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12:02 AM
Nice!
You should let me know when you finish it
 
kk
 
@Riker Did you get stars
 
yes
I have 10 stars rn iirc
why?
is there an achievment?
 
I was just wondering. There is something
The game will make it pretty clear before long, so I don't need to spoil anything
 
 
3 hours later…
3:01 AM
Streaming Rainbow Six Siege at twitch.tv/cat_dev_random
 
3:20 AM
Ey, just placed Gold IV for the season.
 
3:56 AM
And I'm done
 
is gold iv good
 
4:51 AM
@EricTressler It's barely above average. But I was copper last season, so this is a significant improvement for me.
Ranks go Copper IV-I, Bronze IV-I, Silver IV-I, Gold IV-I, Platinum III-I, Diamond I
It takes 100 points to go up a rank, and at platinum and diamond losing causes you to lose between 100-150 points and winning gives 0-30 points, so Diamond is stupdily hard to reach.
 
 
10 hours later…
3:18 PM
@EricTressler ^ I just clicked the cell with the red cross and the 1 northeast of it popped up. I realise that this is necessary to solve the lower left corner unambiguously, but it seems odd that this 1 pops up there, as it's not orthogonally connected.
I feel like it might be nicer for the puzzle to turn the red cross into a 1 and move the mine down (or make the lower left corner a zero and keep hiding the 1, but then it would probably be the only zero in the level)
 
@MartinEnder the behavior when revealing cells with no neighboring mines is to reveal all of their neighbors, recursively. In this case, neighbors are not only orthogonal
 
ah, right, that makes sense
 
I.e. you know already that that tile cannot have a mine, and it's just a labor-saving device
@MartinEnder You've made some progress; I'm glad you've stuck with it so far
 
I was visiting my grandparents over the weekend and they were watching the finale of some casting show last night, so I had some time to make progress :D
I'm really enjoying it though, there were definitely some interesting levels :)
 
Are you playing them in order?
 
3:29 PM
I really liked Hexcells but found that most of it was way too easy, so it's nice to see a more challenging take on hand-designed minesweeper :)
yes I am
 
I made this game because I wanted something with more levels like the last 3 or 4 of hexcells infinite
 
yeah, I remember the last few were quite challenging
the only ones here that I find to be a bit of a chore are the square/octagon ones. the grid is certainly interesting in terms of connectivity, but I just find it a bit confusing to look at.
 
That's fair. I cut out a couple of other tilings for various reasons, but I kept that one for variety and also because the puzzles are characteristically different on that tiling.
 
are there tilings I haven't seen at all yet at level 34?
 
The project is still entitled "Penrose" here, even though I had to take out the Penrose tiling (it's boring to play minesweeper on)
 
3:34 PM
haha
 
No, unless you count different arrangements of rectangles.
 
ah okay
diamond tilings might be interesting, or was that a tiling you cut?
 
That's one I cut. The hex/triangle tiling is T3636. Its dual is the diamond tiling, but again there (as in the Penrose tiling) tiles only have 4 neighbors each.
What saves the orthogonal-only square puzzles are the long-range hints (columns and colors) and the larger tiles with more neighbors
 
fair enough :)
 
It turns out that with only 4 neighbors per tile, nothing very complicated can happen. I haven't been able to formalize or prove that, but I'm fairly certain.
 
3:57 PM
just finished 36 (Overstimulation). this was probably my favourite so far :)
 
Cool. I really like hearing people's feedback as they make their way to later levels. Most of my favorites are toward the end, with a few scattered earlier on.
 
I'll let you know when I come across any that I particularly like
 
Thanks!
 
the next one (Bridge) was also quite neat
ah I think 38 is the first one with an actual rectangle tiling
although IIRC, the rectangle tiling has the same connectivity as a hexagonal tiling?
 
well, "standard" bricks do, and some of the levels presented as rectangles are hexagons in disguise, but very few.
Let me look at this one more carefully
Yes, I think it is the same as hexagonal, but ever so slightly more annoying. There are relatively few levels that do this sort of thing, maybe just 2 or 3
 
4:22 PM
the hex/tri puzzles always take me forever to wrap my head around initially (in terms of figuring out which kinds of deductions I can make), but once I get there, I can usually breeze through them quite quickly. that's actually quite satisfying :D
 
Just finished 40?
 
still on it, but after taking a while to find a place to start, I managed to clear about half of it very quickly. bit stuck again now, but I'm sure I'll find something ;)
 
 
1 hour later…
5:35 PM
finally finished 42. this one took forever :D
 
Yeah; there aren't really any intentional leaps in difficulty, but level 40 may be one such point
 
5:52 PM
The game is way too addictive though... I should be working on Retina :P
 
6:15 PM
What is Retina? I'm in the middle of rewriting some code that I didn't write quite well enough the first time, so I'm looking for any excuse to do something else.
 
6:41 PM
@EricTressler one of my programming languages (the regex-based one).
 
 
3 hours later…
9:40 PM
@EricTressler 49 (Snowflake) was quite nice. I thought it required some interesting reasoning about remaining colour counts, but it may have just seemed more interesting because it was harder to visualise on the hex/tri grid, not sure.
 
@MartinEnder Thanks. I felt obligated to put a Koch snowflake in there, since I had that tiling already
 
50 (Moat) was also very fun :)
 
@EricTressler link to your game again?
 
:/ win only
@EricTressler if you edit that to have the name a RO will probably pin it
 
9:53 PM
@Riker sort of. It actually works everywhere, but due to some technicalities with Steam, I don't yet have a steam-ready version of it for any other platforms
 
@EricTressler ah ok
 
My game, Tametsi ( store.steampowered.com/app/709920/Tametsi ). It's going to be 75% off during the winter sale, and I will also be giving copies away then.
@Riker I'm trying to decide on a good blanket policy for people that don't have windows. I think possibly I should just give it away for Linux/OS X during the same time frame, and then not again until I can put a proper version on Steam.
Frankly, I want more people to try it, but it seems like a bad idea to undermine the distribution through Steam, so I don't know.
 
@EricTressler how hard is it to get it on steam for unix?
 
@Riker I don't actually know. I think it would probably take me one day of full-on cursing.
2
 
@EricTressler starred for lack of context
 
10:04 PM
Anyway, if you think you'd like to try it, send me an email to griptopgames@gmail
 
10:57 PM
@EricTressler 54 (Series of Tubes) was great! (as in, really hard, but satisfying to figure out, and the solution seemed very unique so far)
that's gonna be all for today though ;)
 
thanks for spending so much time with it, I really appreciate the feedback
 

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