@RegDwight ħey you should get ʃtealthy ŋiaq: he is pretty awesome. çomplete mission 66 before turn 9 to win him. ɪf you use ɱawcor, ɑsylum, and an action card to help him, you should get it in a few tries. P.ʃ. ɪ am testing this ɪPɑ program, which is why ɪ am typing weird capitals. ɪ need a quick way to turn it on and off.
From the Uncyclopedia:
The creation of the knock knock joke can be traced back to England, around 1032, near the end of the "Comedic Dark Age". Many court jesters were losing their popularity around that time; the latest addition of fools (disfigured people rambling like complete idiots) quic...
I've managed to get 66% of the way through, but I've used like three or four full bars of energy doing so. Mission 13.
She can heal, and deal power enhancement cards.
Thing is, I'm not sure I can get a better variety of cards at this point; I'm only eligible for the advancement the main game has given me to this point, and so ought to be able to do with that, one would have thought.
@Robusto Yeah I know, I just had to say something upon entering the room — it would have been awkward to just ping Cerberus and disappear again, totally ignoring your pings.
So, um, put it in your pipe and smoke it. Also, sioux me.
@MrDisappointment Russians don't need no apathetic drones. Them has humans for that.
@MrHen Happens to me all the time. Well, not all the time, but like every second day. Loading problems, I guess, because I've observed it both at home (Chrome/Vista/no extentions) and at work (FF/Ubuntu/no AddBlock, only Firebug and a couple other things, but usually all disabled). Just give it a minute or so, eventually the images do load.
(Me, I'm impatient, I've actually played a few mission battles where for the first three-four turns I couldn't see any images, only the numbers, on any of the cards being played.)
@Cerberus Yup, I helped a bit, too, but now I'm saving stamina for the next war (unless these guys wake up in the last 30 minutes and attack us again).
Anyhows, I figure since we're only two people, it is ridiculously easy to adapt to our decks no matter what we use, so I will continue switching decks mid-term.
I think the problem is that you need so many siege units to reliably beat a wall deck (3? 4?) as to make your deck mediocre at best against defending strike-rushers.
@Robusto Normally a card attacks the card opposite to it; but strike attacks a random card. So can be quite powerful, because several attacks hitting one card is much better than all attacks evenly spread out over the opposing cards.
In video games, rushing is analogous to the human wave attack in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy before they achieve effective buildups of sizable defensive and/or expansionist capabilities.
In real-time strategy (RTS), real-time tactical (RTT), squad-based tactical shooter (TS), and team-based first-person shooter (FPS) computer games, a rush is an all-in fast attack or preemptive strike intended to overwhelm an unprepared opponent. In massively-multiplayer online first-person-shooter (MMOFPS), this also describes the ...
@MrHen The thing is, you won't be able to accomplish anything until you get good cards. So you are welcome to apply, and we will admit you eventually, when you get the cards.
@Rob: One good thing about this game is that you will only be able to play four of the highest missions every 100 minutes, and a mission takes about 3 minutes.
@RegDwight Boah, I got this message when I edit posts and I'm sure the edit is useful .. "This edit will be visible only to you until it is peer reviewed"
I had an Avant Garde recording of Bedford's "The Great Birds" and "Oh now the drenched land awakes!" on vinyl, but I loaned it out and never got it back. That sucks.
I have started another war. One of them uses Irradiated Infantry with Silos and three Strikes; another one a Xeno deck with Invasion Coordinator, at least five flying cards, and the Silos; and another one a well-balanced Imperial deck with lots of fast cards and Poseidon.
@Cerberus Well, I am still playing that BT deck of mine, and so far it's 130/35 on Surge, and it would have been 130/20 if I didn't push it. It kinda sucks against the Irradiated clown, but is working fine against the rest. So far.