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12:33 AM
'Ello
Hello?
 
12:56 AM
Hello
 
Evening.
 
lolspeak in microsoft's STL imlementation... #else /* ^^^ CAN HAZ [[nodiscard]] ^^^ // vvv NO CAN HAZ [[nodiscard]] vvv */
2
 
That's certainly something. Entertaining under the right circumstances.
Now I'm picturing an auto-trolling version of Scratch in which most of the block are the wrong shape to snap together with anything.
 
What's that?
 
Scratch? It's a visual programming language.
 
1:07 AM
Ah; don't recall having heard of that.
 
kinda of a neat idea.
came out of MIT or the like.
Checked, it actually was MIT along with Montreal-based consulting firm, the Playful Invention Company.
 
Oh ok!
Montreal people?? again??
:P
Looks interesting, somehow :)
 
1:31 AM
Yeah. I think that's part of the appeal to kids - it looks more interesting than a screen full of almost words & math peppered with wacky punctuation.
 
1:52 AM
Not sure if/when I'll try to teach my kids to program...
 
@AlexandreVaillancourt give 'em TIS-100. That should cure them for good. Or send them directly to Computer Science.
 
haha
"You want Final Fantasy XXIII? Then finish this game to show me you really want it."
 
2:09 AM
:)
I've got two more to go on TIS...
and they're hard
 
I bet they are!
 
Great game. I recommend it to everyone who even remotely is interested in programming
 
I might try that someday!
 
2:43 AM
@AlexandreVaillancourt
the manual
check it out
 
 
9 hours later…
11:28 AM
I have an idea how to do good looking zoom of pixel terrain. I can use SDF and shader to process alpha so the terrain will be smooth even if zoomed. The downside however is that I'll have to use more expensive algorithm for terrain alteration.
 
 
3 hours later…
1:59 PM
@Almo I had always assumed the manual for that would be longer...
 
 
1 hour later…
3:08 PM
TIS has a very restricted instruction set
this is why it's "fun" instead of being a really demanding asm challenge
out now:
we worked damned hard to make this thing good
turned out really well
 
nwp
But did you fix the chainsaw?
 
not yet; it's on the list :)
 
nwp
:D
 
"Which language can be used to program PIC10F200/202/204/206?

Technically, you can use the MPLAB XC8 compiler; it can target these parts.

Practically, you will likely need to use assembly. The parts you're looking at all have either 16 or 24 bytes of RAM, 256 or 512 instructions worth of program memory, and a 2-level call stack. Programming in C under these conditions is extremely difficult."
:O
 
nwp
White it all in TMP.
(I heard that actually works.)
 

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