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12:59 AM
TTP
 
[Zomis/GameTree] Zomis pushed commit c229e7a3 to master
> added gitignore
 
(Time To Push)
 
[Zomis/GameTree] Zomis pushed commit 01ce762e to master
> added very basic Spring MVC stuff
 
48 commits incoming
2
 
[Zomis/GameTree] Zomis pushed commit 9b0538c5 to master
> added bootstrap
[Zomis/GameTree] Zomis pushed commit a703878d to master
> added starts of GameNode and GameTree
[Zomis/GameTree] Zomis pushed commit 6db9935d to master
> added jsplumb library with example
[Zomis/GameTree] Zomis pushed commit 0bffc8d9 to master
> changed id of DOM element to "game-tree"
[Zomis/GameTree] Zomis pushed commit 30487637 to master
> only one endpoint per element, located in the center
[Zomis/GameTree] Zomis pushed commit d368ef61 to master
> code cleanup
[Zomis/GameTree] Zomis pushed commit d64020d3 to master
> extracted database configuration to database.properties
[Zomis/GameTree] Zomis pushed commit 05d7031a to master
> added log4j configuration
[Zomis/GameTree] Zomis pushed commit f3714512 to master
> added postgresql connector
[Zomis/GameTree] Zomis pushed commit 4cd6f3dd to master
> added database check using Session
[Zomis/GameTree] Zomis pushed commit 4e607899 to master
> made changes to the entities
[Zomis/GameTree] Zomis pushed commit a8b14217 to master
> added methods in controller for handling form input
[Zomis/GameTree] Zomis pushed commit 41c00214 to master
> added setter for name to fix bug with form input
[Zomis/GameTree] Zomis pushed commit 28ffb954 to master
> corrected name for gametree id field
[Zomis/GameTree] Zomis pushed commit 3706b635 to master
> added NodeTag entity
[Zomis/GameTree] Zomis pushed commit dc0c25cb to master
> added more fields to GameNode
[Zomis/GameTree] Zomis pushed commit e7157e06 to master
> added the possibility to add a GameNode to a tree
[Zomis/GameTree] Zomis pushed commit fba0024c to master
> reduced toString method for GameNode to avoid trying to instansiate a lazy collection, and thus avoid a crash
[Zomis/GameTree] Zomis pushed commit b00b43cc to master
> corrected JSP view to retrieve id of tree
[Zomis/GameTree] Zomis pushed commit 9b5a97c6 to master
> changed plumb graph example to be unidirectional
[Zomis/GameTree] Zomis pushed commit 8f30238d to master
> added jsplumb files to the Spring resources
[Zomis/GameTree] Zomis pushed commit 260d1c15 to master
> added content to header.jsp
[Zomis/GameTree] Zomis pushed commit 642b0ffe to master
> added the jsplumb example to view.jsp
[Zomis/GameTree] Zomis pushed commit fdd017a7 to master
> made view mode use the actual node names from the database
[Zomis/GameTree] Zomis pushed commit 461e45fa to master
> shortened GameNode toString to only show id and name
[Zomis/GameTree] Zomis pushed commit 3552a637 to master
> connections are now also read from database
[Zomis/GameTree] Zomis pushed commit 0d5cedb9 to master
> added automatic positioning of nodes
[Zomis/GameTree] Zomis pushed commit 27722f8b to master
> added click functionality to plumb example
[Zomis/GameTree] Zomis pushed commit 8a13639a to master
> added jqueryui CSS for plumb example
[Zomis/GameTree] Zomis pushed commit 0cfcfb46 to master
> added jQuery UI CSS to Spring Resources
[Zomis/GameTree] Zomis pushed commit 1c15a219 to master
> changed text labels in add.jsp
[Zomis/GameTree] Zomis pushed commit 521d84e7 to master
> added jquery ui CSS to header
[Zomis/GameTree] Zomis pushed commit 959a8aa4 to master
> added click functionality for a node to view.jsp
[Zomis/GameTree] Zomis pushed commit 7c95aa5d to master
> after having added a new node now uses the same view as before adding - add.jsp
[Zomis/GameTree] Zomis pushed commit bc0b3249 to master
> added navbar
[Zomis/GameTree] Zomis pushed commit 8eb8e3f5 to master
> added some design on create.jsp
[Zomis/GameTree] Zomis pushed commit b1630593 to master
> changed connectors in example to straight
[Zomis/GameTree] Zomis pushed commit 878316b2 to master
> added global settings for overlays for plumb example
[Zomis/GameTree] Zomis pushed commit f2b5e59f to master
> in jsplumb example, using two endpoints for each window to allow adding new connections
[Zomis/GameTree] Zomis pushed commit e7474634 to master
> jsplumb example: added listener for when new connections are added with mouse
[Zomis/GameTree] Zomis pushed commit bb9f4674 to master
> added straight connectors and arrows to all to Spring view.jsp
[Zomis/GameTree] Zomis pushed commit 5f643cb4 to master
> added editmode option that controls if a connection can be removed
[Zomis/GameTree] Zomis pushed commit f2d25266 to master
> added JavaScript function for when a connection is removed
[Zomis/GameTree] Zomis pushed commit 7ba290b7 to master
> fixed syntax error bug in edit mode
[Zomis/GameTree] Zomis pushed commit 913ce294 to master
> improved connect handling
[Zomis/GameTree] Zomis pushed commit b7cb5a8e to master
> added EditController
 
1:20 AM
@SimonAndréForsberg margin-top looks good to me since it clear the space that the top bar takes
 
 
10 hours later…
11:28 AM
I never thought I would say this, but sometimes this doesn't feel like it should be done in Java. Perhaps I even should have used PHP...
 
> using pixel size for .window CSS class
[Zomis/GameTree] Zomis created branch develop
 
hey
 
11:50 AM
hey
 
@SimonAndréForsberg Noooooooooooooooooooooooooooooooooo!
 
@skiwi well, I've gotten so far now that it would take more time rewriting it in PHP
 
12:17 PM
Someone said... documentation?
16
Q: Why aren't there code overviews for open-source projects?

fiatjafThere are very complex open source projects out there, and to some of them I think I could make some contributions, and I wish I could, but the barrier to entry is too high for a single reason: for changing one line of code at a big project you have to understand all of it. You don't need to rea...

 
@skiwi that accepted answer is really an excellent one
 
I'm learning it on university right now...
 
Learning documentation?
 
12:44 PM
@SimonAndréForsberg Learning how to document, yes
 
1:02 PM
Monking
 
hey @Phrancis
 
> added a difference between editmode and non-edit mode
> improved editing JavaScript
> separated controllers
> added /edit/node mapping
> added the functionality for directly editing a node inside the tree
 
1:24 PM
Morning @Phrancis
 
What's GameTree?
 
It's intended to be a nice way of creating game guides for Zelda-style games
I came up with the idea a few days ago when I and some friends where playing a Zelda game
I hope to be able to create a GameTree for Zelda: A Link to the Past today, so that I can show you better.
 
I see. Great game, that was :)
@SimonAndréForsberg Say I wanted to try your Minesweeper game, but I don't have access to an Android device, is there another way?
 
1:41 PM
@Phrancis You could... buy one?
Or is that not what you meant? :)
 
lol
 
@Phrancis You can wait until I release it for iPhone I guess...
 
OK, was just wondering if there was a way I could compile it from the source or something
Maybe I'll just wait though :)
 
It's not open source though :)
 
Oh I see, fair enough :)
Definitely let me know if/when you make an iOS version I'll definitely get it then!
 
2:34 PM
Hey everyone!
 
3:04 PM
Hey!!
 
3:19 PM
@Marc-Andre Did you get my invitation to join the web developer team on Github?
 
@Phrancis Yes I did and I accepted it ;) !
 
Right... so what was I doing
Passed my Driver's License Theory Exam with 19/25 for handling in dangerous situations and 38/40 in pure theory
Minimum needed was 13/25 and 35/40
 
@skiwi grats!
 
@Marc-Andre Cool, did not have a chance to look.
 
@bazola tanks!
 
3:27 PM
@skiwi Grats!
@Phrancis Been busy all week end! Did not have a chance to start playing with the web site! I would have done the footer and some minor adjustement
 
@Marc-Andre Thank you as well ;)
 
I've done the footer on one page but did not have a chance to update all pages
 
> @marcandregirard Could you take a look at this? You said you knew a better way to align the contacts for less white space.
 
@Marc-Andre ^^
 
3:51 PM
I will !
 
4:04 PM
Druid isn't that bad at all in HS
 
@skiwi the main failing for me is that there is not good spells to instantly kill minions. The best you can do is 5 damage without spell damage increase
 
This guy...
He didn't win
Played on turn 3 and then coined after (which was a 'waste'), in turn 4 did the +2/2 and taunt, twice
 
4:47 PM
> When making desktop window bigger, it is not possible to interact with the HUD controls
> - R for Reset
- Invert pan controls with keyboard
- Hold Ctrl and use mouse to pan
 
wtf
Guess what I hit there ;)
Ultimately I won by copying the Ragnaros my enemy played
and @SimonAndréForsberg it seems that you really like Github issues :)
 
@skiwi What is there not to like about Github issues? :)
2
 
5:41 PM
OMGosh this is awesome... Square Enix remade Final Fantasy VI for iOS... chat.stackexchange.com/rooms/19081/naming-things
 
> noForward cannot be alone on an object at the moment because of a map loading validity check.
 
5:58 PM
> The current allowedDirections is only for when moving TO the block. It should be possible to define directions you can't move FROM as well.
 
New Steam deals soon!
 
@Phrancis This is GameTree ^^
 
6:20 PM
@SimonAndréForsberg Sweet
 
6:32 PM
> What I think would look nice is to place the contributors in "grid" that would be resizable based on the width of the page.
 
@SimonAndréForsberg are you planning on making a zelda-like game also/ or is it just a tool for viewing their content?
 
@bazola Currently no plans on making a Zelda-like game. Just intended as a tool for creating game guides.
I got so many other games I want to make, so I won't have time to make a Zelda-like game :)
 
 
2 hours later…
8:34 PM
@SimonAndréForsberg yeah i could see a zelda-like being extremely time consuming. When I was younger playing them made me feel like I was playing an open world game, but it is really a very linear game that just appears open world. very hard to craft i think
 
whoops
bought TESO and didn't realize that I should've checked how much the monthly payment is, if I continue on playing it
seems to be 15$ or 15€, which is quite normal
 
@skiwi I hope you didn't drop a class just to free up more gaming time!
2
 
8:52 PM
@bazola the interesting stuff about Zelda-like games is that you get some items and/or do some stuff that opens up several new parts of the world at once. To keep track of the parts that are opened up is why I created GameTree.
 
@bazola Nope, I certainly did not! It's complicated though
I cannot do too much without getting stressed, which leads to headache or stomach issues or whatever... However I also get bored quite fast, so I need something to do
And dropping that subject lead to having more spare time available...
From the outside it looks quite like I'm dropping it to play a game, though
 
nah, I definitely understand @skiwi. I know that classes are tough and you definitely don't want to fail one
 
9:23 PM
Ugh, this download
It's 42.5 GB on Steam, and then I read there was about 40 GB of patches
 
10:03 PM
I am actually feeling much better now, haven't had stomach issues in the last few days
Or barely
TTGTB now
 
well that is good! night @skiwi
 
Night @skiwi
 

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