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6:12 PM
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Q: Character controller that can handle sloped terrain and boxy ledge traversal

DyingIsFunI am working on a character controller for a 3D platformer in Unity. I cannot find an approach that satisfies me. I have experimented with these approaches in order to learn about their virtues and pitfalls: Rigidbody + CapsuleCollider + native physics system (gives you something like Fall Guys)...

6:39 PM
hey hey

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