4 hours later…
10 hours later…
7:36 PM
19 and 20 is too close for me to be able to make a judgement call without playing the hell out of that deck. Then you know when you need to hit certain breakpoints, and how critical it is when you don't.
You can get some stats from https://www.mtgnexus.com/tools/drawodds/.
40% chance to have at least 1 Dark Ritual in your opening hand.
(19 lands) 60% chance to have 3 lands by turn 3.
(20 lands) 64% chance to have 3 lands by turn 3.
That's not considering mulligans.
You can get some stats from https://www.mtgnexus.com/tools/drawodds/.
40% chance to have at least 1 Dark Ritual in your opening hand.
(19 lands) 60% chance to have 3 lands by turn 3.
(20 lands) 64% chance to have 3 lands by turn 3.
That's not considering mulligans.
Yeah, that's about right, though FWIW I tend to consider T2 Dark Ritual into Obliterator as the preferred fallback strategy.
yesterday, by bwDraco
Combo decks, including reanimator decks, are extremely dependent on the opening hand and the first few draws, and I've had my share of games where I just couldn't find a single copy of Reanimate even 5+ turns in.
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