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leo
8:19 PM
hello
 
Oh, hello.
 
leo
:-)
 
I guess my plans of starting this by explaining the problem again will be put aside.
It doesn't matter
 
leo
by bs(n) I mean the beast possible spend you can make to buy n Int points
by best I mean
say you get n Int points and you spend $ m doing so, then for sure m is greater or equal to bs(n)
D & D is the game in question?
@Zachiel why?
 
@leo Becaue I would have done that if you weren't here now. I'll do that later, maybe, now let's focus on talking since you already know (the relevant part of) the problem
and yes, indeed the game is D&D, in its 3.5th iteration
also known as D&D 3.5e
editions in this game are a weird thing, they're more like different games with some common points. Anyway
 
leo
8:28 PM
where can I get the game?
 
You really want to see the whole game? It's like several dozens of books. Most of what we need to understand the problem, luckily, is published online on d20srd.org
here is where ability scores are introduced
Unfortunately, the free reference document lacks the rules for leveling up
It goes like this. At first level and whenever you level up, you look at Intelligenge, one of your ability scores. You specifically look at the Intelligence bonus, which is in the table of the last page I linked you
 
leo
Silly question maybe, but, is not a video game then?
 
No, it's a tabletop roleplaying game.
Some Videogames have been made based on it, such as Neverwinter Night or Baldur's Gate (also, Knights of the Old Republic)
Just to name the most famous ones
you'll notice that I took whatever the intelligence score was and I called it 0, for convenience.
or 1, if it was odd to begin with
 
leo
yes
 
So those skill points we were looking at before are only a part of the total, but since the part I didn't talk about is just the same every level, they don't really change the solution of our problem
my problem, sorry ;)
 
leo
8:40 PM
the matter is, we first have to isolate the things that are pertinent and then state the problem properly, so we can ask a question on main math.se
 
Let's suppose an even starting Int score
I have some doubts about how the problem might or might not change according to this starting point but let's see this later
 
leo
I think we are clear in one thing. We want to get as much spts as possible spending as least as we can
and to do so is enough to optimize the way we get Int points
 
mhhh
I think the money is more of a constraint than some sort of thing to optimize
 
leo
yes
but you said...
 
I mean, of course I daon't want to spend more money than I could otherwise do to get the same results, but at the same time I'm aware maximizing spts will probably cost me more than just buying the +5 tome
And I don't want to get some middle point between least expense and most points. Most points is my final target.
@leo express your doubts
 
leo
8:48 PM
@Zachiel I see.
 
So, there's a table in the books that's not on the site where it says "a character this level should have gained this money from level one to now"
It's called the Wealth By Level table (WBL for short)
So a level one character starts with so few gold pieces (gp) he can't buy much, let alone a Tome (which is one of the best magic items he can put his hands on). Not even a +1 one.
 
leo
If money is not a concern I'll go like this: start with 1 Int point. Then buy 5 Int points so you have Int = 6. Then buy 5 and 5 again, that is buy 10. Keep buying 10 as long as your money allows you
 
Oh, no, 5 is the max you can get ever.
Those bonuses are not cumulative
 
leo
5 max per level?
 
no, 5 max per character
 
leo
8:52 PM
hmm
 
let's have the example this room has been created for
 
leo
ok
I don't have clear the rules then.
 
mmmh let's see if I can clear those for you then
 
leo
please :-)
 
Int is a score that can be raised in different ways during the game
Of the several ways, only some count towards the spts gain
 
leo
8:55 PM
ok
 
and those are:
-one ability point gained every 4th level (which I'm supposing to be spending in a different ability, so I'm not counting it)
-up to 5 points (insight bonus) gained through spells or Tomes
-up to 3 points for hitting age category checkpoints. (this will came into play later, and while it increases Int it decreases physical scores way faster so I'm gonna consider doing it only once.)
So basically we're looking at the second way only, now.
Bonuses in this game are not cumulative. Let's say I have a ring that gives +2 deflection to my armor class and a spell that gives a +3 deflection to my armor class, only the greater would count. In the same way, every time i get a +A inherent and a +B inherent bonus to intelligence, only max[A,B] counts.
(deflection is a bonus type. Bonuses of different types stack as you would expect)
(inherent is the bonus type tied to Tomes. Which I always call insight, which is a different type of bonus that's not relevant here, because I'm an idiot.)
 
leo
hmm
 
(I know you don't really care about this difference between insight and inherent but if you follow my link to the tomes I gave you earlier you will find the inherent word.)
 
leo
ok, so let me see If I understood
say I start at level 1 with 1 Int point. Then I can buy up to 5 Int points?
 
you can buy 5 more, up to 6 total
 
leo
9:06 PM
Then I'll end up with 6 int points?
 
yes
 
leo
ok
 
if you start with 0 going to 5 is pointless, you'd better stop at 4
 
leo
then at the end of level 1, I'll have 3 skillpoints and 6 Int points
Then at level 2, I can buy another 5 Int points?
@Zachiel ?
 
No. If you manage to get all your five points by the end of level one you're done with. You'll have 6 Int point forever, that will get you 3 spts every level from now on, end of the optimization.
The point is you need money to buy those Tomes and you don't have enough at level 1. Maybe by level 6 you'll get enough money to buy a single +1 Tome. And by level 7 you would have had the money to buy a +2 Tome but you really don't, because you were hasty and you got the +1 Tome at level 6.
 
leo
9:13 PM
ok I think I now understand
 
so the tricky part is understanding when it is convenient to spend part of my budget early to get some skill points at the plower levels, despite knowing this is going to shift your bigger investment to a later level
 
leo
yes
 
I guess that age thing is easy to optimize. If you would get any Tome at any point, increase your age and buy the cheaper Tome.
So I should really start from an odd number (since I'm aiming for an even one) and never consider the age increase, as if I had already done it to begin with
then actually increase my age only when I'm ready to buy my first tome
(or at any point before, it's not relevant)
but I'm digressing
 
leo
ok
so the Int points are just like a modifier to increase the skillpoints
 
the point is, since we want to maximise spts, let's do this in a way that makes that +5 Tome useful, which is starting from an odd Int value
@leo exactly. They have other uses in the game, but they don't matter in my problem
 
leo
9:18 PM
but once it gets to 5 it can't be bigger in the future
 
@leo that's true about the bonuses I can shop through tomes
there's not a cap on the total, just on the inherent bonus
 
leo
ok so say I start at level 1 with 1 Int point. Then I buy the 1 Int point Tome. Then later in the game I can buy the 5 Int point Tome, but once I buy that one, I can't buy any others?
 
exactly. Once you buy the +5 (which you should buy sooner or later) you can stop thinking about it
also, once you buy the Nth tome, all tomes labeled N or less are useless
 
leo
ok
I'm understanding :-)
 
and basically the only reason I have for getting N<5 tomes is because I need to wait for some future level to bring me some more money
 
leo
9:23 PM
yes
 
Unfortunately, the amount of money coming in with every new level is not following any formula. I can pass you the numbers, I think, but not in a place that's accessible to the public, because it's one of the biggest parts of the game that has people buy the manuals instead of just using the free site I linked several times in this very chat.
 
leo
hmmm. I see.
 
or just google "d&d wealth by level 3.5"
 
leo
I think I almost can formalize the problem so it can be posted in math.se
but money then would be a corncern
Oh, well I really know don't
and I don't know if I can solve it in my own
 
oh, keep in mind that table has the aggregated data, so for instance at level 3 you don't get 2700 gold pieces, you get 1800 that, added to the 900 you had from level 2...
 
leo
9:29 PM
yes yes
let me give another example
 
@leo help in formalizing it is very appreciated. Also, if you want to see my original question it's here rpg.stackexchange.com/questions/46744/…
@leo sure
 
leo
I start at level 1 with 1 Int point. Then I buy say the 2 Int Tome. Then, until I buy some better Tome, my skill points at the end of each level would be calculated by spts = spts + 1
 
yes, but.
You'd better buy the 1 Int tome, which is enough to bring your int to an even value
therefore saving more money for later
that's also why I don't usually like to start with odd values, because the extra resources spent to gain that useless (for now) int point could have been spent elsewhere. But then this gets into a plethora of different considerations which would only make the problem more complex and would probably dissolve into smoke if I tought about them long enough.
 
leo
but then this can be split in cases
and they are not that much
@Zachiel yes you'd better buy the 1 Int tome, or wait a bit and buy the 3 Int tome
 
9:48 PM
@leo Unless buying the 1 int or the 3 int makes the 5 int tome shift too many levels forward
which I don't think will happen, because of the almost exponential rate at which gold is gained, but you never know
until you've done the math, I mean
 
leo
10:03 PM
@Zachiel I see. I have to go now. I'll write a draft of a possible question later. See you :-)
 
@leo thank you and see you. It's been nice to discuss togheter. Please let me know when you've got something. ;)
 

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