« first day (5032 days earlier)      last day (267 days later) » 

05:00
I hate the fact that I must get into OOP just because of Unity.
I mean, FP was so addictive. Once I got into FP, OOP just seems so inferior.
 
7 hours later…
11:39
Fortunately C# is a multi-paradigm language, so you could write most of your game logic in a functional style if you prefer, with a minimal amount of OOP "glue" to link it to game objects, DOTS entities, or manual graphics calls for presentation to the player.
 
12 hours later…
23:55
You know when you write a big complicated chunk of code that takes you 10 hours, and when you compile, your compiler basically tells you "hey bro, your boost version is 7 years old, there has been two c++ versions since then and the functions you require no longer exist"? *facepalm *

« first day (5032 days earlier)      last day (267 days later) »