last day (751 days later) » 

2:21 PM
As the first poster and owner of this new, shiny room, I guess it's my duty to tell the world why it's there. I'm playing a D&D official campaign again but I'd like to upgrade all my encounters so that they're a challenge for the party, instead of being the easy fights whew only Int 12 wizards would have problems.
 
What edition?
 
room topic changed to The Nameless Room (yet): The spoilerful place where Zachiel tries to tailor D&D encounters to his party. Feel free to use it for yours when the chat is inactive. [dnd-3.5e] [npc] [statblocks]
 
Got it.
Start rolling it out. I will bbias.
 
It's 3.5, but that's currently. I think it could change to 4e as needed.
 
2:37 PM
Before every encounter I'm gonna describe the party that needs to face it. My party is still level one so I think a brief description here in chat is less work than setting up and linking a document.
I currently have a party of three:
The necromancer is a wizard specialized in necromancy. He has the ACF that substitutes the familiar with a skeleton and his spells for the day are blood blade (weapon buff), mage armor, burning hands and I can't remebre the last one but it's not sleep or color spray.
The rogue has a good dex and decent int. She and the necromancer both have improved initiative, and she's probably fighting from the distance, since she can't use Dex for her melee rolls yet.
The dwarf is a crusader. I'm not sure which maneuvers she has but the player took that feat that allows the crusader to start with one more maneuver readied. Good Str and Con.
All three characters have unoptimal armor (maybe it's masterwork, but it's not the one they should use) due to character creation using rolled wealth and extra regional equip from Player's Guide to Faerun.
 
2:59 PM
The party just decided to venture to Undermountain. They're now in a room with several pillars and four corridors. While one is leading to where they're supposed to go, two are not. In effect, one is the entrance to the realm of a powerful wizard that doesn't really want his domain to be disturbed. He wrote some warnings on the wall: "danger this way", but the PCs being PCs, they decided to go that way.
When they're gonna head that way, a...
oh, nevermind, they're dead, that thing is a CR 6
 
 
2 hours later…
5:00 PM
Ok, so: the problem is the party is pitched against a caryatid column, from Fiend Folio. The monster had over 50 hp, hardness, and automatically breaks all non-magic weapons used against it. The pillar room is in a dead magic zone so the monster can always trace his way back to a place where all weapons are broken after doing tamage. It's an impressive warden and I don't think this is meant to be a real encounter, more of "a lesson" for those who don't listen to friendly advice from NPCs.
Luckily, the column will stop attacking once the PCs stop trying to sidetrack -or if they get far enough from there-, which could be funny.
I wonder if there's any way my party could kill the caryatid.
 
 
3 hours later…
8:08 PM
room topic changed to The Statblock Forge: Currently busy trying to tailor Expedition to Undermountain's statblocks to Zachiel's players [dnd-3.5e] [npc] [statblocks]
 

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