Maybe it's just the culture, but usually people around here, their first car is a hand-me-down from family (in which case it can be decent) or short of that, a semi-crappy car that cost less than $1000
Of course people who have great paying jobs right out of school can afford something nicer, but then again after university a lot of people have a lot of debt so...
Mind you new it costs between 35-50K (second-hand probably somewhat cheaper), it's like 150 euro per month taxes, but I've seen insurance starting around 500 euro per month lol
The insurance is really the most expensive part I think
I saw a post in chat a few days ago, of what I thought was an interesting (albeit fairly simple) statistical challenge:
By @skiwi:
If I shoot once with 50% chance of target A and 50% of target B, and if I hit target A I have 95% chance to shoot again, then how many of target A will I hit on ...
I now see that in the problem statement I wasn't exactly clear, if you hit target A, you can always shoot again, so it's not limited to two shots in total
Yeah that's how I did it (I think) in the "dice roll" logic, as in, if you hit target A (or win the "coin flip") you get to roll again and again for as long as you roll within the win %
You have Target A and Target B, both 50% chance, then if you hit B it's over, if you hit A it's 95% chance to hit either A or B, both 50% chance, again
I'm trying to decide whether I could switch to JavaFX for the user interface of my Java application. Most of my users would be using the Oracle JRE, which has JavaFX integrated these days. However, some are using OpenJDK (on linux). This (old) question suggests that OpenJDK deals very badly with ...
Don't know if I should be happy or happy: I was parsing Javascript variables previously to get certain data, and now I see that it's also available in meta elements on the OGame page ^^
> It's been a long while since skiwi did some work on this project, it's wrong to have him appear as the one who publishes releases. Use the travis gem to setup a new release key.
Recently I found the need to implement a normalization formula in a couple of places in my game, so I created some static methods inside of a class to do so. Is this the correct approach, or is there a better way to accomplish this?
public class Normalize {
//explanation of normalization fo...