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12:29 AM
Contentious topic of the day... can you wield a double weapon one-handed in 3.PF?
> A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
(Paizo official position is "No". WotC official position is... unclear)
 
user20683
12:54 AM
@Adeptus I would say the WotC position is yes. Valenar Elves wield double scimitars from horseback
 
user20683
there are pictures of them using it one handed
 
The metaphor is no longer a metaphor:
I in fact have a diamond... hat.
 
is that an SE logo?
 
That is infact an SE Diamond
 
@BrianBallsun-Stanton I think it would probably be justified to refer to it as a crown.
 
1:07 AM
ok, I was not sure, but I knew I had seen it
 
@Miniman well it does sit uneasy on my head...
I'm absolutely worthless at taking photos though, especially through computer webcam
 
well, that isn't the best method anyway
I can hardly take a decent picture with an actual camera
 
Now that we have 4 mods, there's all kinds of Narnia jokes available to us.
 
user20683
@Miniman or D&D party jokes
 
1:49 AM
@WorldEngineer Well, going off their top class tags, Brian is a Cleric/Rogue, Mxy is a Barbarian, d7 is a Rogue, and wax is a Monk/Rogue.
There's an interesting theme there...
 
my players are roleplaying walking up three flights of stairs...longer than it takes to walk up three flights of stairs.
 
hahaha
I apparently am a wizard per the class tags
(I don't have any rep for any other tags somehow)
any other class tags that is
oddly enough, someone who looked at my tags page would be a little confused, because I don't actually play WoD at all, yet my most-upvoted answer's on a WoD question :P
 
2:13 AM
@Aaron This looks quite interesting. I haven't really played Castlevania (I know, I know :v), but the setting, characters, and visual style are extremely appealing to me here.
 
I played,.. one of them, a little
I didn't even finish it, mostly cause it was someone else's game on some handheld device
not cause I didn't like it
 
I'm not quite sure why I haven't. Its setting and characters also appeal to me, and more importantly, it sounds pretty fun.
 
I think I was too busy, among other things, playing like Final Fantasy and Metroid games
during most of the times when a Castlevania game came out
 
Oh yeah, Del Toro and stuff with gothic settings remind me, Crimson Peak looks great.
 
I mean, to be fair, I have spent a lot of time playing many different games, I simply didn't have time for some of them, especially if I was gonna do anything other than playing video games
 
2:27 AM
Yeah, I know what you mean. Way too many games, too little time.
But I should try them sometime... I love Gothic fiction and vampires and all that good stuff. That's why I bring up Crimson Peak. I just watched the trailer, and it looks like a wonderful adaptation of classic Gothic romance/horror sensibilities with Del Toro's style and a big ol' budget.
 
yeah, to me Castlevania was just a series of games, most of which were likely to be good, that was in the pile with other games I might get around to playing some other time
 
Haha, yes.
 
as opposed to all the ones I was excited enough to already have
 
 
2 hours later…
4:48 AM
Have any of you guys bought the Fate Codex mags?
 
 
1 hour later…
6:05 AM
@AlexMitan What are those?
[googles]
Oh, these! I have not. I am curious about them but also wary.
@BESW oh my god XD
I fear for those ponies.
 
@doppelgreener this was more or less my sentiment
 
6:21 AM
...my players....are throwing a memorial service for the enemy they just killed
There were so many ways to end that plot arc, they decided to end it with blunt force trauma, only to put everything together in the end that the bad guy...wasnt evil, just had a very different perspective than the party
 
6:36 AM
Wow.
That is moving.
 
players had tears....
 
6:50 AM
T_T You have a wonderful group.
 
7:39 AM
I bought one of the Fate Codex mags and it's awesome!
It's written in the same style as the rulebooks, with a lot of examples and stories
very informally
it's super gorgeous
 
Very cool.
 
I'm going to buy all of them soon enough, and get proper fate dice instead of my makeshifts (which I'm still proud of)
Coincidentally, Vol 2 Issue 1 I think, which I bought, contains a FAE hack/playstyle called Primal World where nameless characters representing an idea (The Defender, The Scholar, The Terror) "explore" a newly formed, chaotic world. "Explore" is in quote marks because the world has a Stability Table of 5 by 5 squares. Once two aspects that refer to the same thing exist somewhere, such as [I was born in the Cullbrook Citadel] and [I hate Cullbrook Citadel],that element becomes a part of the world
and the same goes with approaches, which players either pick out of a larger list or invent themselves. Once an approach appears on two entities, it becomes a World approach, and once there are six on the world's stability table, everything has to change and adapt to use those approaches, if they're not "consumed" by whatever reality-eating forces can attack the world
the world itself is treated as a character, with pre-determined Consequences that start acting once the world takes stress, and it evolves at the same time as the characters explore/create it with the 5x5 aspect table
 
That... sounds like something we should look at, @Magician.
 
to me, it was so beautiful I almost cried
oh, and at character creation you have to have a Name and a Question instead, let me fetch a sample character sheet
 
@BESW Indeed.
 
7:47 AM
I plan to write up things toward a playtest of our concepts while I'm on the plane next week.
'cause we've got a good solid set of conceits already.
We're mostly hung up on turning it into a playtest packet, I think.
 
so you're encouraged to have an entity that is driven and represents an idea, but comes to question itself and look beyond their motive
I like the Defender quite a bit:
"Name: The Defender
wait
 
@BESW I must admit, they have largely fled my head, and I don't have any headspace right now, what with a game to run in 2 days and everything. But by next week this should hopefully change.
 
**The Defender**
The Defender is a wall against destruction and unmaking. But the defender isn't defined by what it defends, only *that* it defends. Being a wall has little meaning, though, unless there is something on each side, something to keep out and to keep in. Perhaps the externals are exactly the threat it needs to solidify its own existence: the wall between the monsters from beyond and this world. But if that were so... would the Defender truly want to shut those monsters out for good? Or would it want a constant trickling threat to defend against forever?
Approach:
Good(+3) Indomitable
stunts, stress and consequences work the same, of course
 
(Most markdown breaks when an entry has a sticky return, for future reference.)
 
but milestones are different, and allow for a lot of change and concretion, to reflect the nature of the game... I really like it, I'd recommend Vol 2 Issue 1 just for this honestly
 
7:52 AM
Duly noted.
 
It also has an article called "Two Hour Fate", about managing to have good two-hour game sessions with the system, based on a fixed, fluid "budget" of aspects, stress etc
 
Oooh.
[is sold]
 
mhm! I really like it, and another article about.. translating Dresden Files into Atomic Robo or something
but it's really good outside of either too
some very good ideas that, as is always the case with Fate, you can build on yourself
These people obviously really care about Fate, and they have some very sweet ideas, and again I love the informal style a LOT
and it's $2.99 or something in pdf, mobi and epub
and yes, I know that when I'm really excited about something it sounds like I'm actually selling you the stuff myself, sorry for that :P
vol 1 issue 4 has this, too:

-Nick Bate's take on violence in Fate, Why Are We Always Fighting?
-André La Roche's political campaign system, Campaign Season
-Encoded Systems's new dice mechanic, Momentum Dice
-J. Huston Todd's quick start adventure, The Pilots of EDEN
 
Speaking of eBooks and the like... my wife has recently published 2 eBooks and a print-on-demand paperback that combines them (3 short stories & a novella)
 
By the way, is there a rule around here about posting too many chat messages at once?
 
8:01 AM
It's fine so long as it's not overrunning another conversation (in which case the less on-topic conversation will probably be suggested it moves to the Not A Bar).
@Adeptus Very cool. Who's she publishing with?
 
I know that in some areas the Stack is really strict and cold about some things
I might have gotten a lot of flak about things on StackOverload
@BESW I'm a bit curious, did going into Fate-type/lite/plusyminusy RPGs make you see d20/heavy games differently? Would you ever prefer those over lite games?
 
@AlexMitan It very much changed how I see other games, though I'd already started to see the problems with elements like goblin dice before I made the switch.
I'm still open to "heavy" games, but I've shaken off the illusion that complexity is valuable for its own sake, especially in the proliferation of subsystems.
I now value complexity for the effect it has on the game experience, and most of my own gameplay needs are currently better fitted by simpler systems.
 
Mhm.. I love the goblin dice article, it puts things very well
 
It's by our own @Magician.
 
//bows//
 
8:07 AM
Oh, congrats then! And thank you!
I feel pretty conflicted, on the one hand I've come to really feel contempt for complex d20 type games, to the point where if I'm in the right (or wrong?) mood I'll go on a little hate rant about them
 
His blogging about 4e vastly increased my own enjoyment and understanding of the system, and also facilitated my understanding why I needed to leave it.
 
but on the other I have a very deeply rooted sense of "We're all a community around a hobby that should be more popular anyway, I can appreciate any game which brings people joy and if that's their thing, great"
 
Oh, absolutely.
So long as the people involved in the game experience are happy and safe, nobody outside the experience is qualified to tell them they're Doing It Wrong.
 
so if D&D was a person they'd receive some HEAVILY mixed signals from me, like the grumbliest "Thank you"s ever
 
@BESW Self-publishing - eBook through Amazon & Smashwords (who also distribute through Apple store, Kobo, B&N, etc); and PoD through Createspace (part of Amazon)
 
8:10 AM
A few of the chat regulars, myself included, have an assortment of issues with D&D, though mostly not with the complexity itself, but with the underlying reasons for it. Or lack thereof.
 
Yeah, I'm not saying they're Doing It Wrong, it just pisses me off so much on an emotional level, a level on which it perhaps shouldn't register
Maybe a bit of frustration and sense of "revenge" that it made me break down that one time and such, the fear that it might have discouraged my group a bit
 
Aye. A lot of people feel... misled?... by the d20 System.
 
And all the money and time I thought I spent to enjoy the system, but really I spent to -survive- it
 
It's a very strong system for certain gameplay goals, but it just bit off more than it could chew in trying to also accommodate other gameplay goals that it wasn't quite so well fitted to.
 
And YES, I did fudge almost half the rolls, I'm sorry but at low levels there just isn't any balance in D&D 5e, there, I said it
 
8:12 AM
The d20 bust/boom was a mixed blessing for the RPG community.
 
Cool, most characters have under 10 HP and most mobs that level hit for up to 10 HP
What the hell is that
Literally every hit in that game is a nuke launched by a blind man
 
39
Q: What is "the d20 bust," and what does "post-d20 game" mean?

BESWReading this gaming industry retrospective I ran into a few phrases which confused me. The d20 bust caused by 3.5e (2003) and the over-saturation of d20 products ran right into the Great Recession. What's "the d20 bust"? I came into RPGs shortly after 3.5's release, so I can't compare befor...

 
if it doesn't hit, meh, if it does, someone dies
I think it started to dawn upon me when the cleric was really hyped about her one remaining spell, a powerful one, with one slot left
she was all giddy, waiting for the right moment to let it out
then I could see the joy on her face as she declared she's going to smite someone up with her Guiding Bolt to turn the tables in our favour
*rolls d20*
"Yeah, you missed, Steph.."
 
Basically, the d20 boom was when the d20 System's open gaming license let many small businesses publish RPG material without having to invent their own system--thus reducing overhead and making more people likely to buy it.
 
"Oh... can I try again next turn?"
 
8:14 AM
So a TON of new RPG content hit the market.
 
It was like telling her there's no Santa Claus
 
...but a lot of it was very low-quality, and it was all based on the same basic set of mechanics, so quantity increased while quality and variety got sidelined.
This led to disillusionment and the d20 bust.
 
I felt it myself, and I've learned a lot... in the end, I don't regret it
But seriously, having to tell her "No, you used up your spell slot on a huge bolt that missed and poofed against the cave wall, you can start using your mace now for the rest of the day"
 
@AlexMitan That's an excellent example of the system not matching your desired playstyle.
For some, that huge risk/benefit ratio is an awesome gamble that's dramatic whether you succeed or fail.
For others... it's more like how you feel.
 
Whereas in Fate, on that one-on-one game, Zee the rogue deciding it was time to reveal her pyromantical abilities and Sneakily let out a fireball on someone.. we both loved that
 
8:19 AM
v. cool.
 
no mechanical difference between her deciding to stab them or fire an arrow, but she felt satisfied that she could cast magic anyway
 
yeah, D20 is not especially appealing to me now that I have tasted other systems
at the very least, rolling a D20 itself is just a little too random
 
and I let her use whatever stealth attack bonus she had on her stunt, at which point I just thought "Man, Skyrim should really let you have sneak bonuses on magic" since it was her character from Skyrim delving in a small dwarven ruin
 
Magician is running us through 13th Age this weekend, and it's closer to D&D than I ever thought I'd get again, but I'm willing to give it a chance 'cause it's got some really cool solutions to a lot of the pushback I faced with D&D.
 
Yeah, the only way I'd return to d20 would be a bell curve, perhaps... I like it a lot.. maybe just roll 2d10 or something
 
8:21 AM
if you roll too high or too low, your stats will be less likely to actually effect anything, and beyond stats there usually isn't too much you can do to influence rolls
 
Wouldn't rolling 2d10 in D&D alleviate a bit of the goblindicery?
 
Like, 13th Age uses a d20 for attacks... but in addition to "did you hit the target number?" it also asks "did you roll even or odd?" and "did you roll 6+?" and so forth, with various class effects keying off it.
 
Also, D&D told me "It's fun to hide the difficulty number, it's IMMERSIIIVE" and I just took it for granted. And you know what? No it ain't. I love the "bargaining" going on in Fate... I love the "Ha! You thought that was it?!" going on with trying to one-up the other, it distributes the tension and narrative over a longer process that is active, instead of a longer process that is mainly number-crunching
 
I've been working for quite some time to phrase my feelings on these topics, on the position that mechanics occupy in d20 vs. fiction-first games like Fate, but it never comes out entirely coherent.
 
@AlexMitan I agree personally, but I've had players in the past who felt that kind of discussion made it hard for them to take the story seriously because it exposed the machinery and artifice too much.
And they're not wrong, for their own experiences.
 
8:26 AM
Sure, but everyone's aware they're depending on mechanics to resolve things, might as well make the mechanics fun to manipulate instead of bow down under and hope you rolled right
With enough Fate points (which you get by playing as more than a set of numbers) you could turn any bad roll around on its head
D&D tried to do a similar thing with Inspiration, but now it just seems token, no pun intended, since they insist you have to decide if you want to use Inspiration "before the roll", so you still have no idea if it's going to be needed or not
 
D&D's got a long tradition of carefully balancing cause-and-effect "realism" with genre tropes and mechanical convenience. Each iteration's success is wide open for debate, but that's contentious enough it should probably adjourn to a side chat if anyone here wanted to dig into it.
For a number of societal and sociological reasons, it's hard to critique an RPG system without folks inferring --rightly or wrongly-- that we're also criticising those who enjoy that system.
 
honestly I was just pushing it when I started doing fate-style zones for D&D
I feel really dumb... I have such a huge folder and I put so much work into custom mob cards and party trackers, again, just to survive the system..
 
I had binders. Plural.
 
And a whiteboard with magnets, and a laminated grid with coloured window markers, and I used InDesign to format my adventure notes for 4e.
 
8:34 AM
I made this. In Powerpoint. I feel so stupid.
 
@AlexMitan I actually like hybrids and borrowing elements from one system to another. I don't like answers like "Don't homebrew D&D to be like Fate, play Fate instead" because it ignores many factors, like the fact that people are people, not rational decision-making machines.
 
I taught myself Excel to streamline D&D 3.5 NPC design.
 
So you feel my pain.. or rather, I feel yours
At least you actually got to using them, right though?
I did all of this for a session that would have no follow-up
 
Five years in 3.5, and a year and a half in 4e.
 
In other words, don't be hard on yourself. Homebrewing D&D to be more like Fate is perfectly fine, since the cost of switching systems, especially for groups who've only played the same game for years, is huge.
 
8:36 AM
Yup!
 
Yeah, but all of this immense amount of prep was for a single session, and the second session broke down within one hour of starting
I wasn't consciously driving it towards Fate, I had no idea what Fate was
 
Put it this way: it sounds like you've thought about the experience, learned from it, and used the learning to inform future action.
So it was a good experience to have!
 
Yeah... it's a thing I have to work on in myself too, it's a pretty rough time in general for me and a lot of improvement's to be made in how I think
 
[patpat]
Learning is an eternal constant in human existence.
My life getting more stressful is one factor in burning out on D&D 3.5 when I did, and then again on D&D entirely. The prep time and the effort of orchestration just stopped being worth it.
 
I made another image to prove a point to some of my more plebeian friends
 
8:41 AM
Now I've got GMless games, and games we can play without prep at all, and games my other players will volunteer to GM. Gaming had become a job instead of an intensive hobby, and now it isn't a job anymore.
 
@AlexMitan Now make one comparing Fate PCs to Cthulhu Dark PCs!
 
lol, that isn't even something you need to do
 
@AlexMitan You're forgetting that for many D&D players, and even for me, in certain moods and times in my life, the number-crunching is a desired element, not something you slog through to get to the good parts. The mechanics are a game element that people enjoy for its own sake.
 
@lisardggY This is what the d20 System catered to so well.
 
8:44 AM
I know, I know, and I'm trying really hard to put myself in those shoes, but even if I can't, I accept it
 
@BESW this is true, that is why I liked it so much
 
@BESW Exactly. Personally, I've lost interest in the work and optimization required to make this element work properly.
 
I accept it, but it took me a long while to "get" that people might want that
 
Trogdor loved 4e's mechanical complexity and the way it fit together so elegantly no matter how many ways you twisted it.
It was like a puzzle with totally new solutions each time you changed the starting input.
 
Especially since some really major exams are coming my way number-crunching in it felt like more exam prep to me, I'm pretty good at math, but dear lord do I hate it
So people wanting more of that felt like a "Surely you're joking, sir" kind of thing at first
 
8:46 AM
@BESW It was fantastic, I even went as far as to just make tons of PC's that no one ever used
 
I have a regular group where we played mostly d20 over the years - a long-running 3.5 campaign I joined late, two Pathfinder campaigns, BESM d20 and Fading Suns d20. We played d20 systems because they were familiar to us. Only two players were actual optimizers (and they moved to the US after the original 3.5 game ended).
We still kept with d20 because it was familiar and we couldn't justify the cost of switching systems.
 
Wait, ok, dumb question, are CoC and Cthulhu Dark variants of some sort or completely different?
 
But since none of us loved to fiddle too much with the mechanics, we simply de-emphasized it and played more freely. And it worked fine.
 
@AlexMitan Totally different.
 
Okay, are they "lite" or "heavy", d6 or d20 or what?
 
8:50 AM
CoC is a high-complexity system that runs on d%s (2d10 to get results of 1 to 100).
 
Sorry if this is a "just Google it" question, but I'd like a briefing on it
Oh, okay, for some reason I was under the impression that it's...similar to...Fate? quickly ducks
 
CD is a super-small system (its rules are a single page pamphlet) that runs on a tiny handful of d6s.
CoC is a bit more interested in "realistic" outcomes and models.
 
@AlexMitan the deal is that Cuthulu Dark is really simple in terms of character creation
 
CD is only interested in mechanics that escalate narrative tension.
 
and just a little tiny bit less simple in every other way
 
8:52 AM
In CD, your character is a name and a profession. That's it.
 
yeah
 
Everything else is narrative.
Non-PCs don't have stats.
 
Hah, I love it when an RPG asks for dice of different colours, I'm all "Ok so which one of these 96 dice do you prefer?"
 
is free, and the links are in the tag wiki.
 
I'm getting my first d30 soon enough too, as well as two sets of actual fate dice, bringing it up to 109 dice
Ok, thank you! I was reading the srd now
 
8:53 AM
It hadn't occurred to me until recently to count my dice.
 
My total dice count right now is... hmmm... 12 Fate dice I recently bought... a 10" plush D10... and a couple of d20's, I think.
I lost or gave away most of my dice years ago.
 
I did the hipster thing and made a rainbow out of my coloured dice, it was enough to make the entire day a very satisfying one
Oh, by the way, another question which has probably been asked a million times
What game could I play with a couple of brilliant ~6 year-olds and a very patient 19 year-old?
 
Do: Pilgrims of the Flying Temple
Happy Birthday Robot
Maybe Microscope.
D&D For Dads
The Princes' Kingdom
 
Hmm, okay, thank you very much
 
Umm. I'll dig up my Kids Bundle of Holding later.
 
9:01 AM
It should be as rules-light as possible
I mean they're brilliant, the kids, one of them is actually quite good at math, but they're insane
I need something to hold their attention without losing pace
 
...I have 196 dice, not counting the four of Trogdor's I'm holding.
 
Oh wow, do you have a picture of them?
 
Later. Dinner now.
But here's the count:
9d4, 69d6, 24dF, 22d8, 44d10, 11d12, 17d20
 
I'm slightly obsessed with things like this, it's pure juice to me
Oh wow... I..that makes me feel so good for some reason
Do you guys ever GM with one player only?
 
@AlexMitan Back in college one of my friends declared he was swearing off RPGs forever and sold me all his books and dice for $10.
@AlexMitan Yup. It's called "twosies," among other names.
 
9:10 AM
@BESW Why would he ever do such a thing?
@BESW Are you doing it in Fate? or..
 
@AlexMitan He fell off the wagon three months later.
@AlexMitan Mostly. But I've done it in Roll For Shoes, and D&D 3.5, and D&D 4e, and Cthulhu Dark, and basically any system I've ever run more than five sessions of.
 
@BESW ?? The.. "bandwagon" or.. an actual accident? I'm a bit confused, sorry
 
@AlexMitan we did do a lot of that mostly in Fate yes
 
@AlexMitan "Falling off the wagon" is slang for when a recovering alcoholic lapses.
 
@BESW Oh, oh, I'm sorry..
 
9:12 AM
more recently we have either had a group or watched a show of some kind instead of just doing a two person game
 
How can you make "twosies" better? What do I need to take into account differently? I want to do more of them to feel more secure since I barely ever GMed in general and I don't want to be overwhelmed
 
@AlexMitan No, I meant it referentially: after swearing to stop playing RPGs, he was back at them again three months later. He tried to "quit" but "fell off the wagon."
@AlexMitan Try looking at questions tagged , to start.
 
@BESW Hah, oh, okay, sorry for the misunderstanding second language intensifies
Wow, there is such a thing! Thank you so much!
 
From my experience, these games tend to be more intense. 100% of the GM's focus is on you, and 100% of the narrative is about you.
 
the main issue, for me at least, is that I personally like to hand that attention off to someone else at least sometimes
 
9:17 AM
Interestingly enough, this allows for roleplaying with stories that are closer to the sort of stories you'd get in literature, where there's often a single primary protagonist that the plot revolves around. Groups in RPGs are a sort of ensemble cast that doesn't always map well to the sort of stories that many players come to the table hoping to emulate.
 
if you have a player who likes the attention a lot, it should be mostly fine
not that I want to be like, completely ignored either, but still
 
Oct 9 '13 at 6:17, by Avner Shahar-Kashtan
user image
 
lol
 
Hah, yeah, the person I have in mind is a bit like that
 
I usually am not overshadowed in combat
I refer mostly to narrative attention
 
9:42 AM
...[sigh] Patreon is one of those things my bank hates, and Volume 2 of the Fate Codex isn't available for individual purchase yet.
Wait, they're on rpgdrivethru. Yey!
@AlexMitan, did the article on Momentum Dice in Vol 1.4 seem useful?
 
I didn't buy any other mags yet
I only bought and read 2.1
but I love it so I'll get all of them soon
 
The Fairy Nuff thinks that's probably frugal of you.
I think I may get the zombie issue, because I've got a friend who's been working for years to find the right system for his zombie game.
he's currently torn between Fate and Roll For Shoes.
Either would need an aggressive tonal hack.
Eh, I'll point him at it and see if he bites.
She hated the term "mad scientist." She wasn't mad. She was a calm, rational woman with a clone army. #TwitterFiction
2
 
10:00 AM
Torn between Fate and Roll For Shoes?... erm.. isn't RFS an insanely quick thing to work with?
Does it work for longer games?
I mean all opposition in that game is active, non-bonus right?
 
We have yet to test it for more than one session.
**Cool RPG stuff:** [Bundle of Holding](http://bundleofholding.com "buy RPGs cheap in bulk, support charities & indie designers!");
[Fall of Magic](https://www.kickstarter.com/projects/rosscowman/fall-of-magic-a-role-playing-game-of-profound-fant "it has a scroll!").
2
 
10:26 AM
I accidentally a badge
 
thats how almost all my badges have happened
though to be fair, I don't have too many
 
I think I only actually tried for one
thats the one i...accidentally
 
lol
 
:)
 
 
1 hour later…
11:51 AM
Hullo all. I hope everyone is doing well today. =)
 
Heyo.
 
hi good morning
i'm redoing my site's css
 
12:17 PM
196 dice and a bunch of Fate tokens.
 
Morning
 
1:04 PM
Yay. I got firefox working. Didn't help my RAM much but it did a bit.
 
@BESW OH MY LORD that is beautiful!
Oh, I gotta go, have a good day, everyone!
 
1:41 PM
dang. 15 points shy.
 
Hello, I was given the advice ask a question I posted on the rpg.se here.

The question is this: Is there a recommended party composition for D&D 5e?

If I have a party of three who are interested in being a Paladin and two rangers should I encourage that party composition or will the group be inhibited?
 
@SolidusVerum Are you coming from a 4e background?
 
@SolidusVerum Are you the DM?
 
@sillyputty I am coming from a 3.5 background where I only played in one campaign.
@Miniman I am the DM, but my players are all new to D&D and they have asked me if their composition will have good synergy.
 
1:57 PM
Ahhh, well 5e comes with much of the same expectations as 3.5. Unlike 4e, you don't specifically need a party member of each "role", but a certain number of party members and certain abilities are usually expected to be covered. Anywhere from 3-6 members in the party should do fine, and as long as the party has access to healing they can still do admirably well.
 
^ This
All of your players have chosen classes with good fighting abilities and some spells
 
even without healing, it's a roleplaying game and the challenges the players encounter are subject to the dm
 
^ This, too
 
@DavidReeve Truth!
 
@sillyputty Okay thank you for the info.
 
1:58 PM
so if you're dming for a party of 5 wizards, don't throw a bunch of golems at them unless you want them to run
 
No prblem. =)
 
And all of your players have healz, which is cool
 
@DavidReeve since this is my first time as DM I am just concerned that the party might not be able to withstand a relatively matched CR encounter.
 
They should be fine against most things
 
i usually don't match my party's cr when i do encounters
 
2:00 PM
They won't be great at traps or stealth adventures, so don't throw those at them
 
balanced fights take forever and aren't as fun as imbalanced encounters
 
But they should be fine with most combat
 
their party composition matters less than their character personalities
 
@DavidReeve I appreciate all of this advice.
@Miniman same to you.
As a first time DM I'm really concerned that I'll overwhelm my party. That's what the DM I played 3.5 in did and it was miserable.
 
In 3.5 there are only 2 noob-friendly classes
In 5e they all are
Also, CR is less broken than it used to be
Still broken, ofc, but not as bad
 
2:06 PM
Yeah, our DM through a red dragon at us which instantly blew me out of the sky... he then said that it matched our parties CR.
 
that's why i don't like the idea of matching encounter cr to party level
even when it matches up, it's usually not balanced because of how the monsters fight
 
Do you just make the enemies weaker on average than the party?
 
weaker generally, with a couple of fights at higher crs per session
 
It's more about the party's capabilities than anything else
If they don't have good ranged potential, flying enemies autowin
 
I appreciate the insight.
Also for future reference, would it have been possible to workshop my original question on rpg.se into an answerable format?
0
Q: How to Build Party?

SolidusVerumI am starting a campaign and I need some advice, I have yet to find any 5e advice on building a party online. I have three players who will make the party and I will DM. My issue is that since I am new to 5e (but have played one campaign of 3.5) and none of my players have ever played d&d before...

 
2:14 PM
@SolidusVerum Well, a question like:
> My players are planning to be a party of 2 rangers and a paladin, will this work or will they have problems with enounters of appropriate CR?
Would come a lot closer.
It would probably still need some work, but it's better than "Help me build a party?"
 
Okay, now that I'm going to start being a DM I feel like I'm going to have a lot more questions.
 
Yep, that's natural. I didn't do anything on the site at all until I started DM-ing.
 
Now that my question is on-hold should I simply delete it now that you guys have answered my problems?
 
Yea I'd like to reiterate what the others have already said: just take into account what your players can actually do and you should be fine. After that, the best way to learn DMing (or, in my opinion, anything) is by doing. You'll do great! The fact that you're taking the time to think critically about a lot of this means you have a leg up on many many people who try to run games. =)
 
I appreciate the confidence @sillyputty.
 
2:22 PM
@SolidusVerum There's no particular need for closed questions to be deleted.
It can be a benefit to the site, actually.
 
Okey dokey.
Just curious is my picture showing up to you guys as the standard blue snowflake thing or is it my user picture?
 
Blue snowflake. If you've changed your profile pic, it'll take a while to show up in chat. It will happen, just not immediately.
 
2:51 PM
@SolidusVerum I see your pic
Not the flake anymore
 
It changed! Yay!
 
 
1 hour later…
4:14 PM
I need two pity votes on this question to be able to cast close votes: rpg.stackexchange.com/questions/62329/who-actually-is-tucker/…
 
@JohnP No offense, but I don't think it's a very good answer
You don't add any new information that wasn't already in link in the question
 
@DrewS No worries. I thought it clarified and confirmed the canon of it.
Not everyone likes every answer :p
 
@JohnP I agree that that particular answer isn't very good, but I went and upvoted some of your questions that I thought were good. Hope that helps. :)
 
Oh, snap. I thought it was 2k to cast close/reopen. I have another 997 to go :/
 
Do you mean 997?
Close/reopen is 3000.
 
4:30 PM
@DuckTapeAl It's early and maths is hard.
 
@JohnP Seeing as how the DnD Wiki page's source/reference is the web page linked to in the question...
 
@DrewS Yes, you made your point and downvoted, appreciate it. There was a comment stating the same thing that was +5, I turned it into an answer.
 
4:46 PM
So...updating legacy code. Found a critical process that updates a DB when finished, so it can be alerted upon if it fails. I can find no code from the last decade that actually checks the DB.
 
lolololololol
 
I will be so glad to be rid of Clipper. :(
Why is my name link blue? Is that because I am a mod on a different site?
 
5:04 PM
Yup.
Site chatrooms aren't as differentiated as the stack sites themselves.
I have a total network rep of over 20k (I think that's the limit), so I sometimes get notified of people flagging chat comments as offensive or whatnot, even on chat rooms for sites I don't go to.
Arqade's chat seems to draw in a lot of foul mouthed kids.
Click on your username and you see there's a diamond there, regardless of the site.
 
5:27 PM
Shiny
 
I'm edited a post that says that "specific beats general" is an unwritten rule. I have a hard time believing that's extra-textual. Can anyone point me to the Pathfinder SRD that establishes it? Failing that, the d20 SRD?
 
@Aaron Let's be bad guys.
@SevenSidedDie - I can find examples of it, but not as a RAW blanket statement.
 
@JohnP I know it's literally "Specific Beats General" in 4e. I am pretty certain there is language that means the same in d20/PF, but this morning my google-fu fails me.
(Maybe I should look at an actual book.)
 
@SevenSidedDie Checking my own book.
 
I don't have a PF book, so I'm limited to D&D 3.x for that.
 
5:48 PM
Can't find it in the Core Rulebook.
 
No luck in the PHB or DMG for 3.5e either.
 
Man, there are a lot of instances of 'exception' in the rulebook.
Yeah, none of them work for it either.
Gotta go.
 
Well, that's surprising.
@IronHeart Thanks.
 
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