)
 
1:36 PM
@MattD yeah most of us, with a few exceptions are hobbyists. I'm a prolific tinkerer where I put together a bunch of short proof of concepts but I have no real direction / idea in mind for a "game" as they call them :P
That being said... a lot of us are pretty knowledgable
 
a lot of us....
 
yeah. i know lots about a few small areas, outside of that, im either extremely rusty/know enough to be dangerous, or i have no idea :)
 
anyhow, my question should be up soon, i posted it
 
its nice to have a bunch of other folk who know the bits you dont!
(and will correct you on the bits you think you do)
 
1:37 PM
^^ starred
@ToddersLegrande @MattD my question should be up, if u will check it out/upvote it
 
wow. thats pretty damn broad question
 
yeah, looking for lots of opinions
 
@PythonInProgress I hate to be "that guy"
but that's not a good question for the site :(
 
sadface
ok then
 
Yeah sorry but I agree :(
 
1:39 PM
its design though, isnt it?
ok then, deleted
 
Yeah but its unanswerable without writing a book
 
There may be a good question that you can get out of the concept there... but as it sits you are looking for opinions which are discussion oriented / no one answer can truly be correct
 
ahh
here, ill post it here and we can "dissect" it
 
@PythonInProgress Youtube analysis of mario and other games level designs
also look at the stuff valve has writen about thier level design
 
I am making a platformer game in Python, and was wondering what the ideal layout of platforms would be. Should they be far apart, close together, etc. Also, should they have major or minor height differences? Is there an ideal layout of all of these variables?

Another thing i want to know is if there is an easy way to make it increasingly harder. I want each sucessive level to have slightly higher difficulty, or new game elements, such as power-ups, or the like.

(I know this is broad, but i am looking for lots of answers)
ahh
 
1:41 PM
what you asked was "explain to me the art of good game design" ;) play lots of platformers! (like fez, or shadow complex, or metroid, and smb) and take notes at how they slowly introduce things to the player. thats the first thing, if you like at level 1-1 in SMB. you'll see that concepts are introduced one by one. and slowly more complicated combinations of those concepts
 
the priciples hold true to platformers
 
if you look at . even.
doing the whole "slowly introducing more complicated things" well is the true art of level design. which is a sub-specialisation of game design. and one not many people are truely good at
 
I understaaaaand
 
1:43 PM
one of the most amazingly smooth game design progressions was actually pixeljunk's shooter. its not a platformer. but it was just beautiful in how it slowly introduced things
 
@Busata LOLS
 
Honestly I would take a look a MeatBoy
 
but yeah. playtesting. lots of playtesting. focus on mechanics over art.
 
these are all answers that i would have wanted.....
ooh, i like Super MeatBoy
@MattD k
 
(which is what the meatboy guys did too.. and their level design is pretty smooth too. game didnt really gel with me personally. but lots of people love it :) )
 
1:45 PM
yeah
the mechanics are first priority
OOH
 
just the way it introduces new concepts then makes them harder then makes you deal with all of it at once after introducing multiple ones is really smooth
 
yeah. that is the true art of level design
 
@ToddersLegrande i have a good question now!
 
not hiding collectables behind plantpots
 
I liked the old collectathons :(
DK 64 and BK were great fun
 
1:47 PM
is this a good question for the site (dont answer it): Is it more viable, in a platformer game, to have the player fixed or the platforms fixed?
 
hehe. its just that you can walk around levels now and go "if i was a level designer, i'd put something over .. THERE point"
 
hey @sm4
 
i quit Sunshine when I found a blue coin underground on a platform way way out where a boss was. I went over there for the hell of it. when i squirted the ground, the coin popped out, and I never booted the game again.
 
@PythonInProgress I don't know what a fixed player is
Sounds awful
 
1:47 PM
@PythonInProgress not really. thats more of a preference thing.
@PythonInProgress whatever feels right to what you're trying to do
 
@Almo All nintendo games do that
 
I don't like nintendo games :D
 
@ToddersLegrande when the player's position is fixed (their x coord is fixed, not y) and the environment moves
 
Ocarina of Time had a random ass spot you could play a song for a heart container
 
i hate stuff like that
 
1:48 PM
@PythonInProgress like a runner game?
 
@MattD ok
 
I call that "knowledge-based gaming" if you know, it's easy.
 
yeah, sort of
 
@PythonInProgress the reason that was done is more legacy . if you think back to the hardware of the SNES, it was tile based. so it was far easier to just draw the player sprite tile in the same place ;)
 
@ToddersLegrande a game where you jump on incoming platforms
 
1:49 PM
I like "skill-based gaming" where even if you know, it may be a challenge if your skills aren't up to it
 
@MattD ahh
 
@PythonInProgress i think the player sprites werent grid based, but the background was. so it was probably far easier to just pick a static X location for collision reasons
 
@MattD ahh. that actually makes sense. that's what im going to do, i think
 
@PythonInProgress later games you could move l/r without scrolling right? the latter snes mario games you could?
 
i think so
 
1:50 PM
yes
 
oh, thats variable player postition
not fixed
i dont want that.... forward only
 
@PythonInProgress these days, you're going to be working in world space anyway. and you're going to have a static environment and you're going to be moving your camera, and your player along the world. you're not going to want to do your game using screen space tiles
 
sounds like im using fixed player postion after all... :D
@MattD too much work... :P
 
@PythonInProgress even if you do use tiles, use world space tiles and just move your camera ;)
 
1:52 PM
hey @TreDubZedd
 
@PythonInProgress haha. you say that now ;) itll be more annoying to deal with screen space. especially for different aspect ratios and resolutions.
 
@MattD why do i have to move the camera?
 
@PythonInProgress because its way easier to just update a projection matrix than move the world
 
its just pc (for now) and has a fixed screen size
also, only the square/rectangle platforms move
background and etc stay the same
when you collide with the side of a platform, all of the platforms' velocity is set to 0, and you fall
 
doing it in screen space is just having a uniform transform from world to screenspace ;)
 
1:54 PM
@PythonInProgress does your level fit on the screen all at once?
 
@ToddersLegrande at this point, yes
later, no
 
and yeah. scrolling. thats a good reason to have a moving camera
 
you'll win eventually, you realize that? you'll convince me at some point.
 
:)
 
'morning, all
 
1:55 PM
morning
we're argueing about my game mechanics
 
if you want to be really awesome. do some parallax scrolling with slightly different z planes
 
@PythonInProgress I think one of the easiest arguments against this is your physics are going to be all messed up
 
what physics?
 
parallax scrolling youtube.com/watch?v=uiAUZe_kL_Y 1989 buckwheat!
 
@ToddersLegrande the only physics are inside the player code
 
1:57 PM
In your current situation your player doesn't run into the wall or land on the ground. The wall runs into your player and the ground flies up to hit your player. What sense does that make?
 
I'm working on making a 2d game that is made using models. So simply flat 3d models with a orthographic perspective and no attemp at an illusion of depth. I just find it way easier to design, manipulate, and animate models than sprites.
 
@ToddersLegrande it wont seem like that.... hopefully
 
Easier to do things like terrain blending between tiles too.
 
PCs were so horrible for gaming back then. The Amiga whomped it all over. 4-channel stereo sound, too. That game ran off two 880k floppies.
 
physics in the player? oh dear.
 
1:57 PM
yeah!
:P
 
the vid doesn't do it justice... 60 FPS, vsynced perfectly smooth
 
@PythonInProgress it won't seem like that to the player, but thats asking for a headache when you need to troubleshoot problems, in my opinion.
 
i always wanted an amiga
they were pretty rare out here
 
@ToddersLegrande ok then. show me working code for your opinion
(see, convincing me....)
 
I've got an XNA game that does it
 
1:58 PM
more like "write it for me"
;)
 
Just stole it off a blog honestly
 
in python/pygame
hey ninja
 
howdy folks
 
hey shotgun
 
or should i say..... ****
 
1:59 PM
you really do want to work in world space. itll make doing stuff later much easier.
and you really dont want your physics in your player ;)
 
@PythonInProgress in the end all I had to do was set camera position to player position and then the camera class did all the calculations automatically :)
 
isnt there a python box2d port?
 
idk
that would be amazing
 
because, for a platformer, id just use that
 
2:00 PM
@MattD My personal opinion is you don't want to use a physics engine for a platformer
 
i'd justuse it for collision
and effects
assuming you can just make everything infinite mass and move it manually
 
Effects I could see... collision maybe. Depends on the engine I guess. I find that a lot of engines don't handle collisions properly unless you use their engine for movement as well
So then you have to learn their API for moving stuff around which can make getting the feeling (controls) you want difficult
 
good point. and yeah. most of the time you want faked physics for "fun" reasons
 
Exactly
 
i was just hoping to use it for collision only ;0
 
2:02 PM
(to myself: this is getting very complicated... how'd i get them arguing with each other?)
 
because we're programmers
semantic arguments are our superpower
3
 
I DIDNT ASK YOU!!!!
 
we're actually agreeing on things
 
in an argumentative fashion
 
2:02 PM
No you're not :)
 
wop wop
just wait until you go to college.
 
semantic arguments get worse there.
 
2:03 PM
and become part of the curriculum, in some situations.
 
brush up on your logical fallicies and cognitive biases before you go
win all arguments
 
good advice
 
and understand the dunning krueger effect ;)
 
i feel so stupid
 
@PythonInProgress how old are you?
 
2:05 PM
@ToddersLegrande 13....
thats why, i think
 
I wouldn't worry then. I didn't touch a real programming language until I was 18. Didn't know I was interested in it. I had done web "design" type development with HTML, CSS, and "borrowed" JavaScript scripts... but no real programming experience until I had to take a class in college, after which I switched degrees.
 
i didnt start programming properly until i hit uni. and you wouldve been -6
 
so, do i just make the player have constant forwards velocity?
@MattD lol
 
at this point. just make shit work :)
worry about making it good later
 
2:08 PM
yeah
 
and just expect to throw everything away, regularly
 
@MattD yeah, i am expecting that
Wow... Todders actually found it!
 
Probably my most useful college course was my Deductive Logic class. I kinda believe that I didn't really know how to think before that.
 
@PythonInProgress bit.ly/16lLg08
:P
 
2:11 PM
lols
 
Some guy on that forum post said it didn't work so if it doesn't work for you, try some of those other links :P
youtube video looks like it could be useful
 
alright. night folks. catch you around :)
 
"Basic 2D Platformer Physics, Collision Detection, and Camera Movement in Pygame"
@MattD see ya
 
2:12 PM
@MattD its 12:12 AM for u?
thanks @ToddersLegrande
 
2:25 PM
@JohnMcDonald new keyboard with brown switches and o rings. I should probably still get my other one repaired but I'm liking this one pretty well
 
@ToddersLegrande No Cherry MX switches?
Legitimately made in my hometown?
 
My only complaint is this one has programmable keys or whatever they are, on the far left so when I try to press CTRL or ESC I tend to hit the top and bottom macro keys especially
@ShotgunNinja Cherry MX Brown
 
Ah, okay.
Produit des Kenosha, WI, USA
 
I'm freakin out a little bit because I live in the middle of this pic, and red means mandatory evac:
 
2:27 PM
I had/have a keyboard with blacks which I like but last week I found myself incorrectly typing in passwords like 6 in a row because not all the keys register properly 100% of the time
 
But, on the up side, no work today!
:D
 
Dude, @John, what's going on that you have mandatory evac?
 
Without typing really slowly and counting the number of keystrokes versus the number of dots that appeared in the I couldn't guarantee myself all keys actually came through so I went out and bought a new one.... I suppose I could have bought a cheap one and got my new one RMA'd but...... yeah. I wanted to try out brown switches anyway :D
 
Flash flooding. I think it's on its way out though
 
@JohnMcDonald My Google-fu told me you live in Calgary, and they're having bad floods.
Punched in "Mount Royal Earl Grey Park", found Calgary's site, and put in calgary into news, and found flooding reports by the AP.
 
2:31 PM
We could use some of that water down here in Colorado...
 
You can HAVE it
 
lololol
 
There are similar maps all over the state...but for fire evacuations
 
Oh man
 
Colorado Springs just contained another fire, which took 350+ homes before they got it under control.
 
2:33 PM
I'm here in Milwaukee. Naturally sheltered from flooding by hills and a long shoreline before the lake. Naturally sheltered from fires by all of the concrete and the fact that even our oldest buildings are constantly re-fireproofed after the Third Ward burned down in the early 1900's.
 
@TreDubZedd :(
 
Naturally sheltered from tornadoes by the tall buildings, and naturally sheltered from earthquakes due to location.
The only thing we get are blizzards.
 
@ShotgunNinja Yeah, but you've got to live in Wisconsin...
 
@ShotgunNinja and guns
^ Hick from the sticks reporting in.
 
Oh, and serial killers.
 
2:35 PM
It's quite amazing growing up in a rural area.
 
"Man...it's too friggin' cold here. I know! I'll go murder someone! That'll get the blood flowing (so to speak)."
 
Yes, Ed Gein and Jeffrey Dahmer were both from Wisconsin.
to be fair, I'm trying to get the fuck out as quickly as possible.
 
I felt that way about Utah.
 
Three years, and I can move anywhere in the US. I'm thinking California.
 
sm4
2:45 PM
Well, when I finally escaped floods, fires and cold, I get to breathe smog peaking at 401 PSI (that's a lot, but I didn't know neither, I just play smart cause I read it in newspaper yesterday).
 
As bad as it sounds, because I grew up in a rural area, Milwaukee used to be scary and I could count the number of non white people I had seen growing up on a single hand.
 
@ToddersLegrande Black people aren't scary; they're really soulful and vibrant, as far as I've seen.
So full of life.
 
Wooo star trek in few hours!
 
@Kikaimaru as Into Darkness?
 
i dont know, the new one
it doesnt matter, i only wanted to post that video with some context :)
 
sm4
2:50 PM
@PythonInProgress OHAI
 
@Kikaimaru haha I see... Well I'm happy to report that I loved the new Star Trek movie(s)
But I'm completely ignorant to the Star Trek universe outside of the new movies so that might help
 
Star Trek 1 and IV. Ignore the rest.
:)
 
sm4
@ToddersLegrande I am a Trekkie and I like them too. I find them like a modernized version of the old TOS and it is good. I just don't get how people can enjoy the movies without the references.
 
star trek TNG and ignore the rest
 
sm4
@Kikaimaru ToS if you can stand the old effects, TNG + DS9, ignore Voyager and all animated series. Watch Enterprise if you have a thing for cold females with short hair and pointy ears
 
2:54 PM
"The Prime Directive is not just a set of rules. It is a philosophy, and a very correct one"
@sm4 i hate DS9, voyager is so much better
 
sm4
@Kikaimaru Weird :)
BTW this is how the old Kirk used to fight
 
Babylon 5.
 

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