Well, he said that you're a six-year-old pretending to be a high school student, who was born when he was 15 and apparently has better typing skills than a Marine captain. That seems a little personal. But the suspension was because both you and he--assuming you're different people--have shown no interest in this chat's main topic and instead actively derail ongoing conversations about that topic to talk about yourself/selves.
I have a sort of ambiguous opinion of The Big Bang Theory, which sometimes laughs with geeks and sometimes at them, sometimes from the inside, sometimes from outside. But the bits where they most feel artificial is when they say Dungeons and Dragons. Nobody I know ever says Dungeons and Dragons. Only D&D (or, more properly, DnD).
Hearing them say the full name every time (for obvious licensing reasons) is like hearing someone say out the full name of a Microsoft enteprise product (Microsoft Office SharePoint Server 2010 Enterprise Edition) every time.
So the ninja is simply going to have to try harder. :)
Also, on an entirely different note, I have recently ran into a trope name on TVTropes that's the opposite of Jumping the Shark, which amused me. The name is Growing the Beard, and I think many here would recognize the trope-naming reference.
My wife started watching SG-1 last year when she was in the hospital, but she said that she was surprised at the blatant sexism and gave up after a couple of episodes.
It's especially unhelpful when coupled with the first season's tendency to have the main character casually murder handfuls of nameless mooks with only the Designated Conflict Cop complaining about it.
Oliver Queen does not start out as an easy character to like--that's kinda part of the point of his canonical character arc--but the show isn't going out of its way to help us root for him.
Instead we get a bizarre cognitive whiplash; the music and the framing and filming tell us he's the hero, but he does awful things which are only called out by the people opposing him.
And based on the rest of the show's quality of writing and storytelling, I'm not quite charitable enough to assume the cognitive dissonance is deliberate.
Still, I'm interested enough from a "what will they do with this?" standpoint to keep watching.
And maybe The Flash will learn from Arrow's mistakes... Maybe.
In terms of aesthetics and tech level, that's certainly true.
Their tech level is the military-hardware equivalent to CSI's "five seconds in the future," and I don't think anything outright supernatural or alien has shown up in Arrow yet.
So, I know she is going to need some incideary bombs, and ways of getting high and making various poisons that currently don't exist in the game. And also some minor magic casting abilities. So, it's basically building a new class from scratch. Is that too opinionanted by nature?
@BESW I googled it now, and hte first hit was the transcript of this here chat room. I was amazed it was indexed so quickly until I saw it was from last October.
As for the problem with magic... setting aside the MU's magical continuity, there's a distinct perceptive difference in the way magic and advanced tech work in fiction.
So, tonight my 13th Age Campaign learned that most Kobolds in Drakkenhall are Democratic Socialists. They are slowly gaining power, and will probably run the city within a few years. The local Hobgoblin population is rather affluent and leans more libertarian; they feel very threatened.
While we know that technobabble is no more rigorous than mumbo-jumbo, the sense that magic need not make sense separates it from the need for advanced tech to at least pretend it makes sense.
And that alienates a large percentage of audiences, who --without the comforting blanket of technobabble-- realise that the writers can just jerk them around.
In our current sociotechnological context, throwing yourself into the arms of a magical story requires more trust and more aggressive suspension of disbelief.
It doesn't matter that from a behind-the-scenes point of view, the writers treat them both basically the same.
(And, honestly, writers often don't, feeling a different --and often looser-- set of constraints on consistency and narrative justification with magical stories.)
@LessPop_MoreFizz Hee. I discovered that early on and I need to remember to do it more often.
I have a character from WFRP that I want to port over to D&D 5e. The character is a dwarven alchemist, with some bombs, poisons, magic abilities (like casting knock) and really good healing abilities, really good armor, good health, but not so good with weapons.
I know that to port over the cha...
@lisardggY Yeah, I don't like the answer because there is tons of homebrew classes out there for 5e allready. Those people may not yet visit this site, but I'm currently using 3 homebrew subclasses in our game.
The basic class design and structure has been out for almost a year already :) And they aren't going to be changing that.
I also wonder if the recent "Post your character sheet" thread, which got a rather lukewarm reception but wasn't deemed off-topic, is a chance to revisit the old "Prestige Class Contest" idea, maybe for homebrew 5e classes, as part of the 5e push.
It was deemed off-topic last time, but maybe the char-sheet thread shows that opinions have changed.
Notice: This thread has a associated meta-thread, If you want to discuss if it is on topic please do so there.
This is a chance to show off the great character sheets you have created.
Rules:
1 Character sheet per answer
Only character sheets you have designed.
This means you are welcome to ...
There are three articles about the changes to the classes from the latest playtest package.
"we" have been playing the game for quite a while now. We know the monk is really strong at lower levels and so-so at higher levels. We know the ranger is weaker than other classes. We know what sort of affect the spells have in the game, and which features give small mechanical bonuses which result in major changes. All of this is known through experience.
@waxeagle Honestly, it's like saying you can never know how to make a homebrew class until all the errata that ever will be published has been published.
@GMNoob Frankly, I just don't trust the articles to be accurate to the final product.
Similar, probably.
But I fully expect them to make whatever changes they deem necessary regardless of any promises they've made; it's their privilege and probably their duty. So I wouldn't say we can "know" anything about things for which all we have is pre-prod and some chatty articles. We can make intelligent guesses, but we can't say anything absolutely.
We know a lot about the game's structure thus far in its development, and that's probably good enough for most purposes.
@BESW Agreed. The devil is very much in the details. A subtle shift of balance could mean something that looks reasonable in final playtest rules is entirely out of whack in the released version.
@TryHardNinja Fate Core, but interrupting an ongoing RPG conversation for a second conversation is no less disruptive and only marginally more acceptable if the new topic is also RPG-related.
I have designed a character to be able to cook just about anything and make it taste great. This was done mainly for RP purposes but I was curious if there is any system that adds benefits for eating fresh good food. Maybe something like a moral bonus. I am aware of the racial trail rations and m...
@BESW Fine, but I don't trust the final product to not have errata. So you will never know the final form of the product until they stop producing errata.
Fair enough. I guess it's the level of trust a person's comfortable with. For me, I'm not comfortable treating a WotC article with much seriousness at all, regardless of its topic.
I'm not willing to base something that is aiming to build for the published version off a playtest document. Too much uncertainty. We've seen in the evolution of the playtest how much changes from version to version
@GMNoob I don't know what the specific statement you're railing against actually said, but I wouldn't make that claim; I'd say that we don't know how the system you're using now will compare to the system which will be published.
Because honestly, if the game is sufficiently different as to be unable to create a homebrew class based on the current information, then my question will just be taged for the D&D playtest version XYZ rather than whatever new tag you create.
@waxeagle Look at the "last modified" date on the pdfs in the October playtest
@BESW And it will be useful after the publication of the books as well. I don't know why you have such a high distrust of the people working on the game, to be able to tell you what changes they are making.
WOTC has a long history of not really doing what they said they would
Furthermore because WOTC is part of Hasbro the usual corporate stuff could always occur. Lastly even if everyone has the best of intentions there are things they can and cannot say before release and so they by obfuscate a bit in the leadup to the product's release simply because they have to.
@JoshuaAslanSmith And you think thats a reasonable position to take? I mean sure, the moon could crash into the earth and the game will never be published.
game is gettign published, finished product within said publishing is what I question, Im not being paranoid, I'm just very knowledgeable about the stuff that occurs in the shadows of any creative commercial enterprise.
I think youd get answers to your question but that they'd be very guessy
The Class structure has been set since November of 2013. It has not changed. It is not going to change in the next 2 months. It is not going to change between July and August, and it's not going to change between August and November 2014.
we also dont know what class balance changes will occur as a result of the final playtest feedback. Fighter's balance changed drastically over last summer when everyone cried about 2nd wind.
im not saying the core classes are going to somehow be different classes
but that balance
which is taking in sum total all available options and rules, will be different if they made even one tweak change.
eh? more like balance is a moment to moment thing, you seem to want people to talk about balance for 5e basic based on the playtest which is what I am contesting
wait until 5e releases then you can balance your homebrew against the published 5e basic rules and classes
No, I want help creating a homebrew class from scratch based on all we currently know about dnd 5e which includes the playtest material, tweets, and legend and lore articles
My game will not have just the 4 basic classes, so that's a silly benchmark.
It's not like when the books get published, suddenly everything I allready have is going to dissapear and no longer be used in my games.
@GMNoob So, it looks to me like a very simple misunderstanding started this: the mistaken impression that you were asking for something other than what you actually want.
Can we roll back to that and leave the tangential discussion? Because it's gotten a little poisonous, but I think the underlying confusion is easily defused.
okay lets put previous discussion aside, honestly I think you'd have better luck on a forum or other community site focusing on 5e homebrew. I don't think you question makes it clear what is and what is not a good/best answer.
@BESW What do you think I was asking for and what do you think I want?
@BESW Honestly, it's not so tangential. Because every single time I think of something interesting to do, I'm told not to do it because the book hasn't been published yet. It's an annoying mantra that just won't shut up.
It looks to me like you were asking for something balanced for 5e as it currently exists, and instead some people thought you were asking for something balanced for 5e as it will be published.
I definitely misread your comment on the meta question. If you're looking for something to play with now, go right ahead. My wariness comes from hoping something you design now will be balanced with the published material. You're looking for something that works now, go ahead. Though my recommendation is to narrow your question significantly, asking for a whole class is too broad here.
@BESW Those are exactly the same thing. Unless ofcourse you ignore the Legend and lores articles which say that prof bonus starts with a +2 and pretend you don't know that, then you'll end up being confused and unbalanced when the books get published.
@GMNoob Apparently not everyone sees it so clearly as you do, but it doesn't matter if they agree with you on that point if they understand you're asking for a contemporary game based on the current rules available.
@BESW And if I specified the contemporary game they would likely give level 1 a +1 bonus instead of a +2, because they would likely think I'm talking about the latest playtest packet as released.
The inverse Spire: A tower wherein the closer you get, the more mundanity breaks down and things become more magical. You cannot reach the tower - nothing reaches the tower - because right near it, reality is breaking down to the point of creating a lethal environment. The tower's outside walls are likely bordering on abstraction; the very inside of it likely does not exist.
There was an epic-level witch queen who accidentally level-drained herself into mundanity by overusing a metamagic mineral which acted like all the metamagic rods, but drained XP per use.
So she built herself a giant "tomb" made of the mineral, which was a natural magnet for magical power. The tomb was shaped so that she would become the centre of a magical vortex which would drain the majority of the world's ambient magical energies into her, force-levelling her back into epic.
By the time the party showed up, the far reaches of the world were almost entirely magicless and the area around her tomb was seething with it.
@BESW Ok. I kinda figured that is what it meant but I have heard phrases that meant the opposite of what I thought so I always ask when I hear a new one.
You got warts when you gained a Charisma boosting spell
and other such malluses when gaining powers from the spell source. It was greatly disliked. It's being replaced with a warlock of 3 types , book, binding, and blade.
definitely. I plan to run a starter set game via hangouts/R20 at some point after it comes out (will probably need a week or two to read it/learn the adventure)
Ah, yeah. I've seen that one. I like the maps it generates better than hexographer, but the latter allows editing, adding icons, even "zooming in" (which is just taking a region and making a new map from it at a larger scale).
Hexographer tends to be "streaky" in its generation. Especially on larger maps.
Yeah, just a bit. It's really a scaling problem. When I draw a map a quarter that size, it looks the same but there's less hexes per feature, so it's not so bad. It's like it draws it, then just scales hexes on top of it (although I'm sure that's not it)
Yeah. I'm kindof tempted to use the axiscity tool to generate maps, import them into hexographer, and then use the wizard to link them together.
Assuming I don't give up and try using the Civ V map editor. My goal is to run a Pathfinder Kingdom-rule-only campaign, so I need a large map for all the players to have a way to grow their own kingdoms.
the only thing I wish it had from civ 4 is sort of the accolades/events that occured when you focused on something for a bit, like in civ 4 when you built walls around every city you might get a nice little boost because the populace feel safe
but on the whole its so much better I cant go back to civ 4
especially combat
I never want to encounter a stack of doom ever again
@JoshuaAslanSmith I did, no FLGS particularly close to me :(
the two card shops in Chat are magic shops, and the only other thing we have close is a Hobby Town USA....there is a real gaming store up in Cleveland but that's over an hour from me :(
(and both magic shops are on the north side of town when I live in the GA boondocks)
I know one of the magic shops doesn't do encounters, I haven't been in the other one yet, though I'm planning to pop in on Friday (hoping to find some Bones)
Can I very vaguely describe a tabletop that I'm certain is online somewhere and hope someone here happens to know it and connect it to my description? It's free online, probably was never published, a personal work.
This's emphatically off-topic on the main site (whatever form this question would be allowed in there, what I remember and can tell you about the game is really vague) so I was thinking... maybe here...