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4:14 AM
@DavidZaslavsky I would tend towards "not a real question" due to the vagueness. But putting it into physical simulation gives different max height makes no sense in the context of a computer simulation.
Oh, only works on MSO
NOW, he tells us that he's using box2d
A: How do I know an initial speed of a thrown object using the max height

Danicommented: the simulation is in box2d. g is not like on earth but its the same in the simulation and calculation

@DavidZaslavsky Migrate to gamedev.SE, let them close it ;P
THose guys deal woth box2d a lot
4:28 AM
Otherwise it will be migrate-->closed
2 hours later…
6:32 AM
@David gamedev's not too enthusiastic about it either(see linked chat)
Binding CV time, I guess
Though you may want to powwow with a mod first :P
6:57 AM
Cos that guy at gamedev wasnt sure either
3 hours later…
10:05 AM
Turns retagging mode ON
Turns retagging mode OFF
3 hours later…
1:42 PM
This is what happens when you spend too much time retagging posts:
(second script here )
Do it on MSO and the featured tags give you a seizure :P
3 hours later…
4:35 PM
Ha ha, that looks very decorative in a modern way :-D
Happy Easter Holidays to all
7 hours later…
11:45 PM
Q: Rotating Disc and Magnetic Field

mrcharlieI'm studying for exams, and I am curious as to how the rotation of a disc would affect the magnetic field. The following problem stumps me: A plastic disc of radius $R$ has a charge $q$ uniformly distributed over its surface. If the disc is rotated at an angular speed $W$ rad/sec about an axi...

Kind of a shame when someone asks a question, gets 80% of the way toward making it acceptable, and then (perhaps) leaves...
Idea: I'd like to merge into , can anyone think of a counterargument?

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