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2:00 PM
And I kinda see his point, but... I dunno, the mood was obviously a contrast with the other two, but I felt that while aiming to another completely different goal, they scored with the last one, and it was imo a great movie.
 
Waititi uses bathos to expose unearned pathos, in the film and in the franchise.
 
@Helwar is that a bad thing? Ragnarok was a ton of fun. And didn't like the music? Led Zeppelin?!
 
It made a lot of sense to start the Thor franchise with Kenneth Branagh--he brought the pomp and spectacle necessary to sell Asgard to us.
 
@NautArch he didn't like that they turned the movie into a "joke" movie, wich I understand. since Guardians of the Galaxy the joke count in marvel movies is growing exponentially, they discovered that the formula worked :P
 
But Waititi's film is the one where they managed to actually give Loki a convincing redemption arc, have a meaningful conversation about the colonial glorification of the previous films, give Hulk a personality and a character arc... it was doing a LOT more than just being funny.
 
2:03 PM
@Helwar Yup - and I enjoy them :)
 
@NautArch I do too. But I guess If I preferred the more serious side of the earlier movies and all of them started to shift into jokeland, I would be upset too? I dunno
 
Heck, "Piss off, ghost!" isn't just a joke; it's an angry statement of intent about Waititi's portrayal of indigenous people.
 
@BESW Very much agree on that as well. You can still have humor and address good issues.
 
And I'd like to remind everyone that the first Thor movie had a "he got a needle in the butt" joke.
 
@BESW Agreed!
 
2:05 PM
@BESW I did not realize Waititi did What We do in the Shadows
 
The only loss I mourn is Thor's main theme in the first 2 movies. The OST of ragnarok is great but I think they could've squeezed it somewhere
 
I think it's an absolute testament to the skill and talent that went into Ragnarok, that so many people can come away from such an angry, revolutionary, compassionate film thinking it's just a comedy.
 
ragnorak is a fantastic film :)
only recently watched it for the first time
 
It's packaged all those themes into a lump that's still palatable to the mass market.
 
@Wibbs It's currently tied for #1 in the MCU along with Homecoming for me.
 
2:12 PM
Homecoming was OK, but not one of my favs
I'll always have a soft spot for avengers assemble
 
@NautArch Exactly the same. Except maybe GotG in there as well.
 
I disliked how they killed all of the named asgardians... I'm never fond of killing character just because you are feeling trigger happy
 
@Rubiksmoose thought the sequel was much better than GotG
 
@Helwar To argue the other side, what made them any different from a random background character than the fact they had names and (Zachary Levi aside) were portrayed by the same actor in previous movies?
 
@Wibbs It has been too long since I have seen the original actually, but right now I would lump them both together up there in my top 4
 
2:15 PM
Hot take: Iron Man 3 is in my top quarter of all MCU movies.
 
I loved winter soldier
 
@Yuuki That I kinda remember reading about them in the comics? It's true that the movies didn't make anything special about them at all... But they might have become important in a later movie, someone might have given them a good character arc. Now that's impossible
 
I actually liked the Mandarin bait-and-switch.
 
@Wibbs Winter Soldier has deep thematic problems, but I still love it so much.
 
it's just closing doors just because
 
2:17 PM
@BESW Oh god, the "river of truth" speech/eulogy.
I still cringe thinking about that.
 
Funny story: I actually slept accidentally through Iron Man 3 in the theater because I foolishly went there the day after I had run 100 miles.
 
@Yuuki That... worked better in the original comic context.
 
@BESW I know it did, but still...
 
Doesn't make it work in the film, no.
 
I honestly didn't like it that much in the original comic context either.
 
2:18 PM
As Mikey says, you can only make films that only work if the audience knows the comics, if you're allergic to making money.
 
@Rubiksmoose And would you walk 100 more?
 
@Rubiksmoose Ultra marathon?
 
@Yuuki It was a disappointment, but the bait and switch was so great that I got over it very fast :P
 
@Yuuki I would not have that day that's for sure lol
 
But I'm more concerned about the bit where humanity's culpability in the last 65 years of global tragedies is swept away because Nazis Did It.
 
2:20 PM
@ColinGross Yeah of a sort. My school did Relay for Life each year where you ahve a team of people walk around a track for 24 hours for charity. But I decided to try to do it alone and raise more money that way per mile run. That particular year I got 100 miles in about 23.5 hours of continuous (but very slow) running.
 
The whole "secretly Hydra is to blame for everything bad" thing was a major thematic stumble that they just keep leaning into, where they could've leaned AWAY from that particular problem with the comic continuity.
 
@Rubiksmoose But then you could be the man that walked a thousand 200 miles just to wind up at someone's door.
 
@Yuuki Thanks for getting it stuck in my head now :P
 
@Rubiksmoose Gotcha. Didn't know if you were part of the people around here that ran ultras.
 
@ColinGross I have done a few in the past besides my Relay thing.
 
2:22 PM
@Rubiksmoose Do you ever run with the hashing groups in the area?
 
@ColinGross Nope I never really ran with any groups. Always alone.
 
@BESW ... it bothers me how I've pretty much ignored the implications of that reveal until now.
 
(running clubs at school were always way too fast for me)
 
@Rubiksmoose hashing is a running & drinking game. Wide range of speeds.
 
@ColinGross huh, I shall look it up lol.
 
2:26 PM
hash house harriers i think
 
@BESW Thanks for that Ragnarok stuff. My bro and I had a neat conversation/debate about it.
 
@Rubiksmoose You're welcome, I'm glad it did!
 
I listened to the video you linked @BESW
 
@Yuuki Compare Wonder Woman, in which the ACTUAL GOD OF WAR said that he intensified existing pressures but didn't actually cause any wars; the most he could do with humanity was amplify our actions. Responsibility is still firmly in humanity's hands, and that's one of Diana's major character moments! She spent the whole film imagining humanity as helpless victims in the games of the gods, and then she found out that humans were both wonderful and terrible all on their own.
 
I did not write a single line of code meanwhile though... but it was a good review ! :)
 
2:38 PM
Maybe I'm just being snarky, but isn't this answer just a restating of the first bullet point in OP's question from the DMG?
 
@BESW I absolutely detest that film :)
 
@NautArch I've left answers like that before. I.e. "You quoted the relevant information. [Require with emphasis]. [Restate]"
 
@Wibbs Wonder Woman was good but then the third act just completely gave up the ghost.
 
@Yuuki nah, the whole thing was a loss for me :) the writing and script were woeful, and alot of the special effects were sub standard
 
@Wibbs I think it's good... for a DC movie.
 
2:42 PM
@DavidCoffron Except that I just noticed the last sentence from OP "Other than these suggestions, there doesn't seem to be much that hooks these particular unit sizes and scales into the rest of the rules system."
 
@Helwar justice league was a million times better
 
Don't praise DC too much or they will go right back to making Batman movies.
Just pat them on the back and tell them 'good job'.
 
@NautArch But the asker commented on the answer that it's helpful. And it the answer has more info about how travel pace factors in evenly
 
@Wibbs wat
 
@Maximillian I'm here for a Lego DCEU.
 
2:43 PM
@Wibbs ehhhhhh.... I don't actually hate on the DC movies like some people do. But Justice League was just a bunch of missed oportunities and spontaneous DRAMA that came from nowhere.... and Superman doing everything by himself at the end like the others didn't even exist
 
@BESW Lego Batman is the best movie about social relationships.
It's also the best movie about saying 'No'.
 
@NautArch true. I guess the voters decided the information was different enough
 
@SirCinnamon Which confused me even more.
I'll just step away from that question.
 
@NautArch It doesn't though. The stuff they point out is only in the PHB.
 
@Rubiksmoose I"m confused by OP then. It looks like their bullet list is from the DMG.
 
2:47 PM
@NautArch I mean the answer's stuff is only from the PHB and shows a direct link from DMG to PHB stuff.
 
@Rubiksmoose Right but what they are saying is exactly what's stated in the question.
It's confirmation that it does what it says it does?
 
@NautArch Specifically the answer is pointing out that using that exact scale makes the intervals divide evenly for travel distances when tracked at that scale.
 
@NautArch The question doesn't state that a "kingdom scale" map has a nice ratio for travel paces or 3-4-5 hexes. The answer does.
 
"At a normal pace you go exactly 4 hexes, at a fast pace 5, at a slow pace 3."
 
@SirCinnamon How is that different than "at the province scale represents the area that can be reached from the center of the map in one day's travel, assuming clear terrain"
 
2:50 PM
@NautArch because that is about the size of the map.
 
@Rubiksmoose which reflects travel distance in a day. I'm just seeing two different statements that ultimately say the same thing?
or am i being daft?
 
@NautArch that says a full page map at province scale can be traveled from middle to edge in about a day (assuming clear terrain). that's not exactly the clearest numbers to work with. How many 1 inch hexes go from the center of the map to the edge?
 
The map should reflect the distance to travel in a day. THe hexes at that scale show it would take a day to travel that distance?
 
if you arent working with a circular page how does that even work
 
@NautArch the answer deals only with Kingdom sized hexes not province.
 
2:53 PM
@Rubiksmoose Right, and that's a clear mathematical step from the province scale.
 
@NautArch In what way?
 
@NautArch Given the information in the question you get (at best) a rough estimate on how far on a map is a day's travel
given the answer, you get an exact statement from the dmg
 
@SirCinnamon But only for using Kingdom-sized scales
 
ok, i kinda get it. I don't really see how this is useful, but sure.
but others do, and that's fine.
 
@NautArch It's useful because with the information in the question you don't know how many miles is "a day's travel"
all you know is "ehhh to the edge of the map from the middle"
 
2:55 PM
@SirCinnamon But that's not OP's question. It's information culled from some data.
 
@NautArch But that's why using their scales are useful - because there is at least one other part of the book that uses those measurements
 
@NautArch OP's question is to find rules interactions with particular scales.
 
To answer the question, it should tie that information to the DMG information.
 
and that part is the days travel
@NautArch It is! How far you can travel in a day based on your pace is mapped directly to the 6 mile increments used in kingdom scale maps
 
@SirCinnamon I understand that it is - but the answer doesn't actually tie it together. YOU are tying it together.
 
2:57 PM
Yeah the only info to tie-in is the fact that 6-mile hexes are used.
And they state that.
@NautArch What kind of tie-in are you looking for here?
 
"6 mile hexes (the Kingdom-scale hexes) in particular divide neatly into the distance that can be traveled in a day."
that's.... directly tied together
 
okay fine. Maybe i just don't like the question and it's skewing my interpretation of the answer.
 
Possibly lol. I can't actually think of a possible way they could improve it. It is a very simple connection and a very minor one, but it was exactly the type of thing OP was looking for.
 
The answer is succinct, cites a source, and appears to answer the question. I'd say leave it be.
 
I don't understand how it has two VtCs as off-topic though... designer reasons? It is clearly not that though.
 
3:04 PM
@Rubiksmoose The phrasing is close to Designer Reasons but could easily be rephrased to not be
 
@SirCinnamon How so? I see no connection. They aren't looking for reasons of any kind. I thought they phrased it very well actually.
 
@Rubiksmoose "is this design choice/rule/whatever they made arbitrary" could be interpreted to mean "Did they do this for no reason" aka "What is the reason they did this"
 
@Rubiksmoose one of those is mine. I tried to move the conversation to find out why they are asking about scales. Given the history of the question and then asking whether or not the scales are arbitrary or if they tie into something seems like ultimately they're asking why are the scales the way they are.
@SirCinnamon ^
 
But youre right, reading the question you can see that their real question is more like "Are the map measurement units tied to any other rules" or something approximating that
 
@SirCinnamon Ah I can see that, but I think the second half of the question more than clears it up.
 
3:07 PM
@Rubiksmoose I agree
 
@NautArch To me it seems like they are asking "I want to change this, will it mess up any of the other rules?"
 
@Rubiksmoose Well, that would have been a much better question.
And I don't think it would have. Changing map scale would still work, it just wouldn't necessarily be as visually simple.
 
Even so, they aren't asking about why things are, just what mechanics ties into it, which is very answerable.
 
@Rubiksmoose I guess to me it reads like a question without a purpose. It's still a question that fits, but what is the purpose of it?
 
But oh well, I'll vote to reopen if it gets closed and we'll see how the votes fall. Nbd.
 
3:11 PM
I don't think it'll close after Myx' hammer.
 
@NautArch "If I change my map scales, what other rules must be adjusted"
 
He came in, removed all discussionand made a very clear statement on keeping it open.
 
@NautArch Questions without purpose might be not useful which is cause for downvoting but that is not a reason to close by default.
 
@SirCinnamon although I don't think you need to adjust any rules.
 
@NautArch You would lose the even ratio of the Kingdom scale map travel, it's minor but worth considering
 
3:13 PM
@Rubiksmoose And taht's why I gave it a downvote after Myx came in.
 
@NautArch or it could be. If I change the map scales, what rules will be harder to use
 
@DavidCoffron How? You just have to track your place the map a little more carefully.
 
@NautArch though the travel speeds pointed out in the answer are a good example of something that should get noticed at least. It would be very difficult to work with a travel speed that doesn't fit at all with the grid size you chose.
 
I think it's a fine question. Essentially, what is the rationale or utility of the scale selection, or is it arbitrary?
 
@ColinGross But you can't prove arbitrary. That's designer intent.
 
3:14 PM
People ask those kinds of questions about things all the time... "why do arrays start at 0?" and such
 
For all we know, it may have been arbitrary and coincidentally works.
 
@ColinGross Ok well I think that is conflating two completely different animals there.
 
Proving arbitrary or random is difficult. Finding a rational correlation or reasonable explanation is usually easier. It was in this case.
 
@NautArch then your answer is "no rules need much morr effort to execute"
 
@NautArch Which is good because, since the question isn't asking for intent, small rules interactions still count even if they aren't directly tied to the scales.
 
3:16 PM
@Rubiksmoose Not really. Different applications choose different starting indecies. There's usually a reason, even if it's "that's the language default"
 
We get questions that ask "what rules interact with X" all the time. They aren't designer intent
 
I guess I'm coming from the position of wanting to discover why the question is being asked. That's still not clear and it feels like a minor iteration of the same intent question they've been asking (especially with the term arbitrary involved.)
 
I'm hearing that you don't like the term "arbitrary" used in questions on this forum.
 
This question could easily be rephrased to avoid all this while changing very little about it.
 
@NautArch I think the why they asked is obvious - They want to use a different scale and want to know if it will affect anything - the answer could be no, nothing will be changed really, but thats helpful.
 
3:20 PM
@SirCinnamon They don't actually say that though.
 
@NautArch I see your point but like Rubiks said, we don't need question intent to answer it
 
@SirCinnamon Then why didn't they ask that? There was ample opportunity for them to narrow it down to that (if that is in fact their question and not the question YOU think they're asking) in Meta or here on CHat.
 
For all a new player knows, there's an obscure rule that says "Bahamut can destroy one Kingdom size tile per year"
@NautArch Because the question is the same regardless of intent
 
@SirCinnamon I disagree with that.
and I think I"m alone in this chat on that :) And I"m okay with that.
 
@NautArch But on the other hand, we can't assume their intent. And even if we do we sound assume best intent not worst.
 
3:21 PM
"Are the map scales arbitrary or are there rules tied to them"
 
@NautArch agreed. Defend alone. That's how revolutions star t
 
I don't think I'm going to change your minds, and you're not going to change mine.
@SirCinnamon ANd they could be arbitrary and coincidentally have rules that line up with them.
we don't know
 
@NautArch I mean you changed my mind a bit. I didn't realize how line touching it was
 
@NautArch Only by a very specific definition of arbitrary
 
@NautArch is the question was just "are their rules connected to these scales?" Would it be fine in your eyes
 
3:23 PM
Most of the comments that were deleted by Myx were about trying to get OP to define their problem.
 
@NautArch Definitely with you on this bit.
 
IMO if there are any rules using those numbers then it's by definition not arbitrary
 
Note: knowing why a question is being asked is not a requirement for an answerable question. Assuming why the question is being asked I think is poor practice.
 
@Rubiksmoose Very true, but the stack does better when there is an actual problem to solve.
And that's what I was trying to do when Myx shut it down.
 
@SirCinnamon if I arbitrarily chose a d4 for the damage of a force weapon that happens to coincide with the damage die for magic missle, that could still be arbitrary
 
3:24 PM
@NautArch Absolutely. But it is not a requirement.
 
I didn't want to assume and I wanted to provide something useful to OP and to others who find it.
@Rubiksmoose But it can be the difference between an upvote/novote/downvote.
 
@NautArch Definitely, but what I'm concerned about are the close votes. Which I don't see any reason for.
 
@Rubiksmoose THat's where we differ and that's okay. That's why we vote.
 
One can vote however you want and that is fine, but there are proper and improper reasons to close something.
 
But the interpretation of what may be proper is where we also differ. I know Nits and Myx agree with you, but there were three other users besides myself who felt it was close-worthy until more information came in.
 
3:27 PM
@DavidCoffron That's pretty different IMO. And I would say this use of "arbitrary" isnt the same as designer intent "arbitrary" but thats just my interpretation
 
@NautArch If you wanted more info that is Unclear. Why close it as Off-topic though?
 
@Rubiksmoose because I felt that it was a designer intent question by using "arbitrary" and when looking at the question history on Meta.
Every iteration before was designer intent, they never engaged to determine what the problem was or to get help in workshopping. But the upvotes now on the Q&A do suggest what they came up with on their own is fine...just not for me.
 
@NautArch Can you point to the ones that were?
 
@Rubiksmoose Did you read the Meta Qs?
they're linked there, i believe
 
@NautArch Yup.
 
3:30 PM
@Rubiksmoose Does it need to be proven? or can the evidence just point in that direction?
 
-3
Q: What map scales have you found useful?

JackThe D&D Fifth Edition Dungeon Master's Guide on p14 suggests using three map scales: Province - 5 miles per inch Kingdom - 30 miles per inch Continent - 300 miles per inch Have you found mapping at these three levels of scales to be useful, and if not what levels and what scales have you foun...

So you consider that^ to be designer intent?
 
@Rubiksmoose No, that one is too broad.
I'll take a mea culpa in that they weren't all DI, but they were all close-worthy.
 
@NautArch But that is the only question mainsite they have asked.
 
From the post in meta, Jack is asking because he's interested in map making.
 
@ColinGross And you can make maps at any scale you want. Some scales are useful, some are not. Utilizing the scales recommended is easiest, but not required.
 
3:33 PM
The question about scale is ostensibly because when creating a map, you have to decide on a scale. His stated rationale is to solicit advice from experienced map makers.
I think that answers your inquiry as to why he's asking.
 
@NautArch We can agree there. I don't actually see any signs of them caring about intent at all even in the metas. Given that does it change your opinion? You seemed to have been predicating your DI close based on the history of the question.
 
@Rubiksmoose Nits' answer on this meta and Doppel's on this one are both showing that the answer they're ultimately wanting may not be right for the stack.
 
Looks like he's asked a question that finally got a satisfactory answer.
or finally asked a question that was answerable
I don't fault the OP for trying a bunch of things until something stuck.
 
@NautArch Right, I'm not arguing right now that the question is great and should have to remain open. I'm trying to figure out the logic of how closing for DI is being rationalized here.
 
@Rubiksmoose Because of the request of asking if it's Arbitrary. The only way to know if it was arbitrary is Designer Intent. DO you have another way?
 
3:37 PM
I made a comment about wondering if we sometime walk around with a hammer looking for nails. The mods removed it, and then mxy pointed out that the question was fine. shrugs glad to see the answer that eventually arrived was useful, and not just to the asker. We have a new and helpful RPGSE person on board. ;)
 
Remove the word arbitrary if it's a problem for you.
@KorvinStarmast Do you get points or satisfaction from using the hammer?
 
@NautArch Fixed.
 
@ColinGross My comment was more of a musing about maybe we need to stop looking for nails to hit with a hammer.
 
@ColinGross I think doing that changes the question. It changes it to something that's better, but not necessarily what OP was asking.
and I"m not one to make changes like that.
 
@KorvinStarmast I agree with that. I think the behavior is incentivised if there are points or satisfaction associated with using the tool.
 
3:39 PM
The designer's intent bogeyman seems to have really leaped out from under the bed and begun to terrorize RPGSE. (I think if we can get a cleric to turn undead, maybe that will help)
2
 
But it is why I wanted Jack to discuss what they were trying to get at.
 
@KorvinStarmast Cleric of the Forum Domain?
 
@NautArch From the last sentence of his Q, he is defining arbitrary as "not tied to any rules"
 
@NautArch Oh heck yeah, clear up with asker for sure.
 
@KorvinStarmast That's what I was trying to do last night before Myx shut it all down. THat was fairly frustrating.
 
3:40 PM
@NautArch And the answer showed "hey, looks like it's tied to movement rules"
 
Thanks @Rubiksmoose. Problem solved.
 
@KorvinStarmast Which isn't surprising given the bullet point from the DMG.
 
By the way. It was totally an arbitrary problem to begin with /S
 
@KorvinStarmast This is a good point. It's always tough when we put our finger on a class of questions that should be stackable but which we have a demonstrated track record of interacting with badly.
 
@NautArch I guess when comments under questions get too long, there is an incentive or an instinct to clean up.
 
3:41 PM
@KorvinStarmast They weren't that long, and they were pretty friendly and trying to improve the question.
 
@ColinGross hehe, good one. Forum Domain Cleric. Skills in Persuasion .... second level spell "wall of wind" for long posts ...
 
@KorvinStarmast Wall of wind... I like that
 
There have been much worse and much longer comment threads that have been allowed to continue (or moved to chat.) This was just a wholesale removal.
 
@NautArch Worldbuolding has a question sandbox (meta thread) designed for this purpose. I wonder if something like that would fit here
 
@NautArch Wasn't me who scrubbed them; I've seen a lot of SE ers from other stacks really get annoyed at the speed of comment clean up here. shrug it's a whole thing here, I guess.
 
3:43 PM
@NautArch Yeah I wasn't there for that but good on you for trying to get clarification from OP.
 
@Rubiksmoose Myx didn't like it.
 
@KorvinStarmast Should counter the effects from the "produce bullshit" ability of the Underbridge Rogue specialization.
 
I should probably post a meta about it.
 
@NautArch Didn't like clarification or comment threads longer than 4?
 
@ColinGross Dunno, have to ask Myx. BUt he nuked it all and put up his own comments.
 
3:44 PM
@NautArch Well we certainly all don't agree on how everything should work all the time lol. And Myx is not infallible.
 
@ColinGross Who knows? Are Mod intent questions on-topic here?
 
@KorvinStarmast I've always liked it in a way. It lets me feel like I'm only seeing half a conversation... just like I get in meetings IRL.
@GreySage Is there a tag for that?
 
@GreySage they can be in meta as long as they aren't rant style
 
@ColinGross That's an 'inquisitive rogue" using a disguise self spell. :) He regenerates ... hmmmm.
 
@KorvinStarmast Advantage against sense motive checks
 
3:46 PM
@ColinGross Oh man, don't get me started on meetings .... we have out of town people here this week at work . arrrgggh. Misunderstandings running amok ...
Speaking of which, break's over, back on my head. Cheers all.
 
I do think @KorvinStarmast is right. We really shouldn't be hunting for DI questions in order to close them. If they come up, they come up and they get closed. But trying to force a question into a DI mold is probably not the best.
 
@KorvinStarmast Yeah... we just delete the comment thread that let to the question result and we get the same effect. It's like a wish spell
 
@KorvinStarmast might also be an artifact of the amount of flags thrown yesterday. I woke this morning to almost thirty pending flags, which is about an order of magnitude larger than usual. I don't know that this happened, but when the author of a post is flagging comments under it as no longer needed, we tend to zip through those pretty quickly.
 
@Rubiksmoose What's the interaction between OP intent, Designer intent, Mod intent, and RAI? Should we be working on some string theory to but them together?
 
@ColinGross Someone should get on that and then we can just close everything and shut down the site lol
 
3:49 PM
@ColinGross It's a trick, in reality noone has any intent, and everything is arbitrary.
 
@Rubiksmoose I was thinking of a predictive model for determining the most likely eventual vote state
 
@ColinGross Sounds like a fun camping trip
 
@GreySage All intents sum to zero? It's a zero sum game for intents and purposes?
 
Well maybe a little reclusive, everyones in-tents
 
@SirCinnamon A large one at least.
@Rubiksmoose The collapsed intent function is a 404 error on a long enough timeline?
 
3:50 PM
@SirCinnamon Confusingly the rules would get their own tent, which seems unfair and unworkable
 
@nitsua60 Do you see who flags? Or just the flag?
 
@Rubiksmoose Much like the rules themselves
 
@SirCinnamon Zing!
 
@NautArch We see who raised the flag and the reason given.
 
@nitsua60 gotcha.
well, raised the issue on meta.
 
3:52 PM
cool
 
Is it just me, or has meta been getting a lot of action lately?
 
Is it appropriate to flag comment-answers?
 
@GreySage most definitely.
 
@GreySage Yessss!!!!
@GreySage Not only appropriate, but actively encouraged. Burn all comment answers with prejudice!
 
1
Q: How do we handle questions for systems under volatile playtest?

lithasWith the advent of the Pathfinder 2 beta, we're sure to start seeing questions on the Stack here. Just today I saw one pop up in the review queue, and it piqued my interest. This particular question is likely too broad (though it's possible a sufficiently detailed answer could do a good job of an...

1
Q: How should we handle disagreements on question closure within comments?

NautArchThis question came up as another attempt by the user to get their map scale question answered. There were already two Meta Qs about it that didn't have much engagement from OP: How to ask about Map Scales Will this question about mapping not get put on hold as opinion-based OP posted the lat...

 
4:02 PM
@Rubiksmoose I knew that comment-answers weren't allowed, but wasn't sure if the new flagging rules included them or not.
 
@GreySage Nothing has changed with the flagging rules, so all is good.
 
4:17 PM
Man I've had to report two or three comments on the wookie question for comment-answering the same (obvious) thing.
 
@Rubiksmoose I don't understand why a player would keep bringing up the same joke. Jokes get dry fast
And a long running joke shouldn't be used too often or it'll get dry too. It needs to come up every few sessions
And only when it is super fitting
 
@DavidCoffron Well, I speak from experience when I say that sometimes people don't understand that. Some group dynamics perpetuate jokes unintentionally even if they aren't funny. Also, socially unaware or awkard players may not be able to read the social cues necessary to tell that the joke is not having the intended result
But yeah I completely agree.
 
@DavidCoffron So do shaved wookies. The hair retains moisture and lanolin ...
 
@KorvinStarmast XD
 
@Rubiksmoose I hadn't considered social awkwardness and the like. That's a good point. I guess my groups have always had very different social dynamics
 
4:27 PM
@DavidCoffron I ran and played in groups at a college fraternity for years. So, I experienced a wide variety of personalities and dynamics.
 
Like we would just say, "that's not funny anymore" and it would be no problems
 
@DavidCoffron Yeah that is what we would do too I like to think
Though it was only recently that I got up the nerve to get people to stop doing really edgy (read: offensive) jokes at the table.
Which gives a bad picture of my group, but it is really just one person's sense of humor that is a bit...dark. I guess.
Anyways, we asked and he stopped.
 
@Rubiksmoose I get that. I have a player in my group who's running a half-orc and I'm sure you can guess the kind of humor that comes up (for better or worse, usually worse). I often have to reign it in (especially with women in the group too)
 
@DavidCoffron oof yeah that is good of you to do as a DM.
 
Especially when you account for how each person has the own perceptions on what is funny and what is offensive... odds are, you'll have a mix of styles among your players, and may reach a point where they clash
 
4:43 PM
@MikeQ Screw it, I' am going with Jump, for my level 3 spell choice, unless you guys want me to take a cure wounds.
 
Huh?
 
@MikeQ Sorry, should have put that in the back room. I was asking for input on that one spell I get to select at 3rd level, and haven't gotten much. So I'll take jump, unless someone really feels that another cure wounds is better for the group.
 
Ah, might as well jump
(Jump)
Might as well jump
Go ahead an' jump (jump)
 
@MikeQ I have this idea that it will be really handy for various adventuring situations in caves, mountains, and dungeons ... but it's a gamble since where we will find trouble is rather random.
 
Van Halen agrees with the choice at least
 
4:47 PM
Van Halen, can we please pick the lock this time instead of you kicking it open and sliding in on your knees doing a wicked guitar solo? I mean this is the third door.
 
@Maximillian but... I have this crazy Performance skill. What else do I use it for?
(Like seriously. When has performance ever been critical to a campaign)
 
@Maximillian Had a campaign where we all decided to kick in every door. There was a standard breaching procedure for it. Entering a dungeon room... a tavern room... a privy... whatever.
 
I'm not setting up the fog machine again.
 
@Maximillian Staff of stage magic
 
We were in a brief campaign where my warlock with Entertainer background kept us in food and rooms for nearly free due to that feature. It was a low treasure thing so that was really helpful in keeping our meager treasures found within our grasp. And then the campaign went dormant.
 
4:50 PM
@Maximillian you think performers in D&D would use fog cloud for effect?
 
Possibly obscuring mist.
perform check The orcs cease their attack, one shows he's got last years tour shirt. They're asking if you have a merch booth.
"We're out of 3X." "Crap. What do we tell them?"
 
@Maximillian use the XS as mittens?
 
"Alright everybody going into the dungeon has to have an arm band. If you leave and re-enter the dungeon and you don't have an arm band, you will have to pay the entry fee again."
 
Van Halen must have the easiest name for a your vehicle ever.
 
The goal of this dungeon is to find backstage and setup for a show. I call this module, "Live from Bogmire Cavern"
 

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