If there are any others, we haven't seen them yet. (And we've only seen signs of Svirf, none extant yet.)
@Shalvenay So the Halder--and most of the group is Halder--have begun building a standing army and patrolling the valley to safeguard their proto-settled peoples. (Rather than following the herds, maintaining small plots and fenced pastures.) This is very disruptive to Gulati free-range life, so there's friction there.
Gulati hunt-bands have occasionally harassed Halder patrols or appropriated domesticated herds.
So Halder patrols are stepping up "enforcement" against a people who have no notion of land-rights.
@Shalvenay As one player put it once, "oh good, it's like we get to roleplay the original sins of our American ancestors." I think I've been chatting with @BESW too much =)
(To be fair, that was a pretty good assessment, until discovery of the zombie army.)
So now the PCs have (a) infiltrated the Gulati necromantic "temple" (b) obtained an artifact called Stonebreaker which should help bring down the fence, and (c) are probably going to pop the cork on a war that's been brewing for years. =)
And they're not quite sure yet which side they actually think is "in the right."
@nitsua60 I can work with some degrees of shades-of-grey in the world because that allows me to get down to underlying problems instead of simply having foes that are perpetually at each other's throat for no reason whatsoever
but at the same time -- sometimes I like having someone I can paint as "holy cow, these folks are bad and you should feel bad if you try to defend what they do"
I guess that's part of my ~problem~. For the foes/factions/whatevers to have a reason to be at each other's throat, I've got to come up with something that's reasonable as their motivation... at least reasonable when viewed from their perspective.
@Shalvenay That's part of my hope with breaking this "fence"--that the zombie horde will be unleashed beyond the necromancer's control and there'll be a while of having (morally) easy targets for some hack-and-slashing.