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1:14 AM
That question should be fixed, though: all the answers organized into a single one.
 
 
4 hours later…
4:52 AM
@Vaillancourt As DMGreg says that might be a bit broad. Maybe it could be "How should I start debugging my problem in [language] using [framework]?"
Although that does still feel a bit opinion-based... 🤷
Other idea could be narrowing the scope to just instruct how to use the built-in debugger for different game development platforms. "How do I use the [Unity/Unreal/etc.] debugger to diagnose my problem?"
 
 
9 hours later…
1:59 PM
There is a bit of a trick to it in Unity in particular - in recent versions you need to enable debug mode (since it defaults to release), then attach VS to the engine. So at least for that case it comes off more as "how do I solve this specific problem" rather than "write me a debugging 101 course"
 
 
1 hour later…
3:23 PM
@Sciborg I suppose there is no one model that will fit for every need, e.g. debugging c++ with sflm might be the exact same than debugging with OSG, but it might be different when debugging Unreal...
 

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