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2:15 PM
Oh, I meant the code for games AI produced by developers; is that what you had in mind, or is it code produced by AI?
 
2:42 PM
the second
 
WRT the first, my opinion is that (interesting) AI is inherently a thorny problem, an aspect that tends to make for thorny code.
WRT the second, I haven't used an AI helper to make code, but what @Zibelas says matches what I've heard anecdotally.
I've dabbled w/ it for image generation via Easy Diffusion. My results there have been at best mixed. Could be I don't have enough experience writing prompts or maybe the stuff I ask for is edge of bell curve.
very rarely the mistakes are happy little accidents
I was trying for some D&D art: pile of coins with some gemstones mixed in, Concept Art, Colored Pencil, Papercutting
Most results gave Dalí-esque coins, but this batch also mixed the gemstones into the coins in the most literal sense like some sort of fancy fantasy world Toonie.
 
3:18 PM
I got some nice monsters I would use as mockup splash portraits for an rpg. The style was different enough that it still looked good enough (just not like the perfect one) to be useable
or for card backgrounds
 
Oh, that's a pretty neat result!
 
3:35 PM
if you look too closely, it is not fully symetric and some of the straight lines are looking weird ending. But for a quick setup or just to have one, I would say good enough
 
3:45 PM
fingers are always a confusing thing to look at in those, but I liked that one for the style used and it still brings home what the monster is about
 
4:23 PM
That's cool!
 
5:22 PM
A few of my students have started using AI image generators to make background images and icons for UI mock-ups. Seems like a good application for the tech, where it's not taking away work that would have gone to a paid artist anyway (they'd have just grabbed CC0 / clipart instead).
Though I am a bit wary they might get guff from folks who take a hardline "all generative AI reliant on training from the web is fundamentally theft" position. It's caused some internal friction among students in past terms.
 
5:44 PM
@Vaillancourt This reminded me of a talk from Stéphanie Bouchard some years back. She advised against using raw code for AI behaviour selection because of this spaghetti problem, suggesting state machines, behaviour trees, or utility matrices as ways to enforce some structure.
 
6:06 PM
If I ever get that far in the industry that I need an artist for a serious attempt for my game art, I think the possibility of giving them what kind of look I'm after would be a major benefit.
 
6:22 PM
I'm inclined to agree in most cases. Though there is the risk of AI art contributing to some of the frustrations with temp music in film, where the decision-makers get attached to the temp style and the creative who's hired to replace it gets railroaded into making something similar/generic to match, rather than exercising their own skills to craft something unexpected/unique. But a disciplined team can resist that temptation.
 
so far I had no luck at all with sprite sheet animation to get it done even remotly functional with a generator. And of course it takes discipline. But also to not just grab some random material, placing it in the game and hope nobody notices from where it is
 

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