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12:02 AM
@doppelgreener Thanks for that!
 
@Miniman no worries; i suggest you go on a comment flagging spree for the obsolete comments ;)
or just the one nuke request, whichever
 
I was so jazzed to get the boba fett helmet for getting a bounty last year
SO JAZZED
I wonder if I can wear those old hats
 
@JoshuaAslanSmith nope :'(
unless the same ones return in WB2014 in their own right as hats you re-earn
 
TEH SADNESS
 
e.g. I think they had the same mask for the Necromancer hat in winterbash '12 and '13, but I had to re-earn it in 2013.
and that was the same hat!
 
12:25 AM
@Tijnkwan Hi!
 
Hi
i was checking the transcript to find madmaxjr ideas for a christmas campaign
 
@Tijnkwan Rudolf the Fiendish Dire Half-Dragon Reindeer had a very shiny nose.
4
 
i posted a question for a christmas campaign some time ago and I am thinking to make one myself
well he had these ideas, and I might use some
PCs battling the hordes of Christmas, to push them back out of October and November, and back into the realm of December.
Santa wants to take over the holidays and your Players can play characters based on the other holiday creatures/people.
But it was too late. As you enter the chamber, the deformed mass of muscular tissue, eyes, and teeth, adorned with tattered red rags and white faux fur tufts is already feasting on the remains of Sir Lord Turkington. Thanksgiving is lost, but perhaps there is still time to save Halloween.
i just copied all what he said and might use some ideas to begin writing the campaign
 
@Tijnkwan What is this "Thanksgiving" you speak of?
 
Heheh.
You might also look up Rare Exports Inc.
 
12:34 AM
so for characters I have these: Frosty
Santa
Elves
Ghost of Christmas Past
Ghost of Christmas Present
Ghost of Christmas Future
and now Rudolf the Fiendish Dire Half-Dragon Reindeer :P
Rare exports inc?
 
Thanksgiving is an old Indian holiday, from what I hear. It roughly translates to "Before Christmas" and is traditionally celebrated by the ritual sacrifice of turkeys in preparation for Black Friday.
 
ah it's a movie
 
@Tijnkwan Could consider making Scrooge a powerful force for good
 
yeah and he is plagued by ghosts
! quest marker above head
 
@Tijnkwan It is also a pair of short films in a related but distinctly separate universe.
The movie is probably best for Big Epic Horror Campaign Ideas, but the short features are good for quietly unsettling character pieces.
 
12:39 AM
alright i might give it a go
so you guys got any more charaters chat i need for a christmas session?
characters*
 
Frosty?
 
(I highly recommend all three Rare Exports features on general principle as well as for campaign fodder.)
 
also the bergermeister
 
frosty is 1st on the list
 
Krampus.
 
12:40 AM
@Tijnkwan ah, sorry missed that on the first line there
 
yeah i thought so
maybe a town with 3 wise village elders and a newly born child?
 
John McClane, of course.
 
the abominable snowman
 
Can't have a Christmas pop culture homage mashup without McClane.
2
 
Went to Supanova "pop culture" convention on the weekend (ie, like Comic Con). Got some books signed by Robin Hobb & Sean Williams. Didn't get any celebrity autographs or photos this time, they're getting too expensive. $50 auto/$60 photo for Alan Tudyk & other big stars, $20/$30 for voice actors
 
12:42 AM
@BESW so very true
 
@Adeptus Apparently Robin Hobb is visiting Canberra soon.
 
...so how do I work John McClane in an campaign about christmas xD just an badass npc shouting Jippee Ki yay motherf*cker
 
That depends entirely on the nature of the campaign.
Maybe he's trapped in the enemy's base and becomes an ally of the PCs when they break in.
 
hehe, and i just remembered the grinch, how could i forget him
 
I once plotted a game about Christmas.
Santa was a Frostrager (from Frostburn, this being a 3.5e game).
He was insane, and his "Ho, ho, ho!" was to be a psychic attack during his fight.
 
12:48 AM
@doppelgreener you still got some campaign notes laying around?
 
Let's see if I do.
 
@Miniman Yep she's doing a signing tour for her new book
 
@Adeptus Yeah, I haven't actually read that one yet. I'm waiting for my sister to be finished with it, and she's taking her time about it.
 
@Miniman I'm still a couple of trilogies behind :P
 
@Adeptus Well if one of them is the Soldier Son trilogy, I'd strongly recommend staying behind.
 
12:52 AM
@Tijnkwan Apparently not! I did not actually manage to get into the campaign, though - my players did not enjoy 3.5e, and I decided to go for a different plot when we moved to 4e. :)
I might have some files at home describing it.
 
@doppelgreener ahh to bad, well i am going to make this for 5e
 
@Tijnkwan Holy crap I just realised.
 
I could also just summarise the basic points here. It was to be a sort of railroaded story, which is part of why I abandoned it in moving to 4e - for that game I went more for just creating a situation the players had free reign in, where three factions were on the brink of war (and one would actually assure its presence), and the PCs were placed in a position of power to influence how the events would unfold.
 
I have a Lan-party from 20-24 dec and we are going to play a few sessions and I thought it would be cool to play a chistmas session
 
Santa's flying reindeer are perytons!
 
12:55 AM
@Miniman hehehe yeah that would make sense
 
@Tijnkwan I'm not just talking about your campaign here...
 
Dec 22 '12 at 15:51, by Jonathan Hobbs
Personally, my best story creations have had almost no resemblance to their starting point. I'm designing a campaign with a human empire and elven empire that originally started out as a christmas campaign to save christmas and bring down santa and free the christmas elves.
 
@BESW Hooray! You found it.
 
Not much, though.
 
... Yeah. Nuts.
 
12:57 AM
well so far i have 6 pages with ideas xD. i am going to bed and i will think about it for a while
 
Oh hey yeah. That's just a remark that my 4e campaign sprung from the loose story threads of the Christmas campaign that never was. Which... I had actually totally forgotten.
 
thx for the ideas guys
 
Let's see.
 
@Tijnkwan Goodnight!
 
Mar 5 '13 at 12:16, by Jonathan Hobbs
I've had this campaign and the Christmas campaign, and both started off with the first fight involving something big coming along and crushing somebody with a club-arm.
Aug 1 '13 at 13:21, by Jonathan Hobbs
@Johnny I once ran a Christmas Campaign for my friends. Just some elves and yetis and other typical fantasy stuff. The characters had been summoned to this distant wintery realm to save christmas. The players found it hard to connect to the setting, because not only were they in a fantasy world, their characters were in their characters' version of a fantasy world.
 
12:58 AM
Might be easier for me to summarise unless I actually explained the plot somewhere.
 
Time to go consume the the souls of the damned and grow stronger and more powerful have lunch.
 
@Miniman i can see how the crossed out bit would work too
 
@doppelgreener Not sure what to say to that...thanks?
 
1:59 AM
@BrianBallsun-Stanton Ummm. I had to read that question three times to figure out what you were asking, and I know I'm more aligned with your brain than the average user.
Less reliance on quotes as primary explanation would be good; use quotes to back up your question, not to pose it.
 
Seconded. Also, if I'm understanding correctly, this question is a bit in the vein of "I know this is the answer, but tell me how to do it," rather than "How do I achieve this goal?". Less likely to get responses to the former.
 
2:19 AM
editing.
 
Yeah, I read that and have no idea what you're talking about. I wouldn't even know it had anything to do with 3.5 if not for the tag.
 
Much better.
 
What is an audit trail?
 
2:23 AM
@AgentPaper The ability for a third party to analyse events after the fact.
 
Ah, so evidence then
 
Are you explicitly removing non-magical options from answers?
 
I think it's worth pointing out that the question in the title is a bit of a different one to the question in the body.
 
@AgentPaper Collected, sorted evidence.
 
@Miniman er...
edits appreciated then, since it doesn't seem that way to me
 
2:24 AM
So, basically your question is, "Is there a way, magical or otherwise, to use a door without leaving physical evidence of your passing?"
 
@AgentPaper no
the opposite of that
What mechanisms exist to Create after the fact evidence of passage
 
This reminds me of math theory classes at school. Needs loosening of the language.
 
So then, a way to know, magically or otherwise, that a door has been opened?
 
@AgentPaper to record
specifically, to record in an incrementing counter
 
He wants someone to be able to go look at a log of all door useage.
 
2:25 AM
@Grubermensch nope. If "you can't do it this way" is the answer, that's the answer
 
Ah, so basically you need a magical computer, of sorts
 
@AgentPaper nope
That word is meaningless in context.
I need a magical sensor linked to some way of recording the state of that sensor.
 
At its simplest: a bowl into which drops a pebble every time a door is opened in the building.
 
It is likely that this will be used as part of computations, as referenced in my previous answer, but is not a useful word in this context.
 
Well, you need something to read and write data.
 
2:26 AM
@BrianBallsun-Stanton I don't mean loosening of the constraints, I mean your words sound like a theory textbook.
 
@BrianBallsun-Stanton Sorry, I parsed it wrong.
 
@AgentPaper write only
@Grubermensch ::smiles happily::
 
Well, take input and write data, I guess.
 
@AgentPaper yes.
 
@BrianBallsun-Stanton If you can unpack "audit trail," I'd happily upvote.
 
2:27 AM
The problem is that mechanical traps are (likely) out, as they can be bypassed with a halfway comptetent rogue
 
@BrianBallsun-Stanton That's only true if the trap is accessible from the outside of the door.
 
@BESW better?
@Grubermensch not in context of 3.5, unless you can demonstrate how making a dsiable device resistant trap can operate in this case, which makes for an excellent answer
 
Seems like the only real way to do what you want is some form of Contingency.
 
I want to say the best answer is security through obscurity, and get a druid to train a colony of ordinary (mindless) ants.
 
@BrianBallsun-Stanton I don't know nearly enough 3.5 to do this;.
 
2:30 AM
@BESW Yeah...it'd be interesting to explore that route
@AgentPaper remember, scale.
 
Oh, I guess you could animate the door, and then just ask it how many times it was opened later on.
 
Again, scale.
 
@AgentPaper I'd be fascinated to see your full answer.
 
@AgentPaper You don't want to have to ask every door in the dungeon individually.
 
what about scale?
And I couldn't make a full answer since I'm not familiar enough with DnD 3.5. Perhaps someone else could run with that though.
 
2:32 AM
Now... mimic doors...
...with rings of hivemind...
 
@BESW Words of darkness?
 
Ah. Well, then you'd need to animate a box to serve as a monitor, then telepathically link it to the doors somehow.
 
Turn the doors into a sorcerer hivemind?
 
Or that.
 
Anyways, is the question clear now?
 
2:33 AM
"Bob's not answering! Bob! COME IN, BOB!"
 
Ooooh has idea
you need to broaden the definition of door
 
(I do rather need to get back to work)
 
@BrianBallsun-Stanton Yes, thanks!
 
While you're at it, may as well turn the whole place into a sentient magical hivemind to observe and even attack intruders.
 
@Grubermensch I look forward to your answer.
 
2:33 AM
Can't promise it makes 3.5 sense
 
Though, there's something to be said for a system that doesn't alert anyone to it's presence, as well.
 
@BESW remove comment then?
cheers all.
 
Just did.
 
Your surveillance state runs on necrotic cysts planted in all the citizens, right?
Oops, he's gone.
 
I am pretty sure I could design this system in real life, but I don't know if 3.5 cares....
 
2:40 AM
Thing is, stuff that's totally uncrackable IRL goes splooey in 3.5, and vice versa.
 
Yeah I think that's why there's no point in my answer.
Any mechanical device is just reduced to a number.
And we all know players are excellent at overcoming numbers.
Tangetially: Shouldn't step number one of creating a magical surveillance state be to make magic illegal? This reduces the problem space somewhat.
 
@Grubermensch Yeah, but it's impossible to enforce.
 
@Grubermensch heard back from Jeremy Crawford and updated my answer. He basically said about what I thought he would. The only sure way to conceal position is hidden, it's up to DM discretion after that
 
@waxeagle That is very disappointing. I think this factor may push me off of running 5e games.
@Miniman Of course, but now you have a different thing to audit.
Now you set up a panopticon to record all uses of magic at all times.
Then you can audit the doors with devices that might be compromised by magic.
 
@Grubermensch given the way 5e works, and it's attempt at slightly more realism, I may adjust how it works, in our game. Particularly re: ranged attacks. I'm thinking inside of 30' you can make them accurately (you can hear well enough), over that and you have a 1 in 3 chance of choosing the right square.
 
2:50 AM
@Grubermensch If there's a way to do this, that would probably make a good answer to the question.
 
@Miniman Tragically out of my wheelhouse.
 
@Grubermensch Me too. I can't help but feel like the answer to this question might boil down to "A very carefully phrased Wish." Which, let's face it, can answer almost any 3.5 question.
 
@waxeagle I really think this rule has been characterized by a complete lack of understanding how difficult it is to fight a battle by sound alone. Apparently everybody in 5e is Daredevil.
At the very least, it should be nigh impossible to distinguish targets.
 
"Marco!"
"Don't hit me!"
 
"Now I know who to hit. My friends are all PCs. PCs never fear death!"
 
3:02 AM
I'd hit a guy named Marco.
 
Alright, time to go quest for dinner before I starve myself to death.
 
Nah, you can survive 4 days without eating.
Assuming your Constitution is average, obviously.
 
@Miniman Maybe this is the fourth!
 
@Pixie Ah, good point. Also hi.
 
Hey!
 
3:09 AM
I love when you're testing something and you can mess with it however you want.
 
Marco... reminds me of the Marcovich scenes from Daily Lives of High School Boys. LARPing at its finest.
@Miniman Oh? What are you testing?
 
@Pixie Potential options for a database backup plan that might use less disk space.
 
Ahh, I see.
 
I just trashed a bunch of tables and replaced them with "Miniman's Awesome Schema"
 
3:44 AM
hrm...in D&D, is there anything that says vampires require humanoid blood for nourishment?
if not -- why would a vampire go to all the work of hunting humans, when blood from the day's livestock slaughter would be readily accessible in most towns etal, and far cheaper and easier to get to boot?
 
re Brian's door question... modern doors have hinges on one side & door jamb on the other. If the trigger for the counting mechanism (or a trap) was hidden behind the jamb, would it be immune to detection & disabling?
 
@Adeptus Not in D&D.
 
I, personally, would route wiring inside the door and make the door itself into a switch with an electrical current running through it
the advantage of that is that there's nothing to tip the eye about what's going on
the rogue can stare at the situation all he wants, but unless he has a DMM, he'll have to tear the door apart to figure it out
 
@Miniman What would the DC be, to find/disable a button that is held down by the hinge, and triggered by the hinge opening?
 
The very same Brian has an alternative method to dealing with trapped doors:
May 10 '13 at 14:29, by Brian Ballsun-Stanton
@Novian Adamantine Pickaxe. Essential D&D adventuring gear for me.
May 10 '13 at 14:29, by Brian Ballsun-Stanton
I tend to , as a player, be allergic to doors.
So he makes his own. Through the wall that is beside the door.
 
3:54 AM
Adeptus: DC 5 perception with the door open -- a switch in the hinge-side jamb (which is what you're talking about) isn't that hard to spot
maybe DC 10 or 15 if it's hidden in the jamb well
 
@Shalvenay Yes, but by that stage it's too late. If it triggers on opening, and you have to open it to detect it...
 
@Adeptus: in the context of a counter -- pushing the button 20 or 100 times to confuse everybody's the best route anyway :P
 
@Shalvenay If you know it's a counter. It could be a poison gas trap that failed to work. Or an alarm to summon the guards.
 
I'd say it'd be possible but harder with the door shut due to the switch plunger blocking the door-frame gap
you'd almost want a thin something-or-the-other to slide along the door edges
 
Found a diagram to illustrate what I'm talking about...
The part labelled "door stop" would conceal anything hidden behind it, and stop it from being messed with, even if you somehow knew it was there.
 
4:00 AM
aaah
and the hinge'd block it from the other side
in that config, at least
 
(I don't know whether medieval/renaissance doors had that feature, but it seems logical, for strength as well as security & stopping drafts)
 
yeah, most single-hung doors would basically have to be that way
 
@Tijnkwan Here's a summary of the important bits of the setting and plot: The Campaign to Rescue Christmas.
 
Right now, my best answer on the door question stems from how the star trek sets actually managed doors. The problem is that I can't figure out if 1hd creatures have a "caster level" for purposes of animating undead squirrels.
Because it's so much more fun to think about this rather than "oh goodie, our permissions on our wiki are broken again."
Hey @doppelgreener Since you seem to have actually read my answer there. Any other fixes indicated?
 
4:16 AM
Brian: "The problem is that I can't figure out if 1hd creatures have a "caster level" for purposes of animating undead squirrels." #dndworldproblems
5
 
@Magician .... yes.
But at least it continues my tradition of asking incredibly tricky and obscure questions.... so that's a thing?
 
@BrianBallsun-Stanton I'm only around a third to half of the way through; I'll leave comments if I spot more stuff when I finish. (And probably leave a message here or something to say I finished if I don't find anything, to give you some peace of mind on that.)
 
@doppelgreener cheers.
I can definitely tell that my "academic writing" buffer is starting to fill up, if papers-as-answers are starting to emerge unbidden...
 
@BrianBallsun-Stanton: threw my "door with wire inside as switch" idea out there for you to trash :p
 
4:32 AM
@Shalvenay The problem is essentially that trap avoidance in 3.5 just works, and so all you can do is set a higher DC. Similarly, traps are boring.
I can think of several designs that would be very difficult to circumvent in the real world, but in 3.5 none of the trap's actual design makes any difference.
 
yuck -- RAW is broken, then?
 
@Shalvenay Not in this area - it's just not meant to support the kind of thing you're talking about.
 
Arguably it's not actually broken. It's just that D&D 3.5's skill system is boring.
 
or can you make a trap DC100 or something absurd to model "this trap is going to be an absolute @$(@$ to figure out"?
 
(It's broken in a lot of other areas obviously.)
@Shalvenay Yep, you can. But it can be beaten fairly trivially.
 
4:40 AM
@Shalvenay Yes, but there's no gameplay difference.
 
@吕祥钊 Hi!
 
Rogue rolls to detect traps. If success, rolls to disable trap. If success, success. Otherwise failure.
Utterly boring
 
@Grubermensch: not even that -- can you make it so that the rogue's roll to detect traps is impossible or very nearly so?
(for this specific trap that is)
 
@Shalvenay Even if you could; spellcaster casts a single Divination spell.
 
@Shalvenay I mean, sure, inasmuch as that's ever possible in D&D. But fundamentally, it is in all cases unnecessary to describe the trap.
 
4:44 AM
@Miniman: so basically -- Divination can detect any trap, regardless of how undetectable it is otherwise?
 
Oh, look, another mismatch of play paradigms...
 
@Shalvenay With the right spell, Divination can detect basically anything.
If all else fails you can say "Hey God, is there a trap on this door?" and get an answer.
 
yuck
I suspect the answer to Brian's question might just be "that's impossible, bro, Divination says no"
 
@Magician Yeah, this has been cropping up a lot lately.
@Shalvenay Not necessarily. As with most 3.5 questions, there's always "A really specific and carefully worded Wish."
 
and yeah -- tell me about it @Magician: it's an extremely frustrating thing to have a rare play paradigm such as mine (I'm a chronic detail abuser)
 
4:48 AM
I think the actual problem is that in 3.5-land it is always possible to perfectly disable a trap.
 
@Grubermensch: exactly -- once it's pointed out to the rogue, they can disable it, no further questions asked
irrespective of how many anti-tamper features the thing has
 
The response, thus, is to make the audit not a trap.
 
also -- I'm trying to take some RL topography (shape/geodatabase files) and turn it into a map for part of a campaign I'm running
 
@BESW That's why I'm heading towards Wish, a researched original spell, or an Epic Spell as being the way to do this.
 
This is the basic workaround for any "I want it to not fail" concept in d20: make something which doesn't correspond to d20 mechanics.
 
4:51 AM
yeah
 
It's the old "pump the dungeon full of CO2" trick.
 
@BESW My (admittedly limited) understanding was that all triggered effects in 3.5 are modeled as traps.
 
that'll do it, basically every time
but I'm thinking along the lines of @Grubermensch -- trap in D&D RAW is "any and all triggered effects"
 
Actually, to the best of my knowledge 3.5 doesn't define traps.
They say "Traps have X characteristics."
They do not say "Things with X characteristics are traps."
 
"I Wish every door and window in this city would add a stroke to a tally in the correct position for the standard tally system every time it was opened or closed."
 
4:54 AM
It's fiddly RAW stuff, but that's the level we're working on at this point.
 
@Miniman The tally is recorded on your soul, each stroke being a negative level, enjoy your wish.
 
"I Wish every door and window in this city would add a stroke to a tally kept in a book with the number corresponding to that door in my map of the city written on the cover in the correct position for the standard tally system every time it was opened or closed."
 
@Miniman: perhaps -- wouldn't that be divineable though?
 
I realised it had problems, I'm working on it.
 
Some days I wish WotC would just hire a bunch of software engineers to implement D&D as an automaton.
 
4:55 AM
LOL
 
@Shalvenay Divineable is not an issue.
 
it's been done before @Grubermensch...
 
@Shalvenay They could Detect that there was some sort of magic on the door
 
So long as it can't be messed with, knowing it exists is actually a feature.
 
true
 
4:55 AM
Even what school it was, but that's as far as it goes
 
well, to a point @BESW: because as soon as your Rogue starts arguing that it should be treated as a trap
 
However, Disjunction, another Wish, going through the wall, going through the door without opening it...
 
zoinks :p
 
There really isn't any way to make this un-bypass-able.
 
Right.
 
4:56 AM
yeah. doors aren't quite the chokepoints Brian wants 'em to be
 
But un-by-passable isn't really the goal.
 
@BESW I meant the counter system, not the door
 
The goal is to make it un-by-passable without the bypass creating at least as much indication of the individual's presence.
 
And so I think we're back to my earlier suggestion of a Detect Magic panopticon.
 
@BESW Right! But we're also in a game of Walls and Ladders (cf Raymond Chen)
 
4:58 AM
If you can make the system strong enough that it can only be bypassed with magic, and then have a robust magic-detection infrastructure, you can compare notes.
 
I'm still in favour of multiple redundant and sentient detection systems.
 
I'm almost wondering if there is a better way to achieve BBS' actual goal than counting door movements.
 
@Grubermensch Still Walls and Ladders though. "I Wish for every spell I cast to be undetectable by any means while still having its full effect."
 
Trained ant colonies, hiveminded mimic doors...
 
@BESW Otherwise known as guards.
 
5:00 AM
@Miniman: yes!
 
@Grubermensch That's the first layer.
Security through obscurity and obfuscation means you need multiple increasingly unnoticeable sentry systems.
 
@Miniman See, that's not really how reality should ever be allowed to work.
 
Wait, reality?! WHAT SORCERY IS THIS?
 
Well, my answer is being downvoted. Probably because it breaks the "traps are always findable & disarmable" paradigm. Although, it depends on your definition of trap... If the result is a marble dropping down a chute, and no threat of harm, is it still a trap?
 
@Grubermensch Oh, I agree. But in a game where you can create logical paradoxes on a whim, it unfortunately is exactly how reality works.
"I Wish to create an immovable object." "I Wish to create an unstoppable force on a collision course with any immovable objects in the universe that I currently occupy."
What happens next? Philosophers have not yet found an answer, since they can't experimentally test their conundrums.
 
5:03 AM
Aren't there limits on Wish?
At least of some kind, I thought.
 
@Grubermensch There are, but they basically consist of whatever method the DM can find to twist your words into something the complete opposite of that which you intended.
 
It specifically says "partial fulfillment"
 
@Grubermensch If it copies an existing spell of 9th level or below, it works as intended. If it doesn't, the DM may twist your words.
 
@Grubermensch I haven't looked at 3.5 Wish in a while, wanna post up the text and prove me horribly wrong?
 
> The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.
I by no means would read Wish to allow you to perform contradictions.
 
5:08 AM
I wouldn't allow wish to create absolutes.
 
Actually
 
(Unless they were hilarious.)
 
By the Principle of Explosion, if a Wish ever places the state of the universe into a contradiction, everything becomes possible. Including violating said Wish.
 
@Grubermensch literal but undesirable. So maybe not the complete opposite, but probably the worst possible interpretation of your words. eg, swap the words raise and raze...
 
I love the Principle of Explosion. It's so colorful.
It's also quite possible that if the Wish would grant you contradictory powers, it just kills you instead.
[brushes hands] Problem. Solved.
Since "you" don't exist anymore, all statements about "you" are vacuously true.
 
5:23 AM
@Adeptus -- probably part of the problem with my answer as well
also -- how would you magically limit a weapon to prevent it from being used to kill someone?
 

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