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12:02 AM
@nitsua60 Late to the party, but congratulations!
 
12:54 AM
 
@nitsua60 I know punctuality is a virtue, but this response seems like overkill.
 
1:23 AM
@Ash You there?
 
user15026
@BESW oh crap, i knew I forgot something. Turns out I have swimming on Mondays that i completely forgot about, so I am actually on my way home now, so I likely won't be able to make game stuff :(
 
Also @Adeptus, @Nox? We're starting the Dungeon World gamery if you want to sit in.
 
@Ash aw, shucks!
 
user15026
(because I already prepaid for it, I can't really switch it)
 
user15026
@Shalvenay yeah, i might have cursed a little when my phone reminded me today. Swimming is fun and I like it, but I will miss the gaming
 
1:25 AM
@Ash ah, you think you could make it in in a little while?
 
user15026
@Shalvenay it will be another half hour before I am at my house, about.
 
@Ash ah
 
user15026
I'm so sorry!
 
I take it this swimming thing is a recurrent thing?
 
user15026
Yep, it is. :(
 
1:26 AM
[sad]
 
user15026
I am also a sad bean!
 
1:39 AM
@BESW Thanks. Will probably drop in shortly.
 
2:18 AM
@kviiri I see there's a pending botch post. Are you done with it? It could go live today :)
 
3:17 AM
@SevenSidedDie Glad I could apparently bring back fond memories
 
@nitsua60 Apparently, it's actually Shillelagh's fault.
 
@Miniman [listening]
(btw, the image before was "tanks," as in "tanks for the congratulations!")
 
@nitsua60 Oh, right. Not a declaration of war at all.
 
@Miniman I'd be a fool to fight a land war in Australia!
2
(I assume even the dirt there is venemous?)
 
@nitsua60 The dirt contains iocaine powder
 
3:21 AM
@nitsua60 you'd have to spend years building up a tolerance
 
@nitsua60 Yeah, I can't find a good source for it, but apparently it was due to questions about using shillelagh with quarterstaves and Polearm master.
@Adeptus That explains an awful lot.
 
@Adeptus that exact reference--iocaine powder--has now come up three times in my day
 
@nitsua60 Inconceivable!
 
i don't think that word means what you think it means
[wins the race among sixteen people typing the exact same thing!]
 
we don't all have six fingers on one hand to type with
 
3:23 AM
@nitsua60 But at what cost, nitsua? At what cost?
 
So, it has come to this...
 
Hint: The answer is punctuation.
 
@Miniman yeah, as I typed I thought "there's no way Mandy'd've contracted that..."
 
@nitsua60 [involuntarily strangles self]
Mandy'd've? Really?
 
@Miniman did you understand what I meant?
 
3:25 AM
@nitsua60 No, I went blind before I finished reading the sentence.
 
lol
(this, coming from a room where an hour was spend mulling over how "to don't" can't come to English fast enough)
(I'm'a get crap for over-contracting)
 
@nitsua60 I seriously have no idea what "to don't" would mean.
 
don't you mean over-contractin'?
@Miniman expanding it out, "to do not" vaguely makes sense
 
@nitsua60 "over-contracting", aka "outsourcing"
 
@Miniman Well, it's a good thing to don't search, 'caust it'll FUBAR the results.
@Adeptus I thought it was getting your project manager from Westinghouse, but your construction manager from Bechtel.
 
3:28 AM
@nitsua60 And you couldn't just use "not" (which is actually shorter) because...?
 
I don't know? I was squarely on the "what the hell does that even mean" side of that conversation. But one of the participants had a few more sides than me....
In any case, having defiled William Goldman's work, broken the English language, started an intercontinental war, and rubbed-off my keyboard's apostrophe... I think I'll call it a day. To don't screw up the chat's my goal for tomorrow =)
 
@nitsua60 Cya! Don't forget to wield your new hammer and crush the fools who dare incur your wrath!
Or if you prefer, close-vote some dupes.
 
yeah, I just cast my first close vote with the new bling... and it wasn't a 5e question =(
What an anticlimax. That badge's been on my dashboard for *months* now.
 
that 'new hammer' question reminds me, I was going to ask why anyone wouldn't pick a warhammer over, say, a flail in dnd 5e
 
@JoelHarmon Because they prefer the flail thematically?
 
3:35 AM
@JoelHarmon what're the weights like?
nvm--same
 
@Miniman or because I couldn't think of a shorter way to pun together a warhammer and a dupe-banhammer about a question asked today?
 
@JoelHarmon I flailed to notice your pun, I'm sorry.
 
Look, it made sense in my head.
I admit it was a stretch
 
 
2 hours later…
5:56 AM
0
Q: Should answerers and querents flag comments they folded in?

Joel HarmonAccording to the consensus over on Why are site comments being deleted?, comments that have been folded in to a question or answer are eligible to be deleted because they are Obsolete. This helps to keep the site clean and canonical. Does this mean that users editing a question or answer to inc...

 
6:12 AM
@Magician Yea, fire it up!
 
Excellent, it'll go live soon. Thanks!
 
@Miniman I, for one, enjoy thematic flailing.
 
6:31 AM
Hmm. I'm looking for a nice mouthful of Mayincatec to name my DW PC. Preferably something that lends itself to an English diminutive.
 
@BESW Mayincatec sounds good to me - you can nickname them Tec.
Tlacael has a nice ring to it.
 
6:54 AM
I'm thinking something like Matlalihuitl, or Matt for short.
 
Sounds good to me.
 
did you guys already have your first session?
I suppose probably not if you are still making characters
 
Just Session 0 for world-building and chargen.
I had to bow out early to go teach a class, though.
Going with the Shulassakar bard on a voyage of self-discovery.
 
@trogdor They had a "session zero" that not everyone could be at, that I eavesdropped lurked on. Sorted out most of the characters
 
I need to resist calling him Ahuizotl.
 
7:18 AM
lol
I hope it goes well then
 
Axel, short for Axolotl-with-some-more-syllables-added
(though then he'd be a musician named Axl)
 
But with 100% more ocarina.
(Mesoamerican ocarinas could play over a dozen notes in up to three octaves, and were sometimes made to double as a mask for the player. They had spiritual properties, as the player's breath animated or ensouled the figure depicted by the instrument (often a ritually significant animal).)
 
7:45 AM
neat
 
 
3 hours later…
10:39 AM
Managed to get several friends to try out Cthulhu Dark.
@BESW Many thanks for sharing the system with me!
 
Cool! How'd it go?
 
We haven't played yet, just agreed :)
We have a quiz night tonight, so can't try it out yet :(
 
Fair enough.
Got any idea what you're going to do for the first scenario?
 
I've been thinking of this 1850's Helsinki setting, with a mystery that starts out as a murder mystery but turns out that the murderer was actually trying to prevent something far more sinister. Have yet to figure out what that'd be ;)
 
@kviiri Diatlov's Pass Incident
Aw, shucks, too late [whistles]
 
10:45 AM
@eimyr Hmm, I remember hearing of this one. Pretty ominous!
 
If you'd like an example of the way I prepare for Cthulhu Dark, this is probably my most successful scenario.
 
@BESW Thanks, examples of scenario prep are bound to be useful, especially since I tend to roll with very light-prep systems usually :)
 
I've run Horror of Fang Rock at least five times now, and it's been well received each time. The experience is quite different each time because of how the Investigators respond to the situations.
 
One idea I've been trying to refine is the Saturday night demon. By invoking a ritual to become Marked, a person can partake in the blessing of the demon and receive wealth and happiness, but in exchange, the demon requires sacrifice. Every Saturday night, the demon materializes as a hairy humanoid in many places - near each Marked person, and tries to kill them until successfully killing one.
The main antagonists, in addition to the demon, is a cult that protects its own hide from the demon by luring other people in the cult and trapping them into positions where they're easy prey to the beast. That way the victim is sure to be killed to appease the demon until next week.
 
Who would the Investigators be?
 
10:55 AM
If I wire this to the "murder mystery that turns out to be something more sinister", they're the people investigating the original murder I guess. Have to think about that.
 
It sounds like it'd be difficult to keep the tension escalating the way CD wants.
 
I was thinking that the original murderer would be a prospective victim who managed to escape.
 
Work your way down the Layers.
Start with Layer Five, which can only be exposed somewhere that is at least two of dark, underground, ancient, alien:
- The creature itself
- A named human harmed by the creature
 
Is that prep based on some other system? Or is there a separate prep guide for CD?
 
Then work back to Layer Four, where each ellipsis is completed with something from Layer Five:
- Evidence of...
- Victims of the creature.
- A glimpse of...
Yes, there's a guide. You'll find a link to it in the RPG.SE tag info.
The GM's scenario prep is the real powerhouse behind the system. The PC rules are great, but they're the fuel: the scenario prep is the engine.
(There's a typo in the pamphlet, unfortunately: the second Layer 3 should be Layer 4, and Layer 4 should be Layer 5.)
 
11:05 AM
Oh, cool.
I'll check the guide out and see if I can get Saturday Night Demon to fit in. If not, need to think of something else then.
 
You'll probably be able to if you tighten it up and focus it a lot. Might have to kill a few darlings.
 
Darlings are the first victims when Cthulhu arises.
To get more diverse PCs, they could be the other tenants of the house where the first murder takes place.
 
(Are you familiar with the writer's advice "Kill your darlings?")
 
… There's a role playing poem about that.
 
@BESW Yeah, it refers to avoiding overuse of specific tropes.
 
11:09 AM
> If you here require a practical rule of me, I will present you with this: 'Whenever you feel an impulse to perpetrate a piece of exceptionally fine writing, obey it—whole-heartedly—and delete it before sending your manuscript to press. Murder your darlings.'
- Sir Arthur Quiller-Couch, 'On the Art of Writing,' 1916
The original context is to avoid confusing Style with Ornament.
It was later adopted to mean, more broadly, that authors often have to abandon ideas we like because they don't fit the overall thing we're writing.
 
As a GM I find this advice especially useful in both its senses: that extravagant flourishes like Unexpected Twists, Strange Goings-On, or Unusual Folks, don't actually make for good games; and that even if an idea is a good one, it might not be right for that campaign.
 
@BESW I totally agree with this one. Also NPCs with really complex motivations ;P
 
(In the latter case, like many writers, I keep a running tally of darlings that might be resurrected for use later when they do fit.)
"Murder your darlings" is one of the few bits of writing advice which transfers nicely to RPGs, in my experience.
Jun 1 '15 at 13:22, by BESW
RPGs are closer to improvisational theatre than to any kind of writing form. Using the styles, techniques, or strategies of novel- or screenplay-writing is usually counterproductive.
As a planning GM, I find that--like writing--often if I let myself write out my darlings (even if I know I'll be trashing them at the end), it gives me room to find other more interesting or relephant options.
 
Yeah, I'll guess I'll throw the demon on the shelf for a while and think about other options too.
 
11:23 AM
I once wrote two pages of verse to get a usable six-line poem, and I've written countless over-complicated PCs and NPCs, tortuous plots, and elaborate death-traps, which all informed whatever finally hit the table.
 
The initial suspect being actually a reasonably good guy suppressing the evil might be a bit ambitious too.
And drawing barriers might make it easier to turn it into a story. If there's a murder in your house, it's not going to affect you that much - the gendarme comes and questions you but that's about it. But if one is visiting a friend or something, and there's a murder, they suddenly become a suspect who may not be entitled to leave until there's some outcome...
 
Aug 28 at 4:29, by BESW
> You may wish to seed in red herrings, too—clues that seem important, but that don’t relate to the main case. Be sparing. Players may get frustrated by being sent down too many dead ends. Instead, it’s always possible to let a seeming clue lead to another character who is having difficulties: a B-plot or C-plot mystery. Or maybe that “red herring” becomes an A-plot case later on down the line.
[...]
This can’t be stressed enough. Things that seem obvious to you as you design the mystery or improvise on the fly may be utterly baffling to the players, particularly if your adventure spans mor
(Or rather, about those who read them.)
 
@BESW The last part being way, WAY too common for me. I once did a game that had a mystery element - basically, a baron was a target for an attempted assassination. I had been playing a lot of Crusader Kings 2 and was pretty confident my players would first blame the baron's younger brother who was set to inherit in the event of the baron's death - but nay, it sort of wooshed.
It wasn't a major hurdle though, because the mystery was a rather minor element in the story.
@BESW The Finnish humor magazine Pahkasika (literally, Warthog) accepted reader submissions and joked that the typical hobbyist-drawn comic sent to them was about a guy drawing comics trying to figure what to draw a comic about. I recall one of the published comics actually being one.
 
11:39 AM
Aug 27 '13 at 12:39, by BESW
My first time GMing (also my first time playing an RPG) I came in with a great stack of notes and references and sheets and tables, which I threw out half an hour in because the group was doing something totally different and more interesting.
 
Hah!
 
That was... [rummages around]
This group:

The Tale of the Gobber

Sep 17 '14 at 5:09, 26 minutes total – 50 messages, 6 users, 10 stars

Bookmarked Sep 17 '14 at 5:41 by doppelgreener

 
@BESW When coming up with mysteries, do you start with the ending/truth and work your way back from there, or with the plot hooks and work up sensible conclusions from them until you reach some good ending?
 

The Tale of The Dwarven Cleric, or I Poke Him: 101 Stupid RP Tricks, Volume One.

Dec 26 '12 at 12:06, 7 minutes total – 36 messages, 2 users, 0 stars

Bookmarked Jun 25 '13 at 19:03 by BESW

Island explodes, everybody falls.

Jul 5 '13 at 2:43, 20 minutes total – 62 messages, 4 users, 0 stars

Bookmarked Aug 16 '15 at 9:45 by BESW

All the same campaign.
@kviiri For Cthulhu Dark? I start with the Fifth Layer/Stage and work backwards.
Everything needs to lead to the top of the pyramid.
So I need to know what's at the top.
And while I'm going through the chat conversation bookmarks, @kviiri, here's a bit about my first Cthulhu Dark session:

Cthulhu Dark and the Tibetan Monastery

Jul 12 '14 at 9:55, 3 hours 30 minutes total – 72 messages, 5 users, 0 stars

Bookmarked Jul 12 '14 at 13:32 by doppelgreener

(In which my players complicated the scenario far more than I ever would have dared.)
 
Gonna read them soon. Need to do actual work for a while now :)
 
11:53 AM
Bah!
 
I guess overall I may be a bit bad with the Lovecraftian madness thing. I keep injecting too much "X happens because of Y", "people do X because they want Y" sense into stuff. Doesn't really fit well with madmen or monsters with truly incomprehensible motives.
 
The closest I've ever come to sustaining that over a long campaign was in my interpretation of 4e's Points of Light setting:
> In my version of the Points of Light setting, all the multiverse that is the Points of Light reality is a tiny sliver of coherency in the vast indefinable body of the Far Realm. The Far Realm responds to it the way our bodies would a foreign object: automatic responses engage to simultaneously destroy, encapsulate, and expel it.
That's what aberrations, and horrific fates handed down by malevolent stars, and Star Pact warlocks, and all of that stuff, are: various kinds of auto-immune effects that sometimes work together and sometimes at cross purposes in response to an unwelcome body. It
But for Cthulhu Dark, the motives don't have to be unintelligible to mortals. CD is about the experience of not knowing, more than the experience of being unable to know.
Often in my games, figuring out what's really going on and what the creature really wants is what precipitates the party's descent into panicked madness.
 
@BESW Yeah, that's true. But I feel I'm swamping myself a bit by trying to inject too much sense into things.
 
When the creature's goal is "Methodically and destructively consume the experience and knowledge of every person in London," and they appear to be well on their way to doing so, panic is a quite reasonable response to understanding.
@kviiri This is one reason I use old Doctor Who stories. They were really good at giving just enough explanation to keep the story moving, and not a jot more.
Then I take out the Doctor, so there IS an explanation but nobody is around to explain it.
(This works for almost any story where the focus of the monster isn't the Doctor, and the monster will continue its plot without the Doctor's intervention.)
I've also experimented with taking Scooby-Doo stories and making the monster real.
 
@BESW I happened upon one of the newer Scooby-Doo movies by accident and there, the monster was real. I felt somehow defiled.
 
12:07 PM
@kviiri I recommend the two-season series Mystery, Inc. as perhaps the only modern Scooby-Doo material worth your time unless your goal is to make fun of the thing.
 
I never liked Scooby-Doo that much, but at least it always promoted a healthy sense of skepticism! :)
 
Mystery, Inc is the only Scooby product I've ever seen that I'd actually recommend as good in its own right. I enjoyed it a lot.
(It's not as good for Cthulhu Dark fodder because the episodes are too tightly tied to series-specific characterisation and plot.)
 
12:21 PM
I'll make a note of that, but probably won't have the time to watch it anytime soon. Summertime is almost over and we'll probably be trying to squeeze in as many geocache hits as we can now that cycling is still an option :)
(to be honest many people cycle in the snow too, I'm just not badass enough)
 
Heh.
After ~25 hours of work over 3.5 days...Dresden Files Accelerated is off to the editor. All 65,000-ish words of it. @EvilHatOfficial
Evil Hat Brings Successful Kickstarter RPGs to Trade - 'Blades in the Dark' and 'Karthun: Lands of Conflict' http://ow.ly/r1bs504ryXq
 
Nox
Hello everyone. So how did the session zero of your DW game go? It was starting 4am my time, so couldn't even crash in and hover, but am very much curious.
 
I was just there for the first hour, so I don't know much about the other PCs, but I was there for the basic worldbuilding.
We decided that we want to play a game that's got a decent amount of "people and society are important and you can't just go around killing folks and doing whatever you like," but also opportunities to just go around killing stuff and doing whatever we like.
 
That's what fantastic racism is for!
 
Exactly, we want to avoid that but still have "acceptable" targets.
Solution: a society that was devastated by unspeakable abominations from beyond the stars about a generation ago. The war's been won, barely, but the world is still putting itself back together.
 
Nox
12:29 PM
And the things corrupted or left by these abominations are to be purged with fire.
 
Abominations like beholders still lurk in the wilds, and most of society is cowering behind walled cities and palisaded towns.
 
Nox
For Greater Good.
 
Some people are trying to rebuild, by consolidation or expansion; some are taking advantage of the situation for their own benefit; and so forth.
So we'll have social intrigue and drama in the towns, but going from town to town plunges us into lawless wilderness.
(It's basically 4e's Points of Light setting, but replacing the sack of Nerath by an army of demon-led gnolls with an invasion of Far Realm aberrations.)
 
So it's like post-apocalyptic fantasy? That's not a very common genre.
 
Post-near-apocalypse, perhaps. And really, it's very common: a great deal of fantasy is set in the remnants of a devastated empire.
One of us will be playing a paladin who is so overconfident he has a hard time seeing his own flaws; another will be playing a psion who I think is seeking to better understand the foibles of the mind; I'll be a shulassakar bard from a distant land, on a journey of discovery.
 
12:35 PM
Well, true. But I guess I wouldn't categorize fantasy-Romes as post-apocalyptic, necessarily... it depends on the social implications of the empire's collapse. It might range from true scarcity and devastation to just power vacuum.
 
Nox
@kviiri, in my impression, nearly every fantasy story ever is post-apocalyptic. It's inherent in the scholastic nature of magic and artifacts - "something ancient is universally better than anything we can produce now" is a definition of world decline.
 
morning, all
 
[wave]
 
Nox
@BESW, using some non-standard playbooks? I mean, is psion a playbook or just a flavor for wizard?
 
@Nox A lot of it comes from modern sword & sorcery's roots in the works of authors like Howard.
@Nox Non-standard playbook.
I looked at them myself, but decided it was best to keep things simple since there were at least two playbooks in the core that I'd be content with.
 
Nox
12:38 PM
I know, that's why I widened it from fantasy RPGs to fantasy stories.
 
The sword & sorcery genre (and for the purposes of this observation, Lord of the Rings counts) is firmly tied to rather distressingly colonial ideas about the rise and fall of civilisations as a natural, organic pattern of history.
 
@Nox Good point, I guess.
 
One of the things I like about our setting is that it's about a society which refused to adopt that narrative and just lie down and die.
(I'm envisioning my bard with a kind of patronising attitude toward the dominant society we'll be adventuring in, perhaps with a bit of "I must learn these people's stories before they die out!")
 
I wonder whose idea the Bard originally was.
Thinking of adventuring heroes, I wouldn't there's a dedicated support musician among them as an actual party member if I didn't know about DnD and all games that borrow from it.
 
@kviiri Sir Walter Scott?
 
12:50 PM
@BESW Doesn't ring a bell, I'm afraid.
 
The D&D-esque concept of the bard can trace its roots back to Romantic literature of the early 1800s.
(Which, in turn, was romanticised from earlier fictional depictions of bards and similar professions, more than from the reality of the professions themselves.)
As for where D&D itself found the bard, I suggest you check out the 1955 film The Court Jester.
 
Finnish folklore has sorcerers and deities who use music, poetry and song as the medium for their magic, too. But I think there's a difference of sorts... they're notable for being spellcasters, with music as their tool, while I feel the sword and sorcery bard is more fixed to the music itself.
 
(And it's a pretty good film!)
 
@kviiri And I'm feeling the need to read through the Kalevala again
 
@kviiri As someone with an amateur interest in the magic of different cultures, and a professional interest in the intersemiotics of words and images, I've found that cultures with a long history of alphabetic texts tend to ascribe magic to words while other cultures tend to ascribe magic to deeds or objects.
 
12:57 PM
@UrhoKarila Our literature teacher said that kids today are wussies for being scared of the old-timey language it uses. "Tolkien read it using a dictionary, you are native speakers, you'll have no problems at all". She was right I guess :P
 
eg, the magic of Yeelen is found in the making and breaking of things. Its wizards are not storytellers or historians, they're craftsmen.
 
@BESW Huh, interesting point. Never quite thought about it like that.
@kviiri I have not even attempted to read it in Finnihs. That might be a goal for the next readthrough.
 
Kalevala has a craftsman mage/god too, Seppo Ilmarinen.
 
Though having an english translation next to me might not be all that helpful
 
I actually used Seppo Ilmarinen as a figure in one of my aborted DW campaigns, with the MacGuffin being his ancient hammer - capable of not only earthly crafts, but also shaping pretty much anything. Even abstract concepts like time, love, life, humanity...
 
1:00 PM
In the local culture here, strong emotions have great magical power. To indulge them rashly is to invite disaster, but to suppress them causes them to fester and cause problems later.
So the culture has rituals for expression strong emotions safely.
 
He also left behind lesser copies of the artifact for his followers, ones capable of any material works. Imagine hammering a broken shirt to fix it, or a single man building a sailing ship from scratch in a week.
@BESW That sounds very sensible.
 
@kviiri In practice it's not always so great, but yes.
Like, there's a word in the local language for the intense near-violent feeling one gets when seeing an extremely adorable baby.
When someone feels that, they are compelled to pinch the baby (not hard, but not exactly gently either) in order to let out the emotion safely.
If they don't, the baby will get sick.
 
@UrhoKarila What's the English translation like? Does it try to preserve the troche meter used in the Finnish translation?
 
@kviiri If I recall correctly, there are 2 main ones
One goes for preserving the meter and style, while the other goes for getting a literal (and a little bit ugly) transcription of the words
 
Ah, I see.
 
1:05 PM
There's a legend about a girl who frequently snuck off to go swimming instead of doing her chores. Her mother eventually got so mad that she shouted, "If she likes the ocean so much, I wish my daughter would turn into a fish!" And the girl began to turn into a fish.
 
I made a commitment ages ago to learn enough Italian to read Dante's Divine Comedy. There exists a reasonably good Finnish translation, but it doesn't preserve the uncommon poetic meter used by Dante.
 
But the girl's grandmother heard the mother's wish, and because she outranked her daughter, the grandmother was able to keep the girl from turning all the way: instead, she became a mermaid.
 
I'm looking at copies up on amazon, and it looks like there's another translation by an Eino Friberg, which I haven't come across before.
And the preface to the book compares it to a previous translation by Kirby. It's remarkable how much the text changes between the two translators
 
(Our largest volcanic peak was legendarily formed by a man who got very very angry.)
2
 
@BESW If volcanoes were formed that way, we'd have volcanoes in Finland too :)
We're watching this (very well-researched, as far as I know) drama series about Finnish history. There's a cool bit of syncretism showcased with the blacksmith's wife who recites Kalevala-esque poems about Virgin Mary to cure diseases and aid in childbirth.
 
1:10 PM
Kirby:
On she sent, one day, a second
And at length, upon the third day,
Came she to a lake's broad margin
To the bank, o'ergrown with rushes
And she reached it in the night-time
And she halted in the darkness

Then her shift she cast on the willows
And her dress upon the aspens
On the open ground her stockings
Threw her shoes upon the boulders
On the sand her beads she scattered
And her rings upon the shingle
 
Not bad! It only lacks the extensive alliteration of the Finnish version.
 
Friberg:
She walked one day, walked a second,
On the third day she arrived
Before her streched the open sea
Bordered by a reedy marsh
There the nightfall overtakes her
And the darkness ends her wandering

Cast her dress upon an aspen
Stockings on the marshy ground
Shoes upon a laundrystone
Necklace on the sandy shore
And her rings among the pebbles
-------
Getting some boundary between the verse & non-verse

I think I like the Friberg translation more
 
It has a better flow in English, I guess.
 
@kviiri I'm coming in late, but your description of that hammer made me think of this:
 
@UrhoKarila: Eight syllables per verse, alliteration, and where appropriate repetition (saying the same thing or close twice, with different words) are the basic recipe for Kalevala-esque poetry. We had to learn that in school and even write some troche of our own :)
@DuckTapeAl Gold hammer, for when Maxwell wants to level up.
 
1:24 PM
@kviiri Sounds interesting! The closest we got to trochaic poetry in school was "Teenage Mutant Ninja Turtles"
 
Also I guess having the emphasis on the first, third, fifth and seventh syllable of each stanza is important too.
In line with them being troches ;)
In the 45. poem of Kalevala (iirc) there's a poem about Väinämöinen going to sauna to heal and receive blessing. It was my favorite when I was a kid. My grandparents had a woodprint of that bit in their sauna's dressing room.
 
2:26 PM
@Miniman Was it hard t'read b'cuz it wasn't contract'd 'nuff?
 
@nitsua60 The pain!
 
Nox
@nitsua60, " b'cuz't wasn't " - perhaps? Feels like there's some room for improvement still.
 
@Nox Sooth. I bow to a master =)
 
Nox
Or " b'cuz t'wasn't " ?
 
b'czt twznt
there's an extra 't' in there
b'cztwznt
 
2:35 PM
@Miniman funny, my first reaction to that question was to ask "what's wrong with 2e?"
 
@nitsua60 How can I put this...anyone asking that question didn't leave out an edition because they disliked it, they left out an edition because of incomplete knowledge.
 
2:48 PM
@nitsua60 [wave] I'm up waaay too late and need to go to bed now, but can you help see that somebody gets me up to date on who's playing what characters?
Also I posted a first pass at my bard in the Discord chat, for approval/revilement.
 
3:21 PM
Ugh, I have a really hard time coming up with horror stuff for CD.
 
Was just talking to one of my friends about that.
 
More precisely, I find it hard to come up with an evil agenda that's sensible enough to understand and yet clearly, obviously malevolent enough to warrant intervention.
 
I'm interested in doing a game, but I'm the group's usual DM which means I'd likely GM, which means I need to get the situation
I'm never sure if the evil agenda even needs to be sensible
but I want it to be
 
Maybe it's that I don't really believe in evil, and I see "indifferent cosmic fiends" as pretty unlikely to actually go out of their way to terrorize humans.
One scenario I could lift from Mansions of Madness is a man working on a ritual that makes him immortal in exchange for the lives of his family line.
That's sensible - the guy wants to be immortal. That's vile, he'd slaughter his own family to get that.
 
@kviiri That's the main part I've had trouble with in trying to do Lovecraftian horror. I can't see a good reason that the creatures themselves would be too interested in dropping by, and I can't come up with good justification for why a cult would summon them
@kviiri Yeah, that seems like it'd be a fine justification for the character
Though it's another thing to get the PCs to care about it enough to do anything
 
3:28 PM
In MoM, one of the PCs is related to said guy.
 
That seems pretty straightforward
 
The thing with cosmic horror creatures is, not all of them make a lot of sense to me. Some go out of their way to spook and interact with us humans that should supposedly be pathetically minor to them.
Why would they care?
Of course, often it's the followers who are worse. They assume the fiend would care, try to summon it, and find out the hard way how insignificant they are.
 
The main justifications I'm a fan of are
(1) We just happen to be a tasty food source in a new and exciting environment
(2) They're doing something else entirely, and we just happen to be caught underfoot
Might be fun to run a game in a setting kind of like Roadside Picnic, tho...
 
I like "vengeful spirits" and "deals with demons" too.
Give some souls to a demon, receive benefits, the demon punishes you for failing to deliver.
I also like fundamentally twisted people, beasts etc, but they're less world-shakingly terrible.
 
@kviiri I like the sound of it, but don't really know how to turn that into a drive for a game
Seems like the only person screwed over by it is someone who's already sold their soul. It'll burn out with time, no need for us to get involved
 
3:40 PM
It could be that the villain's sold other people's souls, with his own as a collateral.
Like Dr. Facilier from The Princess and the Frog.
 
@kviiri Dunno that reference offhand
To wikipedia!
 
3:54 PM
He's basically a faux voodoo doctor who receives his powers from evil spirits and promises souls in exchange. He dies at the end of the film by failing to deliver and losing himself instead.
Will go into radio silence now - quiz is starting and phones are not allowed out.
Well, it seems to be starting late as usual. Oh well!
I think human ghosts are a viable way to approach horror... They have history being human, so they are good at messing humans up, and they also can have easy motives.
 
4:47 PM
@BESW something to sticky kickstarter.com/projects/545820095/…
 
5:29 PM
Hello!
 
Afternoon!
Or whatever time it may be
 
Close enough!
 
We are last in the quiz :D
 
@kviiri woo?
 
General knowledge pub quiz?
 
5:42 PM
Yeah :P
 
6:00 PM
Pub quizzes are hard. I think I'm good at trivia knowledge generally but wind up scoring singe digits out of 30 anyway.
 
6:38 PM
I've stumbled upon an interesting conversation where it gets clear how AW is a game with asymmetric power distribution and has the same problems that D&D has when players try to convince the MC that the game should go how they think it should
 
@Zachiel Mind linking that?
 
6:55 PM
@UrhoKarila It's in Italian but I guess Google Translate can make some sense of it but I'm not that sure
 
Worth a shot
 
I'm more worried about the guy writing the posts being very harsh
The sod is trapped between "stop saying that Ron Edwards is a guru just to mock him, he is not!" and "It turns out Ron Edwards already found out that 10 years earlier!"
The original thread was about the difference between objectives and stakes, I'm trying to identify when the real discussion about why a game with numeric results can't be a game with stakes/objectives starts
 
Hm. Interesting.
I'll see what google translate can make of it
 
7:28 PM
Sup my glib globs?
 
@UrhoKarila What could it?
@Skathix two more absent players made us cancel tonight's game
Next week is probably going to be the same.
 
A very dense block of text. It stripped out all the formatting, except for italics
Still working through, it's easy to lose your place in it.
 
@UrhoKarila how horrible.
 
8:00 PM
@Zachiel Sorry to hear that, I need a good DM to take over my game so I can back off of it and focus on school/work/workingout/family
 
@Skathix Working out? What is it? (T_T)
 
It's like where you punish your body for being fat
I've lost 80 lbs in the last 2 years
Still have a way to go ~65 lbs
 
I can't recall if I'm around 69 or 79 kg. Anyway, it doesn't look that bad. It's just having a belly that's the opposite of flat that worries me. Not enough to have me exercise - then again, I have no idea what would make me.
@Skathix Anyway, I have no idea what an OK weight for a dragon is, nor I would risk asking one. Pass!
 
8:47 PM
@Skathix Wow--congrats. Both those numbers--the drop and the persistence--are really impressive.
 
 
2 hours later…
10:21 PM
@Skathix i agree with @nitsua60, great work.
@BESW I'm very interested to hear this story.
 
10:43 PM
@doppelgreener Short version: A very proud chief was once left to cook dinner all by himself for the first time. He started with a very large fire (thinking that was how to make a meal worthy of someone of his status), burning himself in the process. Angry at having hurt himself and too proud to ask for assistance, he lost what little judgement he had and made the fire so big and hot (to appease his ego) that it became a volcano.
The longer versions vary depending on the teller, and generally involve comedic descriptions of his progressive failings and his increasing rage at being unable to make a simple meal.
I've seen one version which attributes our frequent earthquakes to the chief's continued rage.
 
that's pretty great :D
 
The peril of losing one's temper is a recurring theme in Chamorro legends.
 
that makes a lot of sense given the island don't-rock-the-boat culture
 
Interestingly, often the person who loses their temper is losing it in response to someone who's disrupting the status quo, but the disruptor is portrayed more sympathetically.
 
i was about to say "i still remember fondly that story about the two chiefs who met each other" and then i realised i didn't actually remember ... the story
i think one of them thought he was much better than this other, and the other managed to help the first save face.
 
That's the one. I love this story.
 
11:13 PM
The anime practically writes itself.
 
@Miniman [suddenly picturing Kamina & Viral doing the boat thing]
 
Yeah, Chamorro stories probably lend themselves well to any medium that's designed to focus on emotional reality as much as or more than physical reality.
 
@doppelgreener hee
yeeeesss
anything involving those two doing anything is win
maybe not annnyyy thing but still
:P
 
11:34 PM
I did enjoy watching them duel each other the times that they did so though, that was always cool
 

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