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1:35 AM
@FutureHistorian while editing, click on the "..." to the right of the "publish" button and choose "add to publication" from the menu. Choose Universe Factory (which will probably be your only choice).
 
Oh.
There we go.
:P
 
 
14 hours later…
3:26 PM
@MonicaCellio I just saw the meta post for the blog. Excellent excerpt to choose! Thanks, it looks awesome.
 
3:37 PM
@Gryphon thanks! I try to pick something at or near the beginning that I think will pull people in and that doesn't spoil anything. Sometimes when there's background info (like with this story), that's not exactly the beginning.
BTW, I'm always happy to accept suggestions for what to excerpt in the meta post! Updating the meta post is actually the most time-consuming part of the process (other than proofreading the post, of course).
 
The next part can probably just be the first 3 paragraphs or so. Doesn't really ruin anything, doesn't get to the cliffhanger reveal, and looks kind of interesting.
 
3:53 PM
Yes, that looks like a good choice. Thanks. You'll be after Cuban missiles and Luna.
 
4:06 PM
:P
@MonicaCellio. That is the introduction to a series I will be working on developing this world.
This is just for introducing the reader to some historical context + the point of divergence.
 
@FutureHistorian yes, I assumed there'd be more coming. Looking forward to it.
 
Remember: the Cuban Missile War is just another name for World War III.
So...
I am wondering whether each part should cover a day in the war.
 
That probably depends on the rate at which events unfold in your alternate timeline. Sometimes a lot happens in just a few hours; sometimes a comparable amount of stuff happens in a month. Let the needs of the narrative guide you.
 
 
6 hours later…
10:11 PM
Hey people, what do you think of this game. Anything obvious I missed? I'll see if I can playtest it a bit before posting, but I'd love to know if there's anything obvious I missed.
Note that that'll be going on my account, not the blog itself.
 
@Gryphon do you meant to write 'game'?
 
Where?
 
ah nvm
You could probably use unicode symbols to make the board instead of numbers
 
I feel like the RPG Maker would be good to use for creating a simple example map. I am pretty sure there was a free version and it basically allows easy tile-based drag-and-drop creation of little RPGs. It would take you probably only a few minutes to create a map with some basic mountains.
 
I've gtg now, but I'll make the modifications when I get back. Thanks for the suggestions.
 
10:19 PM
You should really really reheaheally use lists instead of blocks of text when explaining the suits of cards effects
 
Second dot and typo at "diffrentiating" <- should be "differentiating"
 
invert the winning conditions, conceding and ties are usually mentioned at the end, and technical conditions before them
use subtitles
the change from the description of the games rules to these 'archetypes' yiu mention really threw me off track
 
It's a bit weird to use parentheses and in addition start with "so". It looks like you were not completely sure about the sentence structure there. I would split that into two full sentences, maybe starting the second one with "For example".
I would mark the keywords like Destroy, for example like I did in this sentence. They are specific actions and it feels weird that they are represented like normal words. Especially because you wrote them in uppercase in the beginning
 

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