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7:26 AM
any good books for how to design and implement render engine ontop of directx 11 or 12
 
 
7 hours later…
2:02 PM
@fido9dido Introduction to 3D Game Programming With Directx 11
right off the top of my mind. It's quite an interesting introduction and explaination of the internal workings of D3D11
i have never read anything about D3D12 though, so I can't help with that..
 
2:34 PM
@fido9dido What exactly do you mean by rendering engine? DX (or openGL for that matter) already handles everything I would define as rendering tasks (rasterization, clipping, etc). What specific tasks are you expecting your engine to perform?
@GabrieleVierti [time zone appropriate greeting] to you.
 
3:21 PM
@Pikalek :D
[time zone appropriate greeting] to you too!
 
user92578
3:49 PM
thank god its already thursday
 
4:43 PM
@Tyyppi_77 I decided to look into that - turns out thank Thor? In retrospect it makes, sense. And now I can tell me kiddo what a Thur is. Certainly easier than Þūnresdægday.
 
@Almo @DMGregory Writ the question out and put it up on Unity's website here.
 

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