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gandalf3
8:07 PM
I CVed this a long time ago and it wore off..
Seems like the OP just didn't wait for the render to finish:
blender.stackexchange.com/questions/5075/…
Should it be closed?
(too localized?)
someonewithpc
I think so
gandalf3
9:07 PM
Does motion blur not work on scaling?
someonewithpc
@gandalf3 What do you mean?
gandalf3
I have a bunch of objects with animated scale, and they seem unaffected by motion blur
someonewithpc
It should...
That might be a bug
gandalf3
hum
I'll do some more tests
someonewithpc
I am rendering right now, so in a moment I'll see if it works
Also, are you using the compositor or not?
gandalf3
9:19 PM
No, cycles
Rendered motion blur
I've never had much success with composited mblur
someonewithpc
No, composite blur isn't working either
gandalf3
huh
I thought they add deformation motion blur
I thought that would include scaling
someonewithpc
Just check and works fine for normal movement
gandalf3
That's good :P
someonewithpc
In your latest answer, how did you get the lightpath node to only have
Is camera ray
?
gandalf3
9:36 PM
@someonewithpc Ctrl+H
Hides unused sockets
Very useful for compacting node setups
someonewithpc
ohh... that would have been useful to know for a of couple times...
gtg now, cya tomorow
gandalf3
10:26 PM
o/
@someonewithpc I asked on IRC, apparently it's not supported yet.
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