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7:01 AM
Didn't get around to playing any further yesterday
 
 
16 hours later…
11:13 PM
Game design question: In regards to damage mitigation, there are basically two options: Damage reduction and evasion
To me, for a strategy game, is there any reason to pick evasion?
Predictability is valuable in strategy games, and damage reduction is far more predictable than evasion
I can see reasoning behind evasion when you are aiming for action-style games. Dodging (or failing to dodge) is far more exciting.
hmm....it appears that evasion isn't quite equivalent to damage reduction. For example, if I have 90% damage reduction on a Attack that deals 100 Damage to a 10HP unit, the unit still dies. If I have a 90% evasion on the same attack, the unit doesn't die
In essence, evasion "caps" the damage to the available HP
 
11:56 PM
@NathanMerrill One difference would be if you have a more binary kill/not kill system rather than having damage/hp loss.
Like you could have some sort of evasion in a game like Stratego/chess, but you couldn't really do block
 
Right, but in those games, damage reduction doesn't really make sense
 
Exactly
I don't think that would actually be any good though. So much strategy depends on you being able to assume that an enemy piece dies
Which... Is kinda right back to the main argument against evasion in the first place lol
 

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