« first day (2336 days earlier)      last day (2621 days later) » 

12:11 AM
Eyes needed: is this question really suitable for the tag?
 
@nitsua60 not really -- there are system-specific issues due to interlocks between system and setting
 
@nitsua60 Leave a comment encouraging them to be specific about systems, because it'll give them more actionable answers tailored to their situation.
 
@BESW I used just-about all those words in a long, rambling comment. Sure sign it's getting near my bed-time.
 
12:45 AM
@BESW I've been strongly considering opening a meta request that we handle system-agnostic like we handled rules-as-written.
is there a clear reason why this is system agnostic? describe it. are you explicitly saying you're trying to solve this in context of a particular system? tag it as such, and system agnostic is probably not the tag for you. have you explained neither and your question has no system tag and is maybe using the sys-ag tag? probably clarify what's going on re: system here.
 
With a lot of fighting over how to enforce simple rules everyone broadly agrees on, and eventually banning them as more toxic to the community than their benefit to the site could possibly compensate for?
 
No, skipping to the end bit where we decided rules as written was used as a tag if the question made it clear the tag should exist, and not using it otherwise.
There's two problematic sys-ag usage circumstances: "I'm sure my situation that only really appears in this game system is totally generic, so I'll use the sys-ag tag" (and the person may or may not be specifying their game system) and "I'm using a game system but I don't want you to provide the kinds of answers I expect I'll get, so I'm going to demand system agnostic answers instead."
I went away to get a midnight snack and realised the second case is basically meta tagging. You're not tagging to describe the question, you're tagging to describe the kinds of answers you expect people to provide you, which isn't what tags are for.
 
@doppelgreener why is the latter even being done?
 
most likely because people literally want specific kinds of answers not to show up
 
@Shalvenay [shrug] see comments on this question
 
12:56 AM
specific kinds of answers that they would likely get if they labeled the system
 
> I'm currently playing in the "new" World of Darkness 2.0, but I want answers on this not tied to the game system's rules.
i still don't think that's what "system-agnostic" is for.
 
I didn't say that was what it was for
just that some people might be using it that way
 
@trogdor sure, not responding to anyone in saying that. just saying i still feel the way i did then.
 
ah
 
Mmm. I think it's going to run up against trope categorisation problems.
 
12:59 AM
i presume it's something to do with the fate gremlin. "answers for this system in this situation are categorically unhelpful and i want to avoid those kinds of answers."
 
The "roleplay vs rollplay" dichotomy is probably in effect for a lot of these decisions.
See also "system doesn't matter."
 
@BESW the guy did directly bring that up himself
 
@BESW quite a bit -- someone who's used to FGI for social scenes is going to consider social-scene questions much more system-agnostic than someone who leans heavily on AGM for their social resolutions
 
@doppelgreener If only he'd used the tag, we'd have all known exactly what he wanted from the start!
 
@nitsua60 he's after approaches that deal with the problem from a Fiat Gated Ingenuity playmode, not an Abstract Game Mechanics one, I reckon
 
1:11 AM
...I really should have come up with catchier terminology
But I'm glad to see someone find it useful!
 
I-Say vs It-Says.
 
Wizards has released Plane Shift: Kaladesh, a free D&D 5e sourcebook for playing in its Magic: the Gathering plane of Kaladesh, also introduced by this Polygon article.
 
@BESW apropos of nothing, has AngryGM made it into the chat feed yet?
 
I wish the guy had a more professional demeanour tbh.
 
1:26 AM
@doppelgreener he also seems a bit on the long-winded and roundabout side
 
@doppelgreener That article also gives links to 2 previous Plane Shifts for other MtG settings
 
@Shalvenay True, both. I'd love some Chrome extension that skips the Long Rambling Intrologue^{TM}and redacts the various profanity/insults. The 60% that'd be left is pure gold, man!
 
1:45 AM
do we have any idea when Bankuei deleted his STack account btw? (I'm wondering if him leaving for good was fallout from the [rules-as-written] dustup, or some other matter altogether)
 
@Shalvenay "when" would establish correlation but not causation
 
@doppelgreener true -- but we can at least disprove my theory that way
 
Man, I wish I understood that dustup. Feels strange joining a family just as it's finalizing an acrimonious divorce....
 
I think a lot of it is about intertwining of playstyle and identity
the playstyle around [rules-as-written] wasn't even about "lets have a standardized game" as much as "lets follow the text to its limit"
 
@nitsua60 the relatively recent events & the proposal the moderators put forward for handling it temporarily?
 
1:52 AM
@nitsua60 I don't entirely understand it either, it wasn't fun to go through though
 
@JackStout You may be interested in Dawn of Worlds
 
hey there @JoelHarmon
 
hey @Shalvenay
 
how're things going?
 
@doppelgreener a year-plus ago, IIRC.
 
1:56 AM
very busy. Currently poking at too many things, including rereading good sized chunks of DW for my meatspace game this week
 
@nitsua60 It happened in the context of wounds that were present at the time, which I've seen active effort from SSD and Mxyzplk in overcoming. To avoid bringing up old stuff I would prefer to avoid explaining in public, but I can on Discord tomorrow sometime.
 
ah. currently poking at some worldbuilding -- debating whether I want to do something more fractal-based or something more noise-based as the basis for the map for the world I'm working on, trying to figure out what size my heightmap grid should be for good imports into a GIS system such as QGIS, and also pondering what base geodesy my world should use, to avoid disasters such as Golarion apparently being flat :P
(yes, Paizo mangled their geodesy that badly)
 
Huh, a fractal-based world could be fascinating, particularly in 3d
 
@JoelHarmon my main gripe with fractal-based terrains is they seem a bit too...harsh and edgy, even after you do erosion modeling on them
 
also, I'm now tempted to look up an old xkcd about map projections and wonder what would happen if the world were shaped that way
I haven't re-read it in years, but Giant in the Playground had a good series on world building, including approximating land forms by starting with continental plates to approximate mountain ranges
 
2:08 AM
Jasper McChesney off the Universe Factory points out a way to do terrain gen using noise + cellular automata for erosion that looks interesting, but I'm not sure how well it scales to fine details (like trying to spit out a 1m resolution DEM that way)
@JoelHarmon yeah -- I'm looking for something a bit less large-scale though (want to stick to a decent-sized island for now so that I don't have head-exploding amounts of mapping to do)
 
in that case, find a topographical map of either a mountainous or hilly area and set the water level
bonus points for inverting the heights, too, but I've had that turn out weirdly
 
@nitsua60 Yes.
I like my fantasy worlds convex, like Captain America's shield.
 
@BESW also hollow like that?
 
2:23 AM
@doppelgreener I certainly respect not wanting to talk about it publicly. I don't even know tha ti need a private briefing. (I'd made a note that I wasn't looking for an explanation here, but I hit ENTER ~1 sec. after @Shalv posted a comment about it, and I didn't want it to come across as intending to shut him up/down.) It was just a strange time to discover this thing called "meta."
 
But for local geography, I like to look up Weird Real Places and do a little study of the forces that created them so I can play a bit.
 
@BESW And magnetically held on to the arm, right?
 
@JoelHarmon Well, an appropriate substrate depending on the cosmology--chaos, elephants, what-have-you.
 
turtles all the way down?
 
If that's what twirls your world.
In most games, the shape of the world and its substrata don't ever impact the story.
 
2:27 AM
@JoelHarmon part of why that gets weird is the different ways that oceanic and continental crusts behave. They're different kinds of rock, so when you flip everything you see land-masses that don't quite pass the smell-test--since we've so little experience with the topography of oceanic crust.
 
Hello again chat. D&D 5 question for anyone who's interested. Do you think a hag is too sneaky of a villain for a group of first time players? I like the way it fills into the fluff for the adventure, but am worried about that much outright deception to players who are pretty new to the hobby.
 
Depends entirely on your playstyle.
 
@nitsua60 Yeah, the original problem I had with it was that erosion happened backwards
 
A "traditional" D&D playstyle that tries to keep player knowledge and character knowledge as close to identical as possible, might not be a good fit for what you describe.
 
hey there @Reibello
 
2:31 AM
hola!
 
and yeah -- I'd want the players in the loop for such a sneaky/crafty NPC being involved. this is a good opportunity to introduce them to how playmodes can change within the context of a single system and table
 
Hi hi.
 
greetings!
 
Salutations!
 
hey again @JuneShores
 
2:33 AM
@Shalvenay - how would you go about that?
 
Hey again.
 
Nice avatar.
 
Thanks.
 
@Reibello basically -- it's the shift from simply playing their character to being actively involved in deceiving their own character -- you're giving them mindshare when it comes to how your hag operates
 
@Shalvenay is that something you'd do for a group of first-time players?
 
2:36 AM
@JoelHarmon it depends on how broadly you want to expose them to the RPG landscape
it could be a very useful building-block experience for them as they move out into the wider world of TTRPGs (vs. having them get culture-shocked the first time they meet a game where conspiring against one's character is an integral part of play)
 
Culture shock is a good phrase for it.
 
@Reibello -- what are your players like in terms of playstyle, approach to the game, ...?
 
I threw a VtC unclear, as there are factual errors in the post that (IMO) will affect answers. OP indicates in comments he'll clean it up later--when possible. Other eyes?
 
@Shalvenay unsure. Two have never played before. The one who I have played games with before is an out-of-the-box type thinker.
One of the players is 11 years old, which also impacts my decisions.
 
@nitsua60 Already did.
 
2:45 AM
So, you know how in a film the audience is often shown things the main characters don't know?
 
Yes
 
When you describe scenes and relay information, treat the players as the audience, not as the main characters.
 
okay
 
Narrate short scenes the characters aren't there for, like "A warty old woman, sopping wet and covered with pondscum, slips behind a tree before the party comes around the bend in the road. When she steps out in front of Amateria the Insouciant, it is as a comely young man."
 
ah
thank you for the example
 
2:48 AM
Then everyone at the table can go "oooh" as Amateria is flattered by the young man and persuaded to help him with some simple task, and they aren't impatient at the seemingly unimportant story.
 
I agree with BESW. Intrigue works for audiences because of dramatic irony. The audience knows things that the main characters don't. However, in a game where the players only know things that their PCs observe in the game, the obfuscation results in confusion.
 
Amateria's player can make choices which push the situation toward dramatic tension, and not punch a hole in the game by ignoring the young man because her player didn't know you were offering something cool.
 
@nitsua60 It says that you can prevent the body from dying by restoring the brain within 1 round, but can you come up with any way to actually restore the brain?
 
Well, it mentions wish...
Short of that, maybe a divine intervention?
[rummages]
 
A nauseous illithid?
 
2:53 AM
As far as I can tell, regenerate won't actually do it (the first ever use case I've found for regenerate, and it doesn't even work).
@BESW Heh.
 
@JuneShores very good point -- I've run into this myself
 
@Shalvenay though that can be a benefit, if that's what you're going for
 
@JuneShores it's doubly bothersome when the obfuscation interferes with your character's approach to the situation
 
@Miniman yeah, divine intervention's the only other thing I can think of. (I mean the clerical class ability, not just some hand-wavey GM-fiat version of "divine intervention".)
('cause obviously that would work.)
 
@nitsua60 @Miniman thoughts on Polymorph as a short term solution?
 
2:59 AM
@Reibello No idea whether it would work, but it's pretty clever!
 
nvm!
 
@Reibello Perhaps some kind of flesh-to-stone spell?
 
so, how've things been @Reibello?
 
I'd look it up, but I forced my PHB on a friend a few hours ago
 
@JoelHarmon Takes too long - you've only got one round, unfortunately.
 
3:00 AM
(and the SRD is so far away...)
 
man, if only you hadn't lent out your PHB!
 
So... true polymorph target into their long-lost twin?
 
yeah, but this guy is running a game for some new players, so I figured it'd be better to have more PHBs floating around
 
@nitsua60 Beasts only :P
 
@Shalvenay Things are good. Writing up a little one-shot for some friends. Looking for a new motor vehicle.
you?
Polymorph - kill, - reincarnate! Wheeeeel of Fortune!
I should not be allowed to play a caster.
 
3:02 AM
@Reibello doing some worldbuilding -- debating between more fractally-based stuff and more ramps+Perlin-noisy stuff for the base of my terrain gen approach
 
@Miniman True. True polymorph, that is. Of course that gets into the ugliness of target form needing a CR.
 
Also, everyone already knows it, but the intellect devourer is so messed up. It's CR 2, and it does stuff that requires 7th-level spells (13th-level characters) to fix.
 
yeeeah
things I will never use except on @JoelHarmon
 
wants to see intellect devourer cannibalism now
 
I dunno - the group I run a game for is never really challenged by anything, so lately I've just been randomly throwing things at them to see what happens.
 
3:05 AM
@Miniman I would agree, but my resident intellect devourer won't let me.
 
@Reibello you're right, I should get back to planning that DW game
 
step one: insert demons
step two: watch the party try to dive tackle them
 
or defend a whole area
 
because ranged weapons are for suckers
 
@Shalvenay I found a couple of map generators yesterday, that you may find interesting/useful: planet map generator (downloadable & web interface) and fantasy map generator (open-source & web)
 
3:09 AM
@Reibello don't talk about the one character with some throwing daggers like that
 
hahaha
 
@Adeptus part of the thing is I'm looking for something that's a heightmap (i.e. readily projectable to a Digital Elevation Model) and not a full-fledged map
 
@Reibello which also reminds me, I should answer your question with my now somewhat better formulated reasoning; you can defend "a location" that's about as big as your melee weapon reach
 
These generate height variations, but not as a separate component. Both have the source code, so you may be able to hack something (depending on your programming ability & familiarity with the languages used)
 
@Shalvenay The first one's generating 3D points; since he gives you the C source it shouldn't be too hard--said like a true hack--to rewrite the output functions to get you your DEM data the way you want it.
@Adeptus sniped!
 
3:19 AM
@nitsua60 yeah -- I suspect the issue would be resolution though
 
> The "-H" option produces a heightfield instead of a bitmap file. Each
point on the map is printed as an integer in the range (approximately)
-1.2*10^6 to 1.2*10^6, representing the altitude at that point.
(from the planet map gen)
 
hrm...I'd still need to run a hydrology simulation on this, basically -- and there's also the issue of getting the kind of resolution I want (running out of precision could be a concern here) -- the good news with something built for planets is that it works well with WGS-84 tho :P
 
@Adeptus that second one is amazing.
 
@nitsua60 There's also a twitter account that posts random maps created by it
 
the second one looks quite interesting, but I'd have to basically hardcore-hack it to do what I want
 
3:29 AM
Yeah, it doesn't seem to be terribly suited to your use-case.
Have I asked you why you're sold on generating the terrain data rather than, say, appropriating some from ETOPO or the like?
A single tile--IIRC they're 30 degrees of longitude by 15 degrees of latittude--would give you more land-mass than a twenty-year campaign could exhaust.
 
@nitsua60 I'm trying to break out of a rut of RL-copycat terrain/clime combinations
while staying realistic in the mapping of terrains to climes
 
mkay.
 
@Adeptus -- your second link is quite interesting -- but it's not at all clear how I'd get something DEM-like (vs drawn-map-like) out of the thing
(to be clear, I'd also want the generated hydrology, but as a separate layer -- that way, it'd be far easier to vectorize once in QGIS)
also, the erosion model is quite aggressive and assumes a uniform rainfall and erodibility (which is reasonable, but something I'd probably want to adjust some if possible)
 
 
3 hours later…
6:53 AM
Am I missing a meaning here?
 
is there like, Reincarnation or Resurrection in 5e?
seem to me like that might be it
 
There is, but both of them require a dead body.
 
wait, even Reincarnation?
 
Well, true resurrection doesn't actually need the body as such, but the body has to be dead.
 
how odd
the point of that in 3 was to get a character back even without the body
as far as I understand it
 
6:59 AM
It still does that - but they have to have died.
 
oh, well but you don't need the body then right?
 
Which, to be honest, I still don't get how "alive" or "dead" really applies to anything except bodies.
@trogdor Yep.
 
ok confusion over
 
7:56 AM
Character concept: Psychic masseuse.
 
> That's the spot. Can use Physique to discover a character's aspects, while engaged in a prolonged physical contact with them.
 
> The medium is the massage. You can use Physique to help another character overcome mental consequences.
> Offensive acupuncture. If you're grappled, or otherwise in very close quarters with an opponent, you can attack with Lore.
 
 
3 hours later…
11:09 AM
> Immovable object. Forceful and Quick attacks against you can only fail or tie, never succeed. However you cannot concede conflicts.
 
> Irresistible force. Your Forceful attacks always succeed. However you cannot concede conflicts.
 
> Power Glove. On a successful attack, you can spend a Fate point to ignore any immunity the target may have.
 
 
2 hours later…
1:33 PM
"The Ampersand Revision" would be a good name for a Robert Ludlum novel.
 
 
2 hours later…
3:23 PM
VtC broad: needs specificity of criteria.
 
3:56 PM
so, apparently, the reason we've been having such big issues with the elemental evil campaign is cause our dm doesn't follow how the temples are built
instead of doing one fight at a time, he's having different parts of the temple come fight us at once. so, what was supposed to be 4-5 encounters ends up as 1
 
@DForck42 The original Temple of Elemental Evil?
 
@Adam the 5e module princes of the apocalype
couldn't remember the name until just then
 
Ah! My group just finished up a conversion of the Village of Hommlet and my DM wants to run a conversion for the original module.
 
@Adam cool
but yeah, we had two players die yesterday
 
Having 5 encounters worth of people all charge you sounds pretty brutal. Is the rest of the temple just empty after that? Or do you even get to explore them?
 
4:01 PM
@Adam it's basically empty except for loot
 
Ouch. That kind of sucks. So you end up front loading a 2+ hour fight and then spend the rest of your session getting a loot checklist/story bits before hobbling off for resurrections, rest, and the next temple?
 
@Adam basically
I mean, I AM having fun
 
the dwarf fortress kind of fun
 
@DForck42 characters, right?
 
is your GM doing that on purpose?
 
4:11 PM
@nitsua60 yes
 
I mean, is he making things harder on purpose because you usually win too easily, or is it something else?
 
@nitsua60 That is horrible, and now I am super sad and feel like a jerk :(
Many apologies
 
@AnneAunyme I think he's trying to rush us through the module
 
@Adam No worries--I just came out of a conversation with a friend of the player, like 30 seconds previous, and was probably dragging that into here for no good reason.
Sorry I made you feel like a jerk when you were the one reading the conversation normally =|
[rends garments, lashes self with wet noodle]
 
@nitsua60 Is that definitely the GM's intent, or are they just not preventing that from occurring?
 
4:17 PM
@nitsua60 No need to lash yourself with a noodle! Ordinarily I would've agreed with you, but I was feeling particularly jovial today and was just trying to play around a bit. I shouldve just stuck to my guns and kept it to myself.
 
Also @SevenSidedDie I tried to fix my recent question.
 
@Adam No--this is generally a jovial room, so you shouldn't feel you need to restrain. My bad, all around. (I've been in four counseling meetings with these kids in the last day, so it's re-surfaced as a matter of persistent attention after a few weeks of quiescence.)
 
@nitsua60 lol
 
@Carcosa Looks good and already back open. :)
 
4:20 PM
> We reject the notion that the Chilean flag, although it is a nice flag, can in any way compare to of be substituted for the official state flag of Texas.
Good to know.
It's polite to the Chileans, at that.
 
@DForck42 (I misread the conversation) Sometimes a GM will combine encounters for the sake of time, although 4-5 seems a bit much. Is that definitely the GM's intent, or are they just not preventing that from occurring?
 
@nitsua60 *hugs*
 
@Carcosa a bit of both, I think
while two of the encounters we fought I could reasonably see happening, having the vrock come and attack us AND and umber hulk at the same time AND ghouls...
i think his logic is that he doesn't want running this module to take two years
and he also wanted us to level for sure last night (overkill 9000)
 
@Carcosa: my opinion on your question (that I won't post as an answer since it is only an opinion) is that Charisma means "innate power" in Pathfinder, as does "spontaneous magic", so there is no reason to make a prepared caster on charisma.
 
@AnneAunyme Oh, I agree, but I think that justification is more of a "flavor" perspective.
 
4:27 PM
why would a double fight take less time than two fights? I don't get it.
 
@DForck42 though I hate using the term for table top games, that is a LOT of potential crowd control all at once
 
classes are built from a flavor basis
 
That reminds of a one shot I ran where I had a PC get paralyzed by a carrion crawler and was out of the whole fight. I expected things to be super easy for them for that encounter, but they kept failing the save and it ended up taking twice as long as I expected
 
@AnneAunyme me neither
@Adam yeah, and the party we HAD wasn't great at handling a large group of people
we swapped the druid for a sorc, and now the rogue for an artificer
so, we'll see how the new dynamics work out
 
@DForck42 I know that feeling pretty well too. My current party is very much single target focused. I have faith in you guys! And as long as you are having fun with it, trying to figure out how to overcome the onslaught can be pretty amusing.
 
4:34 PM
@Adam yup
the sad thing is, the rogue died cause of a carpet (whatever it's called)
cause she ducked into a room to hide to get sneak attack
and it attacked her and we were all none the wiser
 
looks like the carpetgoth from munchkin cthulhu
(not sure of the english name of the monster, though)
 
Rug of Smothering it sounds like. Something along those lines
 
@AnneAunyme yeah, it's basically a mimic, but looks like a black carpet
 
the most horrible mimic I encountered was a hall one.
 
The whole hall was a mimic?!
 
4:43 PM
like, you are walking in a hall and suddenly you realize you are inside a mimic
 
That is absolutely glorious!
 
@AnneAunyme oh my
 
and you realise the corpses you are seeing decomposing everywhere are in fact being digested
it's absolutely horrorful
 
I only ever fought one mimic and it was the traditional chest one. We had to clean out some giant plague rats from a barkeep's cellar. There was a chest that we were tempted to loot, but we were nice and told him about it. He seemed confused and went to check on it and was promptly eaten.
he being the barkeep.
 
@Adam lol
 
4:48 PM
It swallowed him mostly whole though, so we were able to kill the mimic, get him out of its corpse, and then revive him. He owes us a life debt now, so free drinks and lodging for the rest of time :)
 
@Adam neat
 
After hearing Anne's story though, I wish the whole cellar was actually a mimic!
 
 
1 hour later…
6:12 PM
@SevenSidedDie Thanks. It's been a very difficult, but simultaneously very-affirming, few weeks.
 
 
1 hour later…
7:28 PM
0
Q: Incorrect filtering of rep events when unfolded

ConduitWhile poking around on my profile page I noticed that the "folded" versions of rep events don't contain the proper number of individual events once unfolded. It looks like the methods used to filter the events by time isn't uniform. folded - 5 and 4 events, respectively: unfolded - 9 duplicate...

 
 
2 hours later…
9:03 PM
@LegendaryDude I hope Garrett takes my advice and joins the chat.
 
@Adam +1, me too.
It's not a bad question but there are enough problems with it that I can't very well explain how it can be made on-topic.
 
Indeed. I know what you mean. I feel the same way. We can talk at length about trade-offs, but perhaps not so effectively on the main site. I'm afraid however that many of these almost good enough questions get lost in the ether because people don't earn rep in chat.
 
To a regular site user it's obvious what is wrong with the question but because it's so ingrained into my behavior I have a hard time articulating to newer users how those questions can be improved to be on-topic Good Subjective.
 
Agreed. And it would be much quicker to resolve instead of through fifty comments
 
9:21 PM
@BESW @Shalvenay thanks again for the help last night - it worked out really well.
 
Yey!
 
 
1 hour later…
10:36 PM
@Baskakov_Dmitriy In regards to your question: nothing that I can find for Third edition
No clue about earlier editions...
 
11:08 PM
Hello.
 
[wave] What's new?
 
Hi June!
 
I can tell you what's not new: my general listlessness.
Gotta make those lists.
The heck am I even supposed to be doing? I don't know.
Hey, doppelgreener & BESW.
How's tricks?
 
Lots of writing I should be doing, and it's just not happening.
 
hey there @JuneShores
 
11:17 PM
The exact same, @BESW.
Hi, @Shalve
shalvenay
 
Kids these days ain't got enough lists.
 
lists of what?
 
Of lists, preferably.
I'm completing rental paperwork! whee.
 
lol
next I guess you will say there are too many street magicians XD
 
how're things going?
 
11:22 PM
@doppelgreener nice though, that sounds like a good step to not needing to move again :)
 
11:47 PM
@SevenSidedDie is this answer really off-topic, or just a horribly-executed frame challenge?
 
and hey there as well @nitsua60
 
hiya
 
how're things going?
 
just noticed VI's excellent answer to her "can I begin playing" question.
 
@nitsua60 at best it's just horribly ineffectual
@nitsua60 and one of the most worthy bounties I've ever given, if not the most worthy
 
11:51 PM
Oh, yes: it's certainly not great. But it does add something, I think, in that it suggests a different type of computer-mediated roleplaying that no other answer mentions, and the experience that many VI players are there. I don't really know where MUDs stand vis-a-vis "our" RPGs vs. CRPG, but I'd kinda like to see that bit of information out there.
 
@nitsua60 I'd consider them as a half-way point in the lineage from TTRPG play to graphical CRPGs
 
@doppelgreener Yeah--that's a wonderfully detailed writeup. I would hope that it inspires anyone in her situation to give it a go, with that narrative and obviously-enjoyable (or, at least, workable) experience to shoot for.
Yeah--I'm not sure I'd want to see oodles of MUD-answers peppering the site, but perhaps in this one instance it's worth turning a...
[rephrasing]
...it's worth letting it ride.
 
@nitsua60 There are a great many MUDs which would not be remotely accessible; many of them were created before there were even accessibility standards. So, "have you tried MUDs?" doesn't really help at all.
 
@doppelgreener quite true, yes -- MUD UIs are often designed around archaic creatures, like DOS-style no-termcap telnet.
 
Interesting. (I'm admittedly past my depth on at least two dimensions, here.)
 
11:54 PM
Or the textual element is graphical with no accessibility exposure.
 
yeah
 
But the "I've met many VI players online through these" would seem to argue that at least some aren't hampered.
Like I say: not at all my forte, but it seemed an interesting point with experience backing it up, unlike the many well-meaning but (to my eye) unfounded "this shouldn't be a problem" answers.
 
@nitsua60 Sure! Yes, definitely. But the post provides zero guidance on actually getting on board, such as specifying which MUDs are accessible, and whether those VI people are (effectively) blind or simply have very, very poor vision & need to squint and use high contrast mode.
 
@doppelgreener All true. Perhaps it's time to dragoon VI (the user) into some MUDs and have her write another 500-bounty-worthy answer =)
 
That might not be topical for as, since MUDs tend to be an Arqade thing.
 
11:59 PM
"Alright, discord group: for this 5e one-shot your characters are all set. On the first night of the journey they all share a common dream, in which they are represented by strange white symbols on a black screen. Please turn your browser to foo-MUD.com, where we'll play out the rest of this session."
 

« first day (2336 days earlier)      last day (2621 days later) »