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12:04 AM
@AlexP I think multiplying the dice is different from multiplying the result.
2d10
 
LessPop's player would multiply 11 by 2 to get 22.
 
12:16 AM
Yawn.
 
@BESW Wait, what?
 
@AlexP Add the two dice, then multiple by two.
Not multiply the two dice together.
 
@BESW That's a pretty tortured and literalist reading of "multiply the result."
 
I disagree. In D&D terminology, "2d10" already implies adding the two dice together.
The "result" of rolling multiple dice at once in D&D is a single sum.
 
@LessPop_MoreFizz, I summon you to settle this. What procedure did you mean?
 
12:21 AM
> We describe dice rolls with expressions such as “3d4+3,” which means “roll three four-sided dice and add 3” (resulting in a number between 6 and 15). The first number tells you how many dice to roll (adding the results together). [PHB1 page 5]
 
That is a tortured and literalist interpretation when you consider XdY to be shorthand for X dice with Y sides apiece.
 
I say "tortured" (no offense) because where did the two come from?
 
Ah, no, you're right, I misread.
 
0
Q: Who first decided that "metagaming" is bad?

Alex PMy understanding of early D&D play is that there was a general expectation that players could use any and all of their own skills to overcome challenges — including knowledge that their characters may not necessarily possess in the fiction. If you knew something about the scenario or the monsters...

We've been talking about metagaming a lot this week on the stack. I'm curious whose fault it is. >.>
2
 
1:28 AM
@LessPop_MoreFizz anydice.com/program/3549
 
@AlexP Would you mind taking a look at the modified fronts I'm coming up with?
(And anyone else, of course. Except Trogdor.)
 
@BESW In the "Spoil-Lair?"
 
I've got my notes in there, and I'm working on translating it into a Drive doc.
 
I can do that in a bit once I'm done with my annoying Internet shopping task.
 
Hello
@BESW are you still struggling with fronts?
 
1:33 AM
@Magician I feel like I've now got enough of a handle to do something useful with the idea, although I'm pretty sure it's not quite how X-World systems do it.
 
In *W it's mainly a fallback, I think. One of the few pre-planning elements the GM's supposed to do.
 
I just want to use it as an organisational strategy.
 
There's also the surrounding structure of GM moves associated with types of fronts, but those are purely inspirational.
 
@Welcome Daniel
Uhm, I mean... Welcome @Daniel
 
@Daniel Hi!
 
1:36 AM
Hey
 
(I could have edited that but... it remains, for everybody to make fun of me forever.)
2
 
@Tridus Hey Tridus. Did my last comment sum up what you were saying?
 
@Daniel Yep. Trained animals are not hard for even a relatively inexperienced Druid to handle and keep in line. Untrained ones are more dificult.
It makes sense, really. A trained hunting dog is relatively easy to control while hunting. An untrained dog is going to be much harder to keep in line. A wild wolf will be VERY hard to keep in line.
Domesticated animals generally won't cause a lot of problems even if they're not trained, provided they're fed and well taken care of. They won't necessarily do very much, but you won't need to constantly roll high DC checks to keep them from running away
 
@Tridus So just to be clear, my first companion would be trained with 7 tricks, but if I were to eventually swap it out for a Dire Wolf (Druid lvl 7) then I it would start off with only 1 trick?
 
@Daniel You'd have to confirm with your DM. That is a common way of playing it though, yes.
 
1:42 AM
@Tridus Ok, thanks for the help. I can't wait to play tomorrow. Its my first game.
 
Oh cool, have fun. :)
 
Don't forget that animal companions get free bonus tricks automagically, taking no time, no training, and not occupying normal trick slots.
 
There's some really good spells you can use to buff your animal companion and make it stronger, even at first level.
 
@BESW I guess that's be the only 1 trick the Dire Wolf would have when swapped in.
 
@Zachiel Depends on your level, but probably.
 
1:43 AM
@Zachiel Aside from "trip that", how many tricks does a dire wolf really need? ;)
 
@Tridus uhmmm, like "stay put, that's no food for you"?
 
@Zachiel That'd be a sensible second trick
 
D&D 3.5 splits training into a lot of sub-tricks that need to be learned separately.
 
Once I had my chameleon character train a constrictor snake some girl in the brothel coveted and bought from a traveling circus (ah, these drows... "I want it, I need to get it and nothing is stopping me from doing it..."). I had to teach the beast to follow her, go with her in dangerous places, stay in a place without her and only attack for self-defense. I don't actually recall if the beast was able to learn 3 or 6 tasks...
Hel-@Lord_Gareth
 
@Magician Using fronts to codify my plot elements is very helpful; for example, I had a setting element that I'd basically just left lying around without much motivation or development. It's now got a pretty cool "countdown to disaster if the PCs don't intervene" going for it.
 
1:50 AM
@Zachiel That sounds fun
 
@BESW Cool :D. I'm using them in my EP game now - they're quite universal.
 
@Tridus Not so fun for the other girls in the brothel, who were low level followers of my guild leader (with no ranks in handle animal)
 
Once I've got the fronts together, I'll make Fate-style aspects and faces for the mechanical end of it.
 
Even the one who bought the snake wasn't able to command it at the first attempt. Imagine her yelling the beast to "stop it, for Lolth's sake" while the snake tried to get a snack.
 
That... sounds like a snake.
 
1:53 AM
@Zachiel That's quite the interesting campaign
 
Luckily, it never happened since she stopped playing shortly thereafter.
 
HULK BABY WANT TO BE @JanelleMonae. CLEARLY, HULK DOING SOMETHING RIGHT. (IMPRESSION OF "Q.U.E.E.N" IS UNCANNY)
 
Anyway, I like that character idea. Very low level (in society, not in class levels) half-drow working in typical drow entertainment facilities (nothing like a surface brothel) escaping from her prisony and looking for the protection of some powerful brothel-holder where she can live as some exotic and coveted rarity without being chased on sight by people, for she is now some sort of slave and her master grants for her.
And now, bedtime.
 
@Zachiel night!
 
@Zachiel ttfn
I need a term for an alchemical process that invokes the sense of apotheosis, or being uplifted.
 
2:09 AM
@BESW There's "henosis" as a historical term from theurgy.
That's not really an alchemical process per se.
 
I'm more concerned about the sense of uplifting.
Making something lesser into something greater.
If it can be condescending and/or paternalistic, all the better.
 
Can you tell me why "apotheosis" doesn't fit?
 
I'd like something a little simpler, easier to roll off the tongue.
Maybe "elevate" or "exalt."
"Upgrade" feels to sci-fi.
 
"Exalt"/"exaltation" has certainly been used that way.
Maybe something simple like "raise up" or "inspire."
 
Ooh, "inspired." That's the perfect term for a related condition.
 
2:17 AM
Hi guys school was ok in fifth period someone fell asleep in class!!
 
That's used in Eberron for those, erm, guys.
The ones who are possessed by the dream-demon-things.
 
It was hisory class
 
It was a pretty good choice, I thought... something that came off as both worshipful and sinister.
 
It's perfect for my use for the same reason.
More details would have to go into the Spoil-Lair.
 
2:30 AM
bedtime for me, have a good one :)
 
ttfn
Going afk a while. Here are the fronts I've worked up, if anyone (except Trogdor) wants to take a look. Instead of multiple dangers adding up to one Impending Doom, I've given each danger its own Impending Doom, and many of the Dooms will add together to create a bigger campaign arc.
 
I return!!!
 
Hi
 
... for a moment. Just got my computer set up, again. My condo building caught fire and we've lost a good bit of property. Couldn't even go to work this week! :( But I should be going! See you all soonish.
 
R u ok did anybody get hurt
 
2:42 AM
Thankfully not! We saved the pets, even!
 
O thank god
 
Anyway... gotta rest. Tomorrow we go in with the restoration people and decide what is trashed and what is salvage.
 
Ok by
(Sniff) no body wants to talk to me
 
3:07 AM
@AlexP I meant rolling two dice and multiplying one by the other. Which is a monstrous way to do things that leaves very few numbers over 50 as possible dice results.
 
@LessPop_MoreFizz It could be used for interesting effects given the right table construct, but... yes.
 
@BESW Yeah. But he was literally using it where a roll% was called for. Because he was a moron.
 
Fair enough. Was he self-taught from the books, or taught by an existing group?
I've found that there are distinct categories of rule aberration rising from how a person learns a system.
 
@BESW No idea. This was at least a decade ago, and I've no contact with the guy or anything, so /shrug
 
Ah.
Self-teaching leads to missing things, because digesting and correlating 500-1000 pages of rules on your own is a massive task and something's going to get dropped.
While being taught by a group causes house rules to be passed down through "generations" as basic game rules.
 
3:12 AM
@BESW Yeah, both have dozens of their own unique traps.
 
Hiiiiidyho
Neighbors
@BESW, did you do the FiM game? Did it work out?
 
@Metamaterialgirl No, I need more than one player and my second player is currently occupied with a theatre production until early next month.
 
Ah! There are worse ways of having your time taken.
 
In the meantime I'm adapting an old 3.5 campaign for Fate Core using a Dungeon World plot-organisation mechanic, and Trogdor and I are watching the Blade TV show on Saturday nights.
 
Blade TV?
 
3:24 AM
(I think we'll finish it tomorrow.)
 
A version of the Blade movie made for TV?
 
Yes.
 
Huh!
How is it?
 
Spike TV made a single season of it in 2006. It's quite good, and was cancelled primarily because the channel couldn't afford the special effects.
Blade: The Series is a 2006 American live-action television program based on the Marvel Comics character and film series. It premiered on Spike on June 28, 2006. Kirk "Sticky Fingaz" Jones starred in the title role, along with Jill Wagner as Krista Starr, Neil Jackson as Marcus Van Sciver, Jessica Gower as Chase, and Nelson Lee as Shen. The two-hour pilot was directed by Peter O'Fallon from a script by David S. Goyer (who wrote all three feature films) and comic book writer Geoff Johns. Plot In the pilot, Krista Starr returns from military service in Iraq to learn that her twin brother...
 
Interesting, and esoteric :)
 
3:26 AM
More complicated and thoughtful and better written than I'd expected, but it still delivers well-choreographed action too.
 
A bit like Buffy in that way?
At least, so I hear (In spite of much intent I still haven't watched that series)
 
Mmmeh? Not easy to compare the two shows.
And Buffy... well, over its seven seasons Buffy changed a lot.
 
In what direction?
 
The production values --budget, writing, acting, camerawork-- went up, but the show kind of lost touch with its original themes and the plots got a bit redundant.
So the best individual episodes are in the latter half of the series, but the best season arcs, the interesting character development, and the strongest themes are in the first half.
 
TV writers must have a heck of a time
Maintaining both interest and uniformity of content through a series that is getting written as it goes on
 
3:31 AM
Yeah. And good shows do grow!
Change is inevitable, and that's not an inherently bad thing.
 
(just realized that my sentence structure is suffering a lingering aftereffect of having been playing video games today)
And agreed :)
 
But when Buffy grew out of its source material, the things which replaced those original themes were lackluster in comparison.
...and then it fell prey to what I call Whedon Syndrome.
 
Writers also suffer from success sometimes maybe. I wonder how often they'd like to wrap up a series and call it 'done' but the producers want them to keep going.
Whedon Syndrome? Do tell...
 
Whedon Syndrome is what I call it when a show with a wide variety of interesting and engaging storytelling devices stops using them, and instead repeats this one formula: Choose a popular character. Make her happy. Take away her happiness as brutally as possible. Linger on her misery.
Bonus points if the happy/misery dynamic is romance-based.
Again, it's not inherently a bad plot. Whedon Syndrome is when a show uses it repeatedly at the expense of other kinds of plotting.
 
Heh. Can't imagine that that trope originated with Whedon though.
 
3:36 AM
No, but he's very reliable about it.
What TV Tropes would call a Trope Codifier.
 
Well, I hope that Blade exceeds your hopes and does not suffer from any unfortunate similarities to the failings of Buffy.
 
We're about 3/4 of the way through the only season, and so far it's mostly impressed.
 
I'm watching anime at the moment
2nd season of Black Butler.
First season was entertaining; I'm not quite as sure of this one so far.
 
The first fifteen minutes of the pilot feature a motorcycle chase through an underground corridor, a fire-axe-wielding vampire in a Russian uniform, and a thoughtful presentation of a soldier returning home with PTSD.
 
Covering all the bases I see :D
 
3:39 AM
You know how they say there's no such thing as a bad question? Looks like there's a concerted effort to prove that wrong. The mods appreciate the help in closes/edits/dupe detection/guidance from the community today, because DAMN.
7
 
@Metamaterialgirl Fully 1/5th of the front page is [closed] right now.
 
Lots of "too broad" and "opinion-based," with a smattering of "dupe."
 
Statistical fluctuation?
 
3:41 AM
traffic spike, someone must have pointed us out to a new group of folks
 
@Metamaterialgirl New citizens figuring out the system through trial-but-mostly-error.
@mxyzplk Hooray!?
 
Aha, well, at least it means new people are interested. Yay popularity!
 
@BESW It's good, just sad when we spend more time cleaning than answering
 
@mxyzplk we've had questions in the hot list for a couple of days in a row, that helps
 
On a somewhat-related note, I've been wondering if there's any learning about whether having a lot of bountied questions at once is a good or bad sign for site health?
 
3:50 AM
@BESW good question. Ultimately I'm not sure it matters much provided there isn't too much audience overlap.
 
@waxeagle Overlap with...?
 
@BESW other bounties. IE 4 bounties in the same small tag with only a few active users
 
Ah.
Makes sense.
 
Back
 
Yey!
 
4:36 AM
@BESW Read your list.
 
5:01 AM
@waxeagle I don't know if even that is a problem.
The best part of pathfinder/3.5 is having dozens of options for character creation. It is also the worst part. More the latter than the former. Ugh analysis paralysis.
 
@LessPop_MoreFizz It's probably a nitpick, but I think the problem lies less in having lots of options and more in having lots of imbalanced options created by other people.
If one option were as good as the next, or if a player were making the options herself, the analysis paralysis would be significantly lessened.
 
@BESW Eeeeeh... while this is true, the complaint at the moment is coming because I am getting indecisive about choosing a race for a PC I''m rolling and is between core book options.
 
But simultaneously trying to find the mechanics which best fit your character out of options created by people who don't know anything about your character and trying to make the character mechanically viable....
 
It mostly comes down to me being tempted by a few options very suited to particular builds and simultaneously afraid to commit to a particular build at level one.
I.E. Oh god I can't take the -CHA race, I want to pump intimidate! But I can't take the -STR race because what if I want to melee! But I can't take any of these options that don't have an Int bonus... and I end up just spinning my wheels and coming back to it later.
 
Heheh.
 
5:11 AM
@BESW It's totally irrational.
And it's largely my own fault for having a character concept storywise that's so thoroughly race-agnostic.
 
Nah. It's why 4e made retraining an inherent part of the system.
The idea of committing to a build is a scary one.
 
One thing I like about no-levels games is that I never feel like I'm missing out by choosing one opportunity over another. Because potentially I could just develop the other branch later.
Without making my character garbage.
 
Yes.
I feel like one possible indication of a good long-term Fate game is that at the conclusion of the campaign the characters have all changed their aspects significantly.
 
 
3 hours later…
8:40 AM
I did sorta like planning out how a character would level in 4E
it was like a whole other game
to the point that I made, or helped to make, around a dozen PC's that people actually used, and then proceeded to make a couple dozen others that never even got used
to be fair, I did plan to use at least some of them at some point, but 4E as a system fell out for our group
heck, most of our group left, even if some of em still liked the system
 
Even if they'd all stayed, I'd already burned out on 4e prep specifically and D&D in general.
 
9:01 AM
yeah
but my point is that there are multiple reasons for it's eventual failure
at least for our group
though if all the people who (may have) really liked 4E stayed, I may have continued to try to run campaigns in it
though that may have been hard to do on everyone's schedule
I don't know what days and times other than our usual saturday thing would have been open to a satisfactory number of people
as is though, pretty much all of them moved cause they had to
so it is all rampant speculation and daydreaming on my part
XD
 
Heheh.
 
9:28 AM
I, for one, am so happy that I no longer have to deal with the fiddly bits of 4e GMing.
 
9:42 AM
this is also why I say "I" would be running it
 
Yer durn tootin' you would be.
 
and I dunno if you would even want to be a PC in it, or if enough people would have been interested and have the free time. I.E see above
jeez, don't say it like that
I already mentioned it myself :P
 
can't believe that second dice question is already at 3k views
 
Have your fears about redundant followup questions been realised?
 
nah :p
not yet at any rate
 
10:04 AM
Hmmmmm. I'm trying to figure out how to translate a particularly vicious save-or-die D&D mechanic into Fate.
It has an awful effect if you succeed at the save, and a different awful effect if you fail.
 
I'm not familiar enough with either of those systems I'm afraid
 
10:33 AM
Hello there. :)
 
Hello
What's new?
 
Well, too much work and personnal life, not enough time for everything else. As usual. :D
 
Aw.
 
In the rpg realm, nothing atm !
The question about AIs in shadowrun makes me want to play a SR game... :P
I really like the setting. Magic and technology, it's just perfect ! :D
 
@BESW why the hell would you do this exactly?
that is one of the things I hate about D&D
 
10:43 AM
Hmmm. I wonder if a Dragons of the Cuyahoga setting could be made to work....
Well, I'm converting a D&D adventure that has save-or-die as a central component.
So I have to find a workable Fate equivalent. Not save-or-die, obviously but like it.
 
mm
at least in fate it would not be tied to a stupid D20
I fully agree that dice that size are woefully useless for deciding matters of import
but I still think making a save or die mechanic is cheap and cruel, especially if winning the roll still means bad stuff
 
In this case, I think it's an insanely high attack which lets you give in even after the attack is rolled, but with specific limits.
 
to be fair, there were serious constraints, and problems, with the whole D&D system to begin with
that is the reason, I think, that save or die existed
in fate, depending on context, if you win the roll completely, nothing bad happens to you
but you can take compels
if you win and something bad happens to you, it should be by your own choice, possibly with a compel attatched
that is one of the many things I like about fate
 
11:03 AM
What I've got here is a thing which won't get casually thrown around. By the time it gets used, a lot will have to have happened.
But once it's there, it needs to be pretty overpowering.
You know the DFRPG spells that are designed to rip your heart out? Like that. But probably with more warning.
 
yeah,....
that spell seemed like an un-fate-like thing
to me at least
I realize it was a setting in the DFRPG verse
but still
again though, I would need context to judge this kind of thing
 
11:18 AM
Yeah. Spoilers, sweetie.
 
....
I will BURNINATE you, you know
 
Yeah, yeah.
 
@LessPop_MoreFizz Yeah, join me in this Analysis Paralysis Hell!
 
Analysis Paralysis Hell is a good name for a band that uses floppy disk drives as its primary instrument.
 
mmm tasty floppy disks
 
11:53 AM
@BESW - You claim that you're having Save or Die difficulties?
 
@Lord_Gareth I'm translating an especially nasty save-or-die type effect from D&D into a Fate-friendly equivalent without losing the narrative "teeth" of the effect.
 
Can you name the effect for me while I ruminate on it?
 
Further details would require moving to the Spoil-Lair.
 
ah, this is the knave port reboot
didn't realize what you were talking about before
well, I realized it was spoilers, but yeah
 
12:14 PM
@BESW, @trogdor -> If you're not reading Unsounded yet, you should really start: casualvillain.com/Unsounded/comic+index
 
what is it?
 
> Unsounded is a donation-supported free graphic novel by Ashley Cope. It falls into the Epic Fantasy Adventure genre, with occasional forays into the horrific, the profane, and the goofy.
 
12:32 PM
@trogdor My NSA meetings usually end before 6, but they're schedule to last that long, so I'll let you know when I'm out.
(Also I have to give someone a ride home after.)
 
mk
 
1:00 PM
Good Mornin
 
1:11 PM
Morning/afternoon
 
1:43 PM
hello all
@mxyzplk I don't know that the citation for those 2 papers really has anything to do with the origin of the word metagame. Neither citation is actually listing a page number or original journal location and I've had extreme trouble accessing both papers through academic channels.
 
2:41 PM
@Lord_Gareth And, in general, I agree. And in questions that involve asking how to make a system more realistic, when that system is expressly not realistic, it's might be helpful to remind people that the system was not designed that way. But, if I say, "I want to do something in this system that it doesn't inherently support", I don't want you to tell me the system wasn't designed for that. I know it wasn't designed for it. That's why I'm looking to house rule it.
Regardless, I think the meta answer is the best way to look at it: give an answer within the frame of the question. And if you think there's a way to look at it or resolve it outside that frame, then say so.
 
3:27 PM
@BESW Ping me in the spoil-layer later and I'll help you with this. There are several decent models that I know of.
 
Zachiel rings the alarm bell
 
Oh, am I the millionth poster and I get a prize?
 
hahaha
CONFETTI FALLS
 
3:45 PM
d20
 
nice
 
d20
 
@AlexP No, my DM. "If you can do it with an existing item, you can't do it with a persistent spell that costs less"
 
3:53 PM
d10
 
d12
 
d20
 
3:56 PM
So, no persistent wraithstrike, but not because it's too strong. Because it's sort of cheating not buying a brilliant energy blade
It feels like learning to play again
 
d20
 
What's with all the dice rolls?
 
working out a random adventure, and my dice are packed away somewhere
 
Ah
 
4:01 PM
d20
 
that's the last one :o)
 
my PCs will be running into a salvage operation that's got caught up in a scrap with claim jumpers, whilst one of the PCs gets haunted by the ghost of a loved one and their ship is hit by a powerful riptide :) (or something)
 
@BESW ok the DM told me his idea behind "no delaying". You can still wait for your wizard to buff you before attacking... next turn. It's not D&D as I know it, right, but I think it makes for different tactical choices.
 
4:15 PM
0
Q: Commonalities in Systems vs Community response

user3303373With the wealth of RPG systems and questions that can be given more flavor from answering a non rules lawyering question....Is it alright or just frowned upon to answer from a similar systems perspective to give more options? Case in point: Ive played 4e in the past. Ive read books cover to cove...

 
4:36 PM
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step, up to normal light (darkness becomes dim light, and dim light becomes normal light). In an area of normal or bright light, this spell has no effect. The effect is immobile, but it can be cast on a movable object.

You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent
Can this spell be cast on living things
It is light
 
4:53 PM
no, it specifically targets objects, which are defined as non-living things IIRC
I don't even think it can be cast on constructs or undeads since they are creatures, not objects, but I might be wrong (and again, maybe PF changed something in those definitions, you should look tor those)
 
@Zachiel Where is that defined? I was going off a dictionary definition of objects.
 
There should be a glossary
Let me take a look at the srd
Nothing there, looking in the targeting section of Magic
 
@Zachiel Why must race selection be so difficult.
 
> Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
It looks like creatures and objects are two separate groups, but I can see some arguing on the exclusivity of the two groups.
 
@Zachiel So creatures and objects are different. Any animate thing would fall under creature (The only grey area being animate objects)
Like lamps under the animate object spell and constructs
 
4:58 PM
You probably could cast light on an object and then animate it, since spells (again, IIRC) only check for applicability when they are cast.
 
@Zachiel Yes. I would also say the lamp is still an object though it is just magically moving. That is a DM choice thing though I think.
Thanks @Zachiel
 
5:36 PM
Oh hey, there are actual D&D Clerics in Kiev now.
 
6:03 PM
@JoshuaAslanSmith worldcat.org/title/…?
 
6:53 PM
So this chat would more suit this question than the actual music.se I think. Does anyone know of any songs that SOUND like Hellfire from the hunchback of notre dame? Not in meaning but how the song actually sounds. How he pauses every few words and sings with a powerful voice.
Hello @Forrestfire
 
7:15 PM
Does anyone know if my animal companion in DND3.5 levels up aside from the benefits that come with my effective druid level?
 
@Daniel No it doesn't. Only PCs and special NPCs have character levels.
 
8:17 PM
@Aaron [cough]
In seriousness, I have some songs like that but it'll have to wait 12 or 24 hours before I have the time to sit down and go through my collection.
@Daniel Instead of getting its own XP progression, animal companions get bonus HD as their master levels up, as shown in that chart on page 36.
(Increasing HD is described on page 291 of the Monster Manual, but animal companions ignore the size increase rules.)
 
@BESW Really.... Is that actually in an episode or is that fanmade?
 
8:34 PM
@Aaron Friendship is Witchcraft is a harsh but loving fan parody in which Fluttershy leads a cult in the worship of Lord Smooze.
 
@BESW Are they sailing with a bra???
 
...Yeah.... That clip is from the original 1986 MLP film.
The franchise has had a wild ride.
 
@BESW Apparently.
 
Witches sailing a bra-ship over a sapient flood, harmonising with it about the inevitable death and ruin it brings as it smothers miles of countryside...
This is not the first thing most people think of when "My Little Pony" comes to mind.
 
MLP is a wild ride I am curious about but like a lot of stuff it would take too much time for me to watch/read everything about it.
 
8:44 PM
Unless you like pain, you can safely ignore everything before G4 (Friendship is Magic).
And for the love of your sanity, don't go near the G3 media.
 
@BESW There is also the issue of most stuff I want to watch my gf also winds up watching so I try to watch stuff she likes as well until we can get separate computers.
 
The very very earliest MLP stuff is passingly interesting because it's surprisingly dark (it's very '80s Evil Wizards Destroying Everything), but it's still not good.
 
@BESW That description makes me think of smurfs.
@BESW I would definitely be interested in anything that sounds similar to hellfire cause I have had no luck finding anything.
I have been on a Disney kick recently and have been listening to a lot of Disney songs. I actually just made a grooveshark playlist filled with them.
 
The Moon Rises has been described as being very like a Disney villain song....
I dunno if it's Hellfire-like enough for you.
 
9:00 PM
I wanna do this
Why you no load!
 
@Aaron You've got a ?1 at the end, keeping the chat from recognising it as a .jpg.
 
@BESW Huh. It was part of the url.
 
Must dash, will be back online later.
 
@BESW Much later. Many goodbyes
 
9:50 PM
@BESW What's the computer you have that has that problem with the pinstripe background on Arqade?
 
10:20 PM
@AlexP MacBook Pro.
 
10:57 PM
@BESW I've been vaguely thinking about getting one of those. Retina?
 
No, just an ordinary Pro from about 4 years ago.
 
I have kinda mixed feelings about my wife's old MacBook that I'm using right now, but so far it seems like the best option for me is a MacBook Pro.
 
I'm mostly happy with it.
 
My favorite applications are terminals and browsers.
So really I value a nice screen and a nice keyboard.
 
Greetings!
 
11:06 PM
Hey! Sorry to hear about your fire.
 
Thanks. It LOOKS like my massive collection of OWoD books made it through mostly undamaged, though.
 
Yet!
*yey
 
Hahah! XD I was thinking that'd be a mean thing to say...
My wife's grandmother's furniture is ruined, though. It's a very upsetting situation.
 
Aww.
 

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