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12:17 PM
@JoshPetrie I made the game of life sample for SlimDX. It computes game of life on compute shader over a texture, and then uses same texture as resource for regular gpu pipeline. On pixel shader it does screen space volumetric light effect, just to not display it and show that you can use the texture. It doesn't use sample framework as i did not find it for directx11. I will clean it up and submit it. Hope you guys will like it and accept it :)
BTW: I have to say that working with SlimDX is much more comfortable than with c++ and naked directx. And lots of stuff have even better name. Very nice work.
 
Hello
 
Hello
 
12:44 PM
whatsup? )
 
1:25 PM
Omg i just added my contribution to the slimdx issue tracker for 3 times, because it looked like nothing happened ...
 
 
2 hours later…
user4704
3:20 PM
@notabene Awesome
 
3:52 PM
@JoshPetrie Oh glad you like it! Also sorry for the mess in yor issue tracker :).
 
user4704
No big deal
 
user4704
I'll check out the code itself this weekend
 
4:07 PM
ok thanks. Heh i hope i did not make something wrong :). The game of life could be done on pixel shader as well, but at least it can nicely show how easy is it to run compute on a texture and than use it. I'm thinking about making some better sample using parallel reduction to find maximum or minumum color in picture or something more gpgpu. It is nice feeling to contribute (or even try to contribute :)) to the project you like...
 
 
3 hours later…
6:50 PM
@notabene what kind of phone do you have?
 
 
2 hours later…
8:38 PM
@AttackingHobo I have some old sony ericson, which should be outdoor, but is piece of broken crap... :)
 

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