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3:58 PM
anybody know how to format a text in an answer as "keyboard shortcut"?
does <kbd> work here too?
hmm gotta check.
 
4:21 PM
kbd should work on the site, it was disabled in chat. You know, kbd abuse.. meta.stackoverflow.com/questions/1939/…
 
yes it works on the site. thanks :)
 
should work here though
Yep, the tag naming thing still works. So i guess it's kinda there.
 
@Noctrine & @bummzack What the hell are you talking about? :)
 
user4704
hahah "our princess is in another castle."
 
@notabene format some text as keyboard shortcut
<kdb>test shortcut</kdb>
doesn't work in chat.. but when you enter this in the site, it gets formatted as a keyboard shortcut
by site I mean in an answer or question
 
user4704
4:29 PM
"In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging." Ew, gross.
 
Thanks
 
user4704
4:52 PM
Sometimes I really hate Perforce.
 
user4704
In particular I think that the fact that submitting an empty changelist is an error, instead of a no-op, is really stupid.
 
@JoshPetrie Is slimdx opened to contributions?
 
user4704
Yea, if you submit patches on our issue tracker we'll take a look at them.
 
user4704
What did you have in mind?
 
I have absolutely last subject at university it is Open Source programming and we have to contribute to some open source in it. I was just thinking what might be interesting. I like slimdx so ... thats it. I dont have any idea for patch. Just thought that i could create more sophisticated sample of compute shader. Great example would be conway's game of life.
It can be connected with graphical pipeline (computing to texture). And can be done in three ways, with global memory, faster with shared memory and most fast using textures. Also it needs synchronizations so propably most about compute shaders...
I dont know if it sounds interesting to you
 
user4704
5:06 PM
It does; we don't have a lot of good samples and none of us terribly enjoy writing them
 
user4704
As long as you build the sample with our sample framework as a baseline, I'm pretty sure we'd take it
 
Great
 
user4704
5:58 PM
 
6:25 PM
I'm not, but if you have any experiences you'd want to include :) gamedev.stackexchange.com/questions/480/…
Really wish I could get one of the fog creek peoples to add the kilin information to that
 
7:01 PM
@Ricket gamedev.stackexchange.com/questions/8718/… I think that GDSE is perfect place for shader questions. (doesn't matter that this one is little ... eh. Dont know how to say it and dont be rude :])
 
 
1 hour later…
8:02 PM
@notabene Okay cool. It just seems to me that the question doesn't mention game or game development anywhere within it so it is not specifically game dev related. But nobody flagged it or voted to close and it was quickly answered so it's not hurting anything.
 
 
1 hour later…
9:23 PM
Really hating J2ME right now.
 

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