I'm playing the tutorial of Space Chem, and I've reached the stage where it tells me I can move the bonders. And I think I need to move the bonders. But I cannot get them to move! Dragging with the left mouse button does not move them.
How do I move a bonder?
@Powerlord You're right it's an inapt comparison, but I have to have something to compare it to. Regardless, I don't think anyone looks at the 58% of ITG users who haven't become active members of the community and decided that ITG is a good GTKY topic
The 58% number is bad. That's sort of the larger point I was trying to make
@tzenes Right, what I'm saying is that if the argument in favor of ITG is that it's welcoming to new participants, it'd be interesting to know how many of those active participants who have asked ITG, did so as their gateway to the site.
I like FRAPS, but it fails on RA2. In the first american mission game always crashes at the same second – after Statue of Liberty ruins and Romanov begins to talk.
Google shows me, that this problem really exists, but I can't find solution.
Imagine for a moment that - in a dark match - I fire a rocket, which then successfully kills an enemy unit, but does so completely outside the line of sight for any of my units.
Am I informed of this kill?
Do I see that unit as dead, or "last seen at ..."?
Can I spot the body later to have the u...
@badp I used the medium difficulty eraser. Just racked up all but the last row (there are eight rows there) with random stuff, then sat in the margin until a red paint came along. Took about a minute on the topmost audiosurf radio song.
Yesterday I bought AI war: fleet command and all its DLC. But when I start game I don't find the way to play in single player. the only button I could see is the host a multiplayer, and then disconnect all participants and play against the only two computer player.
It is possible to play in sin...
I have a vivid memory of this game. You controlled some kind vehicle and I believe it was third person view. The game took place on earth and you moved around the globe in real time, I recall you could move on land and water. It had simple vector graphics with no textures and the color palette wa...
I played The Witcher for tens of hours. If I remember correctly I stopped playing just as I was doing a bossfight outside the wizard's tower in the marshlands. Now I've lost the game save, and I want to know what happens from that point in the game so I can safely play The Witcher 2.
I've search...
I just saw this question and I got this doubt about the meaning of screen capture.
Does screen capture include video capture or should it be a different tag?
When watching at people happiness motives I can see that some of them are starred. At first I thought they just had an higher weight when calculating the overall happiness but it seems it's not the case: sometimes even motives with weight 5 are starred.
So what is the meaning of the "star"? Does...
I started playing World of Warcraft and I don't know what I did that I kept walking in one direction after releasing the W key. I've tried to repeat this behavior, like clicking in the horizon, but I was unsuccessful.
What is the shortcut or way to keep walking in one direction without keeping ...
I'd rather attract new users to the site with localized questions such as "How can I get this Steam summer camp ticket that has just now been announced."
@Powerlord Which would be a valid counter point, but if the 'GTKY' factor outweighed that, it would be a moot point.
Which is what I was trying to say, that if the GTKY value was deemed high enough, which is what I thought tzenes was trying to say, then shouldn't it make game rec an exception as wel?
@Powerlord Yeah, I agree. I was just putting forth if GTKY was used as a viable reason to let a question be on exception in one case, then it could be applied to more.
SInce by saying GTKY makes it a exception, it implies that the question would not be allowed otherwise
tzenes isn't saying that GTKY is an exemption for new users. He's saying that the question class is an exemption as a whole as a means of attraction. This applies to users new and old, since it tends to require participation on both ends.
Personally, I regarded them more as our Code Golf than our GTKY, though. A side sport that has a lot of faults but still presents (in some interpretation of the term) a conclusion-capable question.
The one thing I still defend about identification is that it still has conclusions, which many GTKY questions genuinely do not. The problem lies in absolutely every other quality of them, however.
Time needs to be considered since if they only have two questions, but have only been on the site for two days, that's different then someone who asked two questions over the course of a year
@Wipqozn But to put it simply, while most people do vote on content/quality for standard Q/A, it applied less so on identification, and far less so on game recommendations. To the point I wrote a legendary rant on the latter
Objectively on the grounds of correctness, every entry on a game recommendation should be equally voted - they all qualify for the given criteria. Instead, it turns into voting for what is the most prominent game on that question.
Which scores its major problems because voting is on a global, site-wide scale, but people expect that kind of question to exist on its own personal, question-wide scale of voting.
Voting on identification... I don't even know how to begin on it. It just... doesn't... work? I think this has an issue with the fact that on the end scale, the validity of answers on an identification is very centrally localized to a single individual, due to the nature.
that's not the problem with game-rec, however, @Powerlord, because the same amount of people read all the answers (okay, this is a stretch; in reality the situation is worse still)