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12:28 AM
@StephaneHockenhull Yes, that does. I had that happen but not that bad
 
I just had a 3 month unlucky streak with those
Either we had an influx of bad users or someone's been doing some spring cleaning :D
 
12:48 AM
Degum
 
I'm working on networking code and mostly procrastinating, knowing how terrible it is to debug two-ends of code at the same time.
Having to log inspect packets by hand and other tedious stuff to debug it.
Then I'm gonna have to add encryption on top of that ... ugh.
encoders/decoders programming (network, video, images, compressors in general) are the worst, you never know right off the bat which side is the bug coming from without inspecting and encoding or decoding raw data by hand.
OMFG
if(c->second->GetRefCount() == 1){

"warning: ISO C++ says that these are ambiguous"
what compiler wants ---> if(c->second->GetRefCount() == 1U){

REALLY? C++'S GONNA BITCH WHEN BOTH VALUES ARE IDENTICAL... AAAAARG.
 
I... would offer advice, but I have no idea what is going on, nor probably able to comprehend it right now :)
 
it's complaining that "1" is a signed int and the ref count is an unsigned int and I'm comparing the two.
Or rather it's complaining that I'm converting a signed in to an unsigned int in order to compare it in my atomic value C++ class.
I had to add a multi-thread safe refcount system so I could cache UDP address objects...
C++ compilers are pedant AF. Sheldon Cooper is the most agreeable guy in the world in comparison.
 
1:06 AM
Oh ok.
 
Good night y'all!
 
 
2 hours later…
Sie
3:08 AM
How strange. I used to have a website but decided to swap back to free subdomain hosting instead. Anyway turns out my old domain is now some weird Asian advertising website.
I suggest you don't go to the link as I don't know if it's safe or not.
 
 
2 hours later…
5:15 AM
i hit one of the advertised links. very weird
looks very botlike
has "The first deposit of 18 yuan + send 38 yuan, registration sent 28 yuan, every day winnings, Zhou week winnings, moon month winnings, invite you to pay attention to sharing!" text in chinese across the top.
 
 
7 hours later…
11:52 AM
tumbleweed
 
12:02 PM
the fly buzzes
 
500 tumbleweeds invade Game Dev
 
the fly drowns in tumbleweeds
 
king tumbleweed declares himself ruler over us pitiful SsE people
 
a young fly calls for resistance to the evil tumbleweed king...tells local news paper "He killed my parents....I shall have revenge...VIVA LA FLY!"
 
user92578
what's everyone up to?
 
12:15 PM
@Tyyppi_77 discussing whom would win, flys or tumbbleweeds in a weird way.
 
@Tyyppi_77 Yea it got a little out of hand
 
How has everybody's development been going,
?
 
user92578
I've been spending this week writing a 2D animation tool for a uni course, deadline is tomorrow
 
Hows your program work? Do you load in sprite sheets and it animate them?
 
user92578
 
user92578
12:21 PM
It's a node based tool like that
 
user92578
I load in a stick-figure definition file, and then I can add positions and interpolate between them
 
user92578
It also needs to be able to render messages and the stick figures can have faces
 
user92578
I don't really feel challenged writing this, hence my boredom
 
is that the classic wndows xp wall paper?
 
user92578
yes!
 
12:28 PM
you deserve an A
 
 
2 hours later…
1:58 PM
@Tyyppi_77 just add your own flair if you're bored
instead of rendering stick figures, load segments from a sprite sheet and render full bipedal characters
 
user92578
2:12 PM
no time
 
4:01 PM
Hello
How is everyone today
 
4:47 PM
good. Trying to get the damn unity 2018 beta to work with this fancy new HD render pipeline
 
Not bad. Trying to write a unit test for my networking code between kidney-stone induced pangs of pain so I don't feel like my day's wasted :P
 
@StephaneHockenhull Any recommendation on where to start with network coding?
 
I got my steam leaderboards working finally
 
Not really. Looking up how TCP is implemented over unreliable packets might be a good start.
 
4
Q: Problem connecting to Steamworks via Facepunch.Steamworks

AlmoI'm using Facepunch.Steamworks (https://github.com/Facepunch/Facepunch.Steamworks) to connect my Unity game to Steam. The login seems to work fine. The board object is an FP class, and AddScore is a call to the library to send the score to Steam. I have the boards set up on Steam, and they come ...

I was doing something silly.
 
user92578
4:54 PM
@lambparade maybe a chat application?
 
@lambparade direct lockstep is the easiest. After that it gets messy once you need to combine reliable connection, time-relevant discard-able packets, encryption, bandwidth management, interpolation, extrapolation, rewinding and RPCs all in one...
And add NAT punch-through and a lot of other messy things...
... dealing with half-duplex asymmetric connections...
Trying not to choke the connection, detecting, ignoring, and absorbing intermittent net hickups while also giving a good safety zone for the bandwidth allocation...
It's a fun challenge.
 
I have a tcp/ip book I should go through. A chat program sounds easy enougn then I will continue to other things.
 
Maybe start with a chat program over TCP then go for a chat & paint program to add a little real-time factor.
Then switch to UDP and try to make it reliable...
 
5:45 PM
If anyone wants me to review their Ludum Dare 41 games similar to what I did at youtube.com/watch?v=10y6Mij3ee8, let me know. I will do the streaming tonight in about 5 hours at youtube.com/c/whereisroadster/live
 
@PearsonArtPhoto Where is the roadster guy :) I'll tune in.
 
Yeah, well...
I'm trying to geet the 4K hours I need to go to the next level.
 
6:47 PM
Hello!
 
I am de moranorililigagaoramoradili
Or, in English, a dev
Hello?
 
That's a long word for a dev...
 
What about "Gaorililig"
 
7:05 PM
No? Ok.
 
7:22 PM
Well looks like speedTrees are broken in this beta so that defeats my whole idea for the scene haha
On the other hand you dont always get to a see a broekn emissive purple ghost tree so there is that
 
7:42 PM
hehe. I've seen worse sell for tens of thousands of dollars in art galleries
@TheMattbat999 I like Gaorililig -- it has a nice feel on the palate. (Is this for an invented language?)
 
8:19 PM
@DukeZhou kinda. Names for Bragasil [bug people] for towns, people, things, titles, etc.
Like Quililian, a spiked spear.
Or Gag-giligag
A town
Well, a "Quilililian". Forgot an L and I
@UriPopov leave it. Create a back story for it. Fix the other trees though.
 
8:39 PM
Quililian is better, imo
Quilililian is just excessive
;)
But, overall, definitely in the spirit of:

’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

[full text](https://www.poetryfoundation.org/poems/42916/jabberwocky)
which is where Dungeons and Dragons got the idea for the loved/hated vorpal sword.
 
THANKS
HOW IS YOUR DAY
Insult: You look like you live in the slums of Gagiligag
 
Sie
9:01 PM
> Developing actual games in beta Unity.
 
9:48 PM
@Sie: >Implying Unity is ever non-beta.
> [UI] UNDO OR APPLYING UI PREFAB RESETS CHILDREN OBJECTS POSITION
(I think those two are the same bug.)
We lost a week worth of man hours figuring out why our UI randomly got corrupted over and over...
 
Sie
@StephaneHockenhull fitemeirl
 
U W0T M8?
 
 
2 hours later…
11:46 PM
yOu wANNa fIGHt aBOUt it?
 

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