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Pikalek
2:54 AM
?
Almo
3:10 AM
:D
13 hours later…
trollingchar
4:35 PM
@abobakrdy the simplest solution - compute your distance to mouse, and
InverseLerp
it between two constants. The first constant is the inner radius where you dont react at all and the second is the radius where reaction is full
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Game Development
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