So... The whole campaign is about sailing around on a steam ship a huge weird underground sea. The prompt I had in mind was that they've been happily chugging along, when the crew notices a jagged piece of rock poking out through the water, the only visible landmark, hasn't moved in a while.
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Okay, so we'll focus on "What's going on?" A good brainstorm should have a pretty straightforward question about something that's happening, not seek to tell us what to do next. The answer will lead us to an action, but the answer should be a statement about the world.
I am Near-sightedly inquisitive! This is a wonderful thing to consider, and it'll take me away from all that boring important paperwork I have to do. I've already used some fate points, so I've got two left, this one will bring me up to three.
I'm going to use Undernautics, the science of navigation inside caves, to try and examine the cavern around us with a telescope and see if we're really moving through it. This'll be at +3.
WELL! I'm going to spend one of my fate points to bring my +4 up to a +6. I'll invoke the fact I'm a victorian mathematical genius. And victorians were all about boats, too!
@Magician I like this actually. I use up the ship's rope stores! What? I thought we had more than that. Why would we leave all our good rope just lying around on the deck? (No free invoke, we just don't have any spare rope anymore.)
@BESW I have discovered that We're going surprisingly fast, relative to the water. (It's how he lost some of those ropes. He had to re-verify it, and forgot to tie them down.)
And now, third stage. Difficulty is still +4. So far we know that The engine is working as intended and We're going surprisingly fast, relative to the water.
Jessie straightens herself out in mid-air and zooms off to find the landmark rock. (Vehicles +7, including the stunt granting +2 for creating advantages with Vehicles while airborne)
Babbage has a chart for undernautic examinations! He forgot about it before. [spends a fate point on second stunt, 2 left.] I can now use Mathematics for Undernautics, and inspect the cave's surroundings at +5.
But I'm really curious what Jessie's going to find over there. If BESW's okay with it, I spend my free invoke on measuring the speed of our boat - now Jessie knows a bit more about our speed and can more safely fly over there. (Giving her +7.) Also, I spend one of my fate points (going down to 1) on the situation aspect Dark Caves to help Jessie avoid getting distracted by mermen, it's too dark to spot them easily out here. (She's at +9.)
Jessie, would you care to use your free invoke or a fate point to succeed with style for this fact?
It is! That's three victories, and we've discovered: - The engine is working as intended. - We're going surprisingly fast, relative to the water. - The landmark rock is only visible from the ship. - The cavelights above aren't moving past us.
I believe that some sorcery has us lured into a false sense of security, but whoever it is must be an amateur and a fool! They didn't even make the rock move! And we must be just barely working against the whirlpool's current.
I'd just stick with this usually. I'd only opt to redo if I was interested in what BESW would hypothesize, which I can do now with no dice rolls at all: BESW, what hypothesis would you create?
@Smurfton Nah, there was a difference of +3 on our raw rolls. Specific skills wouldn't have mattered unless one of us picked a MUCH lower skill than the other.
@doppelgreener I was leaning toward "caught in an illusion" too, actually!
Now that we know there's an illusion here, I'll urgently take Jessie to the workshop to invent some kind of machine that'll gauge who the sorcerer is, and if they're on our ship at all.
and then we'll probably have to ask some hard questions and then throw someone overboard.
You may have to first convince her not to whip out the Time Gun and see if she can speed the engine up to break away from the whirlpool before breaking the illusion so we can see where we're going.
@BESW "I've got bad news and good news. Turns out steamship engines look really cool when they explode. Now, who wants to see how cool it is, and who wants to work on the evacuation plan?"
Turns out the unmoving rocky thing was a projection from the horn of a giant angler-like fish-monster-thing, its lure. They tried to fight it, but quickly reconsidered and sailed away at top speed. There may be an illustration tomorrow.