And I kinda see his point, but... I dunno, the mood was obviously a contrast with the other two, but I felt that while aiming to another completely different goal, they scored with the last one, and it was imo a great movie.
@NautArch he didn't like that they turned the movie into a "joke" movie, wich I understand. since Guardians of the Galaxy the joke count in marvel movies is growing exponentially, they discovered that the formula worked :P
But Waititi's film is the one where they managed to actually give Loki a convincing redemption arc, have a meaningful conversation about the colonial glorification of the previous films, give Hulk a personality and a character arc... it was doing a LOT more than just being funny.
@NautArch I do too. But I guess If I preferred the more serious side of the earlier movies and all of them started to shift into jokeland, I would be upset too? I dunno
I think it's an absolute testament to the skill and talent that went into Ragnarok, that so many people can come away from such an angry, revolutionary, compassionate film thinking it's just a comedy.
@Helwar To argue the other side, what made them any different from a random background character than the fact they had names and (Zachary Levi aside) were portrayed by the same actor in previous movies?
@Yuuki That I kinda remember reading about them in the comics? It's true that the movies didn't make anything special about them at all... But they might have become important in a later movie, someone might have given them a good character arc. Now that's impossible
@ColinGross Yeah of a sort. My school did Relay for Life each year where you ahve a team of people walk around a track for 24 hours for charity. But I decided to try to do it alone and raise more money that way per mile run. That particular year I got 100 miles in about 23.5 hours of continuous (but very slow) running.
The whole "secretly Hydra is to blame for everything bad" thing was a major thematic stumble that they just keep leaning into, where they could've leaned AWAY from that particular problem with the comic continuity.
@Yuuki Compare Wonder Woman, in which the ACTUAL GOD OF WAR said that he intensified existing pressures but didn't actually cause any wars; the most he could do with humanity was amplify our actions. Responsibility is still firmly in humanity's hands, and that's one of Diana's major character moments! She spent the whole film imagining humanity as helpless victims in the games of the gods, and then she found out that humans were both wonderful and terrible all on their own.
@DavidCoffron Except that I just noticed the last sentence from OP "Other than these suggestions, there doesn't seem to be much that hooks these particular unit sizes and scales into the rest of the rules system."
@Wibbs ehhhhhh.... I don't actually hate on the DC movies like some people do. But Justice League was just a bunch of missed oportunities and spontaneous DRAMA that came from nowhere.... and Superman doing everything by himself at the end like the others didn't even exist
@NautArch Specifically the answer is pointing out that using that exact scale makes the intervals divide evenly for travel distances when tracked at that scale.
@SirCinnamon How is that different than "at the province scale represents the area that can be reached from the center of the map in one day's travel, assuming clear terrain"
@NautArch that says a full page map at province scale can be traveled from middle to edge in about a day (assuming clear terrain). that's not exactly the clearest numbers to work with. How many 1 inch hexes go from the center of the map to the edge?
Possibly lol. I can't actually think of a possible way they could improve it. It is a very simple connection and a very minor one, but it was exactly the type of thing OP was looking for.
@Rubiksmoose "is this design choice/rule/whatever they made arbitrary" could be interpreted to mean "Did they do this for no reason" aka "What is the reason they did this"
@Rubiksmoose one of those is mine. I tried to move the conversation to find out why they are asking about scales. Given the history of the question and then asking whether or not the scales are arbitrary or if they tie into something seems like ultimately they're asking why are the scales the way they are.
But youre right, reading the question you can see that their real question is more like "Are the map measurement units tied to any other rules" or something approximating that
@NautArch though the travel speeds pointed out in the answer are a good example of something that should get noticed at least. It would be very difficult to work with a travel speed that doesn't fit at all with the grid size you chose.
@NautArch Which is good because, since the question isn't asking for intent, small rules interactions still count even if they aren't directly tied to the scales.
@Rubiksmoose Not really. Different applications choose different starting indecies. There's usually a reason, even if it's "that's the language default"
I guess I'm coming from the position of wanting to discover why the question is being asked. That's still not clear and it feels like a minor iteration of the same intent question they've been asking (especially with the term arbitrary involved.)
@NautArch I think the why they asked is obvious - They want to use a different scale and want to know if it will affect anything - the answer could be no, nothing will be changed really, but thats helpful.
@SirCinnamon Then why didn't they ask that? There was ample opportunity for them to narrow it down to that (if that is in fact their question and not the question YOU think they're asking) in Meta or here on CHat.
Note: knowing why a question is being asked is not a requirement for an answerable question. Assuming why the question is being asked I think is poor practice.
@SirCinnamon if I arbitrarily chose a d4 for the damage of a force weapon that happens to coincide with the damage die for magic missle, that could still be arbitrary
But the interpretation of what may be proper is where we also differ. I know Nits and Myx agree with you, but there were three other users besides myself who felt it was close-worthy until more information came in.
@DavidCoffron That's pretty different IMO. And I would say this use of "arbitrary" isnt the same as designer intent "arbitrary" but thats just my interpretation
@Rubiksmoose because I felt that it was a designer intent question by using "arbitrary" and when looking at the question history on Meta.
Every iteration before was designer intent, they never engaged to determine what the problem was or to get help in workshopping. But the upvotes now on the Q&A do suggest what they came up with on their own is fine...just not for me.
The D&D Fifth Edition Dungeon Master's Guide on p14 suggests using three map scales:
Province - 5 miles per inch
Kingdom - 30 miles per inch
Continent - 300 miles per inch
Have you found mapping at these three levels of scales to be useful, and if not what levels and what scales have you foun...
@ColinGross And you can make maps at any scale you want. Some scales are useful, some are not. Utilizing the scales recommended is easiest, but not required.
The question about scale is ostensibly because when creating a map, you have to decide on a scale. His stated rationale is to solicit advice from experienced map makers.
I think that answers your inquiry as to why he's asking.
@NautArch We can agree there. I don't actually see any signs of them caring about intent at all even in the metas. Given that does it change your opinion? You seemed to have been predicating your DI close based on the history of the question.
@Rubiksmoose Nits' answer on this meta and Doppel's on this one are both showing that the answer they're ultimately wanting may not be right for the stack.
@NautArch Right, I'm not arguing right now that the question is great and should have to remain open. I'm trying to figure out the logic of how closing for DI is being rationalized here.
I made a comment about wondering if we sometime walk around with a hammer looking for nails. The mods removed it, and then mxy pointed out that the question was fine. shrugs glad to see the answer that eventually arrived was useful, and not just to the asker. We have a new and helpful RPGSE person on board. ;)
The designer's intent bogeyman seems to have really leaped out from under the bed and begun to terrorize RPGSE. (I think if we can get a cleric to turn undead, maybe that will help)
@KorvinStarmast This is a good point. It's always tough when we put our finger on a class of questions that should be stackable but which we have a demonstrated track record of interacting with badly.
@NautArch Wasn't me who scrubbed them; I've seen a lot of SE ers from other stacks really get annoyed at the speed of comment clean up here. shrug it's a whole thing here, I guess.
@ColinGross Oh man, don't get me started on meetings .... we have out of town people here this week at work . arrrgggh. Misunderstandings running amok ...
Speaking of which, break's over, back on my head. Cheers all.
I do think @KorvinStarmast is right. We really shouldn't be hunting for DI questions in order to close them. If they come up, they come up and they get closed. But trying to force a question into a DI mold is probably not the best.
@KorvinStarmast might also be an artifact of the amount of flags thrown yesterday. I woke this morning to almost thirty pending flags, which is about an order of magnitude larger than usual. I don't know that this happened, but when the author of a post is flagging comments under it as no longer needed, we tend to zip through those pretty quickly.
@Rubiksmoose What's the interaction between OP intent, Designer intent, Mod intent, and RAI? Should we be working on some string theory to but them together?
With the advent of the Pathfinder 2 beta, we're sure to start seeing questions on the Stack here. Just today I saw one pop up in the review queue, and it piqued my interest. This particular question is likely too broad (though it's possible a sufficiently detailed answer could do a good job of an...
This question came up as another attempt by the user to get their map scale question answered.
There were already two Meta Qs about it that didn't have much engagement from OP:
How to ask about Map Scales
Will this question about mapping not get put on hold as opinion-based
OP posted the lat...
@DavidCoffron Well, I speak from experience when I say that sometimes people don't understand that. Some group dynamics perpetuate jokes unintentionally even if they aren't funny. Also, socially unaware or awkard players may not be able to read the social cues necessary to tell that the joke is not having the intended result
@Rubiksmoose I hadn't considered social awkwardness and the like. That's a good point. I guess my groups have always had very different social dynamics
@Rubiksmoose I get that. I have a player in my group who's running a half-orc and I'm sure you can guess the kind of humor that comes up (for better or worse, usually worse). I often have to reign it in (especially with women in the group too)
Especially when you account for how each person has the own perceptions on what is funny and what is offensive... odds are, you'll have a mix of styles among your players, and may reach a point where they clash
@MikeQ Sorry, should have put that in the back room. I was asking for input on that one spell I get to select at 3rd level, and haven't gotten much. So I'll take jump, unless someone really feels that another cure wounds is better for the group.
@MikeQ I have this idea that it will be really handy for various adventuring situations in caves, mountains, and dungeons ... but it's a gamble since where we will find trouble is rather random.
Van Halen, can we please pick the lock this time instead of you kicking it open and sliding in on your knees doing a wicked guitar solo? I mean this is the third door.
@Maximillian Had a campaign where we all decided to kick in every door. There was a standard breaching procedure for it. Entering a dungeon room... a tavern room... a privy... whatever.
We were in a brief campaign where my warlock with Entertainer background kept us in food and rooms for nearly free due to that feature. It was a low treasure thing so that was really helpful in keeping our meager treasures found within our grasp. And then the campaign went dormant.
"Alright everybody going into the dungeon has to have an arm band. If you leave and re-enter the dungeon and you don't have an arm band, you will have to pay the entry fee again."