@BESW [totally hipster accent] But... like, that's the point man... It's like... a window into your soul... you gotta read between the lines... see the journey... be the journey
> "How could you justify spending so much of your wealth-by-level on a method of transportation?" Milo asked. "Everyone knows that not even a high overland speed lets you break the one-encounter-per-trip rule."
Uhh lesee garg/colossal vessel (caravel) is about 20,000lbs (50lb/lv) so CL 400 is about right for that (3.5). and it's a bit bigger than a 10'cube (5e)
And that's a low estimate for an unladenswallow caravel. they can hold roughly 60 tons, IIRC. so CL 800 or so...
Yeah, I sorta feel like telling Unnamed-dude from 3 years ago that CO =/= TO (Character Optimization vs Theoretical Optimization). The one is "How can I get the best mechanics out of (or for) this concept or set of limitations?" The other is "For what the rules say, what's the best that can be done here, regardless of what's actually playable at a table?"
> It's worth noting that former reading is not suitable for play or practical optimization in any sense. Neither are any of the other caster level loops, even (or especially) the ones that are written more explicitly.
He knows.
@nitsua60 As HeyICanChan put it in the question, the feat was probably only supposed to make Spellthief not completely suck. Which, incidentally, it does. Ambiguous wording meant that it had greater implications.
Well, normally these rules are defined by the physical limitations of the caster - that is, you can do this and stay alive.
Nothing stopping you from over exerting yourself
Bob: "You remember that guy that tp'd an entire ship?" Dave: "Wow! Really? An entire ship? Bu the rulebook says you can't do that with anything bigger than a caravan... He must have been super powerful!" Bob: "Well, no. He was only level 15. And super dead now." Dave: "..."
@nitsua60 Incidentally, there was a comment here that I didn't get a chance to read. I don't want it restored or anything, but would you mind telling me what it said?
We also had a guy whose PC got GM-granted telekinesis powers. He went from "lifting small rocks" to "imploding a moon" without any inbetween steps, and was the only one surprised when instead he imploded.
I would like to fly NYC <--> London some time in August. Anyone have a favorite "find the lowest rate with flexible travel dates" site they want to recommend?
@nitsua60 I generally use wotif, but when I've experimented with comparison, it seems like most if not all the websites actually offer exactly the same rates.
Just witnessed an MMO GM hesitate to 'silence' a guy for saying something racist, "I'm warning you." "Don't make me repeat myself", "Don't make me do anything drastic". "Last warning!"
I was laughing cause the player said something like, "Why are all <ethnicity> all <offensive label> in this server?!"... When confronted by the GM, that labeling a whole ethnic group as <offensive label> for the actions of a few is badwrong, he says: "I didnt say all, I said 'in this server' lol." I was like. wut
@daze413 I dunno... I spent a class today convincing the kids that Michaelson-Morley tells us there's no luminiferous ether. Kayak.com has me doubting myself.
Plot seed: UTC+13 is the furthest-forward time zone we know, belonging exclusively to some small clusters of isolated islands in the Pacific, except during the daylight savings time of some other countries. It's the occasional subject of a joke that people with a greater UTC adjustment are literally in the future, and events will take a proportionate amount of time to progress into time zones set further back.
@Adeptus I know someone who gets legit disturbed at the idea that there's no way to objectively be sure the day she wakes up is the day after when she fell asleep.
@volsairine Publisher: "This entire book is just characters aimlessly wandering a forest, finding nothing."
Author:… https://twitter.com/i/web/status/862842987708989440
@nitsua60 Also, your comment seems to imply that there's a use for multiple unseen servants other than fulfilling your Fantasia fantasies. I am confuse.
ate out -- had some rather nice ribs at a local steakhouse (which is actually a pretty sweet place to eat all in all -- awesome food, strong service, great atmosphere too: think classical steakhouse with a bit of a medieval-monastary theme thrown in)
The Oh-My-God particle was an ultra-high-energy cosmic ray detected on the evening of 15 October 1991 over Dugway Proving Ground, Utah, by the University of Utah's Fly's Eye Cosmic Ray Detector. Its observation was a shock to astrophysicists (hence the name), who estimated its energy to be approximately 3×1020 eV or 3×108 TeV. This is 20,000,000 times more energetic than the highest energy measured in electromagnetic radiation emitted by an extragalactic object and 1020 (100 quintillion) times the energy of visible light. Therefore, the particle was an atomic nucleus with a kinetic energy of 48...
I think it'd be nice to have a place to steer some of the most-obviously off-topic "What If," as I mentioned earlier. Turns out, there was a proposal in Area 51 for some type of speculative-yet-science-based Stack. Curious as to its fate, I sent this e-mail to the community managers:
Hello al...
@nitsua60 Every time I see an xkcd drawing of Luke Skywalker, I can't help but think "OK, his fringe is dumb, but it's not that dumb."
> In the middle of this fight the PCs get time-locked, to be saved by their powerful NPC friend who begins draining the wraith of its time-manipulation powers.
@Miniman no, new characters. It makes you level up to 15 before you go anywhere, though (which takes quite a while... 14x the normal "level up" process in a row)
In general, most fightery builds and spellcastery builds shouldn't struggle too much...rogues and bards are, not to put too fine a point on it, probably the most difficult things you could have picked.
We only tried HotU because the main campaign save files keep failing... gets a bit boring repeating half of the last session all the time. Autosave works fine though (go figure), so just need to remember to set it, and copy the save to a new slot after finishing.
no, one set was bought all separately as each module came out, the other was Diamond version on DVD when it was on sale. Running the server .exe separately, because it used to crash way more when I was hosting via the client
@Miniman We've restarted chapter 1 a bunch of times... when I was playing solo, I only got part way through chapter 2 (there's a trial where you have to prove the person innocent... I kept failing that & eventually stopped playing)
Running my 3.5 Age of Worms game this weekend. Bit frustrated with one player who keeps overthinking things... and the rest of the party who seem to be following her lead... Sure you've got a puzzle you don't fully understand yet, but you've also got 3 (apparent) paths forwards! Maybe they will lead to answers! :P
(I say apparent, because one is just a trap... but they would figure that out if they tried it)
I find it really fascinating how the personality of the most "dominant" (not exactly what I mean, but I can't think of a better term) players tends to shape the party's decisions.
Now that I think about it, this is probably a concept that's been studied a lot in the general context of group dynamics.
@Adeptus I do sympathise with this, though - if there's a puzzle in front of me, I'm going to want to solve it before moving on, as well as (probably) assume that it's supposed to be solved before moving on.
Brief summary - there's a room with lanterns in the 7 "rainbow" colours, 2 of which are missing. There's a picture they found earlier that shows them all lit (which opens the way forward). They found one of the missing ones on the way here. (The other is through one of the passages that lead onwards.)
Also, they're all unlit, except one that has an everburning torch in it. They haven't investigated to find out why it's lit when all evidence is that nobody's been here in years, either.
[grin] Low-cholesterol vegetarian cooking on a budget on a Pacific island without a lot of time means I have resources and challenges that don't often come up in cook books.
So there's a lot of looking at what's around and improvising.
@eimyr I tried to run a Western themed Roll for Shoes a few weeks back, but handling combat was difficult in a world where gunshots are the main form of damage, and pretty dang lethal.
the players are kids who are supposed to travel from town to town and fix deep-running issues with the community and to do they they are given a book, a gun and a coat.
Thematically, DitV is about a group of young adults with absolute moral authority making difficult choices about how to keep tiny villages from falling apart.
It forces the characters to answer questions about what they're willing to risk, or compromise, in order to achieve their goals.
Night Witches is about the WWII Soviet squadron of all-female bombing pilots, the challenges they faced both in the air and on the ground, and how their sense of tight-knit community was crucial to their success.
On the other hand, Night Witches is a historically accurate portrayal of the pilots of the 588th Night Bomber regiment, an all-female night bombing division of the Red Army.
It concentrates on the shocking horror of war and the quotidian anxiety of military life with understaffing, underfunding, sexism and the ever-present NKVD all reducing your chances of survival. It's mostly an exploration of the relationships between the pilots.
(@DrRDizzle in case you haven't seen that phrase before, "Powered by the Apocalypse" means a game is based on the mechanics of apocalypse-world. A lot of people have heard of the D&D-like Apocalypse game, dungeon-world.)
(People will also talk about games in the Apocalypse World family as "*Worlds" because so many of them use the "____ World" format for their titles.)
BTW, I've recently encountered a major difficulty: no one I know meets the following criteria: a) has an interest in RPG design b) is familiar with the Witcher franchise c) has a non-trad-adventure-RPG-fan perspective.
In computing and telecommunication, an escape character is a character which invokes an alternative interpretation on subsequent characters in a character sequence. An escape character is a particular case of metacharacters. Generally, the judgment of whether something is an escape character or not depends on context.
== Definition ==
Escape characters are part of the syntax for many programming languages, data formats, and communication protocols. For a given alphabet an escape character's purpose is to start character sequences (so named escape sequences), which have to be interpreted differently...
you need to be careful which characters you escape :D