@JoshPetrie I made the game of life sample for SlimDX. It computes game of life on compute shader over a texture, and then uses same texture as resource for regular gpu pipeline. On pixel shader it does screen space volumetric light effect, just to not display it and show that you can use the texture. It doesn't use sample framework as i did not find it for directx11. I will clean it up and submit it. Hope you guys will like it and accept it :)