for (int card = 0; card < CARDS_OF_EACH_TYPE; card++) {
createCreature(deck, 1, 1, "B0T", 1);
createCreature(deck, 1, 2, "B0T", 2); // new
createCreature(deck, 2, 1, "B0T", 2); // new
createCreature(deck, 2, 2, "B0T", 3);
createCreature(deck, 3, 3, "B0T", 4);
// createCreature(deck, 4, 4, "B0T", 4);
// createCreature(deck, 5, 5, "B0T", 5);
createCreature(deck, 3, 2, "Bio", 2); // new
createCreature(deck, 2, 3, "Bio", 3); // new
createCreature(deck, 3, 3, "Bio", 4); // new