First adventure was find caravan -> find captured merchants -> defeat sorceress trying to open a portal to somethingerother.
(Sorry got to this so I'll finish here first)
Second adventure was patron sends them to recon sketchy guy -> caravan attacked and important NPC captured -> another NPC deputizes party to find her -> wilderness catch-up-to-bad-guys-before-lair trek
Just wrapped the big battle for that one, all that's left is denouement
Dwarf Druid (w/ 1 level of fighter). Acts most creatively of the bunch to resolve encounters, using druid powers etc. Player has most tabletop experience. Can't arse him to write a backstory.
Human Cleric. Backstory has him growing up as a street urchin before getting in with a temple of war clerics. Tends to wade into the middle of things rather than staying out of the fray and playing support.