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4:10 PM
@DMGregory yeah, i keep missing people just by a few hours
and am usually a week or two late to reply :P
 
4:41 PM
Hahaha, no worries, we can be each other's Polkaroo. 😁
 
5:11 PM
How's it going?
 
5:48 PM
Ehhh... Kinda doomscrolling. I should go run an errand before class.
 
I assume the not-fun doomscrolling.
lol
 
yeayh
I'm in the middle of shipping a massive feature that's taken months to shepherd
and I'm just feeling really lazy :(
 
Past week has been an energy low for me, but gonna try and pick game dev back up tonight
 
hope that works for you! :)
 
Thank you! Gonna work on the buy/sell system, hopefully get it done in one night
since i already have a lot of methods and such set up for taking care of adding and removing items
 
5:54 PM
:)
 
I am a lot more proud of this game's underlying code base. My last game, in retrospect, was stitched together in really weird ways
 
:)
 
(i also did the worst sin of all, and used if statements to load Item data)
:P
 
I'm tempted to open source Cognizer just an example to learning Unity developers of one way to make a game. Not that my code architecture is brilliant, but it seems to work.
the UI and the game are seperated nicely
 
nice!
i would open source my first game, but even if i liked the code i wrote, i don't have it uncompiled anymore because i didn't practice good source control
 
6:02 PM
ah :o
I have it all on perforce :D
 
git is now my best friend, after that lost lol
 
yeah
 
only issue is now i have like 4 game ideas i want to bring to life, but only enough time for half of one xD
 
6:27 PM
Only four? 😜
 
Four serious ones
i have notebooks full of just random prototype ideas
 
:D
 
"serious" meaning "a concept thought out enough to start designing a game based on"
one in which is the sequel to my last game, in which is in development
 

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