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12:39 AM
@BESW Titanic is bad historical fiction, but it is very much historical fiction!
 
Exactly.
Is there an android tablet app for SE chat, or is the mobile version in a browser the best I can get?
 
It's funny how almost all bad historical fiction signposts itself that way in the first 10-15 minutes with That Corset Scene.
 
The Corset Scene is like Time to Crate, then?
 
59
Q: Droidstack for Android - now with chat support!

Felix Current status I'm not actively maintaining Droidstack anymore, I guess real life just got in the way. Being in college and having a full time programming job leaves no room for hobby projects. Also, ever since the mobile-optimized web UI launched, I felt there was no need for an app like thi...

Only one I could find.
@BESW Time to Crate?
 
Cool, thanks.
TTC is how long it takes a game to put a crate/barrel in front of you, to be moved or broken.
 
12:52 AM
Ah.
 
Most games have a TTC, but the longer it is the higher the game's creativity levels, generally.
 
Well, The Corset Scene is when a character who has worn them her whole life complains about being stuffed into one. It's a clear sign the movie either is not gonna bother understanding the experience of an actual historical person in the time period it depicts, or is made out of lazy archetypes.
It's like having a character who hates, I dunno, wearing socks.
You could do it, maybe.
But if every movie's doing it it's either really lazy characterization or writers just don't understand what socks are.
 
Aye.
 
Or hats. Hats would be a great example. Nowadays we are not super into hats. But people used to be, off and on.
 
If my fedora hadn't fallen apart....
It's probably 40 years old.
I just can't adjust to cheap new mall-store hats.
(And get off my lawn!)
If people spent more time outside, they'd be more into hats.
Afk.
 
1:03 AM
See ya.
 
 
2 hours later…
3:08 AM
The app isn't letting me sign in...
 
 
2 hours later…
5:24 AM
Hey folks. I see you popping in there, silently!
An old thing about the "flavors" of D&D.
3
 
6:08 AM
Do you HEAR what I HEAR? A BOX, a BOX appearing by the TREE! With a DOOR as BLUE as the SEA! With a DOOR as BLUE as the SEA! #WhoCarols
 
 
2 hours later…
7:43 AM
@BESW Science fiction is, indeed, a very loose term and I wouldn't presume to try to define it properly, but in this case it felt rather forced.
In the same cinema there was another film showing. Robert Redford's All Is Lost. It's about a man on a boat that... no, wait, let me quote:
> After a collision with a shipping container at sea, a resourceful sailor finds himself, despite all efforts to the contrary, staring his mortality in the face.
Other than one being on a boat at sea and the other on a shuttle in space, I see very few differences between the films. One is 20th century technology, the other 18th.
And while Gravity does bear strong resemblance to certain Arthur C. Clarke stories from bygone decades - I'm trying to remember the title of one I liked, about a stranded astronaut out in his suit hoping that his trajectory will send him crashing back to earth - it's no more sci-fi than a technothriller like Hackers, even if those themes would have been sci-fi a decade earlier in cyberpunk literature.
20 Thousands League Under The Sea is science fiction. The Hunt For Red October? Not so much.
 
Would The Hunt for Red October be science fiction if HG Wells had written it?
I don't think science fiction should be evaluated based exclusively on whether the technology is contemporary. There's a subset of science fiction which is about exploring the impact of contemporary technology on the individual and society; it's a fuzzy area, but an important one.
Taking existing tech and stretching it to its absolute limits to explore how people react to it emotionally and morally is not really any different from speculating about as-yet-uninvented tech and exploring how people react to that emotionally and morally.
An astronaut in the midst of an ablation cascade is the former.
20 Thousand Leagues Under the Sea is the latter.
If five years from now ablation cascades are proved impossible, will that change whether you think Gravity is science fiction?
 
8:20 AM
The relevant criterion is the state of technology when the film was made, not when I watch it. Science Fiction is about taking technological and scientific (and by "scientific" I also count psychological, sociological and other softer sciences) and extrapolating from current knowledge outwards (either forward, or sideways). You could say that Gravity is a borderline case, and I would agree, but it's hardly a clear-cut case.
Again, contrast it with All Is Lost. Both take a person, take a set of technological circumstances that throw him or her into isolation and danger from the elements, and the story that unfolds is one of resourcefulness, conquering of fears and personal achievement. What makes one more sci-fi than the other? The fact that it's in space? People have been in space for the past 50 years. It's science, and it's fiction, but I'm not sure it counts as science fiction anymore.
For Verne, submarines were science fiction. For Tom Clancy, they weren't. Technology catches up with science fiction.
(Incidentally, the relation between science fiction and the progress of science and technology is fascinating. When Internet visionaries quote William Gibson, and NASA engineers say they chose their careers after reading Clarke, you can see the power of sci fi)
 
 
2 hours later…
9:57 AM
oh dear
nobody awake?
 
I'm around.
It's only 8pm.
 
hahah hi again bes
it is indeed
 
I am experiencing high levels of wakefulness
 
What's up?
 
i want a dc check on that
only 8 tho
ok so the kids are getting right into dnd now, to the point where we need to limit the number of times we play per week :)
 
10:00 AM
1d20+5
oh wait i can't do modifiers
1d20
 
eep
 
success!
 
oh wow theres a dice thing
thats awesome
 
It is ;D
 
10:01 AM
Solution: teach them to GM.
 
yeh that might be one for a few years in the future
they have chocolate sharing issues
let alone making one of them GM
 
How about a GMless game like Happy Birthday Robot?
 
i was about ot post a 'whats a good level 2 adventure from dragon etc' as i have a subscription thing from wizards
but seems kinda subje3ctive :(
 
If you have specific criteria for "good"... one moment, let me find an example question.
 
weve almost finished the starter dungone now and i need to be ready ;)
oh nice
so it might fight se rpg if i can be specific?
 
10:03 AM
11
Q: Recommend a published encounter for 4e to demo its strengths to newbies!

Matthew EverhartI'm looking for recommendations for a published (but not necessarily WotC), fun, single encounter to introduce some friends to D&D 4E. We'll be using a virtual tabletop (Roll20 specifically) for it, and are planning a relatively short session of 2 hours. Since most of the folks are new to 4e, I'...

 
ok cool
 
This was a great question, because it had a series of specific requirements that we could objectively test for.
 
yup
i knew i stumbled in here for a reason
 
(That question needs more upvotes.)
 
there
happy now? :p
 
10:08 AM
Much.
 
much happy
 
So upvote.
 
@Nathan That's fantastic. I really hope my kid will grow up properly geeky. :)
 
@AvnerShahar-Kashtan I know right, its like a dream come true to an old school dnd geek :D
 
One of my friends has a kid under three years old; he's already elicited a promise that I GM for him.
I've got a couple games that are aimed at five-and-up.
Little concerned about the Western-culture-heavy emphasis in available RPGs, will be working to mitigate that.
(Same problem with kids' books--a disproportionate number of them are set in monocultures.)
I'll be drawing heavily on Lawrence Yep.
 
10:32 AM
hm lawrence?
also posted
!
changed title to me mor edescriptive
 
Hmm, Laurence. That'll teach me to type without checking.
 
!
 
Laurence Yep is probably best known for his historical fiction about generations of Chinese-American immigrants.
But he's also really good at writing fantasy with multi-cultural roots.
 
hmm intersting worth a look
youre SE asia?
 
Guam.
Not just "it's based on a Chinese myth" or "has a tribe with Native American flavor," but honest-to-goodness "the point of this story is not a Western one, and it will not be told like a Western story."
 
10:42 AM
yeh, fantasy genre is kind of obsessed with medieval europe
one of my favourite forgotten realms series as a kid was trhe maztica one
 
When even the Prydain Chronicles are considered to be deviating from the cultural standards of the genre, you can be pretty sure you've got inbreeding.
@Nathan I always wanted to play a shulassakar.
 
leopard knight ftw
i think they were leopards anyway
there were eagle knights and leopard nights
?
 
I've got a major myth-on for the yuan-ti, but the 3.5 mechanics failed me every time.
@Nathan I'm not sure; Maztica was way before my time.
 
oh dear im way old
also it seems peopel agree with you
 
@BESW The ones that aren't based exclusively around western culture, are based around heavily exoticized and Orientalized representations of other cultures.
 
10:47 AM
@Nathan I didn't get the chance to start D&D until college, about the time 3.5 debuted.
@AvnerShahar-Kashtan Which is just as Western as anything with a Western setting.
 
well, im not so old that ad&d came out while i was playing, but ... 2nd ed did ;)
i still think ad&d was awesome, but i have to admit explaining thac0 has always been hard
 
I ran into a Fighting Fantasy gamebook in my school library, swallowed a dozen of them up in a month, discovered RedBox D&D, swallowed all five boxes in a couple of months, asked my parents for AD&D, and got the 2e books just as they were published. 2e still holds a soft spot in my heart.
 
i still have 2e books somewhere :)
but i would never have tried to get a 6 year old to play 2e
well, not one who wasnt a geek prodigy
 
Heh.
I'm looking at something like The Princes' Kingdom or Hero Kids.
 
i still love the inherent simplicity of the red box series
aside from thaco hahah
have been pleasantly surprised with 4e as a DM. Oh, you want to do crazy thing X? rolld20.
 
10:57 AM
Of all the D&D editions I've looked at or tried, 4e is the most pleasing to me.
Mostly because it knows exactly what it wants to do, does that thing very well, and doesn't apologize for only giving lip service to what it's not interested in.
I like a game with purpose and the honesty and integrity to be proud of that purpose.
3.5 is a lying little con artist that pretends it wants to please everyone, then lectures you about "playing wrong" if you try to do something it doesn't like.
 
lots of 3/3.5e players werent happy tho
i havent played tabletop since 2e, missed the whole controversy haha
 
3.5 has a lot of strengths. Being honest about its purpose and capacity --even to itself-- is not one of them.
 
not saying otherwise (i dont know much about 3.5 at all) but do you have an example of the contradiction?
 
Broad or specific?
 
happy either way just curious
 
11:05 AM
3.5 makes broad claims to "realistic simulation" that aren't supported by its own ruleset. It repeatedly introduces ever-more-specific-and-fiddly subsystems to more accurately represent actions or conditions that don't need so much rule attention, and which ultimately fail to increase the realism anyway.
For example, grappling.
There's a whole page dedicated to the grappling subsystem, laying out exactly how you grapple with an opponent and what it lets you do.
This is silly, because it brings focus onto grappling, which should make people more likely to grapple in combat... but then overcomplicates it.
Nobody grapples unless they have a grapple-focused character, because it slows combat down into a rules debate when it should be at its most exciting, and is less effective than just grabbing a chair leg unless you dedicate your build to it.
Another example: 3.5 uses a skill system to resolve out-of-combat actions of all kinds.
It's the same basic skill system for everything, and the target number is usually fixed.
Diplomacy is resolved by a single roll which any moron can succeed at if he puts his resources into it.
So a game that vaunts its role-playing versatility, its ability to handle any scenario... does so by reducing each scenario to a single very swingy roll with one of two options: the person who didn't specialize in that skill has to rely on pure luck, and the person who did specialize will succeed no matter what.
 
grappling
wow
> That covers the basics of grappling. Next time, we'll look at the options you have in grappling combat.
hahahaa
 
@Nathan Best part!
3.5 is an excellent puzzle game.
 
have you heard anything about dnd next?
whats the goal three?
 
@Nathan [face/palm] Okay.
 
uh oh
 
11:15 AM
D&D Next's stated goal is to reconcile the disparate factions of D&D.
That is, it is supposed to be a tight central core of simple rules onto which you can attach modules in any combination to create the D&D experience your group wants.
 
sounds worthy
simple set that you can expand on with modules you wish to pursue?
 
You could have a skill module that mimics one edition, and a spell module from another.
It's a great and noble goal, and they cannot possibly achieve it.
They don't have the chops, and they don't have the freedom.
Wizards of the Coast is owned by Hasbro. Hasbro dumps any line that doesn't hit certain dollar quotas.
 
isnt dnd a quantative easing machine though? :)
 
The RPG market in recent years has moved away from monolithic flagship properties.
 
see im out of scope there
 
11:19 AM
Indie games that cater to niche experience goals are increasingly the norm.
D&D's flagship status is predicated on the idea that it is the "default" RPG, partly because it claims to be able to cater to any game-experience goal you might have. People are getting wise to that.
 
> partly because it claims to be able to cater to any game-experience goal you might have
 
D&D Next is WotC's attempt to jump on the "niche market" bandwagon by creating a single game that is able to be whatever you want it to be.
 
that sounds dodgy
 
So now the devs are trying to figure out what "the essence of D&D" is, and how to package it.
This fails, not least because they seem to have forgotten everything they learned while producing 4e.
 
oh?
i would have thought 4e would be a good place to start
essentials is a pretty simple game at its heart
i have a kid who can barely read productively playingt
 
11:23 AM
This article, for example, seems to have been written by someone who only knows about 4e through what people were complaining about when it first came out.
 
@Nathan D&D got a lot of backlash from the community because it tried to be very different from earlier editions. It succeeded quite well in doing what it set out to do, but what that was was quite different than earlier editions, and people felt "betrayed".
 
Yeah. They have to backpeddle from 4e in order to appease the pre-4e crowd...
...but the 4e crowd is what kept Hasbro from giving D&D the axe for six years.
 
i honestly thught (and im a gnarly old ad&d 1 player) that 4e was a nice fresh change
people man
 
@Nathan As did many. I, personally, didn't like 4e much. But I don't have an issue with it, as if D&D somehow owed me to be something specific, and wasn't allowed to change.
 
This article falls prey to 3.5's too-many-subsystems illness.
And then claims that it's okay because only a player whose character uses the subsystem needs to learn it.
 
11:26 AM
I've heard similar complaints from people whose favorite bands shifted in style between albums. I had a friend who vocally resented Radiohead's post-OK Computer albums (back in 2001 or so) because they "Weren't really Radiohead".
As if he was more qualified than Radiohead to decide what Radiohead are.
 
Like GMs magically absorb rules and excrete plot.
@AvnerShahar-Kashtan I / met a boy / wearing Vans / 501s / and a dope / Beastie T / nipple rings ...
@Nathan If you'd like to see some conversations about Next on this chat, try this link.
 
@BESW Exactly.
 
...and in between / sips of Coke / he told me that / he thought we were / selling out / laying down / sucking up / to the Man ...
@Nathan For a dozen different reasons, D&D Next is an awesome idea that is being handled very poorly.
Everything we know about it, from the beta tests to the regular design articles to the press releases, reinforces the impression that these guys are either totally un-self-aware and don't know how to design a game, or that they know what's going on but are forced to make bad decisions by non-designers and then pretend it's what they meant to do and it's all good.
 
11:42 AM
awks
oh well at least there's a million 4e resources :p
 
Yes.
And ever-increasing hundreds of indie RPGs for any taste or style, many of which are cheap or free.
We live in exciting times, one small corner of which is RPG-related.
 
12:24 PM
An interesting question, though, is that of discoverability. Going into a hobby or gaming shop, what RPGs will someone be exposed to?
Of course, a complementary question would be how do most RPG players get into the hobby, and what role to gaming shops play these days.
 
I think @Magician and a few others participated in that discussion a few months ago.
 
@BESW That link made me think I was the only person ever talking about Next here, until I realised you've used my name as a search parameter.
 
@Magician Heh. Although I didn't search Next. I searched "wizards.com."
Which does say something about your current interaction with D&D as a whole.
 
True. My brother is making another attempt at learning the game with his friends, and they've apparently decided on 3.5. Which works, because I have all the books lying around, but at the same time, ugh. I tried to talk him out of it, but apparently the combination of people who know anything about the rules and general preconceptions dictated 3.5
I'll be throwing the 13th Age book at him, as an almost-D&D. Unfortunately, I don't have physical Fate books...
 
Your FLGS doesn't carry 'em?
 
12:35 PM
They do. They are arrayed nicely on the shelf, and I hope they get recommended to newbies asking around. I haven't, however, bought them - got all the pdfs from the kickstarter.
Australian prices are pretty stupid, in general.
 
Fair enough.
 
@Magician Could you at least get him to try Pathfinder? It suffers from the same mechanical problems as 3.5, but at least the variety of options it gives for character differentiation are available right on character creation, and not only at levels 6+ when you start hitting Prestige Class requirements.
 
That runs into the whole physical books issue again. I've never played it, so I don't have it.
I'm not sure they'll get beyond a game or two, anyway. If they do, I'll try and talk him into anything other than 3.5
 
Heck, FAE is 50 pages including covers. You could print that at a copy shop.
> No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior express permission of the publisher.
> That said, if you’re doing it for personal use, knock yourself out. That’s not only allowed, we encourage you to do it.
> For those working at a copy shop and not at all sure if this means the person standing at your counter can make copies of this thing, they can. This is “express permission.” Carry on.
Because, you know, Evil Hat rocks.
 
Good to know. I'll offer that as an option to him. I suspect, though, that FAE will be too fluffy for them. We'll see.
 
12:49 PM
Core's got the same provision, but it's 310 pages.
And the Toolkit is another 186 pages of pure express permission.
If you've got Fate Worlds 1 and 2, that's over 1,000 words of lovely, crunchy express permission.
Nearly 1,100 with FAE thrown in.
 
Just notice that have a Pay-what-you-like (in $5 increments) on their site, which is cool.
For the PDF, that is.
 
Yup.
Core, FAE, and Toolkit are PWYL (including free).
Worlds 1 and 2 cost $$, but once you've got 'em you can reproduce 'em for personal use.
 
1:07 PM
Are you sure the Toolkit is freely downloadable? I can find it as PWYL but it's not on the main site's Downloads page.
 
Yeah, that's a bit convoluted. One moment.
They announced that it'd be through drivethrustuff when they first made it OGL/CC-BY.
 
"I know I'm late to subscribe to your event, can you give me some more info?" - then he disappears for days and I have no means of contacting him except e-mail he's not even watching, and we need to know our numbers today. Wraaaaaaaargh! WHYYYYYY? /rant
 
And he vanishes in a puff of didn't-follow-protocol.
 
rrrright
but since we're not an official thing and we promote casual fun and trying to be nice to everyone, I have hard times just saying him no. Mostly because he could be one of the three "a friend of mine mentioned he'd like to come" whose name has never been given to me
 
I hear ya.
But the sad truth is, "not official" and "casual fun" also has to mean "my time and energy for this project are severely limited and if you can't respect that then please try again next time."
 
1:21 PM
And that adds up with the two who can't tell me if they can come but one day before
@BESW Oh how I wish that was this easy
 
University professors have "overflow" in their classes. It means they can give special permission to a certain number of extra students above the class size, based on the fact that some students always drop the class early.
But it's not carte blanche to let in any student how shows up and begs: they have a very limited number of overflow slots and they have to make tough decisions about who gets the slots.
It's not "being nice" to anyone if you let people overwork you so that the quality goes down for everybody.
 
The people who managed the convention before us are trying to make us change the name because they don't see in us the same "let's be nice to everyone" attitude they had - and "man, you don't want to have this stupid thing get between us, right?"
We don't know what our number is going to be until we know what each partecipant wants to do. Every time we get one less partecipant what they want to do could change, so...
 
....
 
So I told most people "I'll let you know if we have space for you but pleas, tell us the same what you want to play"
Of course some didn't tell me
Hence the ranting
I know, I know: .... .
But most of the people who come are their friends
so if they stop coming, the whole thing sorta dies
 
"...." is mostly to "you don't want to have this stupid thing get between us, right?"
 
1:28 PM
I know
 
Because that's... basically social extortion.
 
It is
But what can I do without losing it all? (Easy solution: changing the con's name and... hell no, we like this one.)
 
My response would be something like "No, I really don't want it to come between us. But since I have to be realistic about what I can do, it's your choice whether my being honest is a dealbreaker."
 
It's basically: we don't recognize your convention as ours. You'd better change its name or we're feeling forced to criticize every thing you do because you don't do it as we would (by the way, we don't have time to organize it ourselves again)
 
I'm not entirely sure who the extorter-people are and the whole social balance of power there, but one thing you can do is just keep the name, run the con they way you want, and leave them with the choice to keep on criticizing endlessly, which can backfire when they're seen as obstructive while you're constructive.
 
1:31 PM
Yeeah. I'd change the name and gamble that nobody else was happy with that attitude either.
 
If they don't actually have the power to ruin the con, you should just let them rant.
 
The Con Formerly Known As 'Tude.
 
@BESW Not -after- we bought a domain, we printed pins with the logo and we spent money publicizing the old name...
 
Once you run it once and people have fun, their rants will lose power. You'll be the guy who gave people a con.
Guy? Gal? Hard to see with the userpic. :)
 
We already ran it thrice, with apparently good feedback.
But I can feel the underlining criticism to my sterile approach. And it's the same I get when I DM, right from the "look, I'm pointing a rifle to his head, you shouldn't let me roll for damage, you should rule him dead." I had while DMing Legend
@AvnerShahar-Kashtan Guy. My userpic is a female PC of mine
 
1:35 PM
@Zachiel Hold onto the good feedback.
 
@Zachiel There will always be criticism. If you enjoy running the con, and people enjoy attending the con, just keep doing what you're doing.
 
You will always find people who criticize your choices--more often, they'll find you.
 
Hahaha, right
@AvnerShahar-Kashtan I'd enjoy partecipating to the con without organizing it way more. But if I don't organize it, there is no con.
 
You can't please any of the people all of the time, and some of the people can't be pleased any of the time, but it sounds like you can please a good number of them pretty often the way you're doing it.
 
@Zachiel I know the feeling. I've been involved in organizing cons (though never the primary organizer) for years, and my wife's been very active in scifi cons and fandoms as well. You can see the difference between the "I want this to happen" people and the "I'll just sit here and hope someone makes this happen" people.
 
1:38 PM
If someone makes a suggestion or criticism that lacks an underlying threat, considering paying attention to it then.
 
@BESW I studied this at school. There will always be a minmum of 5% of unsatisfied people
 
@Zachiel All I can say is you should try to expand the circle of organizers, so that you can take turns, either divide the day between you, or divide the cons themselves between the different organizes.
 
@AvnerShahar-Kashtan we're already too many. 8 people to organize a 30 people convention.
But I'm like the only one who can actually transform gaming preferences into a timetable, and the one who believes in "if you want it to be done like you want to, do it yourself"
 
So this is your old GM dilemma all over again: you want a game (con), you've got friends who'd enjoy a game (con), and you're the only one who'll actually run the game (con)... but they want it done their way and since you need people to participate in it or it won't be a game (con) they can extort you into running it their way because they don't care as much if the game (con) doesn't happen.
 
Oh, I know it is.
 
1:45 PM
And you'd be just as happy as a player/attendee, but if you aren't running it nobody will.
 
At least there's no "If it's not me running it it's not going to be played to my liking" risk, with the con
 
1:57 PM
True. You're on the other side of the fence there.
It's the other guys who are all "OMG UR DOING IT WRONG."
 
@Magician How much are they selling for at your FLGS?
I'm not sure if my local store has them in yet... what they stock depends on their supplier, and they weren't sure whether their supplier would get involved with Fate
 
I'm pretty sure none of the very few (as in, two, I think at this point?) FLGSs in Israel carry Fate, and if they did, it'll probably be marked up by a ridiculous amount, just to balance the cost of imports and keeping hte business afloat.
I want to support local shops, but when DrivethruRPG prices, with shipping, still come out to less than a local price, it's a problem.
 
2:17 PM
I have a similar problem with buying locally here, and not just for RPG stuff.
 
 
2 hours later…
4:08 PM
Howdy
I can't believe it took me so long to find the chat button.
 
Hello!
 
oh good, another person
 
5:03 PM
I need to have an "ultimate" discussion on the best virtual table top
but I don't know where to have this conversation
 
5:17 PM
Best virtual tabletop depends on what you're looking for.
What might one be looking for?
Also, hello, @GMNoob!
 
Well, that's part of what I wanted to talk about. Which ones are best for which situations?
Right now, my group is discussing if they are worth the time, or even needed. We meet once every few weeks, and we all live in different cities between 1.5 hours to a half hour away from eachother.
Some virtual tables I've used, I felt like they took more time to set up and prepare than to use.
 
5:51 PM
Well, hum...
@GMNoob Which would those be?
 
I can't remember sadly. But I think roll20, or RPGtable, something like that
I used to use Wave and that was great
yikes, I'm late have to run. sorry be back in an hour or so.
 
 
6 hours later…
11:25 PM
@BESW have you seen ryanmacklin.com/2013/11/fate-misconceptions-and-aspect-spamming? I found it a really interesting read...
 
Yup!
I've seen the same sentiment expressed elsewhere, but he talks more about alternatives.
 
Still not run or played my first game using FATE, despite having core, accelerated and Dresden
 
I'd like to imagine that Nietzsche's mustache was a solid piece of detachable material that could be used as a bludgeoning weapon.
Tweets to Campaign By must root out this evil!
@KyleKallgren In fact, Nietzsche's mustache was and is the secret cause for every conflict and religion and alien/paranormal activity ever.
 

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