Conversation started Jul 10, 2014 at 6:35.
Jul 10, 2014 06:35
Copy-pasting from sf.se chat because I just came to an RPG conclusion in my ramblings.
> Holodecks are... strange. Voyager shows us that they're given totally separate dedicated power supplies which are more resilient than the ship's main engines but can't be diverted to any other ship function.
> I think that early in the history of human interstellar travel, they kept getting ghost ships: starships where the entire crew mysterious died, or went raving mad, or both.
> Now they use holodecks to stave off space madness by simulating other experiences, keeping the human mind from cracking in the void.
Now imagine the scene: The USS Enterprise has sustained damage from the Opening Scene Menace, which was quickly defeated. However, they are crippled and months from rescue... and the holodeck has failed.
Tensions are mounting, madness seems imminent. Some of the more sensitive crew members are already developing nervous tics, paranoia, or ennui. Something must be done!
That could be fun for both less-serious triggerhappy one-offs and a larger campaign.
Picard, a student of archaeology, remembers an old Earth tradition and --with the necessary files on his pad-- calls for volunteers to participate in an experimental therapy called the "role-playing game."
Reginald Barclay volunteers to GM.
Geordi is game, Data is intrigued but just wants to watch at first, and Troi is alternating between catatonia and telling anyone who will listen that her potted palm is radiating a strong sense of discomfort.
I couldn't find a YouTube clip in decent quality of Ren & Stimpy's Space Madness episode.
Worf, naturally, is skeptical until Wesley finds the section of the textbook which describes LARPing.
"Today is a good day to pretend to die!"
@BESW lol
Jul 10, 2014 06:49
Beverly is nervous about such a primitive form of therapy. Riker wants to know if there's a "sexiness" stat.
"Roll+hot, Riker."
All joking aside, it could make for an interesting Mythos In Space kind of setting.
Ignoring the "RPG" solution to the problem and genericising the setting away from Star Trek...
 
Conversation ended Jul 10, 2014 at 6:53.