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12:05 AM
@0xFFF1 Can the user pour out some of the contents? Or are they only able to drink from it?
 
12:22 AM
@MikeQ only if it's for their homies
 
@NautArch Ok, so their homies can ask them to fill an arbitrarily large chamber with alcohol, and possibly light it on fire
 
@MikeQ only if they cast Speak with the Dead
 
Cast to pay respects
 
 
1 hour later…
@KorvinStarmast the asker specifies he wants RAW. I was not sure if you were misunderstanding the sleep spell (or the bugbear chief) and actually thought your solution was RAW or if you were thinking on the same line as me - you are already making a homebrew, why do you care about RAW?
 
Yeah, answering comments with more comments instead of just editing the post and/or flagging as obsolete is pretty disruptive to the site's flow.
And calling folks out on chat for taking your lead to continue talking in the comments isn't super great either.
 
I'm not even sure you are talking about me, Korvin, or both, @BESW :P
 
But what about the badge you get for breaking the record of longest comment chain
 
anyway, @KorvinStarmast, I didn't mean to discuss or belittle your answer. Sorry if it seemed like that. I just wanted a clarification on either how you see that being RAW or that you didn't care it wasn't. I'm fine with either or both.
 
1:49 AM
@HellSaint I will post this again
Feb 21 at 0:12, by BESW
We aren't here on the Stack to read the rulebooks to people. We're here to help people learn how to synthesize the mechanics, the non-mechanical text, the social context, our personal experience, the learning of the broader community, to apply all that to a particular real-life problem someone's having and find a solution for it.
I was taken to task in one of my first questions here in comments, as I tried to sort out the combination of palading smite spell and the summoned steed, by an answerer chiding me for trying to cram the RAW attitude into a 5e context. This happened more than once.
I can do the RAW thing just fine, and have done on this site. But what this person was asking for isn't RAW, and you (@HellSaint) were correct to call out a frame challenge in the course of your answer. It is a homebrew question, not a RAW question, as you clearly identified early on..
 
The asker, himself, asked for a RAW answer though. Otherwise I wouldn't care. That's the only reason I thought clarifying how the solution is RAW or clarifying that you think a non-RAW solution is better than what he is asking for.
For the bolded phrase, I completely agree with you.
 
I cited a RAW example, which fit this XY thing well enough as I saw it, and I noted in comments that I'd advise against trying to overcomplicate a custom monster. We'll see what others think.
Again, I think you were correct to, in your answer, make the point of a frame challenge in re what was being asked for. My answer applies my own experience of trying to figure out custom monsters across a variety of editions: one can try to become "too clever by half" in creating custom monsters. The latest Mord's book is a good case in point.
 
" Given that you are homebrewing this, you already have room to work to make this fit into how a Bugbear Chief works. I'd advise against over complicating the design, as it can be tricky enough to get a custom monster "just right" already. Suggest that you not tie your own hands. " - this comment is pretty much the clarification I wanted :P and I think this is an advice so valid that it should be put in the answer as well.
 
So are a lot of the splat books.
OK, thanks, maybe I'll make a note. Gotta put out the trash, be back in a few
@HellSaint Your suggested solution is a decent one, in terms of effects while avoiding a saving throw. Thanks for poking me.
 
 
1 hour later…
3:15 AM
Anybody there?
 
@KieranMullen Hello and welcome!
 
I'd like to post/ask a question if I may....
 
What brings you to RPG chat?
Shoot!
 
(And vent a little).
 
I'm not sure who else is around, of course, but we're generally much more lax about question rules in chat than on the main site.
(you may also be interested in the meta site if you've had a bad experience on main)
Venting is also allowed, as is bird watching (for some reason)
 
3:17 AM
How may we help?
 
I am running a Horror RPG one-shot, in the Don't Rest Your Head world. I have a scene in which the PC's need to get info from an NPC that you can think of as an information demon.
The NPC is not nice, but not currently hostile. I wanted the players to have to do something special to get the information - a wager, a competition a game.
 
Indluge the NPC in its own pleasures, as it were?
 
I don['t want to ask them to "roll versus your score in Poker Playing".
 
Indulge ...
Have you set up a puzzle or a small game?
 
I need something appropriate for a Horror setting. It shouldn't be Go Fish or Uno.
 
3:20 AM
If it's an information demon, it values information, yeah? Maybe it challenges them to tell it some dark secret, or other information that the demon doesn't know.
 
Something thematic. Something with tension and maybe a round of bidding to up the stakes.
 
Quick? Three card poker. (How many PC's)
 
Competitive tarot: giving/forcing information about the future on one another.
 
Yep - they could trade information as well, or bet the information they want versus their memory of their only child, or their ability to recognize faces.
Something suitably surreal and horrible, appropriate to the setting.
The only idea I could think of was some altered version of blackjack. (Altered so it would be a bit of a challenge to think about strategy).
 
What about... each character has to confess some information that they otherwise would not want their peers to know - To the demon, this is valuable information
 
3:23 AM
I thought they could do some sort of game where they bet hands, not realizing the demon meant that they lose their actual hand... Or maybe they bid their fingers. Something, again, horrible.
 
@MikeQ Including the demon giving information
 
Any way, my question was bounced because it was viewed as "asking for a game recommendation and we don't do that here."
 
@JoelHarmon Well yeah. That's the premise of the challenge.
 
I am really asking for a good game mechanic for a horror story.
I like the idea of secrets - it's appropriate for these characters... I am not sure how to run it. They each put a secret in a jar - and get to pick n-1 of them? Or bid to pick one?
 
You could use Jenga, trading partial information for increased risk of catastrophe.
 
3:25 AM
That way, there is tension as the pick out the secrets one by one.
 
Or how about, the demon lets each character ask a question. It then responds with a question (presumably something incriminating/damaging). If the character answers the demon's question truthfully, then the demon will answer the character's question truthfully.
 
The Jenga mechanic is a good one, but it's hard to imagine Mr. Horrible playing Jenga.
Question trading is a time honored tradition. I think that I could string it for a few rounds. In DRYH, characters have secrets and are pretty strung out. It might make for a good scene.
 
Dueling Riddles might be reasonable, depending on the riddle
 
I could have them flip a coin so see who gets asked a question too - making it more stressful and more interactive (players like to feel they are acting).
 
You might make up your own version of trivial pursuit, but I recall that game taking a long, long time.
 
3:29 AM
I feel like the demon breaking out in party/casino games isnt really thematic
 
I thought of riddles too. I would have to find some appropriately macabre ones. The players might be a bit challenged to come up with riddles on the spot. Could you come up with a half dozen? I would be herd pressed.
Yeah - Trivial Pursuit and party games might not work.
 
You'll likely find good riddles on puzzling.se
if that's what you decide to go with, that is.
 
I could run Skull and Roses, which is kinda thematic, but probably too involved.
 
I'm not very familiar with DRYH, but are you trying to challenge the players or their characters?
 
Ok. I can take a look there. Thanks for listening though.
 
3:32 AM
Hmm. As an information demon, he might also deal in disinformation. So, two truths and a lie might be an interesting reward for something.
 
In DRYH, characters have Madness Talents (surreal superpowers, like making moths appear on objects to tell their history). They get them because they are strung out and on the edge. They usually cross over from our world to a dimension called the Mad City, where nightmares live.
"Mouths" not "moths" :-)
 
For surrealism, you might trade a good dream for a nightmare
 
Or that they have to survive a nightmare... and come out the other side.
 
Sure. Any kind of playing with dreamscapes seems thematic here.
 
The game is aimed at real ROLEplaying - player focused, no hit points, lots of drama.
That's why I was looking for something dramatic as a mechanism for them to get the info.
 
3:37 AM
Well, good luck with your game. I need to head out shortly.
 
(I am not trying to put down any other RPG by capitalizing ROLE. It's just that in the GNS scheme, this game is strongly "N".)
Thanks for listening. Good night and good gaming.
 
You may have heard the phrase "role playing vs. roll playing"
 
Yep :-)
I am not familiar with games like DRYH. There are no hit points, there are no weapon stats. It's all about the story. Players have a lot of freedom to shape the play.
It will be odd/weird/challenging/exciting to try something this far from my GM comfort zone.
 
3:54 AM
It's a good thing to stretch the mental muscles; best wishes. :)
 
1
Q: Should/can we change the Duplicate notification?

HellSaintCurrently, the duplicate notification says This question already has an answer here: and links to the "original" question. I find this, at least, misleading, considering we close questions as duplicates if the questions are duplicates, not if "This question already has an answer somewhere e...

 
4:09 AM
Oh hey Oracle, thanks for the bump
rpg.stackexchange.com/q/123861/43856 - This question makes me really sad that we don't have an Inversed Populist badge :(
 
4:37 AM
@HellSaint Yeah, the Oracle's got all new meta questions as the only feed it pushes directly into the chat.
So that was character creation. I’m scared. #fateofcthulhu
 
user15026
@BESW This hurts my brain
 
Yeah, I'm not sure Fate of Cthulhu needed to add time travel to its mix.
 
Lol, I went to meta.se to create the question about the Duplicate notification there, got +100 Rep in RPG.se because now I have >100 rep in other SE. But I only have >100 rep there because I already had >100 rep in RPG.se. What a loop.
 
 
2 hours later…
6:34 AM
@BESW wat
I didn't need this after this day of work,... but the train of confusion crashed into another train and I couldn't look away
XD
 
@trogdor Here, have an apology cow.
@drskyskull We must research this bovine cloaking technology.
 
I just saw that in Discord
XD
 
It seems like it might have crossover appeal.
 
 
3 hours later…
9:26 AM
Hum, I need the super-techie squad! :P (this chat is way more helpful than the whole Stack Overload ¬¬)
 
@Helwar Sup
 
Something super weird and specific
 
If it's about LCL problems on toroidic grids, I'm your man
 
our company makes Photobooths... those work under WIN XP SP3 (I know, I know)
3 days ago, the booths became unable to connect to our site
and I've narrowed it down to a problem with the certificate
 
@Helwar hissing sounds
 
9:31 AM
Some booths work under win7, and those can contact our site perfectly
I have GUESSED, after much searching that win xp can't decode SHA256, so can't verify the certificate... But the company that has our certificate is useless and they just say "upgrade to a better windows" instead of ofering us any help
i have called 1and1 (our hosting), and they said to call Symantec, that she has our Cert. I called Symantec and told us that it's 1and1 problem, not theirs.
I called microsoft and they just told me that i am working on obsolete software and can't or won't offer help
the most helpful thing I've got, is from one of the guys at microsoft that gave me a link to post on their forums, so "maybe some user knows how to fix this"
 
Would've been even funnier if they told you to check RPG.se chat
 
yes.. and way more helpful :P
 
well, I know this sounds a little harsh, but considering Microsoft itself dropped Win XP support.... 4 years ago I can somehow understand their attitude. Which obviously doens't mean you are any less in trouble.
 
at least you acknowledge me :P
I totally understand them, i know it's obsolete
but there IS a fix
I've found a link to it...
 
I'm not really an expert with this stuff, I'm afraid.
 
9:37 AM
just that they took out the delete button
wich is infuriating. I know it's obsolete and you don't want to encourage people to use it but... IT EXISTS!!!! T_T
@kviiri yeah I've guessed this would not be an easy thing to ask, but partly I wanted to vent
On the other side of the coin... My XgtE arrived yesterday :)
 
Yay!
 
For tonight's dinner I fried up leftover whole wheat spaghetti, cut short, in sesame oil with teriyaki sauce, ginger, garlic, and crushed red pepper, to use as a base. Then I sautéd carrots and vegan hamburger in olive oil until they started to blacken and added chopped tatsoi stems at the end. Put that aside and went back to the pan to steam the tatsoi leaves (torn into pieces) with a bit of soy sauce. Served the veggies on top of the noodles.
 
9:52 AM
I still have sauerkraut and soy bolognese leftovers
Might want to get some fruit for dessert
 
@BESW I think I said it before (== some years ago) but I will say it again. You should start a "Cooking with BESW" room and post the actual recipes/preparation step.
 
Hahahah. You think I have recipes.
 
@BESW I've followed like half of what you said. My cooking vocabulary seems to be lacking :P
 
My measurements are things like "however much tatsoi we have" and "more garlic than you think is necessary" and "fry until it's about to burn."
 
@BESW hey I sometimes think you have recipes
 
9:59 AM
somehow makes me think of this ^
.... and the "replacement surrogates" you actually use.
 
lol
 
@trogdor "Twice as much lemon juice as you're comfortable with," "fill it up to halfway with cranberry juice," "ginger salabat until it stops dissolving," "fill the rest of the pitcher with red zinger but leave a few fingers at the top for sparkling water."
 
@Derpy I never played that, but I do hear a lot about it
@BESW wait why would it be twice as much as you are comfortable with?
 
Monkey Island is a rather palatable point and click
 
that seems bad
 
10:01 AM
@trogdor Because the Pink Ranger is a drink that punches you in the face.
 
@kviiri I've completed the first when they "remastered" it, it's quite good :)
 
@kviiri I have played some that are not as good as people say Monkey Island is,... which is usually not glowing praise to be fair
 
You remember, you thought I was using calamansi instead of lemon juice? That's why.
 
I got stuck on the second in an island full of disguises >_<
 
@BESW ooooooh
 
10:02 AM
@Helwar Guybrush doesn't sound anything like me, from back when we had to do the voice acting ourselves :|
 
you mean that I am comfortable with? or just in general it's supposed to be more?
 
@trogdor LucasArts had generally a rather good direction for their point-and-clicks. They wanted to avoid the pointless "difficulty" that was common with other adventuring games (best known from Sierra)
 
@kviiri oh believe me, I have played a lot of moon logic point and clicks
 
I haven't, really. I used to have two Sierra adventuring games, which ones were they... Heart of China and Rise of the Dragon I guess
 
most recently,.... not very recently to be fair but most recently none the less, Goodbye Deponia (no not about ponies,.... despite how that would be the assumption given,.... my avatar and such)
 
10:05 AM
I never got very far with them and then I found out that indeed, it's a feature of Sierra game design
 
instead it's about a horrible troll of a man who happens to also be dumb
 
Oooh! And Police Quest. How could I forget
 
and the best way I can quickly describe it is, you kinda have to role play him to get what you are doing right
 
@kviiri .... with the notable exception of a very language specific pun about monkeys, keys and a water valve.
 
you have to choose the dumbest meanest option every time
 
10:06 AM
@Derpy yyyyesss-
 
heck,..... sometimes it automates that choice
 
I tried to get my SO to play Legend Interactive's Gateway with me. (it's excellent btw)
It's a text-based game with a graphics window included. A weird mixture :)
Anyway, I praised how effortless the parser is (because I, as a bit of a retro gamer, have some experience with harder-to-use text-based interfaces). She got fed up when the game didn't understand "USE LADDER".
 
@kviiri Go, play Takeshi Challenge and then we can talk. That game was self inflicted pain.
 
I think CLIMB LADDER would've worked
@Derpy I'd sooner replay Gateway now that I started talking about it
 
@kviiri hehe, I played mostly in "old pixely piexels style" most of the time, I had forgotten there was a dub in it
 
10:08 AM
@kviiri I started point-and-clicks with Fate of Atlantis, and it totally spoilt me on everything else ever.
 
@kviiri I do get easily frustrated by that too
 
To her defense, she's a few years younger than me, but that and my generally greater attraction to the old things is enough for her to have missed the text based games, so she had less experience in general by far.
 
@trogdor Omg I hated so much Deponia, I don't know why... I came from playing Chains of Satinav and Memoria, and then BOOM! Deponia. Random nonsensic story with random nonsense puzzles :(
 
Gateway is an excellent game, although it has one adventuring game trope I dislike (while I don't think it's objectively bad design)
 
@Helwar EXACTLY my complaint
 
10:11 AM
For some reason I think it's boring when adventuring games have quests in the form of "complete task X on Y different islands and then return".
 
though to be fair,... it wouldn't be so bad if the main character had any more than negative,... relatability
 
Or instead of islands, planets, towns, kingdoms, realms, etc. Basically any plot that boils down to collecting X identical McGuffins or activating them or anything.
 
@kviiri to be fair, it was a joke. You don't want to play Takashi's Challenge. It is bad, it is poorly designed and has very debatable gameplay elements
 
@kviiri It's a common plot point though
 
@Helwar Yep, esp. in these games
 
10:12 AM
it really did feel at the end like the whole time the game had been trying to teach me to think like this vile idiot,..... and it sort of suceeded at the end there even
it made me feel really bad
 
@kviiri and yet you basically described the plot of... Zelda 1 :P
 
and then he gets a chump redemption to complete the idiocy
 
Have you guys played Memoria?
I wish I could forget it to play it again
 
But seriously, if old text-based adventuring games and sci-fi don't put you off, try out Gateway. It's loosely based on the Pohl novel of the same name. In the near future, humans have discovered an abandoned spaceport of a disappeared alien species, the Heechee, and people called Prospectors are pouring in to button mash the countless ships inside in hopes of reaching caches of Heechee technology around the universe through their FTL Tau drives.
 
@Helwar never heard of it before, the screens somehow reminded me of that old Shannara pc game (a game that I somehow want to forget too, but for different reasons)
 
10:19 AM
Most prospectors return empty-handed. Some die by exiting the Tau space near a supernova or a black hole. The ones who actually find something become filthy rich.
 
To play Memoria you need to play Chains of Satinav before (but that's not a problem, great game too)
 
10:30 AM
I killed the conversation
 
@Helwar nah I said all I needed to say on the subject is all, for my part XD
 
? nope, sorry, I just dazed out after discovering a bunch of commented out unit tests in a bunch of code I was looking at.
That said, since @trogdor was lamenting Deponia to not being about ponies, maybe he should try My Little Investigation. Which I never actually played but should basically be Ace Attorney with ponies.
 
@Derpy lol, I wasn't so much lamenting it as getting out ahead of it
I mean, anyone who didn't already know what it was probably was actually going to assume ponies where involved
but in any case I will look it up
 
10:50 AM
@trogdor actually, I've never seen your profile picture big enough to know that it was indeed a pony, and I knew what Deponia is so there was little chance of me confusing it :P
 
@Helwar but that is you XD
some of these people, Philistines that they are, have not experience the wonder that is,..... that stupid game
XD
 
@trogdor actually, that seems a pretty strong argument for changing your name to "Twilight" so that the inner pony may get more light.
 
nah, who will serve the Fires of BURNINATE then?
 
 
lol
my god,.... it's the best thing
 
10:55 AM
change the dragon color.
not Spike enough.
that said... yep, it is pretty accurate.
 
11:08 AM
Having to write my thesis is doing wonders to advance my piano playing skills and RPG knowledge
 
lol
that seems to be how it always works
 
I had not played practically at all for the last year and a half, and rather lazily for a year before that. I was really worried I'd have to learn pieces from scratch
Muscle memory still knows how to do this though, and I think spending some time away has actually made it easier for me to play from the notes instead of just muscle memory
 
Muscle memory's kind of amazing.
I think I still know string figures I learned 20 years ago.
 
11:26 AM
Hey BESW, out of curiousity what options do you get when you want to move things from this room to one of the trash rooms?
 
 
ah, the trash, trash, and then of course the trash
 
@doppelgreener You mean like that?
 
@BESW exactly like that, yeah.
 
@trogdor the Diamond Trash, the Trash and the lowercase trash.
 
11:36 AM
@Derpy it's not even good enough for a capital T
 
yes but it's all still just trash
 
1 message moved to Trash
 
@trogdor how you dare!
 
Thank you. I've been trying to confirm how non-diamonds get to interact with the trash rooms and that's very helpful.
 
You should always separate your waste!. How could you even think to put all the room trash in the same bin, @trogdor? ^_^'
Recycling is important!
 
11:44 AM
XD
you got me
how could I be so horrible as that?
 
TIL room operators can only move messages from one public space to another public space, so things that really need to just go away can't be fully removed from the public eye except by diamond moderators. That seems bad.
 
That said, I hereby suggest renaming the three rooms to:
Trash (plastic), Trash (paper) and Trash (unsorted).
 
Morning Nerds
 
I'm an afternoon nerd
 
I'm evening pop rocks.
 
12:00 PM
Peppermint patty, here.
 
Muffin here
 
"Muffin to see here"
 
12:17 PM
i'm twilight candy nerds
seems way too fitting
 
Expected "I'm pancake" but that could work too.
 
nah
I didn't think of that one
 
That said, Muffin is the official name for Derpy, so...
 
lol
 
@trogdor well, they chose a weird solution to the Derpy name problem. Since they couldn't keep the fan given name, they went for the closest thing.
 
12:23 PM
yeah
that is still like,... a silly name though
even a little for that show
 
> GM: Uncle, would you say your gang is more your hunting pack or more your enforcers?
> Uncle's player: Are those my only choices? How about they're loyal, good-hearted, upright boy scouts?
> GM: Oh, so like, a cult? That's cool.
Apocalypse World book has some funny bits
 
....I wonder what system engine would work well for a Lumberjanes game.
 
@BESW I'm a Stihl man myself, but I hear good things about Husqvarna.
 
Heh.
 
@BESW But seriously, what does a Lumberjanes game entail?
Detailed tree cutting simulations?
 
12:29 PM
"Lumberjanes" is a really awesome comic book series about a scout camp for girls in a mystical forest.
I pitch it as "If Steven Universe went camping outside Gravity Falls."
 
Ahhh, sounds neat. Not exactly what I was picturing, but still neat :P
 
I started reading it after a friend of mine live-tweeted an adorableness contest between a kitten and the first issue of Lumberjanes. Lumberjanes won.
 
@BESW Sounds pretty adorable then
 
It has that emotional-affirmation-without-simplification thing that Steven Universe does so well, where everyone wears their hearts on their sleeves and is supportive of each other without that making the social conflicts contrived or meaningless.
It's also got a learning-life-skills component, because scouts and badges.
And a solid dose of dangerous-but-beautiful wild magic.
 
@BESW Good 'ol IRL tutorial quests
 
12:36 PM
I just started reading ORUN so I'm thinking that its "paths" advancement mechanic might be in order.
In ORUN, your Auras each have a list of experiences associated with that quality (one of Grace's trials is losing an important contest; one of War's trials is forging a peace treaty to stop a conflict). When you've met a certain number of an Aura's trials, you gain a point in that Aura.
And your Skills do the same, but instead of narrative keys a Skill's trials are just when you fail a task with that Skill.
There's also a provision for players to reward each other with trials during play.
 
@BESW Defeat eight Troop Leaders to earn their badges, then defeat the Scout Master to be entered into the Hall of Fame?
one of my players just came up with a new name for liches and i am in love 💀 S P E L L E T O N S 💀
 
Heh.
I figure badges can be like Auras, with particular narrative keys you need to hit and then you get bonuses to things once you've hit enough of those keys.
The rest of ORUN can get tossed, though. Overcomplicated for no particular reason.
 
@BESW ORUN?
 
The action resolution mechanic looks as though they like Cortex Plus and Fate but couldn't figure out why.
 
I'm not seeing anything obviously an rpg when searching... what is it?
 
12:47 PM
@nitsua60 ORUN is a "Post Apotheosis Space Opera RPG."
That is, it's set in a future after galactic civilization achieved and then lost a true utopian society.
 
I would love a Culture RPG
It would be so complicated but so great
 
You play as the troubleshooting emissaries of beings who achieved apotheosis long ago, and your purpose is to help nudge civilization back towards enlightenment.
 
@BESW Ah, the good old progressor-a-roo
 
Concept-wise it's got some Dogs in the Vineyard DNA.
But mechanically... it's got some great stuff that pushes the concept, and some other stuff that really doesn't.
And a good bit of just clutter.
Like, I don't think there's a good reason to add a difficulty-penalty phase to the already slightly cumbersome action resolution mechanic.
 
@BESW elaborate on the complexity
 
12:56 PM
@BESW The Mauna Kea cows, in 5e, would have advantage on their Stealth/Hide checks ... even when moving. Thankfully, they are not polearm wielding cows as found in Diablo II ... 8^o
 
It's a two-column skill system (I like those!) so you start by examining the narrative of your character's situation to identify both the Aura and Skill you're bringing to bear on the action. Add together the numbers for those two qualities.
Then the GM determines a situational modifier which is added or subtracted from your total based on the context.
Then you need to check for two or three other kinds of potential bonuses and add them.
 
What is a two-column skill system?
 
Then you and the GM can choose to use expendable currency or temporary advantages to modify the total.
 
@BESW Your garlic amount is absolutely correct; my wife and I learned that measuring system in Italy.
 
THEN you add that total to a 2d10 roll and check that total against a chart, which may tell you that you need to negotiate with the GM to determine which of multiple outcomes will actually occur.
 
1:01 PM
@BESW I could see this being acceptable if that was the encounter
 
@SPavel I'll quote Rob Donoghue's description of the system structure in the context of Fate, though it's used by many other systems too:
 
Like, the action you are resolving is something like "I push that guy out the window and into the horrible spinning blades of the turboprop"
 
> Two Column Fate basically uses two lists of skills, approaches or similar. When it comes time to make a roll, the character takes one from column A and one from Column B, totals them up and makes the roll. Structurally, this is very similar to a classic “Stat + Skill” model, and it could be used for that, but the real utility of this model is to handle much more interesting cases.
 
Ah neat
So you could (to simplify) go "I use Strength + Disable Device to hold the jaws of the pincer trap open while the party gets through"
 
In ORUN, the two columns are Aura and Skill: Auras are Grace, Harmony, Light, Spirit, and War; Skills are Adapt, Covert, Culture, Entertain, Inspect, Interface, Learning, Motion, Medic, Rapport, Repair, and Weapons.
 
1:03 PM
>Grace, Harmony, Light, Spirit, and War
 
Right.
 
reminds me of the Super-Dorks comic
 
I've also seen it used to great effect in Faith Corps for Star Wars games.
For example:
 
(In Faith Corps your qualities determine the dice you roll, rather than giving you modifiers to a standardized roll.)
 
1:06 PM
@BESW do you use multiple or only one die of the given size?
 
@KorvinStarmast One die from each column, for a total of two dice for a roll.
 
@BESW Wouldn't you always want the larger die?
Or the smallest, whichever
 
@SPavel Probably yes, but sometimes you have to be Careful instead of Quick.
 
@BESW I don't believe in "have to"
Q U I C K I N T R I G U E
 
I like the approach (how) and discipline (what) split
 
1:14 PM
@kviiri Yes, this pleases me.
 
@kviiri I am certain that from the number of people who have run LMoP, and who participate here, at least one has run into this situation and can offer "here's how it worked out."
 
Yeah I'd think so
 
@kviiri I don't. Care to elaborate? It's interesting (the importance of punctuation)
 
@Helwar You don't like it, as in actively dislike it or just don't get it?
 
@kviiri Ehh... I'm stupid. I read your line as "I /know/ the distinction of"
and you said like
sorry U_U
 
1:21 PM
hehe :P
Basically most traditional RPGs define actions through "how good you are at doing <certain thing X>". Eg. in DnD 5e, for instance, to persuade someone you have a Persuasion skill and a Charisma modifier
 
Fate Accelerated (and to a much lesser extent, Apocalypse World) instead rank characters by their abilities to engage in certain kinds of actions, broader families
Eg. a character can be good at doing things Forcefully in Fate Accelerated, but bad at doing them Quickly.
 
Accelerated's "approaches" mechanic trades out the "What things are you good at doing?" (Athletics, Intimidation, Lore) question for the question "How are you good at doing things?" (Forcefully, Quickly, Flashily)
 
Exactly
 
Faith Core and Two-Column Fate and ORUN mash the two together.
 
1:25 PM
Huum... It's like: I'm good coding I have a +5. Vs... I work very bad with pressure, so -1, but I work perfectly if i'm calm, +5 ?
and apply that to whatever task?
 
Right.
 
coolio
 
Having both approaches for "how" and skills/disciplines would intuitively allow for a lot more nuance than either side alone, without making the rules much more complex
 
That'd be Clever -1 (thinking fast) and Careful +5 (taking your time), in Fate terms.
Though I also like games that mess with the Approaches.
 
and I also have a standard bonus to certain tasks?
 
1:27 PM
Well, in Fate you'd have stunts that give bonuses in certain narrative situations.
Like... Because I'm a big scary dude, I get +2 when acting Forcefully in social situations.
 
1:41 PM
@Helwar 0 in all stats, put all points into doing things under pressure, let's do this thing
 
@Helwar In Fate, everything's run on ranked Approaches or Skills, and then your character has stunts (kinda like feats) which give extra bonuses in specific situations.
1 message moved from Not a bar, but plays one on TV
 
Please, for all that is holy people: "Ask the DM questions" are not inherently Opinion-Based and should not be automatically closed as such.
 
Like what? Do you have an example? (I just want to see, I have no power to open or close or anything else)
 
1 message moved from Not a bar, but plays one on TV
 
@Helwar I was responding to this comment rpg.stackexchange.com/questions/124040/…
 
1:55 PM
@BESW why did you invite me
 
(though I realize the person isn't here right now it is a problem that I see quite often)
 
@TheMaskedRebel That happens automagically when I move messages. My apologies.
 
@BESW Why did you move the messages
 

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